| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_WM_CORE_FOCUS_CONTROLLER_H_ |
| #define UI_WM_CORE_FOCUS_CONTROLLER_H_ |
| |
| #include <memory> |
| |
| #include "base/memory/raw_ptr.h" |
| #include "base/observer_list.h" |
| #include "base/scoped_multi_source_observation.h" |
| #include "base/strings/string_piece.h" |
| #include "third_party/abseil-cpp/absl/types/optional.h" |
| #include "ui/aura/client/focus_client.h" |
| #include "ui/aura/window_observer.h" |
| #include "ui/events/event_handler.h" |
| #include "ui/wm/core/wm_core_export.h" |
| #include "ui/wm/public/activation_change_observer.h" |
| #include "ui/wm/public/activation_client.h" |
| |
| namespace wm { |
| |
| class FocusRules; |
| |
| // FocusController handles focus and activation changes for an environment |
| // encompassing one or more RootWindows. Within an environment there can be |
| // only one focused and one active window at a time. When focus or activation |
| // changes notifications are sent using the |
| // aura::client::Focus/ActivationChangeObserver interfaces. |
| // Changes to focus and activation can be from three sources. The source can be |
| // determined by the ActivationReason parameter in |
| // ActivationChangeObserver::OnWindowActivated(...). |
| // . ActivationReason::ACTIVATION_CLIENT: The Aura Client API (implemented here |
| // in ActivationClient). (The FocusController must be set as the |
| // ActivationClient implementation for all RootWindows). |
| // . ActivationReason::INPUT_EVENT: Input events (implemented here in |
| // ui::EventHandler). (The FocusController must be registered as a pre-target |
| // handler for the applicable environment owner, either a RootWindow or |
| // another type). |
| // . ActivationReason::WINDOW_DISPOSITION_CHANGED: Window disposition changes |
| // (implemented here in aura::WindowObserver). (The FocusController registers |
| // itself as an observer of the active and focused windows). |
| class WM_CORE_EXPORT FocusController : public ActivationClient, |
| public aura::client::FocusClient, |
| public ui::EventHandler, |
| public aura::WindowObserver { |
| public: |
| // |rules| cannot be NULL. |
| explicit FocusController(FocusRules* rules); |
| |
| FocusController(const FocusController&) = delete; |
| FocusController& operator=(const FocusController&) = delete; |
| |
| ~FocusController() override; |
| |
| // Overridden from ActivationClient: |
| void AddObserver(ActivationChangeObserver* observer) override; |
| void RemoveObserver(ActivationChangeObserver* observer) override; |
| void ActivateWindow(aura::Window* window) override; |
| void DeactivateWindow(aura::Window* window) override; |
| const aura::Window* GetActiveWindow() const override; |
| aura::Window* GetActivatableWindow(aura::Window* window) const override; |
| const aura::Window* GetToplevelWindow( |
| const aura::Window* window) const override; |
| bool CanActivateWindow(const aura::Window* window) const override; |
| |
| // Overridden from aura::client::FocusClient: |
| void AddObserver(aura::client::FocusChangeObserver* observer) override; |
| void RemoveObserver(aura::client::FocusChangeObserver* observer) override; |
| void FocusWindow(aura::Window* window) override; |
| void ResetFocusWithinActiveWindow(aura::Window* window) override; |
| aura::Window* GetFocusedWindow() override; |
| |
| protected: |
| // Overridden from ui::EventHandler: |
| void OnKeyEvent(ui::KeyEvent* event) override; |
| void OnMouseEvent(ui::MouseEvent* event) override; |
| void OnScrollEvent(ui::ScrollEvent* event) override; |
| void OnTouchEvent(ui::TouchEvent* event) override; |
| void OnGestureEvent(ui::GestureEvent* event) override; |
| base::StringPiece GetLogContext() const override; |
| |
| // Overridden from aura::WindowObserver: |
| void OnWindowVisibilityChanged(aura::Window* window, bool visible) override; |
| void OnWindowDestroying(aura::Window* window) override; |
| void OnWindowHierarchyChanging(const HierarchyChangeParams& params) override; |
| void OnWindowHierarchyChanged(const HierarchyChangeParams& params) override; |
| |
| private: |
| // Internal implementation that coordinates window focus and activation |
| // changes. |
| void FocusAndActivateWindow(ActivationChangeObserver::ActivationReason reason, |
| aura::Window* window, |
| bool no_stacking); |
| |
| // Internal implementation that sets the focused window, fires events etc. |
| // This function must be called with a valid focusable window. |
| void SetFocusedWindow(aura::Window* window); |
| |
| // Internal implementation that sets the active window, fires events etc. |
| // This function must be called with a valid |activatable_window|. |
| // |requested_window| refers to the window that was passed in to an external |
| // request (e.g. FocusWindow or ActivateWindow). It may be NULL, e.g. if |
| // SetActiveWindow was not called by an external request. |activatable_window| |
| // refers to the actual window to be activated, which may be different. |
| // Returns true if activation should proceed, or false if activation was |
| // interrupted, e.g. by the destruction of the window gaining activation |
| // during the process, and therefore activation should be aborted. If |
| // |no_stacking| is true, the activated window is not stacked. |
| bool SetActiveWindow(ActivationChangeObserver::ActivationReason reason, |
| aura::Window* requested_window, |
| aura::Window* activatable_window, |
| bool no_stacking); |
| |
| // Stack the |active_window_| on top of the window stack. This function is |
| // called when activating a window or re-activating the current active window. |
| void StackActiveWindow(); |
| |
| // Called when a window's disposition changed such that it and its hierarchy |
| // are no longer focusable/activatable. |next| is a valid window that is used |
| // as a starting point for finding a window to focus next based on rules. |
| void WindowLostFocusFromDispositionChange(aura::Window* window, |
| aura::Window* next); |
| |
| // Called when an attempt is made to focus or activate a window via an input |
| // event targeted at that window. Rules determine the best focusable window |
| // for the input window. |
| void WindowFocusedFromInputEvent(aura::Window* window, |
| const ui::Event* event); |
| |
| raw_ptr<aura::Window> active_window_ = nullptr; |
| raw_ptr<aura::Window> focused_window_ = nullptr; |
| |
| bool updating_focus_ = false; |
| |
| // An optional value. It is set to the window being activated and is unset |
| // after it is activated. |
| absl::optional<aura::Window*> pending_activation_; |
| |
| std::unique_ptr<FocusRules> rules_; |
| |
| base::ObserverList<ActivationChangeObserver>::Unchecked activation_observers_; |
| base::ObserverList<aura::client::FocusChangeObserver>::Unchecked |
| focus_observers_; |
| |
| base::ScopedMultiSourceObservation<aura::Window, aura::WindowObserver> |
| observation_manager_{this}; |
| |
| // When true, windows can be activated (but not raised) without clicking. |
| bool focus_follows_cursor_ = false; |
| }; |
| |
| } // namespace wm |
| |
| #endif // UI_WM_CORE_FOCUS_CONTROLLER_H_ |