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// Copyright (c) 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GFX_GPU_EXTRA_INFO_H_
#define UI_GFX_GPU_EXTRA_INFO_H_
#include <string>
#include <vector>
#include "ui/gfx/buffer_types.h"
#include "ui/gfx/gfx_export.h"
#if defined(USE_OZONE) || defined(USE_X11)
typedef unsigned long VisualID;
#endif
namespace gfx {
// Specification of a feature that can be enabled/disable in ANGLE
struct GFX_EXPORT ANGLEFeature {
ANGLEFeature();
ANGLEFeature(const ANGLEFeature& other);
ANGLEFeature(ANGLEFeature&& other);
~ANGLEFeature();
ANGLEFeature& operator=(const ANGLEFeature& other);
ANGLEFeature& operator=(ANGLEFeature&& other);
// Name of the feature in camel_case.
std::string name;
// Name of the category that the feature belongs to.
std::string category;
// One sentence description of the feature, why it's available.
std::string description;
// Full link to cr/angle bug if applicable.
std::string bug;
// Status, can be "enabled" or "disabled".
std::string status;
// Condition, contains the condition that set 'status'.
std::string condition;
};
using ANGLEFeatures = std::vector<ANGLEFeature>;
struct GFX_EXPORT GpuExtraInfo {
GpuExtraInfo();
GpuExtraInfo(const GpuExtraInfo&);
GpuExtraInfo(GpuExtraInfo&&);
~GpuExtraInfo();
GpuExtraInfo& operator=(const GpuExtraInfo&);
GpuExtraInfo& operator=(GpuExtraInfo&&);
// List of the currently available ANGLE features. May be empty if not
// applicable.
ANGLEFeatures angle_features;
#if defined(USE_OZONE) || defined(USE_X11)
VisualID system_visual = 0;
VisualID rgba_visual = 0;
std::vector<gfx::BufferUsageAndFormat> gpu_memory_buffer_support_x11;
#endif
};
} // namespace gfx
#endif // UI_GFX_GPU_EXTRA_INFO_H_