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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_CLIENT_SOCKET_FACTORY_H_
#define NET_SOCKET_CLIENT_SOCKET_FACTORY_H_
#include <memory>
#include <string>
#include "net/base/net_export.h"
#include "net/http/proxy_client_socket.h"
#include "net/socket/datagram_socket.h"
#include "net/socket/socket_performance_watcher.h"
#include "net/socket/transport_client_socket.h"
#include "net/traffic_annotation/network_traffic_annotation.h"
namespace net {
class AddressList;
class ClientSocketHandle;
class DatagramClientSocket;
class HostPortPair;
class NetLog;
struct NetLogSource;
class SSLClientSocket;
struct SSLClientSocketContext;
struct SSLConfig;
class ProxyClientSocket;
class ProxyDelegate;
class ProxyServer;
class HttpAuthController;
// An interface used to instantiate StreamSocket objects. Used to facilitate
// testing code with mock socket implementations.
class NET_EXPORT ClientSocketFactory {
public:
virtual ~ClientSocketFactory() {}
// |source| is the NetLogSource for the entity trying to create the socket,
// if it has one.
virtual std::unique_ptr<DatagramClientSocket> CreateDatagramClientSocket(
DatagramSocket::BindType bind_type,
NetLog* net_log,
const NetLogSource& source) = 0;
virtual std::unique_ptr<TransportClientSocket> CreateTransportClientSocket(
const AddressList& addresses,
std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher,
NetLog* net_log,
const NetLogSource& source) = 0;
// It is allowed to pass in a |transport_socket| that is not obtained from a
// socket pool. The caller could create a ClientSocketHandle directly and call
// set_socket() on it to set a valid StreamSocket instance.
//
// TODO(mmenke): Remove this method in favor of the one below.
virtual std::unique_ptr<SSLClientSocket> CreateSSLClientSocket(
std::unique_ptr<ClientSocketHandle> transport_socket,
const HostPortPair& host_and_port,
const SSLConfig& ssl_config,
const SSLClientSocketContext& context) = 0;
// Newer version of above function that does not sit on top of another socket
// pool.
virtual std::unique_ptr<SSLClientSocket> CreateSSLClientSocket(
std::unique_ptr<StreamSocket> nested_socket,
const HostPortPair& host_and_port,
const SSLConfig& ssl_config,
const SSLClientSocketContext& context) = 0;
virtual std::unique_ptr<ProxyClientSocket> CreateProxyClientSocket(
std::unique_ptr<ClientSocketHandle> transport_socket,
const std::string& user_agent,
const HostPortPair& endpoint,
const ProxyServer& proxy_server,
HttpAuthController* http_auth_controller,
bool tunnel,
bool using_spdy,
NextProto negotiated_protocol,
ProxyDelegate* proxy_delegate,
bool is_https_proxy,
const NetworkTrafficAnnotationTag& traffic_annotation) = 0;
// Newer version of the above method.
// TODO(mmenke): Remove above method in favor of this one.
virtual std::unique_ptr<ProxyClientSocket> CreateProxyClientSocket(
std::unique_ptr<StreamSocket> stream_socket,
const std::string& user_agent,
const HostPortPair& endpoint,
const ProxyServer& proxy_server,
HttpAuthController* http_auth_controller,
bool tunnel,
bool using_spdy,
NextProto negotiated_protocol,
ProxyDelegate* proxy_delegate,
bool is_https_proxy,
const NetworkTrafficAnnotationTag& traffic_annotation) = 0;
// Returns the default ClientSocketFactory.
static ClientSocketFactory* GetDefaultFactory();
};
} // namespace net
#endif // NET_SOCKET_CLIENT_SOCKET_FACTORY_H_