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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef EXTENSIONS_TEST_EXTENSION_TEST_MESSAGE_LISTENER_H_
#define EXTENSIONS_TEST_EXTENSION_TEST_MESSAGE_LISTENER_H_
#include <string>
#include "base/compiler_specific.h"
#include "base/memory/ref_counted.h"
#include "content/public/browser/notification_observer.h"
#include "content/public/browser/notification_registrar.h"
namespace extensions {
class TestSendMessageFunction;
}
// This class helps us wait for incoming messages sent from javascript via
// chrome.test.sendMessage(). A sample usage would be:
//
// ExtensionTestMessageListener listener("foo", false); // won't reply
// ... do some work
// ASSERT_TRUE(listener.WaitUntilSatisfied());
//
// It is also possible to have the extension wait for our reply. This is
// useful for coordinating multiple pages/processes and having them wait on
// each other. Example:
//
// ExtensionTestMessageListener listener1("foo1", true); // will reply
// ExtensionTestMessageListener listener2("foo2", true); // will reply
// ASSERT_TRUE(listener1.WaitUntilSatisfied());
// ASSERT_TRUE(listener2.WaitUntilSatisfied());
// ... do some work
// listener1.Reply("foo2 is ready");
// listener2.Reply("foo1 is ready");
//
// Further, we can use this to listen for a success and failure message:
//
// ExtensionTestMessageListener listener("success", will_reply);
// listener.set_failure_message("failure");
// ASSERT_TRUE(listener.WaitUntilSatisfied());
// if (listener.message() == "success") {
// HandleSuccess();
// } else {
// ASSERT_EQ("failure", listener.message());
// HandleFailure();
// }
//
// Or, use it to listen to any arbitrary message:
//
// ExtensionTestMessageListener listener(will_reply);
// ASSERT_TRUE(listener.WaitUntilSatisfied());
// if (listener.message() == "foo")
// HandleFoo();
// else if (listener.message() == "bar")
// HandleBar();
// else if (listener.message() == "baz")
// HandleBaz();
// else
// NOTREACHED();
//
// You can also use the class to listen for messages from a specified extension:
//
// ExtensionTestMessageListener listener(will_reply);
// listener.set_extension_id(extension->id());
// ASSERT_TRUE(listener.WaitUntilSatisfied());
// ... do some work.
//
// Finally, you can reset the listener to reuse it.
//
// ExtensionTestMessageListener listener(true); // will reply
// ASSERT_TRUE(listener.WaitUntilSatisfied());
// while (listener.message() != "end") {
// Handle(listener.message());
// listener.Reply("bar");
// listener.Reset();
// ASSERT_TRUE(listener.WaitUntilSatisfied());
// }
//
// Note that when using it in browser tests, you need to make sure it gets
// destructed *before* the browser gets torn down. Two common patterns are to
// either make it a local variable inside your test body, or if it's a member
// variable of a ExtensionBrowserTest subclass, override the
// BrowserTestBase::TearDownOnMainThread() method and clean it up there.
class ExtensionTestMessageListener : public content::NotificationObserver {
public:
// We immediately start listening for |expected_message|.
ExtensionTestMessageListener(const std::string& expected_message,
bool will_reply);
// Construct a message listener which will listen for any message.
explicit ExtensionTestMessageListener(bool will_reply);
~ExtensionTestMessageListener() override;
// This returns true immediately if we've already gotten the expected
// message, or waits until it arrives.
// Returns false if the wait is interrupted and we still haven't gotten the
// message, or if the message was equal to |failure_message_|.
bool WaitUntilSatisfied();
// Send the given message as a reply. It is only valid to call this after
// WaitUntilSatisfied has returned true, and if will_reply is true.
void Reply(const std::string& message);
// Convenience method that formats int as a string and sends it.
void Reply(int message);
void ReplyWithError(const std::string& error);
// Reset the listener to listen again. No settings (such as messages to
// listen for) are modified.
void Reset();
// Getters and setters.
bool was_satisfied() const { return satisfied_; }
void set_failure_message(const std::string& failure_message) {
failure_message_ = failure_message;
}
const std::string& extension_id() const { return extension_id_; }
void set_extension_id(const std::string& extension_id) {
extension_id_ = extension_id;
}
const std::string& message() const { return message_; }
private:
// Implements the content::NotificationObserver interface.
void Observe(int type,
const content::NotificationSource& source,
const content::NotificationDetails& details) override;
content::NotificationRegistrar registrar_;
// The message we're expecting.
std::string expected_message_;
// The last message we received.
std::string message_;
// Whether we've seen expected_message_ yet.
bool satisfied_;
// If we're waiting, then we want to post a quit task when the expected
// message arrives.
bool waiting_;
// Whether or not we will wait for any message, regardless of contents.
bool wait_for_any_message_;
// If true, we expect the calling code to manually send a reply. Otherwise,
// we send an automatic empty reply to the extension.
bool will_reply_;
// Whether or not we have already replied (we can only reply once).
bool replied_;
// The extension id that we listen for, or empty.
std::string extension_id_;
// The message that signals failure.
std::string failure_message_;
// If we received a message that was the failure message.
bool failed_;
// The function we need to reply to.
scoped_refptr<extensions::TestSendMessageFunction> function_;
};
#endif // EXTENSIONS_TEST_EXTENSION_TEST_MESSAGE_LISTENER_H_