blob: f3274466e6f47bc8b71ac33009e624fffcbe8c1c [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chromeos/network/network_connect.h"
#include <memory>
#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/macros.h"
#include "base/values.h"
#include "chromeos/login/login_state/login_state.h"
#include "chromeos/network/device_state.h"
#include "chromeos/network/network_activation_handler.h"
#include "chromeos/network/network_configuration_handler.h"
#include "chromeos/network/network_connection_handler.h"
#include "chromeos/network/network_event_log.h"
#include "chromeos/network/network_handler_callbacks.h"
#include "chromeos/network/network_profile.h"
#include "chromeos/network/network_profile_handler.h"
#include "chromeos/network/network_state.h"
#include "chromeos/network/network_state_handler.h"
#include "chromeos/network/tether_constants.h"
#include "third_party/cros_system_api/dbus/service_constants.h"
namespace chromeos {
namespace {
// TODO(b/162987250): Use shill constant once cros_system_api roll occurs.
const char kErrorDisconnect[] = "disconnect-failure";
void IgnoreDisconnectError(const std::string& error_name,
std::unique_ptr<base::DictionaryValue> error_data) {}
const NetworkState* GetNetworkStateFromId(const std::string& network_id) {
// Note: network_id === NetworkState::guid.
return NetworkHandler::Get()
->network_state_handler()
->GetNetworkStateFromGuid(network_id);
}
bool PreviousConnectAttemptHadError(const NetworkState* network) {
const std::string& network_error = network->GetError();
if (network_error.empty() || !network->IsSecure() ||
network_error == kErrorDisconnect) {
return false;
}
NET_LOG(USER) << "Previous connect attempt for: " << NetworkId(network)
<< " had error: " << network_error;
return true;
}
class NetworkConnectImpl : public NetworkConnect {
public:
explicit NetworkConnectImpl(Delegate* delegate);
~NetworkConnectImpl() override;
// NetworkConnect
void ConnectToNetworkId(const std::string& network_id) override;
void DisconnectFromNetworkId(const std::string& network_id) override;
void SetTechnologyEnabled(const NetworkTypePattern& technology,
bool enabled_state) override;
void ShowMobileSetup(const std::string& network_id) override;
void ConfigureNetworkIdAndConnect(
const std::string& network_id,
const base::DictionaryValue& shill_properties,
bool shared) override;
void CreateConfigurationAndConnect(base::DictionaryValue* shill_properties,
bool shared) override;
void CreateConfiguration(base::DictionaryValue* shill_properties,
bool shared) override;
private:
void ActivateCellular(const std::string& network_id);
void HandleUnconfiguredNetwork(const std::string& network_id);
void OnConnectFailed(const std::string& network_id,
const std::string& error_name,
std::unique_ptr<base::DictionaryValue> error_data);
bool GetNetworkProfilePath(bool shared, std::string* profile_path);
void OnConnectSucceeded(const std::string& network_id);
void CallConnectToNetwork(const std::string& network_id,
bool check_error_state);
void OnConfigureFailed(const std::string& error_name,
std::unique_ptr<base::DictionaryValue> error_data);
void OnConfigureSucceeded(bool connect_on_configure,
const std::string& service_path,
const std::string& network_id);
void CallCreateConfiguration(base::DictionaryValue* properties,
bool shared,
bool connect_on_configure);
void SetPropertiesFailed(const std::string& desc,
const std::string& network_id,
const std::string& config_error_name,
std::unique_ptr<base::DictionaryValue> error_data);
void SetPropertiesToClear(base::DictionaryValue* properties_to_set,
std::vector<std::string>* properties_to_clear);
void ClearPropertiesAndConnect(
const std::string& network_id,
const std::vector<std::string>& properties_to_clear);
void ConfigureSetProfileSucceeded(
const std::string& network_id,
std::unique_ptr<base::DictionaryValue> properties_to_set);
Delegate* delegate_;
base::WeakPtrFactory<NetworkConnectImpl> weak_factory_{this};
DISALLOW_COPY_AND_ASSIGN(NetworkConnectImpl);
};
NetworkConnectImpl::NetworkConnectImpl(Delegate* delegate)
: delegate_(delegate) {}
NetworkConnectImpl::~NetworkConnectImpl() = default;
void NetworkConnectImpl::HandleUnconfiguredNetwork(
const std::string& network_id) {
const NetworkState* network = GetNetworkStateFromId(network_id);
if (!network) {
NET_LOG(ERROR) << "Configuring unknown network: "
<< NetworkGuidId(network_id);
return;
}
if (network->type() == shill::kTypeWifi) {
// If the network requires a password and is not the underlying Wi-Fi
// hotspot for a Tether network, show the configure dialog.
if (network->IsSecure() && network->tether_guid().empty())
delegate_->ShowNetworkConfigure(network_id);
return;
}
if (network->type() == shill::kTypeVPN) {
// Show the configure dialog for non third-party VPNs (which provide their
// own configuration UI).
if (network->GetVpnProviderType() != shill::kProviderThirdPartyVpn)
delegate_->ShowNetworkConfigure(network_id);
return;
}
if (network->type() == shill::kTypeCellular) {
if (network->RequiresActivation()) {
ActivateCellular(network_id);
return;
}
if (network->cellular_out_of_credits()) {
ShowMobileSetup(network_id);
return;
}
// No special configure or setup for |network|, show the settings UI.
if (LoginState::Get()->IsUserLoggedIn())
delegate_->ShowNetworkSettings(network_id);
return;
}
NOTREACHED();
}
// If |shared| is true, sets |profile_path| to the shared profile path.
// Otherwise sets |profile_path| to the user profile path if authenticated and
// available. Returns 'false' if unable to set |profile_path|.
bool NetworkConnectImpl::GetNetworkProfilePath(bool shared,
std::string* profile_path) {
if (shared) {
*profile_path = NetworkProfileHandler::GetSharedProfilePath();
return true;
}
if (!LoginState::Get()->UserHasNetworkProfile()) {
NET_LOG(ERROR) << "User profile specified before login";
return false;
}
const NetworkProfile* profile =
NetworkHandler::Get()->network_profile_handler()->GetDefaultUserProfile();
if (!profile) {
NET_LOG(ERROR) << "No user profile for unshared network configuration";
return false;
}
*profile_path = profile->path;
return true;
}
void NetworkConnectImpl::OnConnectFailed(
const std::string& network_id,
const std::string& error_name,
std::unique_ptr<base::DictionaryValue> error_data) {
NET_LOG(ERROR) << "Connect Failed: " << error_name
<< " For: " << NetworkGuidId(network_id);
if (error_name == NetworkConnectionHandler::kErrorConnectFailed ||
error_name == NetworkConnectionHandler::kErrorBadPassphrase ||
error_name == NetworkConnectionHandler::kErrorPassphraseRequired ||
error_name == NetworkConnectionHandler::kErrorConfigurationRequired ||
error_name == NetworkConnectionHandler::kErrorAuthenticationRequired) {
HandleUnconfiguredNetwork(network_id);
} else if (error_name ==
NetworkConnectionHandler::kErrorCertificateRequired) {
// If ShowEnrollNetwork does fails, treat as an unconfigured network.
if (!delegate_->ShowEnrollNetwork(network_id))
HandleUnconfiguredNetwork(network_id);
}
// Notifications for other connect failures are handled by
// NetworkStateNotifier, so no need to do anything else here.
}
void NetworkConnectImpl::OnConnectSucceeded(const std::string& network_id) {
NET_LOG(USER) << "Connect Succeeded: " << NetworkGuidId(network_id);
}
// If |check_error_state| is true, error state for the network is checked,
// otherwise any current error state is ignored (e.g. for recently configured
// networks or repeat connect attempts).
void NetworkConnectImpl::CallConnectToNetwork(const std::string& network_id,
bool check_error_state) {
const NetworkState* network = GetNetworkStateFromId(network_id);
if (!network) {
OnConnectFailed(network_id, NetworkConnectionHandler::kErrorNotFound,
nullptr);
return;
}
NetworkHandler::Get()->network_connection_handler()->ConnectToNetwork(
network->path(),
base::BindOnce(&NetworkConnectImpl::OnConnectSucceeded,
weak_factory_.GetWeakPtr(), network_id),
base::BindOnce(&NetworkConnectImpl::OnConnectFailed,
weak_factory_.GetWeakPtr(), network_id),
check_error_state, ConnectCallbackMode::ON_COMPLETED);
}
void NetworkConnectImpl::OnConfigureFailed(
const std::string& error_name,
std::unique_ptr<base::DictionaryValue> error_data) {
NET_LOG(ERROR) << "Unable to configure network";
delegate_->ShowNetworkConnectError(
NetworkConnectionHandler::kErrorConfigureFailed, "");
}
void NetworkConnectImpl::OnConfigureSucceeded(bool connect_on_configure,
const std::string& service_path,
const std::string& network_id) {
NET_LOG(USER) << "Configure Succeeded: " << NetworkGuidId(network_id);
if (!connect_on_configure)
return;
// After configuring a network, ignore any (possibly stale) error state.
const bool check_error_state = false;
CallConnectToNetwork(network_id, check_error_state);
}
void NetworkConnectImpl::CallCreateConfiguration(
base::DictionaryValue* shill_properties,
bool shared,
bool connect_on_configure) {
std::string profile_path;
if (!GetNetworkProfilePath(shared, &profile_path)) {
delegate_->ShowNetworkConnectError(
NetworkConnectionHandler::kErrorConfigureFailed, "");
return;
}
shill_properties->SetKey(shill::kProfileProperty, base::Value(profile_path));
NetworkHandler::Get()
->network_configuration_handler()
->CreateShillConfiguration(
*shill_properties,
base::BindOnce(&NetworkConnectImpl::OnConfigureSucceeded,
weak_factory_.GetWeakPtr(), connect_on_configure),
base::BindOnce(&NetworkConnectImpl::OnConfigureFailed,
weak_factory_.GetWeakPtr()));
}
void NetworkConnectImpl::SetPropertiesFailed(
const std::string& desc,
const std::string& network_id,
const std::string& config_error_name,
std::unique_ptr<base::DictionaryValue> error_data) {
NET_LOG(ERROR) << desc << ": Failed: " << config_error_name
<< "For: " << NetworkGuidId(network_id);
delegate_->ShowNetworkConnectError(
NetworkConnectionHandler::kErrorConfigureFailed, network_id);
}
void NetworkConnectImpl::SetPropertiesToClear(
base::DictionaryValue* properties_to_set,
std::vector<std::string>* properties_to_clear) {
// Move empty string properties to properties_to_clear.
for (base::DictionaryValue::Iterator iter(*properties_to_set);
!iter.IsAtEnd(); iter.Advance()) {
std::string value_str;
if (iter.value().GetAsString(&value_str) && value_str.empty())
properties_to_clear->push_back(iter.key());
}
// Remove cleared properties from properties_to_set.
for (std::vector<std::string>::iterator iter = properties_to_clear->begin();
iter != properties_to_clear->end(); ++iter) {
properties_to_set->RemoveKey(*iter);
}
}
void NetworkConnectImpl::ClearPropertiesAndConnect(
const std::string& network_id,
const std::vector<std::string>& properties_to_clear) {
NET_LOG(USER) << "ClearPropertiesAndConnect: " << NetworkGuidId(network_id);
const NetworkState* network = GetNetworkStateFromId(network_id);
if (!network) {
SetPropertiesFailed("ClearProperties", network_id,
NetworkConnectionHandler::kErrorNotFound, nullptr);
return;
}
// After configuring a network, ignore any (possibly stale) error state.
const bool check_error_state = false;
NetworkHandler::Get()->network_configuration_handler()->ClearShillProperties(
network->path(), properties_to_clear,
base::BindOnce(&NetworkConnectImpl::CallConnectToNetwork,
weak_factory_.GetWeakPtr(), network_id, check_error_state),
base::BindOnce(&NetworkConnectImpl::SetPropertiesFailed,
weak_factory_.GetWeakPtr(), "ClearProperties",
network_id));
}
void NetworkConnectImpl::ConfigureSetProfileSucceeded(
const std::string& network_id,
std::unique_ptr<base::DictionaryValue> properties_to_set) {
std::vector<std::string> properties_to_clear;
SetPropertiesToClear(properties_to_set.get(), &properties_to_clear);
const NetworkState* network = GetNetworkStateFromId(network_id);
if (!network) {
SetPropertiesFailed("SetProperties", network_id,
NetworkConnectionHandler::kErrorNotFound, nullptr);
return;
}
NetworkHandler::Get()->network_configuration_handler()->SetShillProperties(
network->path(), *properties_to_set,
base::BindOnce(&NetworkConnectImpl::ClearPropertiesAndConnect,
weak_factory_.GetWeakPtr(), network_id,
properties_to_clear),
base::BindOnce(&NetworkConnectImpl::SetPropertiesFailed,
weak_factory_.GetWeakPtr(), "SetProperties", network_id));
}
// Public methods
void NetworkConnectImpl::ConnectToNetworkId(const std::string& network_id) {
NET_LOG(USER) << "ConnectToNetwork: " << NetworkGuidId(network_id);
const NetworkState* network = GetNetworkStateFromId(network_id);
if (!network) {
OnConnectFailed(network_id, NetworkConnectionHandler::kErrorNotFound,
nullptr);
return;
}
if (PreviousConnectAttemptHadError(network)) {
// If the network is in an error state, show the configuration UI directly
// to avoid a spurious notification.
HandleUnconfiguredNetwork(network_id);
return;
}
if (network->RequiresActivation()) {
ActivateCellular(network_id);
return;
}
if (network->type() == kTypeTether &&
!network->tether_has_connected_to_host()) {
delegate_->ShowNetworkConfigure(network_id);
return;
}
CallConnectToNetwork(network_id, /*check_error_state=*/true);
}
void NetworkConnectImpl::DisconnectFromNetworkId(
const std::string& network_id) {
NET_LOG(USER) << "DisconnectFromNetwork: " << NetworkGuidId(network_id);
const NetworkState* network = GetNetworkStateFromId(network_id);
if (!network)
return;
NetworkHandler::Get()->network_connection_handler()->DisconnectNetwork(
network->path(), base::DoNothing(),
base::BindOnce(&IgnoreDisconnectError));
}
void NetworkConnectImpl::SetTechnologyEnabled(
const NetworkTypePattern& technology,
bool enabled_state) {
std::string log_string = base::StringPrintf(
"technology %s, target state: %s", technology.ToDebugString().c_str(),
(enabled_state ? "ENABLED" : "DISABLED"));
NET_LOG(USER) << "SetTechnologyEnabled: " << log_string;
NetworkStateHandler* handler = NetworkHandler::Get()->network_state_handler();
bool enabled = handler->IsTechnologyEnabled(technology);
if (enabled_state == enabled) {
NET_LOG(USER) << "Technology already in target state: " << log_string;
return;
}
if (enabled) {
// User requested to disable the technology.
handler->SetTechnologyEnabled(technology, false,
network_handler::ErrorCallback());
return;
}
// If we're dealing with a cellular network, then handle SIM lock here.
// SIM locking only applies to cellular.
if (technology.MatchesPattern(NetworkTypePattern::Cellular())) {
const DeviceState* mobile = handler->GetDeviceStateByType(technology);
if (!mobile) {
NET_LOG(ERROR) << "SetTechnologyEnabled with no device: " << log_string;
return;
}
if (mobile->IsSimAbsent()) {
// If this is true, then we have a cellular device with no SIM
// inserted. TODO(armansito): Chrome should display a notification here,
// prompting the user to insert a SIM card and restart the device to
// enable cellular. See crbug.com/125171.
NET_LOG(USER) << "Cannot enable cellular device without SIM: "
<< log_string;
return;
}
if (!mobile->IsSimLocked()) {
// A SIM has been inserted, but it is locked. Let the user unlock it
// via Settings or the details dialog.
const NetworkState* network = handler->FirstNetworkByType(technology);
delegate_->ShowNetworkSettings(network ? network->guid() : "");
return;
}
}
handler->SetTechnologyEnabled(technology, true,
network_handler::ErrorCallback());
}
void NetworkConnectImpl::ActivateCellular(const std::string& network_id) {
NET_LOG(USER) << "ActivateCellular: " << NetworkGuidId(network_id);
const NetworkState* cellular = GetNetworkStateFromId(network_id);
if (!cellular || cellular->type() != shill::kTypeCellular) {
NET_LOG(ERROR) << "ActivateCellular with no Service: "
<< NetworkGuidId(network_id);
return;
}
// Cellular activation now always goes through an online portal shown by the
// mobile setup dialog.
ShowMobileSetup(network_id);
}
void NetworkConnectImpl::ShowMobileSetup(const std::string& network_id) {
const NetworkState* cellular = GetNetworkStateFromId(network_id);
if (!cellular || cellular->type() != shill::kTypeCellular) {
NET_LOG(ERROR) << "ShowMobileSetup without Cellular network: "
<< NetworkGuidId(network_id);
return;
}
if (cellular->activation_state() != shill::kActivationStateActivated &&
cellular->activation_type() == shill::kActivationTypeNonCellular &&
!NetworkHandler::Get()->network_state_handler()->DefaultNetwork()) {
delegate_->ShowMobileActivationError(network_id);
return;
}
delegate_->ShowMobileSetupDialog(network_id);
}
void NetworkConnectImpl::ConfigureNetworkIdAndConnect(
const std::string& network_id,
const base::DictionaryValue& properties,
bool shared) {
NET_LOG(USER) << "ConfigureNetworkIdAndConnect: "
<< NetworkGuidId(network_id);
std::unique_ptr<base::DictionaryValue> properties_to_set(
properties.DeepCopy());
std::string profile_path;
if (!GetNetworkProfilePath(shared, &profile_path)) {
delegate_->ShowNetworkConnectError(
NetworkConnectionHandler::kErrorConfigureFailed, network_id);
return;
}
const NetworkState* network = GetNetworkStateFromId(network_id);
if (!network) {
delegate_->ShowNetworkConnectError(NetworkConnectionHandler::kErrorNotFound,
network_id);
return;
}
NetworkHandler::Get()->network_configuration_handler()->SetNetworkProfile(
network->path(), profile_path,
base::BindOnce(&NetworkConnectImpl::ConfigureSetProfileSucceeded,
weak_factory_.GetWeakPtr(), network_id,
base::Passed(&properties_to_set)),
base::BindOnce(&NetworkConnectImpl::SetPropertiesFailed,
weak_factory_.GetWeakPtr(), "SetProfile: " + profile_path,
network_id));
}
void NetworkConnectImpl::CreateConfigurationAndConnect(
base::DictionaryValue* properties,
bool shared) {
NET_LOG(USER) << "CreateConfigurationAndConnect";
CallCreateConfiguration(properties, shared, true /* connect_on_configure */);
}
void NetworkConnectImpl::CreateConfiguration(base::DictionaryValue* properties,
bool shared) {
NET_LOG(USER) << "CreateConfiguration";
CallCreateConfiguration(properties, shared, false /* connect_on_configure */);
}
} // namespace
static NetworkConnect* g_network_connect = NULL;
// static
void NetworkConnect::Initialize(Delegate* delegate) {
CHECK(g_network_connect == NULL);
g_network_connect = new NetworkConnectImpl(delegate);
}
// static
void NetworkConnect::Shutdown() {
CHECK(g_network_connect);
delete g_network_connect;
g_network_connect = nullptr;
}
// static
bool NetworkConnect::IsInitialized() {
return g_network_connect;
}
// static
NetworkConnect* NetworkConnect::Get() {
CHECK(g_network_connect);
return g_network_connect;
}
NetworkConnect::NetworkConnect() = default;
NetworkConnect::~NetworkConnect() = default;
} // namespace chromeos