blob: dac7422278338a7a0295046ce1da0ee3593dbe87 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/frame_host/navigation_entry_screenshot_manager.h"
#include "base/command_line.h"
#include "base/threading/worker_pool.h"
#include "content/browser/frame_host/navigation_controller_impl.h"
#include "content/browser/frame_host/navigation_entry_impl.h"
#include "content/browser/renderer_host/render_view_host_impl.h"
#include "content/public/browser/overscroll_configuration.h"
#include "content/public/browser/render_widget_host.h"
#include "content/public/browser/render_widget_host_view.h"
#include "content/public/common/content_switches.h"
#include "ui/gfx/codec/png_codec.h"
namespace {
// Minimum delay between taking screenshots.
const int kMinScreenshotIntervalMS = 1000;
}
namespace content {
// Encodes the A8 SkBitmap to grayscale PNG in a worker thread.
class ScreenshotData : public base::RefCountedThreadSafe<ScreenshotData> {
public:
ScreenshotData() {
}
void EncodeScreenshot(const SkBitmap& bitmap, base::Closure callback) {
if (!base::WorkerPool::PostTaskAndReply(FROM_HERE,
base::Bind(&ScreenshotData::EncodeOnWorker,
this,
bitmap),
callback,
true)) {
callback.Run();
}
}
scoped_refptr<base::RefCountedBytes> data() const { return data_; }
private:
friend class base::RefCountedThreadSafe<ScreenshotData>;
virtual ~ScreenshotData() {
}
void EncodeOnWorker(const SkBitmap& bitmap) {
DCHECK_EQ(bitmap.colorType(), kAlpha_8_SkColorType);
// Encode the A8 bitmap to grayscale PNG treating alpha as color intensity.
std::vector<unsigned char> data;
if (gfx::PNGCodec::EncodeA8SkBitmap(bitmap, &data))
data_ = new base::RefCountedBytes(data);
}
scoped_refptr<base::RefCountedBytes> data_;
DISALLOW_COPY_AND_ASSIGN(ScreenshotData);
};
NavigationEntryScreenshotManager::NavigationEntryScreenshotManager(
NavigationControllerImpl* owner)
: owner_(owner),
min_screenshot_interval_ms_(kMinScreenshotIntervalMS),
screenshot_factory_(this) {
}
NavigationEntryScreenshotManager::~NavigationEntryScreenshotManager() {
}
void NavigationEntryScreenshotManager::TakeScreenshot() {
static bool overscroll_enabled = base::CommandLine::ForCurrentProcess()->
GetSwitchValueASCII(switches::kOverscrollHistoryNavigation) != "0";
if (!overscroll_enabled)
return;
NavigationEntryImpl* entry = owner_->GetLastCommittedEntry();
if (!entry)
return;
if (!owner_->delegate()->CanOverscrollContent())
return;
RenderViewHost* render_view_host = owner_->delegate()->GetRenderViewHost();
content::RenderWidgetHostView* view =
render_view_host->GetWidget()->GetView();
if (!view)
return;
// Make sure screenshots aren't taken too frequently.
base::Time now = base::Time::Now();
if (now - last_screenshot_time_ <
base::TimeDelta::FromMilliseconds(min_screenshot_interval_ms_)) {
return;
}
last_screenshot_time_ = now;
TakeScreenshotImpl(render_view_host, entry);
}
// Implemented here and not in NavigationEntry because this manager keeps track
// of the total number of screen shots across all entries.
void NavigationEntryScreenshotManager::ClearAllScreenshots() {
int count = owner_->GetEntryCount();
for (int i = 0; i < count; ++i) {
ClearScreenshot(owner_->GetEntryAtIndex(i));
}
DCHECK_EQ(GetScreenshotCount(), 0);
}
void NavigationEntryScreenshotManager::TakeScreenshotImpl(
RenderViewHost* host,
NavigationEntryImpl* entry) {
DCHECK(host && host->GetWidget()->GetView());
DCHECK(entry);
host->GetWidget()->CopyFromBackingStore(
gfx::Rect(), host->GetWidget()->GetView()->GetViewBounds().size(),
base::Bind(&NavigationEntryScreenshotManager::OnScreenshotTaken,
screenshot_factory_.GetWeakPtr(), entry->GetUniqueID()),
kAlpha_8_SkColorType);
}
void NavigationEntryScreenshotManager::SetMinScreenshotIntervalMS(
int interval_ms) {
DCHECK_GE(interval_ms, 0);
min_screenshot_interval_ms_ = interval_ms;
}
void NavigationEntryScreenshotManager::OnScreenshotTaken(
int unique_id,
const SkBitmap& bitmap,
ReadbackResponse response) {
NavigationEntryImpl* entry = owner_->GetEntryWithUniqueID(unique_id);
if (!entry) {
LOG(ERROR) << "Invalid entry with unique id: " << unique_id;
return;
}
if ((response != READBACK_SUCCESS) || bitmap.empty() || bitmap.isNull()) {
if (!ClearScreenshot(entry))
OnScreenshotSet(entry);
return;
}
scoped_refptr<ScreenshotData> screenshot = new ScreenshotData();
screenshot->EncodeScreenshot(
bitmap,
base::Bind(&NavigationEntryScreenshotManager::OnScreenshotEncodeComplete,
screenshot_factory_.GetWeakPtr(),
unique_id,
screenshot));
}
int NavigationEntryScreenshotManager::GetScreenshotCount() const {
int screenshot_count = 0;
int entry_count = owner_->GetEntryCount();
for (int i = 0; i < entry_count; ++i) {
NavigationEntryImpl* entry = owner_->GetEntryAtIndex(i);
if (entry->screenshot().get())
screenshot_count++;
}
return screenshot_count;
}
void NavigationEntryScreenshotManager::OnScreenshotEncodeComplete(
int unique_id,
scoped_refptr<ScreenshotData> screenshot) {
NavigationEntryImpl* entry = owner_->GetEntryWithUniqueID(unique_id);
if (!entry)
return;
entry->SetScreenshotPNGData(screenshot->data());
OnScreenshotSet(entry);
}
void NavigationEntryScreenshotManager::OnScreenshotSet(
NavigationEntryImpl* entry) {
if (entry->screenshot().get())
PurgeScreenshotsIfNecessary();
}
bool NavigationEntryScreenshotManager::ClearScreenshot(
NavigationEntryImpl* entry) {
if (!entry->screenshot().get())
return false;
entry->SetScreenshotPNGData(NULL);
return true;
}
void NavigationEntryScreenshotManager::PurgeScreenshotsIfNecessary() {
// Allow only a certain number of entries to keep screenshots.
const int kMaxScreenshots = 10;
int screenshot_count = GetScreenshotCount();
if (screenshot_count < kMaxScreenshots)
return;
const int current = owner_->GetCurrentEntryIndex();
const int num_entries = owner_->GetEntryCount();
int available_slots = kMaxScreenshots;
if (owner_->GetEntryAtIndex(current)->screenshot().get()) {
--available_slots;
}
// Keep screenshots closer to the current navigation entry, and purge the ones
// that are farther away from it. So in each step, look at the entries at
// each offset on both the back and forward history, and start counting them
// to make sure that the correct number of screenshots are kept in memory.
// Note that it is possible for some entries to be missing screenshots (e.g.
// when taking the screenshot failed for some reason). So there may be a state
// where there are a lot of entries in the back history, but none of them has
// any screenshot. In such cases, keep the screenshots for |kMaxScreenshots|
// entries in the forward history list.
int back = current - 1;
int forward = current + 1;
while (available_slots > 0 && (back >= 0 || forward < num_entries)) {
if (back >= 0) {
NavigationEntryImpl* entry = owner_->GetEntryAtIndex(back);
if (entry->screenshot().get())
--available_slots;
--back;
}
if (available_slots > 0 && forward < num_entries) {
NavigationEntryImpl* entry = owner_->GetEntryAtIndex(forward);
if (entry->screenshot().get())
--available_slots;
++forward;
}
}
// Purge any screenshot at |back| or lower indices, and |forward| or higher
// indices.
while (screenshot_count > kMaxScreenshots && back >= 0) {
NavigationEntryImpl* entry = owner_->GetEntryAtIndex(back);
if (ClearScreenshot(entry))
--screenshot_count;
--back;
}
while (screenshot_count > kMaxScreenshots && forward < num_entries) {
NavigationEntryImpl* entry = owner_->GetEntryAtIndex(forward);
if (ClearScreenshot(entry))
--screenshot_count;
++forward;
}
CHECK_GE(screenshot_count, 0);
CHECK_LE(screenshot_count, kMaxScreenshots);
}
} // namespace content