blob: 2c44df7d937b08ca3f2a1c64d62444658a2ec347 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GL_GL_EGL_API_IMPLEMENTATION_H_
#define UI_GL_GL_EGL_API_IMPLEMENTATION_H_
#include <map>
#include <string>
#include <vector>
#include "base/compiler_specific.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_export.h"
namespace gl {
struct GLWindowSystemBindingInfo;
GL_EXPORT void InitializeStaticGLBindingsEGL();
GL_EXPORT void InitializeDebugGLBindingsEGL();
GL_EXPORT void ClearBindingsEGL();
GL_EXPORT bool GetGLWindowSystemBindingInfoEGL(GLWindowSystemBindingInfo* info);
GL_EXPORT void SetDisabledExtensionsEGL(const std::string& disabled_extensions);
GL_EXPORT bool InitializeExtensionSettingsOneOffEGL();
class GL_EXPORT EGLApiBase : public EGLApi {
public:
// Include the auto-generated part of this class. We split this because
// it means we can easily edit the non-auto generated parts right here in
// this file instead of having to edit some template or the code generator.
#include "gl_bindings_api_autogen_egl.h"
protected:
EGLApiBase();
~EGLApiBase() override;
void InitializeBase(DriverEGL* driver);
DriverEGL* driver_;
};
class GL_EXPORT RealEGLApi : public EGLApiBase {
public:
RealEGLApi();
~RealEGLApi() override;
void Initialize(DriverEGL* driver);
void SetDisabledExtensions(const std::string& disabled_extensions) override;
const char* eglQueryStringFn(EGLDisplay dpy, EGLint name) override;
private:
// Filtered EGL_EXTENSIONS we return to eglQueryStringFn() calls.
std::vector<std::string> disabled_exts_;
std::map<EGLDisplay, std::string> filtered_exts_;
};
// Logs debug information for every EGL call.
class GL_EXPORT DebugEGLApi : public EGLApi {
public:
DebugEGLApi(EGLApi* egl_api);
~DebugEGLApi() override;
void SetDisabledExtensions(const std::string& disabled_extensions) override;
// Include the auto-generated part of this class. We split this because
// it means we can easily edit the non-auto generated parts right here in
// this file instead of having to edit some template or the code generator.
#include "gl_bindings_api_autogen_egl.h"
private:
EGLApi* egl_api_;
};
// Inserts a TRACE for every EGL call.
class GL_EXPORT TraceEGLApi : public EGLApi {
public:
TraceEGLApi(EGLApi* egl_api) : egl_api_(egl_api) { }
~TraceEGLApi() override;
void SetDisabledExtensions(const std::string& disabled_extensions) override;
// Include the auto-generated part of this class. We split this because
// it means we can easily edit the non-auto generated parts right here in
// this file instead of having to edit some template or the code generator.
#include "gl_bindings_api_autogen_egl.h"
private:
EGLApi* egl_api_;
};
} // namespace gl
#endif // UI_GL_GL_EGL_API_IMPLEMENTATION_H_