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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_DISPLAY_CURSOR_WINDOW_CONTROLLER_H_
#define ASH_DISPLAY_CURSOR_WINDOW_CONTROLLER_H_
#include <memory>
#include "ash/ash_export.h"
#include "ash/public/cpp/ash_constants.h"
#include "base/macros.h"
#include "ui/aura/window.h"
#include "ui/base/cursor/cursor.h"
#include "ui/display/display.h"
namespace cursor {
class CursorView;
}
namespace ash {
class CursorWindowControllerTest;
class CursorWindowDelegate;
// Draws a mouse cursor on a given container window.
// When cursor compositing is disabled, draw nothing as the native cursor is
// shown.
// When cursor compositing is enabled, just draw the cursor as-is.
class ASH_EXPORT CursorWindowController {
public:
CursorWindowController();
~CursorWindowController();
bool is_cursor_compositing_enabled() const {
return is_cursor_compositing_enabled_;
}
void SetLargeCursorSizeInDip(int large_cursor_size_in_dip);
// If at least one of the features that use cursor compositing is enabled, it
// should not be disabled. Future features that require cursor compositing
// should be added in this function.
bool ShouldEnableCursorCompositing();
// Sets cursor compositing mode on/off.
void SetCursorCompositingEnabled(bool enabled);
// Updates the container window for the cursor window controller.
void UpdateContainer();
// Sets the display on which to draw cursor.
// Only applicable when cursor compositing is enabled.
void SetDisplay(const display::Display& display);
// Sets cursor location, shape, set and visibility.
void UpdateLocation();
void SetCursor(gfx::NativeCursor cursor);
void SetCursorSize(ui::CursorSize cursor_size);
void SetVisibility(bool visible);
private:
friend class CursorWindowControllerTest;
friend class MirrorWindowTestApi;
// Sets the container window for the cursor window controller.
// Closes the cursor window if |container| is NULL.
void SetContainer(aura::Window* container);
// Sets the bounds of the container in screen coordinates and rotation.
void SetBoundsInScreenAndRotation(const gfx::Rect& bounds,
display::Display::Rotation rotation);
// Updates cursor image based on current cursor state.
void UpdateCursorImage();
// Hides/shows cursor window based on current cursor state.
void UpdateCursorVisibility();
// Updates cursor view based on current cursor state.
void UpdateCursorView();
const gfx::ImageSkia& GetCursorImageForTest() const;
aura::Window* container_ = nullptr;
// The current cursor-compositing state.
bool is_cursor_compositing_enabled_ = false;
// The bounds of the container in screen coordinates.
gfx::Rect bounds_in_screen_;
// The rotation of the container.
display::Display::Rotation rotation_ = display::Display::ROTATE_0;
// The native cursor, see definitions in cursor.h
gfx::NativeCursor cursor_ = ui::CursorType::kNone;
// The last requested cursor visibility.
bool visible_ = true;
ui::CursorSize cursor_size_ = ui::CursorSize::kNormal;
gfx::Point hot_point_;
int large_cursor_size_in_dip_ = ash::kDefaultLargeCursorSize;
// The display on which the cursor is drawn.
// For mirroring mode, the display is always the primary display.
display::Display display_;
std::unique_ptr<aura::Window> cursor_window_;
std::unique_ptr<CursorWindowDelegate> delegate_;
std::unique_ptr<cursor::CursorView> cursor_view_;
const bool is_cursor_motion_blur_enabled_;
DISALLOW_COPY_AND_ASSIGN(CursorWindowController);
};
} // namespace ash
#endif // ASH_DISPLAY_CURSOR_WINDOW_CONTROLLER_H_