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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_IPC_GPU_IN_PROCESS_THREAD_SERVICE_H_
#define GPU_IPC_GPU_IN_PROCESS_THREAD_SERVICE_H_
#include "base/compiler_specific.h"
#include "base/single_thread_task_runner.h"
#include "gpu/command_buffer/service/mailbox_manager.h"
#include "gpu/gpu_export.h"
#include "gpu/ipc/in_process_command_buffer.h"
#include "ui/gl/gl_share_group.h"
namespace gpu {
// Default Service class when no service is specified. GpuInProcessThreadService
// is used by Mus and unit tests.
class GPU_EXPORT GpuInProcessThreadService
: public gpu::InProcessCommandBuffer::Service,
public base::RefCountedThreadSafe<GpuInProcessThreadService> {
public:
GpuInProcessThreadService(
scoped_refptr<base::SingleThreadTaskRunner> task_runner,
gpu::SyncPointManager* sync_point_manager,
gpu::gles2::MailboxManager* mailbox_manager,
scoped_refptr<gl::GLShareGroup> share_group,
const GpuFeatureInfo& gpu_feature_info);
// gpu::InProcessCommandBuffer::Service implementation.
void ScheduleTask(const base::Closure& task) override;
void ScheduleDelayedWork(const base::Closure& task) override;
bool UseVirtualizedGLContexts() override;
gpu::SyncPointManager* sync_point_manager() override;
void AddRef() const override;
void Release() const override;
bool BlockThreadOnWaitSyncToken() const override;
private:
friend class base::RefCountedThreadSafe<GpuInProcessThreadService>;
~GpuInProcessThreadService() override;
scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
gpu::SyncPointManager* sync_point_manager_; // Non-owning.
DISALLOW_COPY_AND_ASSIGN(GpuInProcessThreadService);
};
} // namespace gpu
#endif // GPU_IPC_GPU_IN_PROCESS_THREAD_SERVICE_H_