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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_SHELF_SHELF_LAYOUT_MANAGER_H_
#define ASH_SHELF_SHELF_LAYOUT_MANAGER_H_
#include <memory>
#include "ash/ash_export.h"
#include "ash/public/cpp/shelf_types.h"
#include "ash/session/session_observer.h"
#include "ash/shelf/shelf.h"
#include "ash/shell_observer.h"
#include "ash/wm/lock_state_observer.h"
#include "ash/wm/wm_snap_to_pixel_layout_manager.h"
#include "ash/wm/workspace/workspace_types.h"
#include "base/macros.h"
#include "base/observer_list.h"
#include "base/scoped_observer.h"
#include "base/timer/timer.h"
#include "ui/gfx/geometry/insets.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/keyboard/keyboard_controller_observer.h"
#include "ui/wm/public/activation_change_observer.h"
namespace keyboard {
class KeyboardController;
}
namespace ui {
class ImplicitAnimationObserver;
class MouseEvent;
} // namespace ui
namespace ash {
enum class AnimationChangeType;
class PanelLayoutManagerTest;
class Shelf;
class ShelfLayoutManagerObserver;
class ShelfLayoutManagerTest;
class ShelfWidget;
// ShelfLayoutManager is the layout manager responsible for the shelf and
// status widgets. The shelf is given the total available width and told the
// width of the status area. This allows the shelf to draw the background and
// layout to the status area.
// To respond to bounds changes in the status area StatusAreaLayoutManager works
// closely with ShelfLayoutManager.
// On mus, widget bounds management is handled by the window manager.
class ASH_EXPORT ShelfLayoutManager
: public ShellObserver,
public ::wm::ActivationChangeObserver,
public keyboard::KeyboardControllerObserver,
public LockStateObserver,
public wm::WmSnapToPixelLayoutManager,
public SessionObserver {
public:
// The snapping threshold for dragging app list from shelf in tablet mode,
// measured in DIPs.
static constexpr int kAppListDragSnapToFullscreenThreshold = 320;
// The snapping thresholds for dragging app list from shelf in laptop mode,
// measured in DIPs.
static constexpr int kAppListDragSnapToClosedThreshold = 144;
static constexpr int kAppListDragSnapToPeekingThreshold = 561;
// The velocity the app list must be dragged in order to change the state of
// the app list for fling event, measured in DIPs/event.
static constexpr int kAppListDragVelocityThreshold = 6;
ShelfLayoutManager(ShelfWidget* shelf_widget, Shelf* shelf);
~ShelfLayoutManager() override;
bool updating_bounds() const { return updating_bounds_; }
// Clears internal data for shutdown process.
void PrepareForShutdown();
// Returns whether the shelf and its contents (shelf, status) are visible
// on the screen.
bool IsVisible() const;
// Returns the ideal bounds of the shelf assuming it is visible.
gfx::Rect GetIdealBounds();
// Returns the preferred size of the shelf for the target visibility state.
gfx::Size GetPreferredSize();
// Returns the bounds within the root window not occupied by the shelf nor the
// virtual keyboard.
const gfx::Rect& user_work_area_bounds() const {
return user_work_area_bounds_;
}
// Stops any animations and sets the bounds of the shelf and status widgets.
void LayoutShelfAndUpdateBounds(bool change_work_area);
// Stops any animations, sets the bounds of the shelf and status widgets, and
// changes the work area
void LayoutShelf();
// Returns shelf visibility state based on current value of auto hide
// behavior setting.
ShelfVisibilityState CalculateShelfVisibility();
// Updates the visibility state.
void UpdateVisibilityState();
// Invoked by the shelf when the auto-hide state may have changed.
void UpdateAutoHideState();
// TODO(mash): Add similar event handling support for mash.
// Updates the auto-hide state for mouse events.
void UpdateAutoHideForMouseEvent(ui::MouseEvent* event, aura::Window* target);
// Process the gesture events on |target|.
void ProcessGestureEventOnWindow(ui::GestureEvent* event,
aura::Window* target);
ShelfVisibilityState visibility_state() const {
return state_.visibility_state;
}
ShelfAutoHideState auto_hide_state() const { return state_.auto_hide_state; }
int chromevox_panel_height() const { return chromevox_panel_height_; }
ShelfWidget* shelf_widget() { return shelf_widget_; }
// Sets whether any windows overlap the shelf. If a window overlaps the shelf
// the shelf renders slightly differently.
void SetWindowOverlapsShelf(bool value);
bool window_overlaps_shelf() const { return window_overlaps_shelf_; }
void AddObserver(ShelfLayoutManagerObserver* observer);
void RemoveObserver(ShelfLayoutManagerObserver* observer);
// Processes a gesture event and updates the status of the shelf when
// appropriate. Returns true if the gesture has been handled and it should not
// be processed any further, false otherwise.
bool ProcessGestureEvent(const ui::GestureEvent& event_in_screen);
// Overridden from wm::WmSnapToPixelLayoutManager:
void OnWindowResized() override;
void SetChildBounds(aura::Window* child,
const gfx::Rect& requested_bounds) override;
// Overridden from ShellObserver:
void OnShelfAutoHideBehaviorChanged(aura::Window* root_window) override;
void OnPinnedStateChanged(aura::Window* pinned_window) override;
void OnVirtualKeyboardStateChanged(bool activated,
aura::Window* root_window) override;
void OnAppListVisibilityChanged(bool shown,
aura::Window* root_window) override;
// Overridden from wm::ActivationChangeObserver:
void OnWindowActivated(ActivationReason reason,
aura::Window* gained_active,
aura::Window* lost_active) override;
// Overridden from keyboard::KeyboardControllerObserver:
void OnKeyboardBoundsChanging(const gfx::Rect& new_bounds) override;
void OnKeyboardClosed() override;
// Overridden from LockStateObserver:
void OnLockStateEvent(LockStateObserver::EventType event) override;
// Overridden from SessionObserver:
void OnSessionStateChanged(session_manager::SessionState state) override;
void OnLoginStatusChanged(LoginStatus loing_status) override;
// TODO(harrym|oshima): These templates will be moved to a new Shelf class.
// A helper function for choosing values specific to a shelf alignment.
template <typename T>
T SelectValueForShelfAlignment(T bottom, T left, T right) const {
switch (shelf_->alignment()) {
case SHELF_ALIGNMENT_BOTTOM:
case SHELF_ALIGNMENT_BOTTOM_LOCKED:
return bottom;
case SHELF_ALIGNMENT_LEFT:
return left;
case SHELF_ALIGNMENT_RIGHT:
return right;
}
NOTREACHED();
return right;
}
template <typename T>
T PrimaryAxisValue(T horizontal, T vertical) const {
return shelf_->IsHorizontalAlignment() ? horizontal : vertical;
}
// Returns how the shelf background should be painted.
ShelfBackgroundType GetShelfBackgroundType() const;
// Set the height of the ChromeVox panel, which takes away space from the
// available work area from the top of the screen.
void SetChromeVoxPanelHeight(int height);
private:
class UpdateShelfObserver;
friend class PanelLayoutManagerTest;
friend class ShelfLayoutManagerTest;
friend class WebNotificationTrayTest;
struct TargetBounds {
TargetBounds();
~TargetBounds();
float opacity;
float status_opacity;
gfx::Rect shelf_bounds_in_root;
gfx::Rect shelf_bounds_in_shelf;
gfx::Rect status_bounds_in_shelf;
gfx::Insets work_area_insets;
};
struct State {
State();
// Returns true when a secondary user is being added to an existing session.
bool IsAddingSecondaryUser() const;
bool IsScreenLocked() const;
// Returns true if the two states are considered equal. As
// |auto_hide_state| only matters if |visibility_state| is
// |SHELF_AUTO_HIDE|, Equals() ignores the |auto_hide_state| as
// appropriate.
bool Equals(const State& other) const;
ShelfVisibilityState visibility_state;
ShelfAutoHideState auto_hide_state;
wm::WorkspaceWindowState window_state;
// True when the system is in the cancelable, pre-lock screen animation.
bool pre_lock_screen_animation_active;
session_manager::SessionState session_state;
};
// Sets the visibility of the shelf to |state|.
void SetState(ShelfVisibilityState visibility_state);
// Updates the bounds and opacity of the shelf and status widgets.
// If |observer| is specified, it will be called back when the animations, if
// any, are complete. |change_work_area| specifies whether or not to update
// the work area of the screen.
void UpdateBoundsAndOpacity(const TargetBounds& target_bounds,
bool animate,
bool change_work_area,
ui::ImplicitAnimationObserver* observer);
// Stops any animations and progresses them to the end.
void StopAnimating();
// Calculates the target bounds assuming visibility of |visible|.
void CalculateTargetBounds(const State& state, TargetBounds* target_bounds);
// Updates the target bounds if a gesture-drag is in progress. This is only
// used by |CalculateTargetBounds()|.
void UpdateTargetBoundsForGesture(TargetBounds* target_bounds) const;
// Updates the background of the shelf if it has changed.
void MaybeUpdateShelfBackground(AnimationChangeType change_type);
// Updates the auto hide state immediately.
void UpdateAutoHideStateNow();
// Stops the auto hide timer and clears
// |mouse_over_shelf_when_auto_hide_timer_started_|.
void StopAutoHideTimer();
// Returns the bounds of an additional region which can trigger showing the
// shelf. This region exists to make it easier to trigger showing the shelf
// when the shelf is auto hidden and the shelf is on the boundary between
// two displays.
gfx::Rect GetAutoHideShowShelfRegionInScreen() const;
// Returns true if at least one window is visible.
bool HasVisibleWindow() const;
// Returns the AutoHideState. This value is determined from the shelf and
// tray.
ShelfAutoHideState CalculateAutoHideState(
ShelfVisibilityState visibility_state) const;
// Returns true if |window| is a descendant of the shelf.
bool IsShelfWindow(aura::Window* window);
// Returns true if |window| is a descendant of the status area.
bool IsStatusAreaWindow(aura::Window* window);
int GetWorkAreaInsets(const State& state, int size) const;
// Called when the LoginUI changes from visible to invisible.
void UpdateShelfVisibilityAfterLoginUIChange();
// Compute |target_bounds| opacity based on gesture and shelf visibility.
float ComputeTargetOpacity(const State& state);
// Returns true if there is a fullscreen window open that causes the shelf
// to be hidden.
bool IsShelfHiddenForFullscreen() const;
// Returns true if there is a fullscreen or maximized window open that causes
// the shelf to be autohidden.
bool IsShelfAutoHideForFullscreenMaximized() const;
// Gesture related functions:
void StartGestureDrag(const ui::GestureEvent& gesture_in_screen);
void UpdateGestureDrag(const ui::GestureEvent& gesture_in_screen);
void CompleteGestureDrag(const ui::GestureEvent& gesture_in_screen);
void CompleteAppListDrag(const ui::GestureEvent& gesture_in_screen);
void CancelGestureDrag();
bool CanStartFullscreenAppListDrag(float scroll_y_hint) const;
float GetAppListBackgroundOpacityOnShelfOpacity();
// Returns true if the gesture is swiping up on a hidden shelf or swiping down
// on a visible shelf; other gestures should not change shelf visibility.
bool IsSwipingCorrectDirection();
// True when inside UpdateBoundsAndOpacity() method. Used to prevent calling
// UpdateBoundsAndOpacity() again from SetChildBounds().
bool updating_bounds_;
bool in_shutdown_ = false;
// True if the last mouse event was a mouse drag.
bool in_mouse_drag_ = false;
// Current state.
State state_;
ShelfWidget* shelf_widget_;
Shelf* shelf_;
// Do any windows overlap the shelf? This is maintained by WorkspaceManager.
bool window_overlaps_shelf_ = false;
// Whether the app list is visible. This is maintained by
// OnAppListVisibilityChanged.
bool is_app_list_visible_ = false;
base::OneShotTimer auto_hide_timer_;
// Whether the mouse was over the shelf when the auto hide timer started.
// False when neither the auto hide timer nor the timer task are running.
bool mouse_over_shelf_when_auto_hide_timer_started_ = false;
base::ObserverList<ShelfLayoutManagerObserver> observers_;
// The shelf reacts to gesture-drags, and can be set to auto-hide for certain
// gestures. Swiping up from the shelf in tablet mode can open the
// fullscreen app list. Some shelf behaviour (e.g. visibility state,
// background color etc.) are affected by various stages of the drag. The enum
// keeps track of the present status of the gesture drag.
enum GestureDragStatus {
GESTURE_DRAG_NONE,
GESTURE_DRAG_IN_PROGRESS,
GESTURE_DRAG_CANCEL_IN_PROGRESS,
GESTURE_DRAG_COMPLETE_IN_PROGRESS,
GESTURE_DRAG_APPLIST_IN_PROGRESS,
};
GestureDragStatus gesture_drag_status_ = GESTURE_DRAG_NONE;
// Tracks the amount of the drag. The value is only valid when
// |gesture_drag_status_| is set to GESTURE_DRAG_IN_PROGRESS.
float gesture_drag_amount_ = 0.f;
// Tracks the amount of launcher that above the shelf bottom during dragging.
float launcher_above_shelf_bottom_amount_ = 0.f;
// Manage the auto-hide state during the gesture.
ShelfAutoHideState gesture_drag_auto_hide_state_ = SHELF_AUTO_HIDE_SHOWN;
// Used to delay updating shelf background.
UpdateShelfObserver* update_shelf_observer_ = nullptr;
// The bounds of the keyboard.
gfx::Rect keyboard_bounds_;
// The bounds within the root window not occupied by the shelf nor the virtual
// keyboard.
gfx::Rect user_work_area_bounds_;
// The height of the ChromeVox panel at the top of the screen, which
// needs to be removed from the available work area.
int chromevox_panel_height_ = 0;
// Whether background blur is enabled.
const bool is_background_blur_enabled_;
// The current shelf background. Should not be assigned to directly, use
// MaybeUpdateShelfBackground() instead.
ShelfBackgroundType shelf_background_type_ = SHELF_BACKGROUND_OVERLAP;
// Shelf will become transparent if launcher is opened. Stores the shelf
// background type before open the launcher when start to drag the launcher
// from shelf.
ShelfBackgroundType shelf_background_type_before_drag_ =
SHELF_BACKGROUND_OVERLAP;
ScopedObserver<keyboard::KeyboardController,
keyboard::KeyboardControllerObserver>
keyboard_observer_;
ScopedSessionObserver scoped_session_observer_;
DISALLOW_COPY_AND_ASSIGN(ShelfLayoutManager);
};
} // namespace ash
#endif // ASH_SHELF_SHELF_LAYOUT_MANAGER_H_