| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "media/renderers/video_renderer_impl.h" |
| |
| #include "base/bind.h" |
| #include "base/callback.h" |
| #include "base/callback_helpers.h" |
| #include "base/command_line.h" |
| #include "base/location.h" |
| #include "base/metrics/field_trial.h" |
| #include "base/single_thread_task_runner.h" |
| #include "base/strings/string_util.h" |
| #include "base/time/default_tick_clock.h" |
| #include "base/trace_event/trace_event.h" |
| #include "media/base/bind_to_current_loop.h" |
| #include "media/base/buffers.h" |
| #include "media/base/limits.h" |
| #include "media/base/media_switches.h" |
| #include "media/base/pipeline.h" |
| #include "media/base/video_frame.h" |
| #include "media/renderers/gpu_video_accelerator_factories.h" |
| #include "media/video/gpu_memory_buffer_video_frame_pool.h" |
| |
| namespace media { |
| |
| // TODO(dalecurtis): This experiment is temporary and should be removed once we |
| // have enough data to support the primacy of the new video rendering path; see |
| // http://crbug.com/485699 for details. |
| static bool ShouldUseVideoRenderingPath() { |
| // Note: It's important to query the field trial state first, to ensure that |
| // UMA reports the correct group. |
| const std::string group_name = |
| base::FieldTrialList::FindFullName("NewVideoRendererTrial"); |
| const bool disabled_via_cli = |
| base::CommandLine::ForCurrentProcess()->HasSwitch( |
| switches::kDisableNewVideoRenderer); |
| return !disabled_via_cli && !StartsWithASCII(group_name, "Disabled", true); |
| } |
| |
| VideoRendererImpl::VideoRendererImpl( |
| const scoped_refptr<base::SingleThreadTaskRunner>& task_runner, |
| VideoRendererSink* sink, |
| ScopedVector<VideoDecoder> decoders, |
| bool drop_frames, |
| const scoped_refptr<GpuVideoAcceleratorFactories>& gpu_factories, |
| const scoped_refptr<MediaLog>& media_log) |
| : task_runner_(task_runner), |
| use_new_video_renderering_path_(ShouldUseVideoRenderingPath()), |
| sink_(sink), |
| sink_started_(false), |
| video_frame_stream_( |
| new VideoFrameStream(task_runner, decoders.Pass(), media_log)), |
| gpu_memory_buffer_pool_( |
| new GpuMemoryBufferVideoFramePool(task_runner, gpu_factories)), |
| low_delay_(false), |
| received_end_of_stream_(false), |
| rendered_end_of_stream_(false), |
| frame_available_(&lock_), |
| state_(kUninitialized), |
| thread_(), |
| pending_read_(false), |
| drop_frames_(drop_frames), |
| buffering_state_(BUFFERING_HAVE_NOTHING), |
| frames_decoded_(0), |
| frames_dropped_(0), |
| is_shutting_down_(false), |
| tick_clock_(new base::DefaultTickClock()), |
| was_background_rendering_(false), |
| time_progressing_(false), |
| render_first_frame_and_stop_(false), |
| posted_maybe_stop_after_first_paint_(false), |
| weak_factory_(this) { |
| } |
| |
| VideoRendererImpl::~VideoRendererImpl() { |
| DCHECK(task_runner_->BelongsToCurrentThread()); |
| |
| if (!use_new_video_renderering_path_) { |
| base::AutoLock auto_lock(lock_); |
| is_shutting_down_ = true; |
| frame_available_.Signal(); |
| } |
| |
| if (!thread_.is_null()) |
| base::PlatformThread::Join(thread_); |
| |
| if (!init_cb_.is_null()) |
| base::ResetAndReturn(&init_cb_).Run(PIPELINE_ERROR_ABORT); |
| |
| if (!flush_cb_.is_null()) |
| base::ResetAndReturn(&flush_cb_).Run(); |
| |
| if (use_new_video_renderering_path_ && sink_started_) |
| StopSink(); |
| } |
| |
| void VideoRendererImpl::Flush(const base::Closure& callback) { |
| DVLOG(1) << __FUNCTION__; |
| DCHECK(task_runner_->BelongsToCurrentThread()); |
| |
| if (use_new_video_renderering_path_ && sink_started_) |
| StopSink(); |
| |
| base::AutoLock auto_lock(lock_); |
| DCHECK_EQ(state_, kPlaying); |
| flush_cb_ = callback; |
| state_ = kFlushing; |
| |
| // This is necessary if the |video_frame_stream_| has already seen an end of |
| // stream and needs to drain it before flushing it. |
| ready_frames_.clear(); |
| if (buffering_state_ != BUFFERING_HAVE_NOTHING) { |
| buffering_state_ = BUFFERING_HAVE_NOTHING; |
| buffering_state_cb_.Run(BUFFERING_HAVE_NOTHING); |
| } |
| received_end_of_stream_ = false; |
| rendered_end_of_stream_ = false; |
| |
| if (use_new_video_renderering_path_) |
| algorithm_->Reset(); |
| |
| video_frame_stream_->Reset( |
| base::Bind(&VideoRendererImpl::OnVideoFrameStreamResetDone, |
| weak_factory_.GetWeakPtr())); |
| } |
| |
| void VideoRendererImpl::StartPlayingFrom(base::TimeDelta timestamp) { |
| DVLOG(1) << __FUNCTION__ << "(" << timestamp.InMicroseconds() << ")"; |
| DCHECK(task_runner_->BelongsToCurrentThread()); |
| base::AutoLock auto_lock(lock_); |
| DCHECK_EQ(state_, kFlushed); |
| DCHECK(!pending_read_); |
| DCHECK(ready_frames_.empty()); |
| DCHECK_EQ(buffering_state_, BUFFERING_HAVE_NOTHING); |
| |
| state_ = kPlaying; |
| start_timestamp_ = timestamp; |
| AttemptRead_Locked(); |
| } |
| |
| void VideoRendererImpl::Initialize( |
| DemuxerStream* stream, |
| const PipelineStatusCB& init_cb, |
| const SetDecryptorReadyCB& set_decryptor_ready_cb, |
| const StatisticsCB& statistics_cb, |
| const BufferingStateCB& buffering_state_cb, |
| const base::Closure& ended_cb, |
| const PipelineStatusCB& error_cb, |
| const TimeSource::WallClockTimeCB& wall_clock_time_cb, |
| const base::Closure& waiting_for_decryption_key_cb) { |
| DCHECK(task_runner_->BelongsToCurrentThread()); |
| base::AutoLock auto_lock(lock_); |
| DCHECK(stream); |
| DCHECK_EQ(stream->type(), DemuxerStream::VIDEO); |
| DCHECK(!init_cb.is_null()); |
| DCHECK(!statistics_cb.is_null()); |
| DCHECK(!buffering_state_cb.is_null()); |
| DCHECK(!ended_cb.is_null()); |
| DCHECK(!wall_clock_time_cb.is_null()); |
| DCHECK_EQ(kUninitialized, state_); |
| DCHECK(!render_first_frame_and_stop_); |
| DCHECK(!posted_maybe_stop_after_first_paint_); |
| DCHECK(!was_background_rendering_); |
| DCHECK(!time_progressing_); |
| |
| low_delay_ = (stream->liveness() == DemuxerStream::LIVENESS_LIVE); |
| |
| // Always post |init_cb_| because |this| could be destroyed if initialization |
| // failed. |
| init_cb_ = BindToCurrentLoop(init_cb); |
| |
| statistics_cb_ = statistics_cb; |
| buffering_state_cb_ = buffering_state_cb; |
| paint_cb_ = base::Bind(&VideoRendererSink::PaintFrameUsingOldRenderingPath, |
| base::Unretained(sink_)); |
| ended_cb_ = ended_cb; |
| error_cb_ = error_cb; |
| wall_clock_time_cb_ = wall_clock_time_cb; |
| state_ = kInitializing; |
| |
| video_frame_stream_->Initialize( |
| stream, base::Bind(&VideoRendererImpl::OnVideoFrameStreamInitialized, |
| weak_factory_.GetWeakPtr()), |
| set_decryptor_ready_cb, statistics_cb, waiting_for_decryption_key_cb); |
| } |
| |
| scoped_refptr<VideoFrame> VideoRendererImpl::Render( |
| base::TimeTicks deadline_min, |
| base::TimeTicks deadline_max, |
| bool background_rendering) { |
| base::AutoLock auto_lock(lock_); |
| DCHECK(use_new_video_renderering_path_); |
| DCHECK_EQ(state_, kPlaying); |
| |
| size_t frames_dropped = 0; |
| scoped_refptr<VideoFrame> result = |
| algorithm_->Render(deadline_min, deadline_max, &frames_dropped); |
| |
| // Due to how the |algorithm_| holds frames, this should never be null if |
| // we've had a proper startup sequence. |
| DCHECK(result); |
| |
| // Declare HAVE_NOTHING if we reach a state where we can't progress playback |
| // any further. We don't want to do this if we've already done so, reached |
| // end of stream, or have frames available. We also don't want to do this in |
| // background rendering mode unless this isn't the first background render |
| // tick and we haven't seen any decoded frames since the last one. |
| const size_t effective_frames = MaybeFireEndedCallback(); |
| if (buffering_state_ == BUFFERING_HAVE_ENOUGH && !received_end_of_stream_ && |
| !effective_frames && (!background_rendering || |
| (!frames_decoded_ && was_background_rendering_))) { |
| // Do not set |buffering_state_| here as the lock in FrameReady() may be |
| // held already and it fire the state changes in the wrong order. |
| task_runner_->PostTask( |
| FROM_HERE, base::Bind(&VideoRendererImpl::TransitionToHaveNothing, |
| weak_factory_.GetWeakPtr())); |
| } |
| |
| // We don't count dropped frames in the background to avoid skewing the count |
| // and impacting JavaScript visible metrics used by web developers. |
| // |
| // Just after resuming from background rendering, we also don't count the |
| // dropped frames since they are likely just dropped due to being too old. |
| if (!background_rendering && !was_background_rendering_) |
| frames_dropped_ += frames_dropped; |
| UpdateStatsAndWait_Locked(base::TimeDelta()); |
| was_background_rendering_ = background_rendering; |
| |
| // After painting the first frame, if playback hasn't started, we post a |
| // delayed task to request that the sink be stopped. The task is delayed to |
| // give videos with autoplay time to start. |
| // |
| // OnTimeStateChanged() will clear this flag if time starts before we get here |
| // and MaybeStopSinkAfterFirstPaint() will ignore this request if time starts |
| // before the call executes. |
| if (render_first_frame_and_stop_ && !posted_maybe_stop_after_first_paint_) { |
| posted_maybe_stop_after_first_paint_ = true; |
| task_runner_->PostDelayedTask( |
| FROM_HERE, base::Bind(&VideoRendererImpl::MaybeStopSinkAfterFirstPaint, |
| weak_factory_.GetWeakPtr()), |
| base::TimeDelta::FromMilliseconds(250)); |
| } |
| |
| // Always post this task, it will acquire new frames if necessary and since it |
| // happens on another thread, even if we don't have room in the queue now, by |
| // the time it runs (may be delayed up to 50ms for complex decodes!) we might. |
| task_runner_->PostTask(FROM_HERE, base::Bind(&VideoRendererImpl::AttemptRead, |
| weak_factory_.GetWeakPtr())); |
| |
| return result; |
| } |
| |
| void VideoRendererImpl::OnFrameDropped() { |
| base::AutoLock auto_lock(lock_); |
| DCHECK(use_new_video_renderering_path_); |
| algorithm_->OnLastFrameDropped(); |
| } |
| |
| void VideoRendererImpl::CreateVideoThread() { |
| // This may fail and cause a crash if there are too many threads created in |
| // the current process. See http://crbug.com/443291 |
| CHECK(base::PlatformThread::Create(0, this, &thread_)); |
| |
| #if defined(OS_WIN) |
| // Bump up our priority so our sleeping is more accurate. |
| // TODO(scherkus): find out if this is necessary, but it seems to help. |
| ::SetThreadPriority(thread_.platform_handle(), THREAD_PRIORITY_ABOVE_NORMAL); |
| #endif // defined(OS_WIN) |
| } |
| |
| void VideoRendererImpl::OnVideoFrameStreamInitialized(bool success) { |
| DCHECK(task_runner_->BelongsToCurrentThread()); |
| base::AutoLock auto_lock(lock_); |
| DCHECK_EQ(state_, kInitializing); |
| |
| if (!success) { |
| state_ = kUninitialized; |
| base::ResetAndReturn(&init_cb_).Run(DECODER_ERROR_NOT_SUPPORTED); |
| return; |
| } |
| |
| // We're all good! Consider ourselves flushed. (ThreadMain() should never |
| // see us in the kUninitialized state). |
| // Since we had an initial Preroll(), we consider ourself flushed, because we |
| // have not populated any buffers yet. |
| state_ = kFlushed; |
| |
| if (use_new_video_renderering_path_) { |
| algorithm_.reset(new VideoRendererAlgorithm(wall_clock_time_cb_)); |
| if (!drop_frames_) |
| algorithm_->disable_frame_dropping(); |
| } else { |
| CreateVideoThread(); |
| } |
| |
| base::ResetAndReturn(&init_cb_).Run(PIPELINE_OK); |
| } |
| |
| // PlatformThread::Delegate implementation. |
| void VideoRendererImpl::ThreadMain() { |
| DCHECK(!use_new_video_renderering_path_); |
| base::PlatformThread::SetName("CrVideoRenderer"); |
| |
| // The number of milliseconds to idle when we do not have anything to do. |
| // Nothing special about the value, other than we're being more OS-friendly |
| // than sleeping for 1 millisecond. |
| // |
| // TODO(scherkus): switch to pure event-driven frame timing instead of this |
| // kIdleTimeDelta business http://crbug.com/106874 |
| const base::TimeDelta kIdleTimeDelta = |
| base::TimeDelta::FromMilliseconds(10); |
| |
| for (;;) { |
| base::AutoLock auto_lock(lock_); |
| |
| // Thread exit condition. |
| if (is_shutting_down_) |
| return; |
| |
| // Remain idle as long as we're not playing. |
| if (state_ != kPlaying || buffering_state_ != BUFFERING_HAVE_ENOUGH) { |
| UpdateStatsAndWait_Locked(kIdleTimeDelta); |
| continue; |
| } |
| |
| base::TimeTicks now = tick_clock_->NowTicks(); |
| |
| // Remain idle until we have the next frame ready for rendering. |
| if (ready_frames_.empty()) { |
| base::TimeDelta wait_time = kIdleTimeDelta; |
| if (received_end_of_stream_) { |
| if (!rendered_end_of_stream_) { |
| rendered_end_of_stream_ = true; |
| task_runner_->PostTask(FROM_HERE, ended_cb_); |
| } |
| } else if (now >= latest_possible_paint_time_) { |
| // Declare HAVE_NOTHING if we don't have another frame by the time we |
| // are ready to paint the next one. |
| buffering_state_ = BUFFERING_HAVE_NOTHING; |
| task_runner_->PostTask( |
| FROM_HERE, base::Bind(buffering_state_cb_, BUFFERING_HAVE_NOTHING)); |
| } else { |
| wait_time = std::min(kIdleTimeDelta, latest_possible_paint_time_ - now); |
| } |
| |
| UpdateStatsAndWait_Locked(wait_time); |
| continue; |
| } |
| |
| base::TimeTicks target_paint_time = |
| ConvertMediaTimestamp(ready_frames_.front()->timestamp()); |
| |
| // If media time has stopped, don't attempt to paint any more frames. |
| if (target_paint_time.is_null()) { |
| UpdateStatsAndWait_Locked(kIdleTimeDelta); |
| continue; |
| } |
| |
| // Deadline is defined as the duration between this frame and the next |
| // frame, using the delta between this frame and the previous frame as the |
| // assumption for frame duration. |
| // |
| // TODO(scherkus): This can be vastly improved. Use a histogram to measure |
| // the accuracy of our frame timing code. http://crbug.com/149829 |
| if (last_media_time_.is_null()) { |
| latest_possible_paint_time_ = now; |
| } else { |
| base::TimeDelta duration = target_paint_time - last_media_time_; |
| latest_possible_paint_time_ = target_paint_time + duration; |
| } |
| |
| // Remain idle until we've reached our target paint window. |
| if (now < target_paint_time) { |
| UpdateStatsAndWait_Locked( |
| std::min(target_paint_time - now, kIdleTimeDelta)); |
| continue; |
| } |
| |
| if (ready_frames_.size() > 1 && now > latest_possible_paint_time_ && |
| drop_frames_) { |
| DropNextReadyFrame_Locked(); |
| continue; |
| } |
| |
| // Congratulations! You've made it past the video frame timing gauntlet. |
| // |
| // At this point enough time has passed that the next frame that ready for |
| // rendering. |
| PaintNextReadyFrame_Locked(); |
| } |
| } |
| |
| void VideoRendererImpl::SetTickClockForTesting( |
| scoped_ptr<base::TickClock> tick_clock) { |
| tick_clock_.swap(tick_clock); |
| } |
| |
| void VideoRendererImpl::OnTimeStateChanged(bool time_progressing) { |
| DCHECK(task_runner_->BelongsToCurrentThread()); |
| time_progressing_ = time_progressing; |
| |
| // WARNING: Do not attempt to use |lock_| here as this may be a reentrant call |
| // in response to callbacks firing above. |
| |
| if (!use_new_video_renderering_path_ || sink_started_ == time_progressing_) |
| return; |
| |
| if (time_progressing_) { |
| // If only an EOS frame came in after a seek, the renderer may not have |
| // received the ended event yet though we've posted it. |
| if (!rendered_end_of_stream_) |
| StartSink(); |
| } else { |
| StopSink(); |
| } |
| } |
| |
| void VideoRendererImpl::PaintNextReadyFrame_Locked() { |
| DCHECK(!use_new_video_renderering_path_); |
| lock_.AssertAcquired(); |
| |
| scoped_refptr<VideoFrame> next_frame = ready_frames_.front(); |
| ready_frames_.pop_front(); |
| |
| last_media_time_ = ConvertMediaTimestamp(next_frame->timestamp()); |
| |
| paint_cb_.Run(next_frame); |
| |
| task_runner_->PostTask( |
| FROM_HERE, |
| base::Bind(&VideoRendererImpl::AttemptRead, weak_factory_.GetWeakPtr())); |
| } |
| |
| void VideoRendererImpl::DropNextReadyFrame_Locked() { |
| DCHECK(!use_new_video_renderering_path_); |
| TRACE_EVENT0("media", "VideoRendererImpl:frameDropped"); |
| |
| lock_.AssertAcquired(); |
| |
| last_media_time_ = ConvertMediaTimestamp(ready_frames_.front()->timestamp()); |
| |
| ready_frames_.pop_front(); |
| frames_dropped_++; |
| |
| task_runner_->PostTask( |
| FROM_HERE, |
| base::Bind(&VideoRendererImpl::AttemptRead, weak_factory_.GetWeakPtr())); |
| } |
| |
| void VideoRendererImpl::FrameReady(VideoFrameStream::Status status, |
| const scoped_refptr<VideoFrame>& frame) { |
| DCHECK(task_runner_->BelongsToCurrentThread()); |
| bool start_sink = false; |
| { |
| base::AutoLock auto_lock(lock_); |
| DCHECK_NE(state_, kUninitialized); |
| DCHECK_NE(state_, kFlushed); |
| |
| CHECK(pending_read_); |
| pending_read_ = false; |
| |
| if (status == VideoFrameStream::DECODE_ERROR || |
| status == VideoFrameStream::DECRYPT_ERROR) { |
| DCHECK(!frame.get()); |
| PipelineStatus error = PIPELINE_ERROR_DECODE; |
| if (status == VideoFrameStream::DECRYPT_ERROR) |
| error = PIPELINE_ERROR_DECRYPT; |
| task_runner_->PostTask(FROM_HERE, base::Bind(error_cb_, error)); |
| return; |
| } |
| |
| // Already-queued VideoFrameStream ReadCB's can fire after various state |
| // transitions have happened; in that case just drop those frames |
| // immediately. |
| if (state_ == kFlushing) |
| return; |
| |
| DCHECK_EQ(state_, kPlaying); |
| |
| // Can happen when demuxers are preparing for a new Seek(). |
| if (!frame.get()) { |
| DCHECK_EQ(status, VideoFrameStream::DEMUXER_READ_ABORTED); |
| return; |
| } |
| |
| if (frame->end_of_stream()) { |
| DCHECK(!received_end_of_stream_); |
| received_end_of_stream_ = true; |
| |
| // See if we can fire EOS immediately instead of waiting for Render(). |
| if (use_new_video_renderering_path_) |
| MaybeFireEndedCallback(); |
| } else { |
| // Maintain the latest frame decoded so the correct frame is displayed |
| // after prerolling has completed. |
| if (frame->timestamp() <= start_timestamp_) { |
| if (use_new_video_renderering_path_) |
| algorithm_->Reset(); |
| ready_frames_.clear(); |
| } |
| AddReadyFrame_Locked(frame); |
| } |
| |
| // Signal buffering state if we've met our conditions for having enough |
| // data. |
| if (buffering_state_ != BUFFERING_HAVE_ENOUGH && HaveEnoughData_Locked()) { |
| TransitionToHaveEnough_Locked(); |
| if (use_new_video_renderering_path_ && !sink_started_ && |
| !rendered_end_of_stream_) { |
| start_sink = true; |
| render_first_frame_and_stop_ = true; |
| posted_maybe_stop_after_first_paint_ = false; |
| } |
| } |
| |
| // Background rendering updates may not be ticking fast enough by itself to |
| // remove expired frames, so give it a boost here by ensuring we don't exit |
| // the decoding cycle too early. |
| if (was_background_rendering_) { |
| DCHECK(use_new_video_renderering_path_); |
| algorithm_->RemoveExpiredFrames(tick_clock_->NowTicks()); |
| } |
| |
| // Always request more decoded video if we have capacity. This serves two |
| // purposes: |
| // 1) Prerolling while paused |
| // 2) Keeps decoding going if video rendering thread starts falling behind |
| AttemptRead_Locked(); |
| } |
| |
| // If time is progressing, the sink has already been started; this may be true |
| // if we have previously underflowed, yet weren't stopped because of audio. |
| if (use_new_video_renderering_path_ && start_sink) { |
| DCHECK(!sink_started_); |
| StartSink(); |
| } |
| } |
| |
| bool VideoRendererImpl::HaveEnoughData_Locked() { |
| DCHECK_EQ(state_, kPlaying); |
| |
| if (received_end_of_stream_ || !video_frame_stream_->CanReadWithoutStalling()) |
| return true; |
| |
| if (HaveReachedBufferingCap()) |
| return true; |
| |
| if (use_new_video_renderering_path_ && was_background_rendering_ && |
| frames_decoded_) { |
| return true; |
| } |
| |
| if (!low_delay_) |
| return false; |
| |
| return ready_frames_.size() > 0 || |
| (use_new_video_renderering_path_ && algorithm_->frames_queued() > 0); |
| } |
| |
| void VideoRendererImpl::TransitionToHaveEnough_Locked() { |
| DCHECK(task_runner_->BelongsToCurrentThread()); |
| DCHECK_EQ(buffering_state_, BUFFERING_HAVE_NOTHING); |
| |
| if (!ready_frames_.empty()) { |
| DCHECK(!use_new_video_renderering_path_); |
| // Because the clock might remain paused in for an undetermined amount |
| // of time (e.g., seeking while paused), paint the first frame. |
| PaintNextReadyFrame_Locked(); |
| } |
| |
| buffering_state_ = BUFFERING_HAVE_ENOUGH; |
| buffering_state_cb_.Run(BUFFERING_HAVE_ENOUGH); |
| } |
| |
| void VideoRendererImpl::TransitionToHaveNothing() { |
| DCHECK(task_runner_->BelongsToCurrentThread()); |
| |
| base::AutoLock auto_lock(lock_); |
| if (buffering_state_ != BUFFERING_HAVE_ENOUGH || HaveEnoughData_Locked()) |
| return; |
| |
| buffering_state_ = BUFFERING_HAVE_NOTHING; |
| buffering_state_cb_.Run(BUFFERING_HAVE_NOTHING); |
| } |
| |
| void VideoRendererImpl::AddReadyFrame_Locked( |
| const scoped_refptr<VideoFrame>& frame) { |
| DCHECK(task_runner_->BelongsToCurrentThread()); |
| lock_.AssertAcquired(); |
| DCHECK(!frame->end_of_stream()); |
| |
| frames_decoded_++; |
| |
| if (use_new_video_renderering_path_) { |
| algorithm_->EnqueueFrame(frame); |
| return; |
| } |
| |
| ready_frames_.push_back(frame); |
| DCHECK_LE(ready_frames_.size(), |
| static_cast<size_t>(limits::kMaxVideoFrames)); |
| |
| // Avoid needlessly waking up |thread_| unless playing. |
| if (state_ == kPlaying) |
| frame_available_.Signal(); |
| } |
| |
| void VideoRendererImpl::AttemptRead() { |
| base::AutoLock auto_lock(lock_); |
| AttemptRead_Locked(); |
| } |
| |
| void VideoRendererImpl::AttemptRead_Locked() { |
| DCHECK(task_runner_->BelongsToCurrentThread()); |
| lock_.AssertAcquired(); |
| |
| if (pending_read_ || received_end_of_stream_) |
| return; |
| |
| if (HaveReachedBufferingCap()) |
| return; |
| |
| switch (state_) { |
| case kPlaying: |
| pending_read_ = true; |
| video_frame_stream_->Read(base::Bind(&VideoRendererImpl::FrameReady, |
| weak_factory_.GetWeakPtr())); |
| return; |
| |
| case kUninitialized: |
| case kInitializing: |
| case kFlushing: |
| case kFlushed: |
| return; |
| } |
| } |
| |
| void VideoRendererImpl::OnVideoFrameStreamResetDone() { |
| base::AutoLock auto_lock(lock_); |
| DCHECK_EQ(kFlushing, state_); |
| DCHECK(!pending_read_); |
| DCHECK(ready_frames_.empty()); |
| DCHECK(!received_end_of_stream_); |
| DCHECK(!rendered_end_of_stream_); |
| DCHECK_EQ(buffering_state_, BUFFERING_HAVE_NOTHING); |
| |
| state_ = kFlushed; |
| latest_possible_paint_time_ = last_media_time_ = base::TimeTicks(); |
| base::ResetAndReturn(&flush_cb_).Run(); |
| } |
| |
| void VideoRendererImpl::UpdateStatsAndWait_Locked( |
| base::TimeDelta wait_duration) { |
| lock_.AssertAcquired(); |
| DCHECK_GE(frames_decoded_, 0); |
| DCHECK_GE(frames_dropped_, 0); |
| |
| if (frames_decoded_ || frames_dropped_) { |
| PipelineStatistics statistics; |
| statistics.video_frames_decoded = frames_decoded_; |
| statistics.video_frames_dropped = frames_dropped_; |
| task_runner_->PostTask(FROM_HERE, base::Bind(statistics_cb_, statistics)); |
| |
| frames_decoded_ = 0; |
| frames_dropped_ = 0; |
| } |
| |
| if (wait_duration > base::TimeDelta()) |
| frame_available_.TimedWait(wait_duration); |
| } |
| |
| void VideoRendererImpl::MaybeStopSinkAfterFirstPaint() { |
| DCHECK(task_runner_->BelongsToCurrentThread()); |
| DCHECK(use_new_video_renderering_path_); |
| |
| { |
| base::AutoLock auto_lock(lock_); |
| render_first_frame_and_stop_ = false; |
| } |
| |
| if (!time_progressing_ && sink_started_) |
| StopSink(); |
| } |
| |
| bool VideoRendererImpl::HaveReachedBufferingCap() { |
| DCHECK(task_runner_->BelongsToCurrentThread()); |
| const size_t kMaxVideoFrames = limits::kMaxVideoFrames; |
| |
| if (use_new_video_renderering_path_) { |
| // When the display rate is less than the frame rate, the effective frames |
| // queued may be much smaller than the actual number of frames queued. Here |
| // we ensure that frames_queued() doesn't get excessive. |
| return algorithm_->EffectiveFramesQueued() >= kMaxVideoFrames || |
| algorithm_->frames_queued() >= 3 * kMaxVideoFrames; |
| } |
| |
| return ready_frames_.size() >= kMaxVideoFrames; |
| } |
| |
| void VideoRendererImpl::StartSink() { |
| DCHECK(task_runner_->BelongsToCurrentThread()); |
| DCHECK_GT(algorithm_->frames_queued(), 0u); |
| sink_->Start(this); |
| sink_started_ = true; |
| was_background_rendering_ = false; |
| } |
| |
| void VideoRendererImpl::StopSink() { |
| DCHECK(task_runner_->BelongsToCurrentThread()); |
| sink_->Stop(); |
| sink_started_ = false; |
| was_background_rendering_ = false; |
| } |
| |
| size_t VideoRendererImpl::MaybeFireEndedCallback() { |
| // If there's only one frame in the video or Render() was never called, the |
| // algorithm will have one frame linger indefinitely. So in cases where the |
| // frame duration is unknown and we've received EOS, fire it once we get down |
| // to a single frame. |
| const size_t effective_frames = algorithm_->EffectiveFramesQueued(); |
| |
| // Don't fire ended if we haven't received EOS or have already done so. |
| if (!received_end_of_stream_ || rendered_end_of_stream_) |
| return effective_frames; |
| |
| // Don't fire ended if time isn't moving and we have frames. |
| if (!time_progressing_ && algorithm_->frames_queued()) |
| return effective_frames; |
| |
| // Fire ended if we have no more effective frames or only ever had one frame. |
| if (!effective_frames || |
| (algorithm_->frames_queued() == 1u && |
| algorithm_->average_frame_duration() == base::TimeDelta())) { |
| rendered_end_of_stream_ = true; |
| task_runner_->PostTask(FROM_HERE, ended_cb_); |
| } |
| |
| return effective_frames; |
| } |
| |
| base::TimeTicks VideoRendererImpl::ConvertMediaTimestamp( |
| base::TimeDelta media_time) { |
| std::vector<base::TimeDelta> media_times(1, media_time); |
| std::vector<base::TimeTicks> wall_clock_times; |
| if (!wall_clock_time_cb_.Run(media_times, &wall_clock_times)) |
| return base::TimeTicks(); |
| return wall_clock_times[0]; |
| } |
| |
| } // namespace media |