| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_BASE_ACCELERATORS_ACCELERATOR_MANAGER_H_ |
| #define UI_BASE_ACCELERATORS_ACCELERATOR_MANAGER_H_ |
| |
| #include <list> |
| #include <map> |
| #include <vector> |
| |
| #include "base/component_export.h" |
| #include "build/build_config.h" |
| #include "ui/base/accelerators/accelerator.h" |
| #include "ui/base/accelerators/accelerator_map.h" |
| |
| #if BUILDFLAG(IS_CHROMEOS) |
| #include "ui/base/ui_base_features.h" |
| #endif |
| |
| namespace ui { |
| |
| // AcceleratorManger handles processing of accelerators. A delegate may be |
| // supplied which is notified as unique accelerators are added and removed. |
| class COMPONENT_EXPORT(UI_BASE) AcceleratorManager { |
| public: |
| enum HandlerPriority { |
| kNormalPriority, |
| kHighPriority, |
| }; |
| |
| AcceleratorManager(); |
| AcceleratorManager(const AcceleratorManager& other) = delete; |
| AcceleratorManager& operator=(const AcceleratorManager& other) = delete; |
| ~AcceleratorManager(); |
| |
| // Register keyboard accelerators for the specified target. If multiple |
| // targets are registered for an accelerator, a target registered later has |
| // higher priority. |
| // |accelerators| contains accelerators to register. |
| // |priority| denotes the priority of the handler. |
| // NOTE: In almost all cases, you should specify kNormalPriority for this |
| // parameter. Setting it to kHighPriority prevents Chrome from sending the |
| // shortcut to the webpage if the renderer has focus, which is not desirable |
| // except for very isolated cases. |
| // |target| is the AcceleratorTarget that handles the event once the |
| // accelerator is pressed. |
| // Note that we are currently limited to accelerators that are either: |
| // - a key combination including Ctrl or Alt |
| // - the escape key |
| // - the enter key |
| // - any F key (F1, F2, F3 ...) |
| // - any browser specific keys (as available on special keyboards) |
| void Register(const std::vector<ui::Accelerator>& accelerators, |
| HandlerPriority priority, |
| AcceleratorTarget* target); |
| |
| // Registers a keyboard accelerator for the specified target. This function |
| // calls the function Register() with vector argument above. |
| inline void RegisterAccelerator(const Accelerator& accelerator, |
| HandlerPriority priority, |
| AcceleratorTarget* target) { |
| Register({accelerator}, priority, target); |
| } |
| |
| // Unregister the specified keyboard accelerator for the specified target. |
| // DCHECKs if |target| is null or not registered. |
| void Unregister(const Accelerator& accelerator, AcceleratorTarget* target); |
| |
| // Unregister all keyboard accelerator for the specified target. DCHECKs if |
| // |target| is null. |
| void UnregisterAll(AcceleratorTarget* target); |
| |
| // Returns whether |accelerator| is already registered. |
| bool IsRegistered(const Accelerator& accelerator) const; |
| |
| // Activates the target associated with the specified accelerator. |
| // First, AcceleratorPressed handler of the most recently registered target |
| // is called, and if that handler processes the event (i.e. returns true), |
| // this method immediately returns. If not, we do the same thing on the next |
| // target, and so on. |
| // Returns true if an accelerator was activated. |
| bool Process(const Accelerator& accelerator); |
| |
| // Whether the given |accelerator| has a priority handler associated with it. |
| bool HasPriorityHandler(const Accelerator& accelerator) const; |
| |
| #if BUILDFLAG(IS_CHROMEOS) |
| void SetUsePositionalLookup(bool use_positional_lookup) { |
| DCHECK(::features::IsImprovedKeyboardShortcutsEnabled()); |
| accelerators_.set_use_positional_lookup(use_positional_lookup); |
| } |
| #endif // BUILDFLAG(IS_CHROMEOS) |
| |
| private: |
| // Private helper class to manage the accelerator targets and priority. Each |
| // set of targets for a given accelerator can only have 0 or 1 priority |
| // handlers. If present this handler is tried first, otherwise all handlers |
| // are tried in registration order. |
| class AcceleratorTargetInfo { |
| public: |
| AcceleratorTargetInfo(); |
| AcceleratorTargetInfo(const AcceleratorTargetInfo& other); |
| AcceleratorTargetInfo& operator=(const AcceleratorTargetInfo& other); |
| ~AcceleratorTargetInfo(); |
| |
| // Registers a |target| with a given |priority|. |
| void RegisterWithPriority(AcceleratorTarget* target, |
| HandlerPriority priority); |
| |
| // Unregisters |target| if it exists. Returns true if |target| was present. |
| bool Unregister(AcceleratorTarget* target); |
| |
| // Iterate through the targets in priority order attempting to process |
| // |accelerator|. Returns true if a target processed |accelerator|. |
| bool TryProcess(const Accelerator& accelerator); |
| |
| // Returns true if this set of targets has a priority handler and it can |
| // currently handle an accelerator. |
| bool HasPriorityHandler() const; |
| |
| // Returns true if |target| is registered. Note this is O(num_targets). |
| bool Contains(AcceleratorTarget* target) const; |
| |
| // Returns true if there are registered targets. |
| bool HasTargets() const { return !targets_.empty(); } |
| |
| // Returns the number of targets for this accelerator. |
| size_t size() const { return targets_.size(); } |
| |
| private: |
| std::list<AcceleratorTarget*> targets_; |
| bool has_priority_handler_ = false; |
| }; |
| |
| // The accelerators and associated targets. |
| AcceleratorMap<AcceleratorTargetInfo> accelerators_; |
| }; |
| |
| } // namespace ui |
| |
| #endif // UI_BASE_ACCELERATORS_ACCELERATOR_MANAGER_H_ |