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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_BASE_ACCELERATORS_ACCELERATOR_MANAGER_H_
#define UI_BASE_ACCELERATORS_ACCELERATOR_MANAGER_H_
#include <list>
#include <map>
#include <vector>
#include "base/component_export.h"
#include "build/build_config.h"
#include "ui/base/accelerators/accelerator.h"
#include "ui/base/accelerators/accelerator_map.h"
#if BUILDFLAG(IS_CHROMEOS)
#include "ui/base/ui_base_features.h"
#endif
namespace ui {
// AcceleratorManger handles processing of accelerators. A delegate may be
// supplied which is notified as unique accelerators are added and removed.
class COMPONENT_EXPORT(UI_BASE) AcceleratorManager {
public:
enum HandlerPriority {
kNormalPriority,
kHighPriority,
};
AcceleratorManager();
AcceleratorManager(const AcceleratorManager& other) = delete;
AcceleratorManager& operator=(const AcceleratorManager& other) = delete;
~AcceleratorManager();
// Register keyboard accelerators for the specified target. If multiple
// targets are registered for an accelerator, a target registered later has
// higher priority.
// |accelerators| contains accelerators to register.
// |priority| denotes the priority of the handler.
// NOTE: In almost all cases, you should specify kNormalPriority for this
// parameter. Setting it to kHighPriority prevents Chrome from sending the
// shortcut to the webpage if the renderer has focus, which is not desirable
// except for very isolated cases.
// |target| is the AcceleratorTarget that handles the event once the
// accelerator is pressed.
// Note that we are currently limited to accelerators that are either:
// - a key combination including Ctrl or Alt
// - the escape key
// - the enter key
// - any F key (F1, F2, F3 ...)
// - any browser specific keys (as available on special keyboards)
void Register(const std::vector<ui::Accelerator>& accelerators,
HandlerPriority priority,
AcceleratorTarget* target);
// Registers a keyboard accelerator for the specified target. This function
// calls the function Register() with vector argument above.
inline void RegisterAccelerator(const Accelerator& accelerator,
HandlerPriority priority,
AcceleratorTarget* target) {
Register({accelerator}, priority, target);
}
// Unregister the specified keyboard accelerator for the specified target.
// DCHECKs if |target| is null or not registered.
void Unregister(const Accelerator& accelerator, AcceleratorTarget* target);
// Unregister all keyboard accelerator for the specified target. DCHECKs if
// |target| is null.
void UnregisterAll(AcceleratorTarget* target);
// Returns whether |accelerator| is already registered.
bool IsRegistered(const Accelerator& accelerator) const;
// Activates the target associated with the specified accelerator.
// First, AcceleratorPressed handler of the most recently registered target
// is called, and if that handler processes the event (i.e. returns true),
// this method immediately returns. If not, we do the same thing on the next
// target, and so on.
// Returns true if an accelerator was activated.
bool Process(const Accelerator& accelerator);
// Whether the given |accelerator| has a priority handler associated with it.
bool HasPriorityHandler(const Accelerator& accelerator) const;
#if BUILDFLAG(IS_CHROMEOS)
void SetUsePositionalLookup(bool use_positional_lookup) {
DCHECK(::features::IsImprovedKeyboardShortcutsEnabled());
accelerators_.set_use_positional_lookup(use_positional_lookup);
}
#endif // BUILDFLAG(IS_CHROMEOS)
private:
// Private helper class to manage the accelerator targets and priority. Each
// set of targets for a given accelerator can only have 0 or 1 priority
// handlers. If present this handler is tried first, otherwise all handlers
// are tried in registration order.
class AcceleratorTargetInfo {
public:
AcceleratorTargetInfo();
AcceleratorTargetInfo(const AcceleratorTargetInfo& other);
AcceleratorTargetInfo& operator=(const AcceleratorTargetInfo& other);
~AcceleratorTargetInfo();
// Registers a |target| with a given |priority|.
void RegisterWithPriority(AcceleratorTarget* target,
HandlerPriority priority);
// Unregisters |target| if it exists. Returns true if |target| was present.
bool Unregister(AcceleratorTarget* target);
// Iterate through the targets in priority order attempting to process
// |accelerator|. Returns true if a target processed |accelerator|.
bool TryProcess(const Accelerator& accelerator);
// Returns true if this set of targets has a priority handler and it can
// currently handle an accelerator.
bool HasPriorityHandler() const;
// Returns true if |target| is registered. Note this is O(num_targets).
bool Contains(AcceleratorTarget* target) const;
// Returns true if there are registered targets.
bool HasTargets() const { return !targets_.empty(); }
// Returns the number of targets for this accelerator.
size_t size() const { return targets_.size(); }
private:
std::list<AcceleratorTarget*> targets_;
bool has_priority_handler_ = false;
};
// The accelerators and associated targets.
AcceleratorMap<AcceleratorTargetInfo> accelerators_;
};
} // namespace ui
#endif // UI_BASE_ACCELERATORS_ACCELERATOR_MANAGER_H_