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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/gfx_export.h"
namespace gfx {
// This represents a buffer that can be written to directly by regular CPU code,
// but can also be read by the GPU.
// NativePixmap is its counterpart in GPU process.
class GFX_EXPORT ClientNativePixmap {
virtual ~ClientNativePixmap() {}
// Map each plane in the client address space.
// Return false on error.
virtual bool Map() = 0;
virtual void Unmap() = 0;
virtual void* GetMemoryAddress(size_t plane) const = 0;
virtual int GetStride(size_t plane) const = 0;
} // namespace gfx