blob: fa6b834b1761ee1b1a91c87d9c04683a4439d7a4 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/renderer/in_process_renderer_thread.h"
#include "content/renderer/render_process.h"
#include "content/renderer/render_process_impl.h"
#include "content/renderer/render_thread_impl.h"
namespace content {
InProcessRendererThread::InProcessRendererThread(const std::string& channel_id)
: Thread("Chrome_InProcRendererThread"), channel_id_(channel_id) {
}
InProcessRendererThread::~InProcessRendererThread() {
Stop();
}
void InProcessRendererThread::Init() {
render_process_.reset(new RenderProcessImpl());
new RenderThreadImpl(channel_id_);
}
void InProcessRendererThread::CleanUp() {
render_process_.reset();
// It's a little lame to manually set this flag. But the single process
// RendererThread will receive the WM_QUIT. We don't need to assert on
// this thread, so just force the flag manually.
// If we want to avoid this, we could create the InProcRendererThread
// directly with _beginthreadex() rather than using the Thread class.
// We used to set this flag in the Init function above. However there
// other threads like WebThread which are created by this thread
// which resets this flag. Please see Thread::StartWithOptions. Setting
// this flag to true in Cleanup works around these problems.
SetThreadWasQuitProperly(true);
}
base::Thread* CreateInProcessRendererThread(const std::string& channel_id) {
return new InProcessRendererThread(channel_id);
}
} // namespace content