blob: 8323fa1108b694922bd924a03205fcf716d25a4e [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/keyboard/keyboard_layout_manager.h"
#include "ui/compositor/layer_animator.h"
#include "ui/display/screen.h"
#include "ui/keyboard/keyboard_controller.h"
#include "ui/keyboard/keyboard_util.h"
namespace keyboard {
// Overridden from aura::LayoutManager
void KeyboardLayoutManager::OnWindowResized() {
if (contents_window_) {
gfx::Rect container_bounds = controller_->GetContainerWindow()->bounds();
// Always align container window and keyboard window.
SetChildBounds(contents_window_, container_bounds);
void KeyboardLayoutManager::OnWindowAddedToLayout(aura::Window* child) {
contents_window_ = child;
void KeyboardLayoutManager::SetChildBounds(aura::Window* child,
const gfx::Rect& requested_bounds) {
DCHECK(child == contents_window_);
TRACE_EVENT0("vk", "KeyboardLayoutSetChildBounds");
// Request to change the bounds of the contents window
// should change the container window first. Then the contents window is
// resized and covers the container window. Note the contents' bound is only
// set in OnWindowResized.
const aura::Window* root_window =
// If the keyboard has been deactivated, this reference will be null.
if (!root_window)
const gfx::Rect new_bounds = controller_->AdjustSetBoundsRequest(
root_window->bounds(), requested_bounds);
// Containar bounds should only be reset when the contents window bounds
// actually change. Otherwise it interrupts the initial animation of showing
// the keyboard. Described in
gfx::Rect old_bounds = contents_window_->GetTargetBounds();
aura::Window::ConvertRectToTarget(contents_window_, root_window, &old_bounds);
if (new_bounds == old_bounds)
SetChildBoundsDirect(contents_window_, gfx::Rect(new_bounds.size()));
const bool contents_loaded =
old_bounds.height() == 0 && new_bounds.height() > 0;
controller_->SetContainerBounds(new_bounds, contents_loaded);
} // namespace keyboard