blob: bf2cf3a68a4152faf689096ca34502389228c885 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/core/animation/svg_number_interpolation_type.h"
#include <memory>
#include "third_party/blink/renderer/core/animation/interpolation_environment.h"
#include "third_party/blink/renderer/core/animation/string_keyframe.h"
#include "third_party/blink/renderer/core/svg/properties/svg_animated_property.h"
#include "third_party/blink/renderer/core/svg/svg_number.h"
#include "third_party/blink/renderer/platform/heap/heap.h"
#include "third_party/blink/renderer/platform/wtf/math_extras.h"
namespace blink {
SVGPropertyBase* SVGNumberInterpolationType::AppliedSVGValueForTesting(
const InterpolableValue& interpolable_value,
const NonInterpolableValue* non_interpolable_value) const {
return AppliedSVGValue(interpolable_value, non_interpolable_value);
}
InterpolationValue SVGNumberInterpolationType::MaybeConvertNeutral(
const InterpolationValue&,
ConversionCheckers&) const {
return InterpolationValue(std::make_unique<InterpolableNumber>(0));
}
InterpolationValue SVGNumberInterpolationType::MaybeConvertSVGValue(
const SVGPropertyBase& svg_value) const {
if (svg_value.GetType() != kAnimatedNumber)
return nullptr;
return InterpolationValue(
std::make_unique<InterpolableNumber>(ToSVGNumber(svg_value).Value()));
}
SVGPropertyBase* SVGNumberInterpolationType::AppliedSVGValue(
const InterpolableValue& interpolable_value,
const NonInterpolableValue*) const {
float value =
clampTo<float>(ToInterpolableNumber(interpolable_value).Value());
return MakeGarbageCollected<SVGNumber>(is_non_negative_ && value < 0 ? 0
: value);
}
} // namespace blink