blob: bb314daf3fa3a0b8c16da7e8e3688a6c17532f65 [file] [log] [blame]
// Copyright (c) 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/ui/exclusive_access/exclusive_access_manager.h"
#include <utility>
#include "base/command_line.h"
#include "base/feature_list.h"
#include "build/build_config.h"
#include "chrome/browser/app_mode/app_mode_utils.h"
#include "chrome/browser/ui/browser.h"
#include "chrome/browser/ui/browser_window.h"
#include "chrome/browser/ui/exclusive_access/exclusive_access_context.h"
#include "chrome/browser/ui/exclusive_access/fullscreen_controller.h"
#include "chrome/browser/ui/exclusive_access/mouse_lock_controller.h"
#include "chrome/common/chrome_features.h"
#include "chrome/common/chrome_switches.h"
#include "content/public/browser/native_web_keyboard_event.h"
#include "ui/events/keycodes/keyboard_codes.h"
using content::WebContents;
ExclusiveAccessManager::ExclusiveAccessManager(
ExclusiveAccessContext* exclusive_access_context)
: exclusive_access_context_(exclusive_access_context),
fullscreen_controller_(this),
keyboard_lock_controller_(this),
mouse_lock_controller_(this) {}
ExclusiveAccessManager::~ExclusiveAccessManager() {
}
ExclusiveAccessBubbleType
ExclusiveAccessManager::GetExclusiveAccessExitBubbleType() const {
// In kiosk and exclusive app mode we always want to be fullscreen and do not
// want to show exit instructions for browser mode fullscreen.
bool app_mode = false;
#if !defined(OS_MACOSX) // App mode (kiosk) is not available on Mac yet.
app_mode = chrome::IsRunningInAppMode();
#endif
if (fullscreen_controller_.IsWindowFullscreenForTabOrPending()) {
if (!fullscreen_controller_.IsTabFullscreen())
return EXCLUSIVE_ACCESS_BUBBLE_TYPE_FULLSCREEN_EXIT_INSTRUCTION;
if (mouse_lock_controller_.IsMouseLockedSilently() ||
fullscreen_controller_.IsPrivilegedFullscreenForTab()) {
return EXCLUSIVE_ACCESS_BUBBLE_TYPE_NONE;
}
if (keyboard_lock_controller_.RequiresPressAndHoldEscToExit())
return EXCLUSIVE_ACCESS_BUBBLE_TYPE_KEYBOARD_LOCK_EXIT_INSTRUCTION;
if (mouse_lock_controller_.IsMouseLocked())
return EXCLUSIVE_ACCESS_BUBBLE_TYPE_FULLSCREEN_MOUSELOCK_EXIT_INSTRUCTION;
return EXCLUSIVE_ACCESS_BUBBLE_TYPE_FULLSCREEN_EXIT_INSTRUCTION;
}
if (mouse_lock_controller_.IsMouseLockedSilently())
return EXCLUSIVE_ACCESS_BUBBLE_TYPE_NONE;
if (mouse_lock_controller_.IsMouseLocked())
return EXCLUSIVE_ACCESS_BUBBLE_TYPE_MOUSELOCK_EXIT_INSTRUCTION;
if (fullscreen_controller_.IsExtensionFullscreenOrPending())
return EXCLUSIVE_ACCESS_BUBBLE_TYPE_EXTENSION_FULLSCREEN_EXIT_INSTRUCTION;
if (fullscreen_controller_.IsControllerInitiatedFullscreen() && !app_mode)
return EXCLUSIVE_ACCESS_BUBBLE_TYPE_BROWSER_FULLSCREEN_EXIT_INSTRUCTION;
return EXCLUSIVE_ACCESS_BUBBLE_TYPE_NONE;
}
void ExclusiveAccessManager::UpdateExclusiveAccessExitBubbleContent(
ExclusiveAccessBubbleHideCallback bubble_first_hide_callback,
bool force_update) {
GURL url = GetExclusiveAccessBubbleURL();
ExclusiveAccessBubbleType bubble_type = GetExclusiveAccessExitBubbleType();
exclusive_access_context_->UpdateExclusiveAccessExitBubbleContent(
url, bubble_type, std::move(bubble_first_hide_callback), force_update);
}
GURL ExclusiveAccessManager::GetExclusiveAccessBubbleURL() const {
GURL result = fullscreen_controller_.GetURLForExclusiveAccessBubble();
if (!result.is_valid())
result = mouse_lock_controller_.GetURLForExclusiveAccessBubble();
return result;
}
void ExclusiveAccessManager::OnTabDeactivated(WebContents* web_contents) {
fullscreen_controller_.OnTabDeactivated(web_contents);
keyboard_lock_controller_.OnTabDeactivated(web_contents);
mouse_lock_controller_.OnTabDeactivated(web_contents);
}
void ExclusiveAccessManager::OnTabDetachedFromView(WebContents* web_contents) {
fullscreen_controller_.OnTabDetachedFromView(web_contents);
keyboard_lock_controller_.OnTabDetachedFromView(web_contents);
mouse_lock_controller_.OnTabDetachedFromView(web_contents);
}
void ExclusiveAccessManager::OnTabClosing(WebContents* web_contents) {
fullscreen_controller_.OnTabClosing(web_contents);
keyboard_lock_controller_.OnTabClosing(web_contents);
mouse_lock_controller_.OnTabClosing(web_contents);
}
bool ExclusiveAccessManager::HandleUserKeyEvent(
const content::NativeWebKeyboardEvent& event) {
if (event.windows_key_code != ui::VKEY_ESCAPE) {
OnUserInput();
return false;
}
// Give the |keyboard_lock_controller_| first chance at handling the ESC event
// as there are specific UX behaviors that occur when that mode is active
// which are coordinated by that class. Return false as we don't want to
// prevent the event from propagating to the webpage.
if (keyboard_lock_controller_.HandleKeyEvent(event))
return false;
bool handled = false;
handled = fullscreen_controller_.HandleUserPressedEscape();
handled |= mouse_lock_controller_.HandleUserPressedEscape();
handled |= keyboard_lock_controller_.HandleUserPressedEscape();
return handled;
}
void ExclusiveAccessManager::OnUserInput() {
exclusive_access_context_->OnExclusiveAccessUserInput();
}
void ExclusiveAccessManager::ExitExclusiveAccess() {
fullscreen_controller_.ExitExclusiveAccessToPreviousState();
keyboard_lock_controller_.LostKeyboardLock();
mouse_lock_controller_.LostMouseLock();
}
void ExclusiveAccessManager::RecordBubbleReshownUMA(
ExclusiveAccessBubbleType type) {
// Figure out whether fullscreen, mouselock, or keyboardlock is in effect.
bool fullscreen = false;
bool mouselock = false;
bool keyboardlock = false;
switch (type) {
case EXCLUSIVE_ACCESS_BUBBLE_TYPE_NONE:
// None in effect.
break;
case EXCLUSIVE_ACCESS_BUBBLE_TYPE_FULLSCREEN_EXIT_INSTRUCTION:
case EXCLUSIVE_ACCESS_BUBBLE_TYPE_BROWSER_FULLSCREEN_EXIT_INSTRUCTION:
case EXCLUSIVE_ACCESS_BUBBLE_TYPE_EXTENSION_FULLSCREEN_EXIT_INSTRUCTION:
// Only fullscreen in effect.
fullscreen = true;
break;
case EXCLUSIVE_ACCESS_BUBBLE_TYPE_KEYBOARD_LOCK_EXIT_INSTRUCTION:
fullscreen = true;
keyboardlock = true;
break;
case EXCLUSIVE_ACCESS_BUBBLE_TYPE_MOUSELOCK_EXIT_INSTRUCTION:
// Only mouselock in effect.
mouselock = true;
break;
case EXCLUSIVE_ACCESS_BUBBLE_TYPE_FULLSCREEN_MOUSELOCK_EXIT_INSTRUCTION:
// Both in effect.
fullscreen = true;
mouselock = true;
break;
}
if (fullscreen)
fullscreen_controller_.RecordBubbleReshownUMA();
if (mouselock)
mouse_lock_controller_.RecordBubbleReshownUMA();
if (keyboardlock)
keyboard_lock_controller_.RecordBubbleReshownUMA();
}