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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_VIDEO_GPU_MEMORY_BUFFER_VIDEO_FRAME_POOL_H_
#define MEDIA_VIDEO_GPU_MEMORY_BUFFER_VIDEO_FRAME_POOL_H_
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "media/base/video_frame.h"
namespace base {
class SingleThreadTaskRunner;
}
namespace media {
class GpuVideoAcceleratorFactories;
// Interface to a pool of GpuMemoryBuffers/textues/images that can be used to
// transform software VideoFrames to VideoFrames backed by native textures.
// The resources used by the VideoFrame created by the pool will be
// automatically put back into the pool once the frame is destroyed.
// The pool recycles resources to a void unnecessarily allocating and
// destroying textures, images and GpuMemoryBuffer that could result
// in a round trip to the browser/GPU process.
class MEDIA_EXPORT GpuMemoryBufferVideoFramePool {
public:
GpuMemoryBufferVideoFramePool(
const scoped_refptr<base::SingleThreadTaskRunner>& task_runner,
const scoped_refptr<GpuVideoAcceleratorFactories>& gpu_factories);
~GpuMemoryBufferVideoFramePool();
// Returns a new VideoFrame containing only mailboxes to native resources.
// The content of the returned object is copied from the software-allocated
// |video_frame|.
// If it's not possible to create a new hardware VideoFrame, |video_frame|
// itself will be returned.
scoped_refptr<VideoFrame> MaybeCreateHardwareFrame(
const scoped_refptr<VideoFrame>& video_frame);
private:
class PoolImpl;
scoped_refptr<PoolImpl> pool_impl_;
DISALLOW_COPY_AND_ASSIGN(GpuMemoryBufferVideoFramePool);
};
} // namespace media
#endif // MEDIA_VIDEO_GPU_MEMORY_BUFFER_VIDEO_FRAME_POOL_H_