| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "media/audio/win/audio_low_latency_input_win.h" |
| |
| #include <objbase.h> |
| |
| #include <algorithm> |
| #include <cmath> |
| #include <memory> |
| |
| #include "base/logging.h" |
| #include "base/metrics/histogram_functions.h" |
| #include "base/metrics/histogram_macros.h" |
| #include "base/strings/stringprintf.h" |
| #include "base/strings/utf_string_conversions.h" |
| #include "base/trace_event/trace_event.h" |
| #include "media/audio/audio_device_description.h" |
| #include "media/audio/audio_features.h" |
| #include "media/audio/win/avrt_wrapper_win.h" |
| #include "media/audio/win/core_audio_util_win.h" |
| #include "media/base/audio_block_fifo.h" |
| #include "media/base/audio_bus.h" |
| #include "media/base/audio_timestamp_helper.h" |
| #include "media/base/channel_layout.h" |
| #include "media/base/limits.h" |
| |
| using base::win::ScopedCOMInitializer; |
| |
| namespace media { |
| |
| namespace { |
| |
| constexpr uint32_t KSAUDIO_SPEAKER_UNSUPPORTED = 0; |
| |
| // Converts a COM error into a human-readable string. |
| std::string ErrorToString(HRESULT hresult) { |
| return CoreAudioUtil::ErrorToString(hresult); |
| } |
| |
| // Errors when initializing the audio client related to the audio format. Split |
| // by whether we're using format conversion or not. Used for reporting stats - |
| // do not renumber entries. |
| enum FormatRelatedInitError { |
| kUnsupportedFormat = 0, |
| kUnsupportedFormatWithFormatConversion = 1, |
| kInvalidArgument = 2, |
| kInvalidArgumentWithFormatConversion = 3, |
| kCount |
| }; |
| |
| bool IsSupportedFormatForConversion(WAVEFORMATEXTENSIBLE* format_ex) { |
| WAVEFORMATEX* format = &format_ex->Format; |
| if (format->nSamplesPerSec < limits::kMinSampleRate || |
| format->nSamplesPerSec > limits::kMaxSampleRate) { |
| return false; |
| } |
| |
| switch (format->wBitsPerSample) { |
| case 8: |
| case 16: |
| case 32: |
| break; |
| default: |
| return false; |
| } |
| |
| if (GuessChannelLayout(format->nChannels) == CHANNEL_LAYOUT_UNSUPPORTED) { |
| LOG(ERROR) << "Hardware configuration not supported for audio conversion"; |
| return false; |
| } |
| |
| return true; |
| } |
| |
| // Converts ChannelLayout to Microsoft's channel configuration but only discrete |
| // and up to stereo is supported currently. All other multi-channel layouts |
| // return KSAUDIO_SPEAKER_UNSUPPORTED. |
| ChannelConfig ChannelLayoutToChannelConfig(ChannelLayout layout) { |
| switch (layout) { |
| case CHANNEL_LAYOUT_DISCRETE: |
| return KSAUDIO_SPEAKER_DIRECTOUT; |
| case CHANNEL_LAYOUT_MONO: |
| return KSAUDIO_SPEAKER_MONO; |
| case CHANNEL_LAYOUT_STEREO: |
| return KSAUDIO_SPEAKER_STEREO; |
| default: |
| LOG(WARNING) << "Unsupported channel layout: " << layout; |
| // KSAUDIO_SPEAKER_UNSUPPORTED equals 0 and corresponds to "no specific |
| // channel order". |
| return KSAUDIO_SPEAKER_UNSUPPORTED; |
| } |
| } |
| |
| const char* StreamOpenResultToString( |
| WASAPIAudioInputStream::StreamOpenResult result) { |
| switch (result) { |
| case WASAPIAudioInputStream::OPEN_RESULT_OK: |
| return "OK"; |
| case WASAPIAudioInputStream::OPEN_RESULT_CREATE_INSTANCE: |
| return "CREATE_INSTANCE"; |
| case WASAPIAudioInputStream::OPEN_RESULT_NO_ENDPOINT: |
| return "NO_ENDPOINT"; |
| case WASAPIAudioInputStream::OPEN_RESULT_NO_STATE: |
| return "NO_STATE"; |
| case WASAPIAudioInputStream::OPEN_RESULT_DEVICE_NOT_ACTIVE: |
| return "DEVICE_NOT_ACTIVE"; |
| case WASAPIAudioInputStream::OPEN_RESULT_ACTIVATION_FAILED: |
| return "ACTIVATION_FAILED"; |
| case WASAPIAudioInputStream::OPEN_RESULT_FORMAT_NOT_SUPPORTED: |
| return "FORMAT_NOT_SUPPORTED"; |
| case WASAPIAudioInputStream::OPEN_RESULT_AUDIO_CLIENT_INIT_FAILED: |
| return "AUDIO_CLIENT_INIT_FAILED"; |
| case WASAPIAudioInputStream::OPEN_RESULT_GET_BUFFER_SIZE_FAILED: |
| return "GET_BUFFER_SIZE_FAILED"; |
| case WASAPIAudioInputStream::OPEN_RESULT_LOOPBACK_ACTIVATE_FAILED: |
| return "LOOPBACK_ACTIVATE_FAILED"; |
| case WASAPIAudioInputStream::OPEN_RESULT_LOOPBACK_INIT_FAILED: |
| return "LOOPBACK_INIT_FAILED"; |
| case WASAPIAudioInputStream::OPEN_RESULT_SET_EVENT_HANDLE: |
| return "SET_EVENT_HANDLE"; |
| case WASAPIAudioInputStream::OPEN_RESULT_NO_CAPTURE_CLIENT: |
| return "NO_CAPTURE_CLIENT"; |
| case WASAPIAudioInputStream::OPEN_RESULT_NO_AUDIO_VOLUME: |
| return "NO_AUDIO_VOLUME"; |
| case WASAPIAudioInputStream::OPEN_RESULT_OK_WITH_RESAMPLING: |
| return "OK_WITH_RESAMPLING"; |
| } |
| return "UNKNOWN"; |
| } |
| |
| std::string GetOpenLogString(WASAPIAudioInputStream::StreamOpenResult result, |
| HRESULT hr, |
| WAVEFORMATEXTENSIBLE input_format, |
| WAVEFORMATEX output_format) { |
| return base::StringPrintf( |
| "WAIS::Open => (ERROR: result=%s, hresult=%#lx, input_format=[%s], " |
| "output_format=[%s])", |
| StreamOpenResultToString(result), hr, |
| CoreAudioUtil::WaveFormatToString(&input_format).c_str(), |
| CoreAudioUtil::WaveFormatToString(&output_format).c_str()); |
| } |
| |
| } // namespace |
| |
| WASAPIAudioInputStream::WASAPIAudioInputStream( |
| AudioManagerWin* manager, |
| const AudioParameters& params, |
| const std::string& device_id, |
| AudioManager::LogCallback log_callback) |
| : manager_(manager), |
| device_id_(device_id), |
| log_callback_(std::move(log_callback)) { |
| DCHECK(manager_); |
| DCHECK(!device_id_.empty()); |
| DCHECK(!log_callback_.is_null()); |
| DCHECK_LE(params.channels(), 2); |
| DCHECK(params.channel_layout() == CHANNEL_LAYOUT_MONO || |
| params.channel_layout() == CHANNEL_LAYOUT_STEREO || |
| params.channel_layout() == CHANNEL_LAYOUT_DISCRETE); |
| SendLogMessage("%s({device_id=%s}, {params=[%s]})", __func__, |
| device_id.c_str(), params.AsHumanReadableString().c_str()); |
| |
| // Load the Avrt DLL if not already loaded. Required to support MMCSS. |
| bool avrt_init = avrt::Initialize(); |
| if (!avrt_init) |
| SendLogMessage("%s => (WARNING: failed to load Avrt.dll)", __func__); |
| |
| const SampleFormat kSampleFormat = kSampleFormatS16; |
| |
| // The clients asks for an input stream specified by |params|. Start by |
| // setting up an input device format according to the same specification. |
| // If all goes well during the upcoming initialization, this format will not |
| // change. However, under some circumstances, minor changes can be required |
| // to fit the current input audio device. If so, a FIFO and/or and audio |
| // converter might be needed to ensure that the output format of this stream |
| // matches what the client asks for. |
| WAVEFORMATEX* format = &input_format_.Format; |
| format->wFormatTag = WAVE_FORMAT_EXTENSIBLE; |
| format->nChannels = params.channels(); |
| format->nSamplesPerSec = params.sample_rate(); |
| format->wBitsPerSample = SampleFormatToBitsPerChannel(kSampleFormat); |
| format->nBlockAlign = (format->wBitsPerSample / 8) * format->nChannels; |
| format->nAvgBytesPerSec = format->nSamplesPerSec * format->nBlockAlign; |
| |
| // Add the parts which are unique to WAVE_FORMAT_EXTENSIBLE which can be |
| // required in combination with e.g. multi-channel microphone arrays. |
| format->cbSize = sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX); |
| input_format_.Samples.wValidBitsPerSample = format->wBitsPerSample; |
| input_format_.dwChannelMask = |
| ChannelLayoutToChannelConfig(params.channel_layout()); |
| input_format_.SubFormat = KSDATAFORMAT_SUBTYPE_PCM; |
| SendLogMessage("%s => (audio engine format=[%s])", __func__, |
| CoreAudioUtil::WaveFormatToString(&input_format_).c_str()); |
| |
| // Set up the fixed output format based on |params|. Will not be changed and |
| // does not required an extended wave format structure since any multi-channel |
| // input will be converted to stereo. |
| output_format_.wFormatTag = WAVE_FORMAT_PCM; |
| output_format_.nChannels = format->nChannels; |
| output_format_.nSamplesPerSec = format->nSamplesPerSec; |
| output_format_.wBitsPerSample = format->wBitsPerSample; |
| output_format_.nBlockAlign = format->nBlockAlign; |
| output_format_.nAvgBytesPerSec = format->nAvgBytesPerSec; |
| output_format_.cbSize = 0; |
| SendLogMessage("%s => (audio sink format=[%s])", __func__, |
| CoreAudioUtil::WaveFormatToString(&output_format_).c_str()); |
| |
| // Size in bytes of each audio frame. |
| frame_size_bytes_ = format->nBlockAlign; |
| |
| // Store size of audio packets which we expect to get from the audio |
| // endpoint device in each capture event. |
| packet_size_bytes_ = params.GetBytesPerBuffer(kSampleFormat); |
| packet_size_frames_ = packet_size_bytes_ / format->nBlockAlign; |
| SendLogMessage( |
| "%s => (packet size=[%zu bytes/%zu audio frames/%.3f milliseconds])", |
| __func__, packet_size_bytes_, packet_size_frames_, |
| params.GetBufferDuration().InMillisecondsF()); |
| |
| // All events are auto-reset events and non-signaled initially. |
| |
| // Create the event which the audio engine will signal each time |
| // a buffer becomes ready to be processed by the client. |
| audio_samples_ready_event_.Set(CreateEvent(NULL, FALSE, FALSE, NULL)); |
| DCHECK(audio_samples_ready_event_.IsValid()); |
| |
| // Create the event which will be set in Stop() when capturing shall stop. |
| stop_capture_event_.Set(CreateEvent(NULL, FALSE, FALSE, NULL)); |
| DCHECK(stop_capture_event_.IsValid()); |
| } |
| |
| WASAPIAudioInputStream::~WASAPIAudioInputStream() { |
| DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); |
| } |
| |
| bool WASAPIAudioInputStream::Open() { |
| DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); |
| SendLogMessage("%s([opened=%s])", __func__, opened_ ? "true" : "false"); |
| if (opened_) { |
| return false; |
| } |
| |
| // Obtain a reference to the IMMDevice interface of the capturing device with |
| // the specified unique identifier or role which was set at construction. |
| HRESULT hr = SetCaptureDevice(); |
| if (FAILED(hr)) { |
| ReportOpenResult(hr); |
| return false; |
| } |
| |
| // Obtain an IAudioClient interface which enables us to create and initialize |
| // an audio stream between an audio application and the audio engine. |
| hr = endpoint_device_->Activate(__uuidof(IAudioClient), CLSCTX_ALL, nullptr, |
| &audio_client_); |
| if (FAILED(hr)) { |
| open_result_ = OPEN_RESULT_ACTIVATION_FAILED; |
| ReportOpenResult(hr); |
| return false; |
| } |
| |
| #ifndef NDEBUG |
| // Retrieve the stream format which the audio engine uses for its internal |
| // processing/mixing of shared-mode streams. This function call is for |
| // diagnostic purposes only and only in debug mode. |
| hr = GetAudioEngineStreamFormat(); |
| #endif |
| |
| // Verify that the selected audio endpoint supports the specified format |
| // set during construction. |
| hr = S_OK; |
| if (!DesiredFormatIsSupported(&hr)) { |
| open_result_ = OPEN_RESULT_FORMAT_NOT_SUPPORTED; |
| ReportOpenResult(hr); |
| return false; |
| } |
| |
| // Initialize the audio stream between the client and the device using |
| // shared mode and a lowest possible glitch-free latency. |
| hr = InitializeAudioEngine(); |
| if (SUCCEEDED(hr) && converter_) |
| open_result_ = OPEN_RESULT_OK_WITH_RESAMPLING; |
| ReportOpenResult(hr); // Report before we assign a value to |opened_|. |
| opened_ = SUCCEEDED(hr); |
| |
| return opened_; |
| } |
| |
| void WASAPIAudioInputStream::Start(AudioInputCallback* callback) { |
| DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); |
| DCHECK(callback); |
| SendLogMessage("%s([opened=%s, started=%s])", __func__, |
| opened_ ? "true" : "false", started_ ? "true" : "false"); |
| if (!opened_) |
| return; |
| |
| if (started_) |
| return; |
| |
| // Check if the master volume level of the opened audio session is set to |
| // zero and store the information for a UMA histogram generated in Stop(). |
| // Valid volume levels are in the range 0.0 to 1.0. |
| // See http://crbug.com/1014443 for details why this is needed. |
| if (GetVolume() == 0.0) { |
| SendLogMessage("%s => (WARNING: Input audio session starts at zero volume)", |
| __func__); |
| audio_session_starts_at_zero_volume_ = true; |
| } |
| |
| if (device_id_ == AudioDeviceDescription::kLoopbackWithMuteDeviceId && |
| system_audio_volume_) { |
| BOOL muted = false; |
| system_audio_volume_->GetMute(&muted); |
| |
| // If the system audio is muted at the time of capturing, then no need to |
| // mute it again, and later we do not unmute system audio when stopping |
| // capturing. |
| if (!muted) { |
| system_audio_volume_->SetMute(true, nullptr); |
| mute_done_ = true; |
| } |
| } |
| |
| DCHECK(!sink_); |
| sink_ = callback; |
| |
| // Starts periodic AGC microphone measurements if the AGC has been enabled |
| // using SetAutomaticGainControl(). |
| StartAgc(); |
| |
| // Create and start the thread that will drive the capturing by waiting for |
| // capture events. |
| DCHECK(!capture_thread_.get()); |
| capture_thread_.reset(new base::DelegateSimpleThread( |
| this, "wasapi_capture_thread", |
| base::SimpleThread::Options(base::ThreadPriority::REALTIME_AUDIO))); |
| capture_thread_->Start(); |
| |
| // Start streaming data between the endpoint buffer and the audio engine. |
| HRESULT hr = audio_client_->Start(); |
| if (FAILED(hr)) { |
| SendLogMessage("%s => (ERROR: IAudioClient::Start=[%s])", __func__, |
| ErrorToString(hr).c_str()); |
| } |
| |
| if (SUCCEEDED(hr) && audio_render_client_for_loopback_.Get()) { |
| hr = audio_render_client_for_loopback_->Start(); |
| if (FAILED(hr)) |
| SendLogMessage("%s => (ERROR: IAudioClient::Start=[%s] (loopback))", |
| __func__, ErrorToString(hr).c_str()); |
| } |
| |
| started_ = SUCCEEDED(hr); |
| } |
| |
| void WASAPIAudioInputStream::Stop() { |
| DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); |
| SendLogMessage("%s([started=%s])", __func__, started_ ? "true" : "false"); |
| if (!started_) |
| return; |
| |
| // Only upload UMA histogram for the case when AGC is enabled, i.e., for |
| // WebRTC based audio input streams. |
| const bool add_uma_histogram = GetAutomaticGainControl(); |
| |
| // We have muted system audio for capturing, so we need to unmute it when |
| // capturing stops. |
| if (device_id_ == AudioDeviceDescription::kLoopbackWithMuteDeviceId && |
| mute_done_) { |
| DCHECK(system_audio_volume_); |
| if (system_audio_volume_) { |
| system_audio_volume_->SetMute(false, nullptr); |
| mute_done_ = false; |
| } |
| } |
| |
| // Stops periodic AGC microphone measurements. |
| StopAgc(); |
| |
| // Shut down the capture thread. |
| if (stop_capture_event_.IsValid()) { |
| SetEvent(stop_capture_event_.Get()); |
| } |
| |
| // Stop the input audio streaming. |
| HRESULT hr = audio_client_->Stop(); |
| if (FAILED(hr)) { |
| SendLogMessage("%s => (ERROR: IAudioClient::Stop=[%s])", __func__, |
| ErrorToString(hr).c_str()); |
| } |
| |
| // Wait until the thread completes and perform cleanup. |
| if (capture_thread_) { |
| SetEvent(stop_capture_event_.Get()); |
| capture_thread_->Join(); |
| capture_thread_.reset(); |
| } |
| |
| // Upload UMA histogram to track down possible issue that can lead to a |
| // "no audio" state. See http://crbug.com/1014443. |
| if (add_uma_histogram) { |
| base::UmaHistogramBoolean("Media.Audio.InputVolumeStartsAtZeroWin", |
| audio_session_starts_at_zero_volume_); |
| audio_session_starts_at_zero_volume_ = false; |
| } |
| |
| started_ = false; |
| sink_ = nullptr; |
| } |
| |
| void WASAPIAudioInputStream::Close() { |
| SendLogMessage("%s()", __func__); |
| // It is valid to call Close() before calling open or Start(). |
| // It is also valid to call Close() after Start() has been called. |
| Stop(); |
| |
| if (converter_) |
| converter_->RemoveInput(this); |
| |
| ReportAndResetGlitchStats(); |
| |
| // Inform the audio manager that we have been closed. This will cause our |
| // destruction. |
| manager_->ReleaseInputStream(this); |
| } |
| |
| double WASAPIAudioInputStream::GetMaxVolume() { |
| // Verify that Open() has been called successfully, to ensure that an audio |
| // session exists and that an ISimpleAudioVolume interface has been created. |
| DLOG_IF(ERROR, !opened_) << "Open() has not been called successfully"; |
| if (!opened_) |
| return 0.0; |
| |
| // The effective volume value is always in the range 0.0 to 1.0, hence |
| // we can return a fixed value (=1.0) here. |
| return 1.0; |
| } |
| |
| void WASAPIAudioInputStream::SetVolume(double volume) { |
| DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); |
| DCHECK_GE(volume, 0.0); |
| DCHECK_LE(volume, 1.0); |
| SendLogMessage("%s({volume=%.2f} [opened=%s])", __func__, volume, |
| opened_ ? "true" : "false"); |
| if (!opened_) |
| return; |
| |
| // Set a new master volume level. Valid volume levels are in the range |
| // 0.0 to 1.0. Ignore volume-change events. |
| HRESULT hr = simple_audio_volume_->SetMasterVolume(static_cast<float>(volume), |
| nullptr); |
| if (FAILED(hr)) { |
| SendLogMessage("%s => (ERROR: ISimpleAudioVolume::SetMasterVolume=[%s])", |
| __func__, ErrorToString(hr).c_str()); |
| } |
| |
| // Update the AGC volume level based on the last setting above. Note that, |
| // the volume-level resolution is not infinite and it is therefore not |
| // possible to assume that the volume provided as input parameter can be |
| // used directly. Instead, a new query to the audio hardware is required. |
| // This method does nothing if AGC is disabled. |
| UpdateAgcVolume(); |
| } |
| |
| double WASAPIAudioInputStream::GetVolume() { |
| DCHECK(opened_) << "Open() has not been called successfully"; |
| if (!opened_) |
| return 0.0; |
| |
| // Retrieve the current volume level. The value is in the range 0.0 to 1.0. |
| float level = 0.0f; |
| HRESULT hr = simple_audio_volume_->GetMasterVolume(&level); |
| if (FAILED(hr)) { |
| SendLogMessage("%s => (ERROR: ISimpleAudioVolume::GetMasterVolume=[%s])", |
| __func__, ErrorToString(hr).c_str()); |
| } |
| |
| return static_cast<double>(level); |
| } |
| |
| bool WASAPIAudioInputStream::IsMuted() { |
| DCHECK(opened_) << "Open() has not been called successfully"; |
| DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); |
| if (!opened_) |
| return false; |
| |
| // Retrieves the current muting state for the audio session. |
| BOOL is_muted = FALSE; |
| HRESULT hr = simple_audio_volume_->GetMute(&is_muted); |
| if (FAILED(hr)) { |
| SendLogMessage("%s => (ERROR: ISimpleAudioVolume::GetMute=[%s])", __func__, |
| ErrorToString(hr).c_str()); |
| } |
| |
| return is_muted != FALSE; |
| } |
| |
| void WASAPIAudioInputStream::SetOutputDeviceForAec( |
| const std::string& output_device_id) { |
| // Not supported. Do nothing. |
| } |
| |
| void WASAPIAudioInputStream::SendLogMessage(const char* format, ...) { |
| if (log_callback_.is_null()) |
| return; |
| va_list args; |
| va_start(args, format); |
| log_callback_.Run("WAIS::" + base::StringPrintV(format, args)); |
| va_end(args); |
| } |
| |
| void WASAPIAudioInputStream::Run() { |
| ScopedCOMInitializer com_init(ScopedCOMInitializer::kMTA); |
| |
| // Enable MMCSS to ensure that this thread receives prioritized access to |
| // CPU resources. |
| DWORD task_index = 0; |
| HANDLE mm_task = |
| avrt::AvSetMmThreadCharacteristics(L"Pro Audio", &task_index); |
| bool mmcss_is_ok = |
| (mm_task && avrt::AvSetMmThreadPriority(mm_task, AVRT_PRIORITY_CRITICAL)); |
| if (!mmcss_is_ok) { |
| // Failed to enable MMCSS on this thread. It is not fatal but can lead |
| // to reduced QoS at high load. |
| DWORD err = GetLastError(); |
| LOG(ERROR) << "WAIS::" << __func__ |
| << " => (ERROR: Failed to enable MMCSS (error code=" << err |
| << "))"; |
| } |
| |
| // Allocate a buffer with a size that enables us to take care of cases like: |
| // 1) The recorded buffer size is smaller, or does not match exactly with, |
| // the selected packet size used in each callback. |
| // 2) The selected buffer size is larger than the recorded buffer size in |
| // each event. |
| // In the case where no resampling is required, a single buffer should be |
| // enough but in case we get buffers that don't match exactly, we'll go with |
| // two. Same applies if we need to resample and the buffer ratio is perfect. |
| // However if the buffer ratio is imperfect, we will need 3 buffers to safely |
| // be able to buffer up data in cases where a conversion requires two audio |
| // buffers (and we need to be able to write to the third one). |
| size_t capture_buffer_size = |
| std::max(2 * endpoint_buffer_size_frames_ * frame_size_bytes_, |
| 2 * packet_size_frames_ * frame_size_bytes_); |
| int buffers_required = capture_buffer_size / packet_size_bytes_; |
| if (converter_ && imperfect_buffer_size_conversion_) |
| ++buffers_required; |
| |
| DCHECK(!fifo_); |
| fifo_.reset(new AudioBlockFifo(input_format_.Format.nChannels, |
| packet_size_frames_, buffers_required)); |
| DVLOG(1) << "AudioBlockFifo buffer count: " << buffers_required; |
| |
| bool recording = true; |
| bool error = false; |
| HANDLE wait_array[2] = {stop_capture_event_.Get(), |
| audio_samples_ready_event_.Get()}; |
| |
| while (recording && !error) { |
| // Wait for a close-down event or a new capture event. |
| DWORD wait_result = WaitForMultipleObjects(2, wait_array, FALSE, INFINITE); |
| switch (wait_result) { |
| case WAIT_OBJECT_0 + 0: |
| // |stop_capture_event_| has been set. |
| recording = false; |
| break; |
| case WAIT_OBJECT_0 + 1: |
| // |audio_samples_ready_event_| has been set. |
| PullCaptureDataAndPushToSink(); |
| break; |
| case WAIT_FAILED: |
| default: |
| error = true; |
| break; |
| } |
| } |
| |
| if (recording && error) { |
| // TODO(henrika): perhaps it worth improving the cleanup here by e.g. |
| // stopping the audio client, joining the thread etc.? |
| NOTREACHED() << "WASAPI capturing failed with error code " |
| << GetLastError(); |
| } |
| |
| // Disable MMCSS. |
| if (mm_task && !avrt::AvRevertMmThreadCharacteristics(mm_task)) { |
| PLOG(WARNING) << "Failed to disable MMCSS"; |
| } |
| |
| fifo_.reset(); |
| } |
| |
| void WASAPIAudioInputStream::PullCaptureDataAndPushToSink() { |
| TRACE_EVENT1("audio", "WASAPIAudioInputStream::PullCaptureDataAndPushToSink", |
| "sample rate", input_format_.Format.nSamplesPerSec); |
| |
| UINT64 last_device_position = 0; |
| |
| // Pull data from the capture endpoint buffer until it's empty or an error |
| // occurs. |
| while (true) { |
| BYTE* data_ptr = nullptr; |
| UINT32 num_frames_to_read = 0; |
| DWORD flags = 0; |
| UINT64 device_position = 0; |
| |
| // Note: The units on this are 100ns intervals. Both GetBuffer() and |
| // GetPosition() will handle the translation from the QPC value, so we just |
| // need to convert from 100ns units into us. Which is just dividing by 10.0 |
| // since 10x100ns = 1us. |
| UINT64 capture_time_100ns = 0; |
| |
| // Retrieve the amount of data in the capture endpoint buffer, replace it |
| // with silence if required, create callbacks for each packet and store |
| // non-delivered data for the next event. |
| HRESULT hr = |
| audio_capture_client_->GetBuffer(&data_ptr, &num_frames_to_read, &flags, |
| &device_position, &capture_time_100ns); |
| if (hr == AUDCLNT_S_BUFFER_EMPTY) |
| break; |
| |
| // TODO(grunell): Should we handle different errors explicitly? Perhaps exit |
| // by setting |error = true|. What are the assumptions here that makes us |
| // rely on the next WaitForMultipleObjects? Do we expect the next wait to be |
| // successful sometimes? |
| if (FAILED(hr)) { |
| LOG(ERROR) << "WAIS::" << __func__ |
| << " => (ERROR: IAudioCaptureClient::GetBuffer=[" |
| << ErrorToString(hr).c_str() << "])"; |
| break; |
| } |
| |
| // If the device position has changed, we assume this data belongs to a new |
| // chunk, so we report delay and glitch stats and update the last and next |
| // expected device positions. |
| // If the device position has not changed we assume this data belongs to the |
| // previous chunk, and only update the expected next device position. |
| if (device_position != last_device_position) { |
| UpdateGlitchCount(device_position); |
| last_device_position = device_position; |
| expected_next_device_position_ = device_position + num_frames_to_read; |
| } else { |
| expected_next_device_position_ += num_frames_to_read; |
| } |
| |
| // TODO(dalecurtis, olka, grunell): Is this ever false? If it is, should we |
| // handle |flags & AUDCLNT_BUFFERFLAGS_TIMESTAMP_ERROR|? |
| if (audio_clock_) { |
| // The reported timestamp from GetBuffer is not as reliable as the clock |
| // from the client. We've seen timestamps reported for USB audio devices, |
| // be off by several days. Furthermore we've seen them jump back in time |
| // every 2 seconds or so. |
| // TODO(grunell): Using the audio clock as capture time for the currently |
| // processed buffer seems incorrect. http://crbug.com/825744. |
| audio_clock_->GetPosition(&device_position, &capture_time_100ns); |
| } |
| |
| base::TimeTicks capture_time; |
| if (capture_time_100ns) { |
| // See conversion notes on |capture_time_100ns|. |
| capture_time += |
| base::TimeDelta::FromMicroseconds(capture_time_100ns / 10.0); |
| } else { |
| // We may not have an IAudioClock or GetPosition() may return zero. |
| capture_time = base::TimeTicks::Now(); |
| } |
| |
| // Adjust |capture_time| for the FIFO before pushing. |
| capture_time -= AudioTimestampHelper::FramesToTime( |
| fifo_->GetAvailableFrames(), input_format_.Format.nSamplesPerSec); |
| |
| // TODO(grunell): Since we check |hr == AUDCLNT_S_BUFFER_EMPTY| above, |
| // should we instead assert that |num_frames_to_read != 0|? |
| if (num_frames_to_read != 0) { |
| if (flags & AUDCLNT_BUFFERFLAGS_SILENT) { |
| fifo_->PushSilence(num_frames_to_read); |
| } else { |
| fifo_->Push(data_ptr, num_frames_to_read, |
| input_format_.Format.wBitsPerSample / 8); |
| } |
| } |
| |
| hr = audio_capture_client_->ReleaseBuffer(num_frames_to_read); |
| if (FAILED(hr)) { |
| LOG(ERROR) << "WAIS::" << __func__ |
| << " => (ERROR: IAudioCaptureClient::ReleaseBuffer=[" |
| << ErrorToString(hr).c_str() << "])"; |
| break; |
| } |
| |
| // Get a cached AGC volume level which is updated once every second on the |
| // audio manager thread. Note that, |volume| is also updated each time |
| // SetVolume() is called through IPC by the render-side AGC. |
| double volume = 0.0; |
| GetAgcVolume(&volume); |
| |
| // Deliver captured data to the registered consumer using a packet size |
| // which was specified at construction. |
| while (fifo_->available_blocks()) { |
| if (converter_) { |
| if (imperfect_buffer_size_conversion_ && |
| fifo_->available_blocks() == 1) { |
| // Special case. We need to buffer up more audio before we can convert |
| // or else we'll suffer an underrun. |
| // TODO(grunell): Verify this is really true. |
| break; |
| } |
| converter_->Convert(convert_bus_.get()); |
| sink_->OnData(convert_bus_.get(), capture_time, volume); |
| |
| // Move the capture time forward for each vended block. |
| capture_time += AudioTimestampHelper::FramesToTime( |
| convert_bus_->frames(), output_format_.nSamplesPerSec); |
| } else { |
| sink_->OnData(fifo_->Consume(), capture_time, volume); |
| |
| // Move the capture time forward for each vended block. |
| capture_time += AudioTimestampHelper::FramesToTime( |
| packet_size_frames_, input_format_.Format.nSamplesPerSec); |
| } |
| } |
| } // while (true) |
| } |
| |
| void WASAPIAudioInputStream::HandleError(HRESULT err) { |
| NOTREACHED() << "Error code: " << err; |
| if (sink_) |
| sink_->OnError(); |
| } |
| |
| HRESULT WASAPIAudioInputStream::SetCaptureDevice() { |
| DCHECK_EQ(OPEN_RESULT_OK, open_result_); |
| DCHECK(!endpoint_device_.Get()); |
| SendLogMessage("%s()", __func__); |
| |
| Microsoft::WRL::ComPtr<IMMDeviceEnumerator> enumerator; |
| HRESULT hr = ::CoCreateInstance(__uuidof(MMDeviceEnumerator), nullptr, |
| CLSCTX_ALL, IID_PPV_ARGS(&enumerator)); |
| if (FAILED(hr)) { |
| open_result_ = OPEN_RESULT_CREATE_INSTANCE; |
| return hr; |
| } |
| |
| // Retrieve the IMMDevice by using the specified role or the specified |
| // unique endpoint device-identification string. |
| |
| // To open a stream in loopback mode, the client must obtain an IMMDevice |
| // interface for the rendering endpoint device. Make that happen if needed; |
| // otherwise use default capture data-flow direction. |
| const EDataFlow data_flow = |
| AudioDeviceDescription::IsLoopbackDevice(device_id_) ? eRender : eCapture; |
| // Determine selected role to be used if the device is a default device. |
| const ERole role = AudioDeviceDescription::IsCommunicationsDevice(device_id_) |
| ? eCommunications |
| : eConsole; |
| if (AudioDeviceDescription::IsDefaultDevice(device_id_) || |
| AudioDeviceDescription::IsCommunicationsDevice(device_id_) || |
| AudioDeviceDescription::IsLoopbackDevice(device_id_)) { |
| hr = |
| enumerator->GetDefaultAudioEndpoint(data_flow, role, &endpoint_device_); |
| } else { |
| hr = enumerator->GetDevice(base::UTF8ToUTF16(device_id_).c_str(), |
| &endpoint_device_); |
| } |
| if (FAILED(hr)) { |
| open_result_ = OPEN_RESULT_NO_ENDPOINT; |
| return hr; |
| } |
| |
| // If loopback device with muted system audio is requested, get the volume |
| // interface for the endpoint. |
| if (device_id_ == AudioDeviceDescription::kLoopbackWithMuteDeviceId) { |
| hr = endpoint_device_->Activate(__uuidof(IAudioEndpointVolume), CLSCTX_ALL, |
| nullptr, &system_audio_volume_); |
| if (FAILED(hr)) { |
| open_result_ = OPEN_RESULT_ACTIVATION_FAILED; |
| return hr; |
| } |
| } |
| |
| // Verify that the audio endpoint device is active, i.e., the audio |
| // adapter that connects to the endpoint device is present and enabled. |
| DWORD state = DEVICE_STATE_DISABLED; |
| hr = endpoint_device_->GetState(&state); |
| if (FAILED(hr)) { |
| open_result_ = OPEN_RESULT_NO_STATE; |
| return hr; |
| } |
| |
| if (!(state & DEVICE_STATE_ACTIVE)) { |
| DLOG(ERROR) << "Selected capture device is not active."; |
| open_result_ = OPEN_RESULT_DEVICE_NOT_ACTIVE; |
| hr = E_ACCESSDENIED; |
| } |
| |
| return hr; |
| } |
| |
| HRESULT WASAPIAudioInputStream::GetAudioEngineStreamFormat() { |
| HRESULT hr = S_OK; |
| #ifndef NDEBUG |
| base::win::ScopedCoMem<WAVEFORMATEX> format; |
| hr = audio_client_->GetMixFormat(&format); |
| if (FAILED(hr)) |
| return hr; |
| DVLOG(1) << CoreAudioUtil::WaveFormatToString(format.get()); |
| #endif |
| return hr; |
| } |
| |
| bool WASAPIAudioInputStream::DesiredFormatIsSupported(HRESULT* hr) { |
| SendLogMessage("%s()", __func__); |
| // An application that uses WASAPI to manage shared-mode streams can rely |
| // on the audio engine to perform only limited format conversions. The audio |
| // engine can convert between a standard PCM sample size used by the |
| // application and the floating-point samples that the engine uses for its |
| // internal processing. However, the format for an application stream |
| // typically must have the same number of channels and the same sample |
| // rate as the stream format used by the device. |
| // Many audio devices support both PCM and non-PCM stream formats. However, |
| // the audio engine can mix only PCM streams. |
| base::win::ScopedCoMem<WAVEFORMATEX> closest_match; |
| HRESULT hresult = audio_client_->IsFormatSupported( |
| AUDCLNT_SHAREMODE_SHARED, |
| reinterpret_cast<const WAVEFORMATEX*>(&input_format_), &closest_match); |
| if (FAILED(hresult)) { |
| SendLogMessage("%s => (ERROR: IAudioClient::IsFormatSupported=[%s])", |
| __func__, ErrorToString(hresult).c_str()); |
| } |
| |
| if (hresult == S_FALSE) { |
| SendLogMessage( |
| "%s => (WARNING: Format is not supported but a closest match exists)", |
| __func__); |
| // Change the format we're going to ask for to better match with what the OS |
| // can provide. If we succeed in initializing the audio client in this |
| // format and are able to convert from this format, we will do that |
| // conversion. |
| WAVEFORMATEX* input_format = &input_format_.Format; |
| input_format->nChannels = closest_match->nChannels; |
| input_format->nSamplesPerSec = closest_match->nSamplesPerSec; |
| |
| // If the closest match is fixed point PCM (WAVE_FORMAT_PCM or |
| // KSDATAFORMAT_SUBTYPE_PCM), we use the closest match's bits per sample. |
| // Otherwise, we keep the bits sample as is since we still request fixed |
| // point PCM. In that case the closest match is typically in float format |
| // (KSDATAFORMAT_SUBTYPE_IEEE_FLOAT). |
| if (CoreAudioUtil::WaveFormatWrapper(closest_match.get()).IsPcm()) { |
| input_format->wBitsPerSample = closest_match->wBitsPerSample; |
| } |
| |
| input_format->nBlockAlign = |
| (input_format->wBitsPerSample / 8) * input_format->nChannels; |
| input_format->nAvgBytesPerSec = |
| input_format->nSamplesPerSec * input_format->nBlockAlign; |
| |
| if (IsSupportedFormatForConversion(&input_format_)) { |
| SendLogMessage( |
| "%s => (WARNING: Captured audio will be converted: [%s] ==> [%s])", |
| __func__, CoreAudioUtil::WaveFormatToString(&input_format_).c_str(), |
| CoreAudioUtil::WaveFormatToString(&output_format_).c_str()); |
| SetupConverterAndStoreFormatInfo(); |
| |
| // Indicate that we're good to go with a close match. |
| hresult = S_OK; |
| } |
| } |
| |
| // At this point, |hresult| == S_OK if the desired format is supported. If |
| // |hresult| == S_FALSE, the OS supports a closest match but we don't support |
| // conversion to it. Thus, SUCCEEDED() or FAILED() can't be used to determine |
| // if the desired format is supported. |
| *hr = hresult; |
| return (hresult == S_OK); |
| } |
| |
| void WASAPIAudioInputStream::SetupConverterAndStoreFormatInfo() { |
| // Ideally, we want a 1:1 ratio between the buffers we get and the buffers |
| // we give to OnData so that each buffer we receive from the OS can be |
| // directly converted to a buffer that matches with what was asked for. |
| const double buffer_ratio = |
| output_format_.nSamplesPerSec / static_cast<double>(packet_size_frames_); |
| double new_frames_per_buffer = |
| input_format_.Format.nSamplesPerSec / buffer_ratio; |
| |
| const auto input_layout = GuessChannelLayout(input_format_.Format.nChannels); |
| DCHECK_NE(CHANNEL_LAYOUT_UNSUPPORTED, input_layout); |
| const auto output_layout = GuessChannelLayout(output_format_.nChannels); |
| DCHECK_NE(CHANNEL_LAYOUT_UNSUPPORTED, output_layout); |
| |
| const AudioParameters input(AudioParameters::AUDIO_PCM_LOW_LATENCY, |
| input_layout, input_format_.Format.nSamplesPerSec, |
| static_cast<int>(new_frames_per_buffer)); |
| |
| const AudioParameters output(AudioParameters::AUDIO_PCM_LOW_LATENCY, |
| output_layout, output_format_.nSamplesPerSec, |
| packet_size_frames_); |
| |
| converter_.reset(new AudioConverter(input, output, false)); |
| converter_->AddInput(this); |
| converter_->PrimeWithSilence(); |
| convert_bus_ = AudioBus::Create(output); |
| |
| // Update our packet size assumptions based on the new format. |
| const auto new_bytes_per_buffer = static_cast<int>(new_frames_per_buffer) * |
| input_format_.Format.nBlockAlign; |
| packet_size_frames_ = new_bytes_per_buffer / input_format_.Format.nBlockAlign; |
| packet_size_bytes_ = new_bytes_per_buffer; |
| frame_size_bytes_ = input_format_.Format.nBlockAlign; |
| |
| imperfect_buffer_size_conversion_ = |
| std::modf(new_frames_per_buffer, &new_frames_per_buffer) != 0.0; |
| if (imperfect_buffer_size_conversion_) { |
| SendLogMessage("%s => (WARNING: Audio capture conversion requires a FIFO)", |
| __func__); |
| } |
| } |
| |
| HRESULT WASAPIAudioInputStream::InitializeAudioEngine() { |
| DCHECK_EQ(OPEN_RESULT_OK, open_result_); |
| SendLogMessage("%s()", __func__); |
| |
| DWORD flags; |
| // Use event-driven mode only for regular input devices. For loopback the |
| // EVENTCALLBACK flag is specified when initializing |
| // |audio_render_client_for_loopback_|. |
| if (AudioDeviceDescription::IsLoopbackDevice(device_id_)) { |
| flags = AUDCLNT_STREAMFLAGS_LOOPBACK | AUDCLNT_STREAMFLAGS_NOPERSIST; |
| } else { |
| flags = AUDCLNT_STREAMFLAGS_EVENTCALLBACK | AUDCLNT_STREAMFLAGS_NOPERSIST; |
| } |
| |
| // Initialize the audio stream between the client and the device. |
| // We connect indirectly through the audio engine by using shared mode. |
| // The buffer duration is set to 100 ms, which reduces the risk of glitches. |
| // It would normally be set to 0 and the minimum buffer size to ensure that |
| // glitches do not occur would be used (typically around 22 ms). There are |
| // however cases when there are glitches anyway and it's avoided by setting a |
| // larger buffer size. The larger size does not create higher latency for |
| // properly implemented drivers. |
| HRESULT hr = audio_client_->Initialize( |
| AUDCLNT_SHAREMODE_SHARED, flags, |
| 100 * 1000 * 10, // Buffer duration, 100 ms expressed in 100-ns units. |
| 0, // Device period, n/a for shared mode. |
| reinterpret_cast<const WAVEFORMATEX*>(&input_format_), |
| AudioDeviceDescription::IsCommunicationsDevice(device_id_) |
| ? &kCommunicationsSessionId |
| : nullptr); |
| |
| if (FAILED(hr)) { |
| SendLogMessage("%s => (ERROR: IAudioClient::Initialize=[%s])", __func__, |
| ErrorToString(hr).c_str()); |
| open_result_ = OPEN_RESULT_AUDIO_CLIENT_INIT_FAILED; |
| base::UmaHistogramSparse("Media.Audio.Capture.Win.InitError", hr); |
| MaybeReportFormatRelatedInitError(hr); |
| return hr; |
| } |
| |
| // Retrieve the length of the endpoint buffer shared between the client |
| // and the audio engine. The buffer length determines the maximum amount |
| // of capture data that the audio engine can read from the endpoint buffer |
| // during a single processing pass. |
| hr = audio_client_->GetBufferSize(&endpoint_buffer_size_frames_); |
| if (FAILED(hr)) { |
| open_result_ = OPEN_RESULT_GET_BUFFER_SIZE_FAILED; |
| return hr; |
| } |
| const int endpoint_buffer_size_ms = |
| static_cast<double>(endpoint_buffer_size_frames_ * 1000) / |
| input_format_.Format.nSamplesPerSec + |
| 0.5; |
| SendLogMessage("%s => (endpoint_buffer_size_frames=%u (%d ms))", __func__, |
| endpoint_buffer_size_frames_, endpoint_buffer_size_ms); |
| |
| #ifndef NDEBUG |
| // The period between processing passes by the audio engine is fixed for a |
| // particular audio endpoint device and represents the smallest processing |
| // quantum for the audio engine. This period plus the stream latency between |
| // the buffer and endpoint device represents the minimum possible latency |
| // that an audio application can achieve. |
| REFERENCE_TIME device_period_shared_mode = 0; |
| REFERENCE_TIME device_period_exclusive_mode = 0; |
| HRESULT hr_dbg = audio_client_->GetDevicePeriod( |
| &device_period_shared_mode, &device_period_exclusive_mode); |
| if (SUCCEEDED(hr_dbg)) { |
| // The 5000 addition is to round end result to closest integer. |
| const int device_period_ms = (device_period_shared_mode + 5000) / 10000; |
| DVLOG(1) << "Device period: " << device_period_ms << " ms"; |
| } |
| |
| REFERENCE_TIME latency = 0; |
| hr_dbg = audio_client_->GetStreamLatency(&latency); |
| if (SUCCEEDED(hr_dbg)) { |
| // The 5000 addition is to round end result to closest integer. |
| const int latency_ms = (device_period_shared_mode + 5000) / 10000; |
| DVLOG(1) << "Stream latency: " << latency_ms << " ms"; |
| } |
| #endif |
| |
| // Set the event handle that the audio engine will signal each time a buffer |
| // becomes ready to be processed by the client. |
| // |
| // In loopback case the capture device doesn't receive any events, so we |
| // need to create a separate playback client to get notifications. According |
| // to MSDN: |
| // |
| // A pull-mode capture client does not receive any events when a stream is |
| // initialized with event-driven buffering and is loopback-enabled. To |
| // work around this, initialize a render stream in event-driven mode. Each |
| // time the client receives an event for the render stream, it must signal |
| // the capture client to run the capture thread that reads the next set of |
| // samples from the capture endpoint buffer. |
| // |
| // http://msdn.microsoft.com/en-us/library/windows/desktop/dd316551(v=vs.85).aspx |
| if (AudioDeviceDescription::IsLoopbackDevice(device_id_)) { |
| SendLogMessage("%s => (WARNING: loopback mode is selected", __func__); |
| hr = endpoint_device_->Activate(__uuidof(IAudioClient), CLSCTX_ALL, nullptr, |
| &audio_render_client_for_loopback_); |
| if (FAILED(hr)) { |
| open_result_ = OPEN_RESULT_LOOPBACK_ACTIVATE_FAILED; |
| return hr; |
| } |
| |
| hr = audio_render_client_for_loopback_->Initialize( |
| AUDCLNT_SHAREMODE_SHARED, |
| AUDCLNT_STREAMFLAGS_EVENTCALLBACK | AUDCLNT_STREAMFLAGS_NOPERSIST, 0, 0, |
| reinterpret_cast<const WAVEFORMATEX*>(&input_format_), |
| AudioDeviceDescription::IsCommunicationsDevice(device_id_) |
| ? &kCommunicationsSessionId |
| : nullptr); |
| if (FAILED(hr)) { |
| open_result_ = OPEN_RESULT_LOOPBACK_INIT_FAILED; |
| return hr; |
| } |
| |
| hr = audio_render_client_for_loopback_->SetEventHandle( |
| audio_samples_ready_event_.Get()); |
| } else { |
| hr = audio_client_->SetEventHandle(audio_samples_ready_event_.Get()); |
| } |
| |
| if (FAILED(hr)) { |
| open_result_ = OPEN_RESULT_SET_EVENT_HANDLE; |
| return hr; |
| } |
| |
| // Get access to the IAudioCaptureClient interface. This interface |
| // enables us to read input data from the capture endpoint buffer. |
| hr = audio_client_->GetService(IID_PPV_ARGS(&audio_capture_client_)); |
| if (FAILED(hr)) { |
| open_result_ = OPEN_RESULT_NO_CAPTURE_CLIENT; |
| return hr; |
| } |
| |
| // Obtain a reference to the ISimpleAudioVolume interface which enables |
| // us to control the master volume level of an audio session. |
| hr = audio_client_->GetService(IID_PPV_ARGS(&simple_audio_volume_)); |
| if (FAILED(hr)) |
| open_result_ = OPEN_RESULT_NO_AUDIO_VOLUME; |
| |
| audio_client_->GetService(IID_PPV_ARGS(&audio_clock_)); |
| if (!audio_clock_) { |
| SendLogMessage( |
| "%s => (WARNING: IAudioClock unavailable, capture times will be " |
| "inaccurate)", |
| __func__); |
| } |
| |
| return hr; |
| } |
| |
| void WASAPIAudioInputStream::ReportOpenResult(HRESULT hr) { |
| DCHECK(!opened_); |
| UMA_HISTOGRAM_ENUMERATION("Media.Audio.Capture.Win.Open", open_result_, |
| OPEN_RESULT_MAX + 1); |
| if (open_result_ != OPEN_RESULT_OK && |
| open_result_ != OPEN_RESULT_OK_WITH_RESAMPLING) { |
| SendLogMessage( |
| "%s", GetOpenLogString(open_result_, hr, input_format_, output_format_) |
| .c_str()); |
| } |
| } |
| |
| void WASAPIAudioInputStream::MaybeReportFormatRelatedInitError( |
| HRESULT hr) const { |
| if (hr != AUDCLNT_E_UNSUPPORTED_FORMAT && hr != E_INVALIDARG) |
| return; |
| |
| const FormatRelatedInitError format_related_error = |
| hr == AUDCLNT_E_UNSUPPORTED_FORMAT |
| ? converter_.get() |
| ? FormatRelatedInitError::kUnsupportedFormatWithFormatConversion |
| : FormatRelatedInitError::kUnsupportedFormat |
| // Otherwise |hr| == E_INVALIDARG. |
| : converter_.get() |
| ? FormatRelatedInitError::kInvalidArgumentWithFormatConversion |
| : FormatRelatedInitError::kInvalidArgument; |
| base::UmaHistogramEnumeration( |
| "Media.Audio.Capture.Win.InitError.FormatRelated", format_related_error, |
| FormatRelatedInitError::kCount); |
| } |
| |
| double WASAPIAudioInputStream::ProvideInput(AudioBus* audio_bus, |
| uint32_t frames_delayed) { |
| fifo_->Consume()->CopyTo(audio_bus); |
| return 1.0; |
| } |
| |
| void WASAPIAudioInputStream::UpdateGlitchCount(UINT64 device_position) { |
| if (expected_next_device_position_ != 0) { |
| if (device_position > expected_next_device_position_) { |
| ++total_glitches_; |
| auto lost_frames = device_position - expected_next_device_position_; |
| total_lost_frames_ += lost_frames; |
| if (lost_frames > largest_glitch_frames_) |
| largest_glitch_frames_ = lost_frames; |
| } |
| } |
| } |
| |
| void WASAPIAudioInputStream::ReportAndResetGlitchStats() { |
| UMA_HISTOGRAM_COUNTS_1M("Media.Audio.Capture.Glitches", total_glitches_); |
| double lost_frames_ms = |
| (total_lost_frames_ * 1000) / input_format_.Format.nSamplesPerSec; |
| SendLogMessage( |
| "%s => (total glitches=[%d], total frames lost=[%llu/%.0lf ms])", |
| __func__, total_glitches_, total_lost_frames_, lost_frames_ms); |
| if (total_glitches_ != 0) { |
| UMA_HISTOGRAM_LONG_TIMES("Media.Audio.Capture.LostFramesInMs", |
| base::TimeDelta::FromMilliseconds(lost_frames_ms)); |
| int64_t largest_glitch_ms = |
| (largest_glitch_frames_ * 1000) / input_format_.Format.nSamplesPerSec; |
| UMA_HISTOGRAM_CUSTOM_TIMES( |
| "Media.Audio.Capture.LargestGlitchMs", |
| base::TimeDelta::FromMilliseconds(largest_glitch_ms), |
| base::TimeDelta::FromMilliseconds(1), base::TimeDelta::FromMinutes(1), |
| 50); |
| } |
| |
| expected_next_device_position_ = 0; |
| total_glitches_ = 0; |
| total_lost_frames_ = 0; |
| largest_glitch_frames_ = 0; |
| } |
| |
| } // namespace media |