blob: 95c1ca22395689fcd74526632b2bf38243b8723c [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stdint.h>
#include <map>
#include <memory>
#include <string>
#include <vector>
#include "base/callback_forward.h"
#include "base/macros.h"
#include "ui/aura/aura_export.h"
#include "ui/aura/window.h"
namespace gfx {
class Rect;
class Size;
namespace aura {
// PropertyConverter is used to convert Window properties for transport to the
// mus window server and back. Any time a property changes from one side it is
// mapped to the other using this class. Not all Window properties need to map
// to server properties, and similarly not all transport properties need map to
// Window properties.
class AURA_EXPORT PropertyConverter {
// All primitive values are stored using this type.
using PrimitiveType = int64_t;
// Creates a validation callback for use in RegisterProperty() which will
// accept any value.
static base::RepeatingCallback<bool(int64_t)> CreateAcceptAnyValueCallback();
// Returns true if RegisterProperty() has been called with the specified
// transport name.
bool IsTransportNameRegistered(const std::string& name) const;
// Maps a property on the Window to a property pushed to the server. Return
// true if the property should be sent to the server, false if the property
// is only used locally.
bool ConvertPropertyForTransport(
Window* window,
const void* key,
std::string* transport_name,
std::unique_ptr<std::vector<uint8_t>>* transport_value);
// Returns the transport name for a Window property.
std::string GetTransportNameForPropertyKey(const void* key);
// Applies a value from the server to |window|. |transport_name| is the
// name of the property and |transport_data| the value. |transport_data| may
// be null.
void SetPropertyFromTransportValue(
Window* window,
const std::string& transport_name,
const std::vector<uint8_t>* transport_data);
// Returns the value for a particular transport value. All primitives are
// serialized as a PrimitiveType, so this function may be used for any
// primitive. Returns true on success and sets |value| accordingly. A return
// value of false indicates the value isn't known or the property type isn't
// primitive.
bool GetPropertyValueFromTransportValue(
const std::string& transport_name,
const std::vector<uint8_t>& transport_data,
PrimitiveType* value);
// Register a property to support conversion between mus and aura.
// |validator| is a callback used to validate incoming values from
// transport_data; if it returns false, the value is rejected.
template <typename T>
void RegisterPrimitiveProperty(
const WindowProperty<T>* property,
const char* transport_name,
const base::RepeatingCallback<bool(int64_t)>& validator) {
PrimitiveProperty primitive_property;
primitive_property.property_name = property->name;
primitive_property.transport_name = transport_name;
primitive_property.default_value =
primitive_property.validator = validator;
primitive_properties_[property] = primitive_property;
// Register owned properties to support conversion between mus and aura.
void RegisterImageSkiaProperty(
const WindowProperty<gfx::ImageSkia*>* property,
const char* transport_name);
void RegisterRectProperty(const WindowProperty<gfx::Rect*>* property,
const char* transport_name);
void RegisterSizeProperty(const WindowProperty<gfx::Size*>* property,
const char* transport_name);
void RegisterStringProperty(const WindowProperty<std::string*>* property,
const char* transport_name);
void RegisterString16Property(const WindowProperty<base::string16*>* property,
const char* transport_name);
// Contains data needed to store and convert primitive-type properties.
struct AURA_EXPORT PrimitiveProperty {
PrimitiveProperty(const PrimitiveProperty& property);
// The aura::WindowProperty::name used for storage.
const char* property_name = nullptr;
// The mus property name used for transport.
const char* transport_name = nullptr;
// The aura::WindowProperty::default_value stored using PrimitiveType.
PrimitiveType default_value = 0;
// A callback used to validate incoming values.
base::RepeatingCallback<bool(int64_t)> validator;
// A map of aura::WindowProperty<T> to PrimitiveProperty structs.
// This supports the internal codepaths for primitive types, eg. T=bool.
std::map<const void*, PrimitiveProperty> primitive_properties_;
// Maps of aura::WindowProperty<T> to their mus property names.
// This supports types that can be serialized for Mojo, eg. T=std::string*.
std::map<const WindowProperty<gfx::ImageSkia*>*, const char*>
std::map<const WindowProperty<gfx::Rect*>*, const char*> rect_properties_;
std::map<const WindowProperty<gfx::Size*>*, const char*> size_properties_;
std::map<const WindowProperty<std::string*>*, const char*> string_properties_;
std::map<const WindowProperty<base::string16*>*, const char*>
// Set of transport names supplied to RegisterProperty().
std::set<std::string> transport_names_;
} // namespace aura