| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_PLATFORM_WINDOW_PLATFORM_WINDOW_H_ |
| #define UI_PLATFORM_WINDOW_PLATFORM_WINDOW_H_ |
| |
| #include <memory> |
| |
| #include "base/strings/string16.h" |
| #include "ui/base/class_property.h" |
| #include "ui/base/cursor/cursor.h" |
| #include "ui/base/ui_base_types.h" |
| #include "ui/gfx/native_widget_types.h" |
| #include "ui/platform_window/platform_window_delegate.h" |
| |
| namespace gfx { |
| class Point; |
| class Rect; |
| } // namespace gfx |
| |
| namespace ui { |
| |
| // Platform window. |
| // |
| // Each instance of PlatformWindow represents a single window in the |
| // underlying platform windowing system (i.e. X11/Win/OSX). |
| class PlatformWindow : public PropertyHandler { |
| public: |
| PlatformWindow(); |
| ~PlatformWindow() override; |
| |
| virtual void Show() = 0; |
| virtual void Hide() = 0; |
| virtual void Close() = 0; |
| |
| virtual bool IsVisible() const = 0; |
| |
| // Informs the window it is going to be destroyed sometime soon. This is only |
| // called for specific code paths, for example by Ash, so it shouldn't be |
| // assumed this will get called before destruction. |
| virtual void PrepareForShutdown() = 0; |
| |
| // Sets and gets the bounds of the platform-window. Note that the bounds is in |
| // physical pixel coordinates. |
| virtual void SetBounds(const gfx::Rect& bounds) = 0; |
| virtual gfx::Rect GetBounds() = 0; |
| |
| virtual void SetTitle(const base::string16& title) = 0; |
| |
| virtual void SetCapture() = 0; |
| virtual void ReleaseCapture() = 0; |
| virtual bool HasCapture() const = 0; |
| |
| virtual void ToggleFullscreen() = 0; |
| virtual void Maximize() = 0; |
| virtual void Minimize() = 0; |
| virtual void Restore() = 0; |
| virtual PlatformWindowState GetPlatformWindowState() const = 0; |
| |
| virtual void Activate() = 0; |
| virtual void Deactivate() = 0; |
| |
| // Sets whether the window should have the standard title bar provided by the |
| // underlying windowing system. For the main browser window, this may be |
| // changed by the user at any time via 'Show system title bar' option in the |
| // tab strip menu. |
| virtual void SetUseNativeFrame(bool use_native_frame) = 0; |
| |
| virtual void SetCursor(PlatformCursor cursor) = 0; |
| |
| // Moves the cursor to |location|. Location is in platform window coordinates. |
| virtual void MoveCursorTo(const gfx::Point& location) = 0; |
| |
| // Confines the cursor to |bounds| when it is in the platform window. |bounds| |
| // is in platform window coordinates. |
| virtual void ConfineCursorToBounds(const gfx::Rect& bounds) = 0; |
| |
| // Sets and gets the restored bounds of the platform-window. |
| virtual void SetRestoredBoundsInPixels(const gfx::Rect& bounds) = 0; |
| virtual gfx::Rect GetRestoredBoundsInPixels() const = 0; |
| |
| // Tells if the content of the platform window should be transparent. By |
| // default returns false. |
| virtual bool ShouldWindowContentsBeTransparent() const; |
| |
| // Sets and gets ZOrderLevel of the PlatformWindow. Such platforms that do not |
| // support ordering, should not implement these methods as the default |
| // implementation always returns ZOrderLevel::kNormal value. |
| virtual void SetZOrderLevel(ZOrderLevel order); |
| virtual ZOrderLevel GetZOrderLevel() const; |
| |
| // Asks the PlatformWindow to stack itself on top of |widget|. |
| virtual void StackAbove(gfx::AcceleratedWidget widget); |
| virtual void StackAtTop(); |
| }; |
| |
| } // namespace ui |
| |
| #endif // UI_PLATFORM_WINDOW_PLATFORM_WINDOW_H_ |