blob: 8c2f1f823ff2ffe8b6d688338325b2f82d52e2b8 [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/paint/paint_op_writer.h"
#include "base/bits.h"
#include "cc/paint/draw_image.h"
#include "cc/paint/image_provider.h"
#include "cc/paint/image_transfer_cache_entry.h"
#include "cc/paint/paint_cache.h"
#include "cc/paint/paint_flags.h"
#include "cc/paint/paint_op_buffer_serializer.h"
#include "cc/paint/paint_shader.h"
#include "cc/paint/transfer_cache_serialize_helper.h"
#include "third_party/skia/include/core/SkSerialProcs.h"
#include "third_party/skia/include/core/SkTextBlob.h"
#include "third_party/skia/src/core/SkRemoteGlyphCache.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/skia_util.h"
namespace cc {
namespace {
const size_t kSkiaAlignment = 4u;
size_t RoundDownToAlignment(size_t bytes, size_t alignment) {
return base::bits::AlignDown(bytes, alignment);
}
SkIRect MakeSrcRect(const PaintImage& image) {
if (!image)
return SkIRect::MakeEmpty();
return SkIRect::MakeWH(image.width(), image.height());
}
} // namespace
// static
size_t PaintOpWriter::GetFlattenableSize(const SkFlattenable* flattenable) {
// The first bit is always written to indicate the serialized size of the
// flattenable, or zero if it doesn't exist.
size_t total_size = sizeof(uint64_t) + alignof(uint64_t);
if (!flattenable)
return total_size;
// There is no method to know the serialized size of a flattenable without
// serializing it.
sk_sp<SkData> data = flattenable->serialize();
total_size += data->isEmpty() ? 0u : data->size();
return total_size;
}
// static
size_t PaintOpWriter::GetImageSize(const PaintImage& image) {
// Image Serialization type.
size_t image_size = sizeof(PaintOp::SerializedImageType);
if (image) {
auto info = SkImageInfo::Make(image.width(), image.height(),
kN32_SkColorType, kPremul_SkAlphaType);
image_size += sizeof(info.colorType());
image_size += sizeof(info.width());
image_size += sizeof(info.height());
image_size += sizeof(uint64_t) + alignof(uint64_t);
image_size += info.computeMinByteSize();
}
return image_size;
}
// static
size_t PaintOpWriter::GetRecordSize(const PaintRecord* record) {
// Zero size indicates no record.
// TODO(khushalsagar): Querying the size of a PaintRecord is not supported.
// This works only for security constrained serialization which ignores
// records.
return sizeof(uint64_t);
}
PaintOpWriter::PaintOpWriter(void* memory,
size_t size,
const PaintOp::SerializeOptions& options,
bool enable_security_constraints)
: memory_(static_cast<char*>(memory) + HeaderBytes()),
size_(size),
remaining_bytes_(size - HeaderBytes()),
options_(options),
enable_security_constraints_(enable_security_constraints) {
// Leave space for header of type/skip.
DCHECK_GE(size, HeaderBytes());
}
PaintOpWriter::~PaintOpWriter() = default;
template <typename T>
void PaintOpWriter::WriteSimple(const T& val) {
static_assert(base::is_trivially_copyable<T>::value, "");
// Round up each write to 4 bytes. This is not technically perfect alignment,
// but it is about 30% faster to post-align each write to 4 bytes than it is
// to pre-align memory to the correct alignment.
// TODO(enne): maybe we should do this correctly and DCHECK alignment.
static constexpr size_t kAlign = 4;
size_t size = base::bits::Align(sizeof(T), kAlign);
EnsureBytes(size);
if (!valid_)
return;
reinterpret_cast<T*>(memory_)[0] = val;
memory_ += size;
remaining_bytes_ -= size;
}
void PaintOpWriter::WriteFlattenable(const SkFlattenable* val) {
if (!val) {
WriteSize(static_cast<size_t>(0u));
return;
}
uint64_t* size_memory = WriteSize(0u);
if (!valid_)
return;
size_t bytes_written = val->serialize(
memory_, RoundDownToAlignment(remaining_bytes_, kSkiaAlignment));
if (bytes_written == 0u) {
valid_ = false;
return;
}
*size_memory = bytes_written;
memory_ += bytes_written;
remaining_bytes_ -= bytes_written;
}
uint64_t* PaintOpWriter::WriteSize(size_t size) {
AlignMemory(8);
uint64_t* memory = reinterpret_cast<uint64_t*>(memory_);
WriteSimple<uint64_t>(size);
return memory;
}
void PaintOpWriter::Write(SkScalar data) {
WriteSimple(data);
}
void PaintOpWriter::Write(uint8_t data) {
WriteSimple(data);
}
void PaintOpWriter::Write(uint32_t data) {
WriteSimple(data);
}
void PaintOpWriter::Write(uint64_t data) {
WriteSimple(data);
}
void PaintOpWriter::Write(int32_t data) {
WriteSimple(data);
}
void PaintOpWriter::Write(const SkRect& rect) {
WriteSimple(rect);
}
void PaintOpWriter::Write(const SkIRect& rect) {
WriteSimple(rect);
}
void PaintOpWriter::Write(const SkRRect& rect) {
WriteSimple(rect);
}
void PaintOpWriter::Write(const SkPath& path) {
auto id = path.getGenerationID();
Write(id);
uint64_t* bytes_to_skip = WriteSize(0u);
if (!valid_)
return;
if (options_.paint_cache->Get(PaintCacheDataType::kPath, id))
return;
uint64_t bytes_required = path.writeToMemory(nullptr);
if (bytes_required > remaining_bytes_) {
valid_ = false;
return;
}
size_t bytes_written = path.writeToMemory(memory_);
DCHECK_EQ(bytes_written, bytes_required);
options_.paint_cache->Put(PaintCacheDataType::kPath, id, bytes_written);
*bytes_to_skip = bytes_written;
memory_ += bytes_written;
remaining_bytes_ -= bytes_written;
}
void PaintOpWriter::Write(const PaintFlags& flags) {
WriteSimple(flags.color_);
Write(flags.width_);
Write(flags.miter_limit_);
WriteSimple(flags.blend_mode_);
WriteSimple(flags.bitfields_uint_);
WriteFlattenable(flags.path_effect_.get());
WriteFlattenable(flags.mask_filter_.get());
WriteFlattenable(flags.color_filter_.get());
if (enable_security_constraints_)
WriteSize(static_cast<size_t>(0u));
else
WriteFlattenable(flags.draw_looper_.get());
Write(flags.image_filter_.get());
Write(flags.shader_.get(), flags.getFilterQuality());
}
void PaintOpWriter::Write(const DrawImage& draw_image,
SkSize* scale_adjustment) {
const PaintImage& paint_image = draw_image.paint_image();
// Empty image.
if (!draw_image.paint_image()) {
Write(static_cast<uint8_t>(PaintOp::SerializedImageType::kNoImage));
return;
}
// We never ask for subsets during serialization.
DCHECK_EQ(paint_image.width(), draw_image.src_rect().width());
DCHECK_EQ(paint_image.height(), draw_image.src_rect().height());
// Security constrained serialization inlines the image bitmap.
if (enable_security_constraints_) {
SkBitmap bm;
if (!draw_image.paint_image().GetSkImage()->asLegacyBitmap(&bm)) {
Write(static_cast<uint8_t>(PaintOp::SerializedImageType::kNoImage));
return;
}
Write(static_cast<uint8_t>(PaintOp::SerializedImageType::kImageData));
const auto& pixmap = bm.pixmap();
Write(pixmap.colorType());
Write(pixmap.width());
Write(pixmap.height());
size_t pixmap_size = pixmap.computeByteSize();
WriteSize(pixmap_size);
WriteData(pixmap_size, pixmap.addr());
return;
}
// Default mode uses the transfer cache.
auto decoded_image = options_.image_provider->GetRasterContent(draw_image);
DCHECK(!decoded_image.decoded_image().image())
<< "Use transfer cache for image serialization";
const DecodedDrawImage& decoded_draw_image = decoded_image.decoded_image();
DCHECK(decoded_draw_image.src_rect_offset().isEmpty())
<< "We shouldn't ask for image subsets";
base::Optional<uint32_t> id = decoded_draw_image.transfer_cache_entry_id();
*scale_adjustment = decoded_draw_image.scale_adjustment();
// In the case of a decode failure, id may not be set. Send an invalid ID.
WriteImage(id.value_or(kInvalidImageTransferCacheEntryId),
decoded_draw_image.transfer_cache_entry_needs_mips());
}
void PaintOpWriter::WriteImage(uint32_t transfer_cache_entry_id,
bool needs_mips) {
if (transfer_cache_entry_id == kInvalidImageTransferCacheEntryId) {
Write(static_cast<uint8_t>(PaintOp::SerializedImageType::kNoImage));
return;
}
Write(
static_cast<uint8_t>(PaintOp::SerializedImageType::kTransferCacheEntry));
Write(transfer_cache_entry_id);
Write(needs_mips);
}
void PaintOpWriter::Write(const sk_sp<SkData>& data) {
if (data.get() && data->size()) {
WriteSize(data->size());
WriteData(data->size(), data->data());
} else {
// Differentiate between nullptr and valid but zero size. It's not clear
// that this happens in practice, but seems better to be consistent.
WriteSize(static_cast<size_t>(0));
Write(!!data.get());
}
}
void PaintOpWriter::Write(const SkColorSpace* color_space) {
if (!color_space) {
WriteSize(static_cast<size_t>(0));
return;
}
size_t size = color_space->writeToMemory(nullptr);
WriteSize(size);
EnsureBytes(size);
if (!valid_)
return;
size_t written = color_space->writeToMemory(memory_);
CHECK_EQ(written, size);
memory_ += written;
remaining_bytes_ -= written;
}
void PaintOpWriter::Write(const sk_sp<SkTextBlob>& blob) {
DCHECK(blob);
if (!valid_)
return;
AlignMemory(4);
uint32_t blob_id = blob->uniqueID();
Write(blob_id);
uint64_t* size_memory = WriteSize(0u);
if (!valid_)
return;
if (options_.paint_cache->Get(PaintCacheDataType::kTextBlob, blob_id))
return;
auto encodeTypeface = [](SkTypeface* tf, void* ctx) -> sk_sp<SkData> {
return static_cast<SkStrikeServer*>(ctx)->serializeTypeface(tf);
};
DCHECK(options_.strike_server);
SkSerialProcs procs;
procs.fTypefaceProc = encodeTypeface;
procs.fTypefaceCtx = options_.strike_server;
size_t bytes_written = blob->serialize(
procs, memory_, RoundDownToAlignment(remaining_bytes_, kSkiaAlignment));
if (bytes_written == 0u) {
valid_ = false;
return;
}
options_.paint_cache->Put(PaintCacheDataType::kTextBlob, blob_id,
bytes_written);
*size_memory = bytes_written;
memory_ += bytes_written;
remaining_bytes_ -= bytes_written;
}
sk_sp<PaintShader> PaintOpWriter::TransformShaderIfNecessary(
const PaintShader* original,
SkFilterQuality quality,
uint32_t* paint_image_transfer_cache_entry_id,
gfx::SizeF* paint_record_post_scale,
bool* paint_image_needs_mips) {
DCHECK(!enable_security_constraints_);
const auto type = original->shader_type();
const auto& ctm = options_.canvas->getTotalMatrix();
if (type == PaintShader::Type::kImage) {
return original->CreateDecodedImage(ctm, quality, options_.image_provider,
paint_image_transfer_cache_entry_id,
&quality, paint_image_needs_mips);
}
if (type == PaintShader::Type::kPaintRecord)
return original->CreateScaledPaintRecord(ctm, paint_record_post_scale);
return sk_ref_sp<PaintShader>(original);
}
void PaintOpWriter::Write(SkMatrix matrix) {
if (!matrix.isIdentity())
matrix.dirtyMatrixTypeCache();
WriteSimple(matrix);
}
void PaintOpWriter::Write(const PaintShader* shader, SkFilterQuality quality) {
sk_sp<PaintShader> transformed_shader;
uint32_t paint_image_transfer_cache_id = kInvalidImageTransferCacheEntryId;
gfx::SizeF paint_record_post_scale(1.f, 1.f);
bool paint_image_needs_mips = false;
if (!enable_security_constraints_ && shader) {
transformed_shader = TransformShaderIfNecessary(
shader, quality, &paint_image_transfer_cache_id,
&paint_record_post_scale, &paint_image_needs_mips);
shader = transformed_shader.get();
}
if (!shader) {
WriteSimple(false);
return;
}
// TODO(vmpstr): This could be optimized to only serialize fields relevant to
// the specific shader type. If done, then corresponding reading and tests
// would have to also be updated.
WriteSimple(true);
WriteSimple(shader->shader_type_);
WriteSimple(shader->flags_);
WriteSimple(shader->end_radius_);
WriteSimple(shader->start_radius_);
// SkShader::TileMode does not have an explicitly defined backing type, so
// write a consistently sized value.
Write(static_cast<int32_t>(shader->tx_));
Write(static_cast<int32_t>(shader->ty_));
WriteSimple(shader->fallback_color_);
WriteSimple(shader->scaling_behavior_);
if (shader->local_matrix_) {
Write(true);
Write(*shader->local_matrix_);
} else {
Write(false);
}
WriteSimple(shader->center_);
WriteSimple(shader->tile_);
WriteSimple(shader->start_point_);
WriteSimple(shader->end_point_);
WriteSimple(shader->start_degrees_);
WriteSimple(shader->end_degrees_);
if (enable_security_constraints_) {
DrawImage draw_image(shader->image_, MakeSrcRect(shader->image_), quality,
SkMatrix::I());
SkSize scale_adjustment = SkSize::Make(1.f, 1.f);
Write(draw_image, &scale_adjustment);
DCHECK_EQ(scale_adjustment.width(), 1.f);
DCHECK_EQ(scale_adjustment.height(), 1.f);
} else {
WriteImage(paint_image_transfer_cache_id, paint_image_needs_mips);
}
if (shader->record_) {
Write(true);
DCHECK_NE(shader->id_, PaintShader::kInvalidRecordShaderId);
Write(shader->id_);
const gfx::Rect playback_rect(
gfx::ToEnclosingRect(gfx::SkRectToRectF(shader->tile())));
Write(shader->record_.get(), playback_rect, paint_record_post_scale,
SkMatrix::I());
} else {
DCHECK_EQ(shader->id_, PaintShader::kInvalidRecordShaderId);
Write(false);
}
WriteSize(shader->colors_.size());
WriteData(shader->colors_.size() * sizeof(SkColor), shader->colors_.data());
WriteSize(shader->positions_.size());
WriteData(shader->positions_.size() * sizeof(SkScalar),
shader->positions_.data());
// Explicitly don't write the cached_shader_ because that can be regenerated
// using other fields.
}
void PaintOpWriter::Write(SkColorType color_type) {
WriteSimple(static_cast<uint32_t>(color_type));
}
void PaintOpWriter::WriteData(size_t bytes, const void* input) {
EnsureBytes(bytes);
if (!valid_)
return;
if (bytes == 0)
return;
memcpy(memory_, input, bytes);
memory_ += bytes;
remaining_bytes_ -= bytes;
}
void PaintOpWriter::AlignMemory(size_t alignment) {
// Due to the math below, alignment must be a power of two.
DCHECK_GT(alignment, 0u);
DCHECK_EQ(alignment & (alignment - 1), 0u);
uintptr_t memory = reinterpret_cast<uintptr_t>(memory_);
// The following is equivalent to:
// padding = (alignment - memory % alignment) % alignment;
// because alignment is a power of two. This doesn't use modulo operator
// however, since it can be slow.
size_t padding = ((memory + alignment - 1) & ~(alignment - 1)) - memory;
EnsureBytes(padding);
if (!valid_)
return;
memory_ += padding;
remaining_bytes_ -= padding;
}
void PaintOpWriter::Write(const PaintFilter* filter) {
if (!filter) {
WriteSimple(static_cast<uint32_t>(PaintFilter::Type::kNullFilter));
return;
}
WriteSimple(static_cast<uint32_t>(filter->type()));
auto* crop_rect = filter->crop_rect();
WriteSimple(static_cast<uint32_t>(!!crop_rect));
if (crop_rect) {
WriteSimple(crop_rect->flags());
WriteSimple(crop_rect->rect());
}
if (!valid_)
return;
AlignMemory(kSkiaAlignment);
switch (filter->type()) {
case PaintFilter::Type::kNullFilter:
NOTREACHED();
break;
case PaintFilter::Type::kColorFilter:
Write(static_cast<const ColorFilterPaintFilter&>(*filter));
break;
case PaintFilter::Type::kBlur:
Write(static_cast<const BlurPaintFilter&>(*filter));
break;
case PaintFilter::Type::kDropShadow:
Write(static_cast<const DropShadowPaintFilter&>(*filter));
break;
case PaintFilter::Type::kMagnifier:
Write(static_cast<const MagnifierPaintFilter&>(*filter));
break;
case PaintFilter::Type::kCompose:
Write(static_cast<const ComposePaintFilter&>(*filter));
break;
case PaintFilter::Type::kAlphaThreshold:
Write(static_cast<const AlphaThresholdPaintFilter&>(*filter));
break;
case PaintFilter::Type::kXfermode:
Write(static_cast<const XfermodePaintFilter&>(*filter));
break;
case PaintFilter::Type::kArithmetic:
Write(static_cast<const ArithmeticPaintFilter&>(*filter));
break;
case PaintFilter::Type::kMatrixConvolution:
Write(static_cast<const MatrixConvolutionPaintFilter&>(*filter));
break;
case PaintFilter::Type::kDisplacementMapEffect:
Write(static_cast<const DisplacementMapEffectPaintFilter&>(*filter));
break;
case PaintFilter::Type::kImage:
Write(static_cast<const ImagePaintFilter&>(*filter));
break;
case PaintFilter::Type::kPaintRecord:
Write(static_cast<const RecordPaintFilter&>(*filter));
break;
case PaintFilter::Type::kMerge:
Write(static_cast<const MergePaintFilter&>(*filter));
break;
case PaintFilter::Type::kMorphology:
Write(static_cast<const MorphologyPaintFilter&>(*filter));
break;
case PaintFilter::Type::kOffset:
Write(static_cast<const OffsetPaintFilter&>(*filter));
break;
case PaintFilter::Type::kTile:
Write(static_cast<const TilePaintFilter&>(*filter));
break;
case PaintFilter::Type::kTurbulence:
Write(static_cast<const TurbulencePaintFilter&>(*filter));
break;
case PaintFilter::Type::kPaintFlags:
Write(static_cast<const PaintFlagsPaintFilter&>(*filter));
break;
case PaintFilter::Type::kMatrix:
Write(static_cast<const MatrixPaintFilter&>(*filter));
break;
case PaintFilter::Type::kLightingDistant:
Write(static_cast<const LightingDistantPaintFilter&>(*filter));
break;
case PaintFilter::Type::kLightingPoint:
Write(static_cast<const LightingPointPaintFilter&>(*filter));
break;
case PaintFilter::Type::kLightingSpot:
Write(static_cast<const LightingSpotPaintFilter&>(*filter));
break;
}
}
void PaintOpWriter::Write(const ColorFilterPaintFilter& filter) {
WriteFlattenable(filter.color_filter().get());
Write(filter.input().get());
}
void PaintOpWriter::Write(const BlurPaintFilter& filter) {
WriteSimple(filter.sigma_x());
WriteSimple(filter.sigma_y());
WriteSimple(filter.tile_mode());
Write(filter.input().get());
}
void PaintOpWriter::Write(const DropShadowPaintFilter& filter) {
WriteSimple(filter.dx());
WriteSimple(filter.dy());
WriteSimple(filter.sigma_x());
WriteSimple(filter.sigma_y());
WriteSimple(filter.color());
WriteSimple(filter.shadow_mode());
Write(filter.input().get());
}
void PaintOpWriter::Write(const MagnifierPaintFilter& filter) {
WriteSimple(filter.src_rect());
WriteSimple(filter.inset());
Write(filter.input().get());
}
void PaintOpWriter::Write(const ComposePaintFilter& filter) {
Write(filter.outer().get());
Write(filter.inner().get());
}
void PaintOpWriter::Write(const AlphaThresholdPaintFilter& filter) {
Write(filter.region());
WriteSimple(filter.inner_min());
WriteSimple(filter.outer_max());
Write(filter.input().get());
}
void PaintOpWriter::Write(const XfermodePaintFilter& filter) {
WriteSimple(static_cast<uint32_t>(filter.blend_mode()));
Write(filter.background().get());
Write(filter.foreground().get());
}
void PaintOpWriter::Write(const ArithmeticPaintFilter& filter) {
WriteSimple(filter.k1());
WriteSimple(filter.k2());
WriteSimple(filter.k3());
WriteSimple(filter.k4());
WriteSimple(filter.enforce_pm_color());
Write(filter.background().get());
Write(filter.foreground().get());
}
void PaintOpWriter::Write(const MatrixConvolutionPaintFilter& filter) {
WriteSimple(filter.kernel_size());
auto size = static_cast<size_t>(
sk_64_mul(filter.kernel_size().width(), filter.kernel_size().height()));
for (size_t i = 0; i < size; ++i)
WriteSimple(filter.kernel_at(i));
WriteSimple(filter.gain());
WriteSimple(filter.bias());
WriteSimple(filter.kernel_offset());
WriteSimple(static_cast<uint32_t>(filter.tile_mode()));
WriteSimple(filter.convolve_alpha());
Write(filter.input().get());
}
void PaintOpWriter::Write(const DisplacementMapEffectPaintFilter& filter) {
WriteSimple(static_cast<uint32_t>(filter.channel_x()));
WriteSimple(static_cast<uint32_t>(filter.channel_y()));
WriteSimple(filter.scale());
Write(filter.displacement().get());
Write(filter.color().get());
}
void PaintOpWriter::Write(const ImagePaintFilter& filter) {
DrawImage draw_image(
filter.image(),
SkIRect::MakeWH(filter.image().width(), filter.image().height()),
filter.filter_quality(), SkMatrix::I());
SkSize scale_adjustment = SkSize::Make(1.f, 1.f);
Write(draw_image, &scale_adjustment);
DCHECK_EQ(scale_adjustment.width(), 1.f);
DCHECK_EQ(scale_adjustment.height(), 1.f);
Write(filter.src_rect());
Write(filter.dst_rect());
Write(filter.filter_quality());
}
void PaintOpWriter::Write(const RecordPaintFilter& filter) {
WriteSimple(filter.record_bounds());
Write(filter.record().get(), gfx::Rect(), gfx::SizeF(1.f, 1.f),
options_.canvas ? options_.canvas->getTotalMatrix() : SkMatrix::I());
}
void PaintOpWriter::Write(const MergePaintFilter& filter) {
WriteSimple(filter.input_count());
for (size_t i = 0; i < filter.input_count(); ++i)
Write(filter.input_at(i));
}
void PaintOpWriter::Write(const MorphologyPaintFilter& filter) {
WriteSimple(filter.morph_type());
WriteSimple(filter.radius_x());
WriteSimple(filter.radius_y());
Write(filter.input().get());
}
void PaintOpWriter::Write(const OffsetPaintFilter& filter) {
WriteSimple(filter.dx());
WriteSimple(filter.dy());
Write(filter.input().get());
}
void PaintOpWriter::Write(const TilePaintFilter& filter) {
WriteSimple(filter.src());
WriteSimple(filter.dst());
Write(filter.input().get());
}
void PaintOpWriter::Write(const TurbulencePaintFilter& filter) {
WriteSimple(filter.turbulence_type());
WriteSimple(filter.base_frequency_x());
WriteSimple(filter.base_frequency_y());
WriteSimple(filter.num_octaves());
WriteSimple(filter.seed());
WriteSimple(filter.tile_size());
}
void PaintOpWriter::Write(const PaintFlagsPaintFilter& filter) {
Write(filter.flags());
}
void PaintOpWriter::Write(const MatrixPaintFilter& filter) {
Write(filter.matrix());
WriteSimple(filter.filter_quality());
Write(filter.input().get());
}
void PaintOpWriter::Write(const LightingDistantPaintFilter& filter) {
WriteSimple(filter.lighting_type());
WriteSimple(filter.direction());
WriteSimple(filter.light_color());
WriteSimple(filter.surface_scale());
WriteSimple(filter.kconstant());
WriteSimple(filter.shininess());
Write(filter.input().get());
}
void PaintOpWriter::Write(const LightingPointPaintFilter& filter) {
WriteSimple(filter.lighting_type());
WriteSimple(filter.location());
WriteSimple(filter.light_color());
WriteSimple(filter.surface_scale());
WriteSimple(filter.kconstant());
WriteSimple(filter.shininess());
Write(filter.input().get());
}
void PaintOpWriter::Write(const LightingSpotPaintFilter& filter) {
WriteSimple(filter.lighting_type());
WriteSimple(filter.location());
WriteSimple(filter.target());
WriteSimple(filter.specular_exponent());
WriteSimple(filter.cutoff_angle());
WriteSimple(filter.light_color());
WriteSimple(filter.surface_scale());
WriteSimple(filter.kconstant());
WriteSimple(filter.shininess());
Write(filter.input().get());
}
void PaintOpWriter::Write(const PaintRecord* record,
const gfx::Rect& playback_rect,
const gfx::SizeF& post_scale,
const SkMatrix& post_matrix_for_analysis) {
AlignMemory(PaintOpBuffer::PaintOpAlign);
// We need to record how many bytes we will serialize, but we don't know this
// information until we do the serialization. So, skip the amount needed
// before writing.
size_t size_offset = sizeof(uint64_t);
EnsureBytes(size_offset);
if (!valid_)
return;
uint64_t* size_memory = WriteSize(0u);
if (!valid_)
return;
if (enable_security_constraints_) {
// We don't serialize PaintRecords when security constraints are enabled.
return;
}
// Nested records are used for picture shaders and filters which don't support
// using lcd text. Make sure we disable it here to match this in the text
// analysis canvas.
const bool can_use_lcd_text = false;
SimpleBufferSerializer serializer(
memory_, remaining_bytes_, options_.image_provider,
options_.transfer_cache, options_.paint_cache, options_.strike_server,
options_.color_space, can_use_lcd_text,
options_.context_supports_distance_field_text, options_.max_texture_size,
options_.max_texture_bytes);
serializer.Serialize(record, playback_rect, post_scale,
post_matrix_for_analysis);
if (!serializer.valid()) {
valid_ = false;
return;
}
// Now we can write the number of bytes we used. Ensure this amount is size_t,
// since that's what we allocated for it.
static_assert(sizeof(serializer.written()) == sizeof(size_t),
"written() return type size is different from sizeof(size_t)");
// Write the size to the size memory, which preceeds the memory for the
// record.
*size_memory = serializer.written();
// The serializer should have failed if it ran out of space. DCHECK to verify
// that it wrote at most as many bytes as we had left.
DCHECK_LE(serializer.written(), remaining_bytes_);
memory_ += serializer.written();
remaining_bytes_ -= serializer.written();
}
void PaintOpWriter::Write(const SkRegion& region) {
size_t bytes_required = region.writeToMemory(nullptr);
std::unique_ptr<char[]> data(new char[bytes_required]);
size_t bytes_written = region.writeToMemory(data.get());
DCHECK_EQ(bytes_required, bytes_written);
WriteSize(bytes_written);
WriteData(bytes_written, data.get());
}
inline void PaintOpWriter::EnsureBytes(size_t required_bytes) {
if (remaining_bytes_ < required_bytes)
valid_ = false;
}
} // namespace cc