blob: a3d366137326c5fd6e5bc9bf61287d79dcae1262 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "remoting/client/normalizing_input_filter_mac.h"
#include <map>
#include <vector>
#include "base/logging.h"
#include "remoting/proto/event.pb.h"
#include "remoting/protocol/usb_key_codes.h"
namespace remoting {
NormalizingInputFilterMac::NormalizingInputFilterMac(
protocol::InputStub* input_stub)
: protocol::InputFilter(input_stub) {
}
NormalizingInputFilterMac::~NormalizingInputFilterMac() {}
void NormalizingInputFilterMac::InjectKeyEvent(const protocol::KeyEvent& event)
{
DCHECK(event.has_usb_keycode());
bool is_special_key = event.usb_keycode() == kUsbLeftControl ||
event.usb_keycode() == kUsbLeftShift ||
event.usb_keycode() == kUsbLeftAlt ||
event.usb_keycode() == kUsbRightControl ||
event.usb_keycode() == kUsbRightShift ||
event.usb_keycode() == kUsbRightAlt ||
event.usb_keycode() == kUsbTab;
bool is_cmd_key = event.usb_keycode() == kUsbLeftOs ||
event.usb_keycode() == kUsbRightOs;
if (event.usb_keycode() == kUsbCapsLock) {
// Mac OS X generates keydown/keyup on lock-state transitions, rather than
// when the key is pressed & released, so fake keydown/keyup on each event.
protocol::KeyEvent newEvent(event);
newEvent.set_pressed(true);
InputFilter::InjectKeyEvent(newEvent);
newEvent.set_pressed(false);
InputFilter::InjectKeyEvent(newEvent);
return;
} else if (!is_cmd_key && !is_special_key) {
// Track keydown/keyup events for non-modifiers, so we can release them if
// necessary (see below).
if (event.pressed()) {
key_pressed_map_[event.usb_keycode()] = event;
} else {
key_pressed_map_.erase(event.usb_keycode());
}
}
if (is_cmd_key && !event.pressed()) {
// Mac OS X will not generate release events for keys pressed while Cmd is
// pressed, so release all pressed keys when Cmd is released.
GenerateKeyupEvents();
}
InputFilter::InjectKeyEvent(event);
}
void NormalizingInputFilterMac::GenerateKeyupEvents() {
for (KeyPressedMap::iterator i = key_pressed_map_.begin();
i != key_pressed_map_.end(); ++i) {
// The generated key up event will have the same key code and lock states
// as the original key down event.
protocol::KeyEvent event = i->second;
event.set_pressed(false);
InputFilter::InjectKeyEvent(event);
}
// Clearing the map now that we have released all the pressed keys.
key_pressed_map_.clear();
}
} // namespace remoting