blob: 76361efa1ff323f18e40d0c260ec5eef05fdfd89 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_LINUX_H_
#define DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_LINUX_H_
#include <stddef.h>
#include <memory>
#include <string>
#include "base/compiler_specific.h"
#include "base/macros.h"
#include "device/gamepad/gamepad_data_fetcher.h"
extern "C" {
struct udev_device;
}
namespace device {
class UdevLinux;
}
namespace device {
class DEVICE_GAMEPAD_EXPORT GamepadPlatformDataFetcherLinux
: public GamepadDataFetcher {
public:
typedef GamepadDataFetcherFactoryImpl<GamepadPlatformDataFetcherLinux,
GAMEPAD_SOURCE_LINUX_UDEV>
Factory;
GamepadPlatformDataFetcherLinux();
~GamepadPlatformDataFetcherLinux() override;
GamepadSource source() override;
// GamepadDataFetcher implementation.
void GetGamepadData(bool devices_changed_hint) override;
private:
void OnAddedToProvider() override;
void RefreshDevice(udev_device* dev);
void EnumerateDevices();
void ReadDeviceData(size_t index);
// File descriptor for the /dev/input/js* devices. -1 if not in use.
int device_fd_[blink::WebGamepads::itemsLengthCap];
std::unique_ptr<device::UdevLinux> udev_;
DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherLinux);
};
} // namespace device
#endif // DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_LINUX_H_