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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_APP_LIST_VIEWS_APP_LIST_ITEM_VIEW_H_
#define UI_APP_LIST_VIEWS_APP_LIST_ITEM_VIEW_H_
#include <string>
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/strings/string16.h"
#include "base/timer/timer.h"
#include "ui/app_list/app_list_export.h"
#include "ui/app_list/app_list_item_observer.h"
#include "ui/app_list/views/cached_label.h"
#include "ui/app_list/views/image_shadow_animator.h"
#include "ui/views/context_menu_controller.h"
#include "ui/views/controls/button/custom_button.h"
class SkBitmap;
namespace views {
class ImageView;
class Label;
class MenuRunner;
}
namespace app_list {
class AppListItem;
class AppsGridView;
class ProgressBarView;
class APP_LIST_EXPORT AppListItemView : public views::CustomButton,
public views::ContextMenuController,
public AppListItemObserver,
public ImageShadowAnimator::Delegate {
public:
// Internal class name.
static const char kViewClassName[];
AppListItemView(AppsGridView* apps_grid_view, AppListItem* item);
~AppListItemView() override;
// Set the icon of this image, adding a drop shadow if |has_shadow|.
void SetIcon(const gfx::ImageSkia& icon);
void SetItemName(const base::string16& display_name,
const base::string16& full_name);
void SetItemIsInstalling(bool is_installing);
bool is_highlighted() { return is_highlighted_; } // for unit test
void SetItemIsHighlighted(bool is_highlighted);
void SetItemPercentDownloaded(int percent_downloaded);
void Prerender();
void CancelContextMenu();
gfx::ImageSkia GetDragImage();
void OnDragEnded();
gfx::Point GetDragImageOffset();
void SetAsAttemptedFolderTarget(bool is_target_folder);
AppListItem* item() const { return item_weak_; }
views::ImageView* icon() const { return icon_; }
const views::Label* title() const { return title_; }
// In a synchronous drag the item view isn't informed directly of the drag
// ending, so the runner of the drag should call this.
void OnSyncDragEnd();
// Returns the icon bounds relative to AppListItemView.
const gfx::Rect& GetIconBounds() const;
// Sets UI state to dragging state.
void SetDragUIState();
// Returns the icon bounds for the given |target_bounds| as
// the assuming bounds of this view.
gfx::Rect GetIconBoundsForTargetViewBounds(const gfx::Rect& target_bounds);
// If the item is not in a folder, not highlighted, not being dragged, and not
// having something dropped onto it, enables subpixel AA for the title.
void SetTitleSubpixelAA();
// views::CustomButton overrides:
void OnGestureEvent(ui::GestureEvent* event) override;
// views::View overrides:
bool GetTooltipText(const gfx::Point& p,
base::string16* tooltip) const override;
// ImageShadowAnimator::Delegate overrides:
void ImageShadowAnimationProgressed(ImageShadowAnimator* animator) override;
private:
enum UIState {
UI_STATE_NORMAL, // Normal UI (icon + label)
UI_STATE_DRAGGING, // Dragging UI (scaled icon only)
UI_STATE_DROPPING_IN_FOLDER, // Folder dropping preview UI
};
// Get icon from |item_| and schedule background processing.
void UpdateIcon();
// Update the tooltip text from |item_|.
void UpdateTooltip();
void SetUIState(UIState state);
// Sets |touch_dragging_| flag and updates UI.
void SetTouchDragging(bool touch_dragging);
// Invoked when |mouse_drag_timer_| fires to show dragging UI.
void OnMouseDragTimer();
// views::View overrides:
const char* GetClassName() const override;
void Layout() override;
void OnPaint(gfx::Canvas* canvas) override;
// views::ContextMenuController overrides:
void ShowContextMenuForView(views::View* source,
const gfx::Point& point,
ui::MenuSourceType source_type) override;
// views::CustomButton overrides:
void StateChanged() override;
bool ShouldEnterPushedState(const ui::Event& event) override;
// views::View overrides:
bool OnKeyPressed(const ui::KeyEvent& event) override;
bool OnMousePressed(const ui::MouseEvent& event) override;
void OnMouseReleased(const ui::MouseEvent& event) override;
void OnMouseCaptureLost() override;
bool OnMouseDragged(const ui::MouseEvent& event) override;
// AppListItemObserver overrides:
void ItemIconChanged() override;
void ItemNameChanged() override;
void ItemIsInstallingChanged() override;
void ItemPercentDownloadedChanged() override;
void ItemBeingDestroyed() override;
const bool is_folder_;
const bool is_in_folder_;
AppListItem* item_weak_; // Owned by AppListModel. Can be NULL.
AppsGridView* apps_grid_view_; // Parent view, owns this.
views::ImageView* icon_; // Strongly typed child view.
CachedLabel* title_; // Strongly typed child view.
ProgressBarView* progress_bar_; // Strongly typed child view.
scoped_ptr<views::MenuRunner> context_menu_runner_;
UIState ui_state_;
// True if scroll gestures should contribute to dragging.
bool touch_dragging_;
ImageShadowAnimator shadow_animator_;
bool is_installing_;
bool is_highlighted_;
base::string16 tooltip_text_;
// A timer to defer showing drag UI when mouse is pressed.
base::OneShotTimer mouse_drag_timer_;
DISALLOW_COPY_AND_ASSIGN(AppListItemView);
};
} // namespace app_list
#endif // UI_APP_LIST_VIEWS_APP_LIST_ITEM_VIEW_H_