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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <map>
#include <string>
#include <vector>
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/process/process_handle.h"
#include "base/process/process_metrics.h"
#include "base/strings/string16.h"
#include "base/time/time.h"
#include "build/build_config.h"
#include "content/public/common/process_type.h"
namespace memory_instrumentation {
class GlobalMemoryDump;
} // namespace memory_instrumentation
// We collect data about each browser process. A browser may
// have multiple processes (of course!). Even IE has multiple
// processes these days.
struct ProcessMemoryInformation {
// NOTE: Do not remove or reorder the elements in this enum, and only add new
// items at the end. We depend on these specific values in a histogram.
enum RendererProcessType {
RENDERER_CHROME, // WebUI (chrome:// URL)
RENDERER_EXTENSION, // chrome-extension://
RENDERER_DEVTOOLS, // Web inspector
RENDERER_INTERSTITIAL, // malware/phishing interstitial
RENDERER_BACKGROUND_APP // hosted app background page
static std::string GetRendererTypeNameInEnglish(RendererProcessType type);
static std::string GetFullTypeNameInEnglish(
int process_type,
RendererProcessType rtype);
ProcessMemoryInformation(const ProcessMemoryInformation& other);
// Default ordering is by private memory consumption.
bool operator<(const ProcessMemoryInformation& rhs) const;
// The process id.
base::ProcessId pid;
// The process version
base::string16 version;
// The process product name.
base::string16 product_name;
// The number of processes which this memory represents.
int num_processes;
// If this is a child process of Chrome, what type (i.e. plugin) it is.
int process_type;
// Number of open file descriptors in this process.
int num_open_fds;
// Maximum number of file descriptors that can be opened in this process.
int open_fds_soft_limit;
// If this is a renderer process, what type it is.
RendererProcessType renderer_type;
// A collection of titles used, i.e. for a tab it'll show all the page titles.
std::vector<base::string16> titles;
// Consistent memory metric for all platforms.
size_t private_memory_footprint_kb;
typedef std::vector<ProcessMemoryInformation> ProcessMemoryInformationList;
// Browser Process Information.
struct ProcessData {
ProcessData(const ProcessData& rhs);
ProcessData& operator=(const ProcessData& rhs);
base::string16 name;
base::string16 process_name;
ProcessMemoryInformationList processes;
// MemoryDetails fetches memory details about current running browsers.
// Because this data can only be fetched asynchronously, callers use
// this class via a callback.
// Example usage:
// class MyMemoryDetailConsumer : public MemoryDetails {
// MyMemoryDetailConsumer() {
// // Anything but |StartFetch()|.
// }
// // (Or just call |StartFetch()| explicitly if there's nothing else to
// // do.)
// void StartDoingStuff() {
// StartFetch(); // Starts fetching details.
// // Etc.
// }
// // Your other class stuff here
// virtual void OnDetailsAvailable() {
// // do work with memory info here
// }
// }
class MemoryDetails : public base::RefCountedThreadSafe<MemoryDetails> {
// Constructor.
// Initiate updating the current memory details. These are fetched
// asynchronously because data must be collected from multiple threads.
// OnDetailsAvailable will be called when this process is complete.
void StartFetch();
virtual void OnDetailsAvailable() = 0;
// Returns a string summarizing memory usage of the Chrome browser process
// and all sub-processes, suitable for logging.
std::string ToLogString();
friend class base::RefCountedThreadSafe<MemoryDetails>;
virtual ~MemoryDetails();
// Access to the process detail information. This data is only available
// after OnDetailsAvailable() has been called.
const std::vector<ProcessData>& processes() { return process_data_; }
// Returns a pointer to the ProcessData structure for Chrome.
ProcessData* ChromeBrowser();
#if defined(OS_CHROMEOS)
const base::SwapInfo& swap_info() const { return swap_info_; }
// Collect child process information on the IO thread. This is needed because
// information about some child process types (i.e. plugins) can only be taken
// on that thread. The data will be used by about:memory. When finished,
// invokes back to the file thread to run the rest of the about:memory
// functionality.
void CollectChildInfoOnIOThread();
// Collect current process information from the OS and store it
// for processing. If data has already been collected, clears old
// data and re-collects the data.
// Note - this function enumerates memory details from many processes
// and is fairly expensive to run, hence it's run on the blocking pool.
// The parameter holds information about processes from the IO thread.
void CollectProcessData(
const std::vector<ProcessMemoryInformation>& child_info);
// Collect child process information on the UI thread. Information about
// renderer processes is only available there.
void CollectChildInfoOnUIThread();
void DidReceiveMemoryDump(
bool success,
std::unique_ptr<memory_instrumentation::GlobalMemoryDump> dump);
std::vector<ProcessData> process_data_;
#if defined(OS_CHROMEOS)
base::SwapInfo swap_info_;