blob: a82a377991b7679908e325954b11b45ebf61e745 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/filters/android/media_codec_audio_decoder.h"
#include "base/android/build_info.h"
#include "base/bind.h"
#include "base/callback_helpers.h"
#include "base/logging.h"
#include "base/threading/thread_task_runner_handle.h"
#include "media/base/android/media_codec_bridge_impl.h"
#include "media/base/audio_buffer.h"
#include "media/base/audio_timestamp_helper.h"
#include "media/base/bind_to_current_loop.h"
#include "media/base/timestamp_constants.h"
namespace media {
MediaCodecAudioDecoder::MediaCodecAudioDecoder(
scoped_refptr<base::SingleThreadTaskRunner> task_runner)
: task_runner_(task_runner),
state_(STATE_UNINITIALIZED),
channel_count_(0),
channel_layout_(CHANNEL_LAYOUT_NONE),
sample_rate_(0),
media_drm_bridge_cdm_context_(nullptr),
cdm_registration_id_(0),
weak_factory_(this) {
DVLOG(1) << __func__;
}
MediaCodecAudioDecoder::~MediaCodecAudioDecoder() {
DVLOG(1) << __func__;
codec_loop_.reset();
if (media_drm_bridge_cdm_context_) {
DCHECK(cdm_registration_id_);
// Cancel previously registered callback (if any).
media_drm_bridge_cdm_context_->SetMediaCryptoReadyCB(
MediaDrmBridgeCdmContext::MediaCryptoReadyCB());
media_drm_bridge_cdm_context_->UnregisterPlayer(cdm_registration_id_);
}
ClearInputQueue(DecodeStatus::ABORTED);
}
std::string MediaCodecAudioDecoder::GetDisplayName() const {
return "MediaCodecAudioDecoder";
}
void MediaCodecAudioDecoder::Initialize(const AudioDecoderConfig& config,
CdmContext* cdm_context,
const InitCB& init_cb,
const OutputCB& output_cb) {
DVLOG(1) << __func__ << ": " << config.AsHumanReadableString();
DCHECK_NE(state_, STATE_WAITING_FOR_MEDIA_CRYPTO);
// Initialization and reinitialization should not be called during pending
// decode.
DCHECK(input_queue_.empty());
ClearInputQueue(DecodeStatus::ABORTED);
InitCB bound_init_cb = BindToCurrentLoop(init_cb);
if (state_ == STATE_ERROR) {
DVLOG(1) << "Decoder is in error state.";
bound_init_cb.Run(false);
return;
}
// We can support only the codecs that AudioCodecBridge can decode.
// TODO(xhwang): Get this list from AudioCodecBridge or just rely on
// AudioCodecBridge::ConfigureAndStart() to determine whether the codec is
// supported.
const bool is_codec_supported = config.codec() == kCodecVorbis ||
config.codec() == kCodecAAC ||
config.codec() == kCodecOpus;
if (!is_codec_supported) {
DVLOG(1) << "Unsuported codec " << GetCodecName(config.codec());
bound_init_cb.Run(false);
return;
}
if (config.is_encrypted() && !cdm_context) {
NOTREACHED() << "The stream is encrypted but there is no CDM context";
bound_init_cb.Run(false);
return;
}
config_ = config;
output_cb_ = BindToCurrentLoop(output_cb);
SetInitialConfiguration();
if (config_.is_encrypted() && !media_crypto_) {
// Postpone initialization after MediaCrypto is available.
// SetCdm uses init_cb in a method that's already bound to the current loop.
SetState(STATE_WAITING_FOR_MEDIA_CRYPTO);
SetCdm(cdm_context, init_cb);
return;
}
if (!CreateMediaCodecLoop()) {
bound_init_cb.Run(false);
return;
}
SetState(STATE_READY);
bound_init_cb.Run(true);
}
bool MediaCodecAudioDecoder::CreateMediaCodecLoop() {
DVLOG(1) << __func__ << ": config:" << config_.AsHumanReadableString();
codec_loop_.reset();
std::unique_ptr<AudioCodecBridge> audio_codec_bridge(
AudioCodecBridge::Create(config_.codec()));
if (!audio_codec_bridge) {
DLOG(ERROR) << __func__ << " failed: cannot create AudioCodecBridge";
return false;
}
jobject media_crypto_obj = media_crypto_ ? media_crypto_->obj() : nullptr;
if (!audio_codec_bridge->ConfigureAndStart(config_, media_crypto_obj)) {
DLOG(ERROR) << __func__ << " failed: cannot configure audio codec for "
<< config_.AsHumanReadableString();
return false;
}
codec_loop_.reset(
new MediaCodecLoop(base::android::BuildInfo::GetInstance()->sdk_int(),
this, std::move(audio_codec_bridge)));
return true;
}
void MediaCodecAudioDecoder::Decode(const scoped_refptr<DecoderBuffer>& buffer,
const DecodeCB& decode_cb) {
DecodeCB bound_decode_cb = BindToCurrentLoop(decode_cb);
if (!buffer->end_of_stream() && buffer->timestamp() == kNoTimestamp) {
DVLOG(2) << __func__ << " " << buffer->AsHumanReadableString()
<< ": no timestamp, skipping this buffer";
bound_decode_cb.Run(DecodeStatus::DECODE_ERROR);
return;
}
// Note that we transition to STATE_ERROR if |codec_loop_| does.
if (state_ == STATE_ERROR) {
// We get here if an error happens in DequeueOutput() or Reset().
DVLOG(2) << __func__ << " " << buffer->AsHumanReadableString()
<< ": Error state, returning decode error for all buffers";
ClearInputQueue(DecodeStatus::DECODE_ERROR);
bound_decode_cb.Run(DecodeStatus::DECODE_ERROR);
return;
}
DCHECK(codec_loop_);
DVLOG(2) << __func__ << " " << buffer->AsHumanReadableString();
DCHECK_EQ(state_, STATE_READY) << " unexpected state " << AsString(state_);
// AudioDecoder requires that "Only one decode may be in flight at any given
// time".
DCHECK(input_queue_.empty());
input_queue_.push_back(std::make_pair(buffer, bound_decode_cb));
codec_loop_->DoPendingWork();
}
void MediaCodecAudioDecoder::Reset(const base::Closure& closure) {
DVLOG(1) << __func__;
ClearInputQueue(DecodeStatus::ABORTED);
// Flush if we can, otherwise completely recreate and reconfigure the codec.
bool success = codec_loop_->TryFlush();
// If the flush failed, then we have to re-create the codec.
if (!success)
success = CreateMediaCodecLoop();
timestamp_helper_->SetBaseTimestamp(kNoTimestamp);
SetState(success ? STATE_READY : STATE_ERROR);
task_runner_->PostTask(FROM_HERE, closure);
}
bool MediaCodecAudioDecoder::NeedsBitstreamConversion() const {
// An AAC stream needs to be converted as ADTS stream.
DCHECK_NE(config_.codec(), kUnknownAudioCodec);
return config_.codec() == kCodecAAC;
}
void MediaCodecAudioDecoder::SetCdm(CdmContext* cdm_context,
const InitCB& init_cb) {
DCHECK(cdm_context);
// On Android platform the CdmContext must be a MediaDrmBridgeCdmContext.
media_drm_bridge_cdm_context_ =
static_cast<media::MediaDrmBridgeCdmContext*>(cdm_context);
// Register CDM callbacks. The callbacks registered will be posted back to
// this thread via BindToCurrentLoop.
// Since |this| holds a reference to the |cdm_|, by the time the CDM is
// destructed, UnregisterPlayer() must have been called and |this| has been
// destructed as well. So the |cdm_unset_cb| will never have a chance to be
// called.
// TODO(xhwang): Remove |cdm_unset_cb| after it's not used on all platforms.
cdm_registration_id_ = media_drm_bridge_cdm_context_->RegisterPlayer(
media::BindToCurrentLoop(base::Bind(&MediaCodecAudioDecoder::OnKeyAdded,
weak_factory_.GetWeakPtr())),
base::Bind(&base::DoNothing));
media_drm_bridge_cdm_context_->SetMediaCryptoReadyCB(media::BindToCurrentLoop(
base::Bind(&MediaCodecAudioDecoder::OnMediaCryptoReady,
weak_factory_.GetWeakPtr(), init_cb)));
}
void MediaCodecAudioDecoder::OnKeyAdded() {
DVLOG(1) << __func__;
// We don't register |codec_loop_| directly with the DRM bridge, since it's
// subject to replacement.
if (codec_loop_)
codec_loop_->OnKeyAdded();
}
void MediaCodecAudioDecoder::OnMediaCryptoReady(
const InitCB& init_cb,
MediaDrmBridgeCdmContext::JavaObjectPtr media_crypto,
bool /*needs_protected_surface*/) {
DVLOG(1) << __func__;
DCHECK(state_ == STATE_WAITING_FOR_MEDIA_CRYPTO);
if (!media_crypto) {
LOG(ERROR) << "MediaCrypto is not available, can't play encrypted stream.";
SetState(STATE_UNINITIALIZED);
init_cb.Run(false);
return;
}
DCHECK(!media_crypto->is_null());
media_crypto_ = std::move(media_crypto);
// We assume this is a part of the initialization process, thus MediaCodec
// is not created yet.
DCHECK(!codec_loop_);
// After receiving |media_crypto_| we can configure MediaCodec.
if (!CreateMediaCodecLoop()) {
SetState(STATE_UNINITIALIZED);
init_cb.Run(false);
return;
}
SetState(STATE_READY);
init_cb.Run(true);
}
bool MediaCodecAudioDecoder::IsAnyInputPending() const {
if (state_ != STATE_READY)
return false;
return !input_queue_.empty();
}
MediaCodecLoop::InputData MediaCodecAudioDecoder::ProvideInputData() {
DVLOG(2) << __func__;
scoped_refptr<DecoderBuffer> decoder_buffer = input_queue_.front().first;
MediaCodecLoop::InputData input_data;
if (decoder_buffer->end_of_stream()) {
input_data.is_eos = true;
} else {
input_data.memory = static_cast<const uint8_t*>(decoder_buffer->data());
input_data.length = decoder_buffer->data_size();
const DecryptConfig* decrypt_config = decoder_buffer->decrypt_config();
if (decrypt_config && decrypt_config->is_encrypted()) {
input_data.key_id = decrypt_config->key_id();
input_data.iv = decrypt_config->iv();
input_data.subsamples = decrypt_config->subsamples();
input_data.encryption_scheme = config_.encryption_scheme();
}
input_data.presentation_time = decoder_buffer->timestamp();
}
// We do not pop |input_queue_| here. MediaCodecLoop may refer to data that
// it owns until OnInputDataQueued is called.
return input_data;
}
void MediaCodecAudioDecoder::OnInputDataQueued(bool success) {
// If this is an EOS buffer, then wait to call back until we are notified that
// it has been processed via OnDecodedEos(). If the EOS was not queued
// successfully, then we do want to signal error now since there is no queued
// EOS to process later.
if (input_queue_.front().first->end_of_stream() && success)
return;
input_queue_.front().second.Run(success ? DecodeStatus::OK
: DecodeStatus::DECODE_ERROR);
input_queue_.pop_front();
}
void MediaCodecAudioDecoder::ClearInputQueue(DecodeStatus decode_status) {
DVLOG(2) << __func__;
for (const auto& entry : input_queue_)
entry.second.Run(decode_status);
input_queue_.clear();
}
void MediaCodecAudioDecoder::SetState(State new_state) {
DVLOG(1) << __func__ << ": " << AsString(state_) << "->"
<< AsString(new_state);
state_ = new_state;
}
void MediaCodecAudioDecoder::OnCodecLoopError() {
// If the codec transitions into the error state, then so should we.
SetState(STATE_ERROR);
ClearInputQueue(DecodeStatus::DECODE_ERROR);
}
void MediaCodecAudioDecoder::OnDecodedEos(
const MediaCodecLoop::OutputBuffer& out) {
DVLOG(2) << __func__ << " pts:" << out.pts;
// If we've transitioned into the error state, then we don't really know what
// to do. If we transitioned because of OnCodecError, then all of our
// buffers have been returned anyway. Otherwise, it's unclear. Note that
// MCL does not call us back after OnCodecError(), since it stops decoding.
// So, we shouldn't be in that state. So, just DCHECK here.
DCHECK_NE(state_, STATE_ERROR);
DCHECK(input_queue_.size());
DCHECK(input_queue_.front().first->end_of_stream());
input_queue_.front().second.Run(DecodeStatus::OK);
input_queue_.pop_front();
}
bool MediaCodecAudioDecoder::OnDecodedFrame(
const MediaCodecLoop::OutputBuffer& out) {
DVLOG(2) << __func__ << " pts:" << out.pts;
DCHECK_NE(out.size, 0U);
DCHECK_NE(out.index, MediaCodecLoop::kInvalidBufferIndex);
DCHECK(codec_loop_);
MediaCodecBridge* media_codec = codec_loop_->GetCodec();
DCHECK(media_codec);
// For proper |frame_count| calculation we need to use the actual number
// of channels which can be different from |config_| value.
DCHECK_GT(channel_count_, 0);
// Android MediaCodec can only output 16bit PCM audio.
const int bytes_per_frame = sizeof(uint16_t) * channel_count_;
const size_t frame_count = out.size / bytes_per_frame;
// Create AudioOutput buffer based on current parameters.
scoped_refptr<AudioBuffer> audio_buffer =
AudioBuffer::CreateBuffer(kSampleFormatS16, channel_layout_,
channel_count_, sample_rate_, frame_count);
// Copy data into AudioBuffer.
CHECK_LE(out.size, audio_buffer->data_size());
MediaCodecStatus status = media_codec->CopyFromOutputBuffer(
out.index, out.offset, audio_buffer->channel_data()[0], out.size);
// Release MediaCodec output buffer.
media_codec->ReleaseOutputBuffer(out.index, false);
if (status != MEDIA_CODEC_OK)
return false;
// Calculate and set buffer timestamp.
const bool first_buffer = timestamp_helper_->base_timestamp() == kNoTimestamp;
if (first_buffer) {
// Clamp the base timestamp to zero.
timestamp_helper_->SetBaseTimestamp(std::max(base::TimeDelta(), out.pts));
}
audio_buffer->set_timestamp(timestamp_helper_->GetTimestamp());
timestamp_helper_->AddFrames(frame_count);
// Call the |output_cb_|.
output_cb_.Run(audio_buffer);
return true;
}
bool MediaCodecAudioDecoder::OnOutputFormatChanged() {
DVLOG(2) << __func__;
MediaCodecBridge* media_codec = codec_loop_->GetCodec();
// Note that if we return false to transition |codec_loop_| to the error
// state, then we'll also transition to the error state when it notifies us.
int new_sampling_rate = 0;
MediaCodecStatus status =
media_codec->GetOutputSamplingRate(&new_sampling_rate);
if (status != MEDIA_CODEC_OK) {
DLOG(ERROR) << "GetOutputSamplingRate failed.";
return false;
}
if (new_sampling_rate != sample_rate_) {
DVLOG(1) << __func__ << ": detected sample rate change: " << sample_rate_
<< " -> " << new_sampling_rate;
sample_rate_ = new_sampling_rate;
const base::TimeDelta base_timestamp =
timestamp_helper_->base_timestamp() == kNoTimestamp
? kNoTimestamp
: timestamp_helper_->GetTimestamp();
timestamp_helper_.reset(new AudioTimestampHelper(sample_rate_));
if (base_timestamp != kNoTimestamp)
timestamp_helper_->SetBaseTimestamp(base_timestamp);
}
int new_channel_count = 0;
status = media_codec->GetOutputChannelCount(&new_channel_count);
if (status != MEDIA_CODEC_OK || !new_channel_count) {
DLOG(ERROR) << "GetOutputChannelCount failed.";
return false;
}
if (new_channel_count != channel_count_) {
DVLOG(1) << __func__
<< ": detected channel count change: " << channel_count_ << " -> "
<< new_channel_count;
channel_count_ = new_channel_count;
channel_layout_ = GuessChannelLayout(channel_count_);
}
return true;
}
void MediaCodecAudioDecoder::SetInitialConfiguration() {
// Guess the channel count from |config_| in case OnOutputFormatChanged
// that delivers the true count is not called before the first data arrives.
// It seems upon certain input errors a codec may substitute silence and
// not call OnOutputFormatChanged in this case.
channel_layout_ = config_.channel_layout();
channel_count_ = ChannelLayoutToChannelCount(channel_layout_);
sample_rate_ = config_.samples_per_second();
timestamp_helper_.reset(new AudioTimestampHelper(sample_rate_));
}
#undef RETURN_STRING
#define RETURN_STRING(x) \
case x: \
return #x;
// static
const char* MediaCodecAudioDecoder::AsString(State state) {
switch (state) {
RETURN_STRING(STATE_UNINITIALIZED);
RETURN_STRING(STATE_WAITING_FOR_MEDIA_CRYPTO);
RETURN_STRING(STATE_READY);
RETURN_STRING(STATE_ERROR);
}
NOTREACHED() << "Unknown state " << state;
return nullptr;
}
#undef RETURN_STRING
} // namespace media