| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/wm/core/shadow_controller.h" |
| |
| #include <algorithm> |
| #include <memory> |
| #include <vector> |
| |
| #include "ui/aura/client/aura_constants.h" |
| #include "ui/aura/client/window_parenting_client.h" |
| #include "ui/aura/test/aura_test_base.h" |
| #include "ui/aura/test/test_windows.h" |
| #include "ui/aura/window.h" |
| #include "ui/aura/window_event_dispatcher.h" |
| #include "ui/compositor/layer.h" |
| #include "ui/compositor_extra/shadow.h" |
| #include "ui/wm/core/shadow_controller_delegate.h" |
| #include "ui/wm/core/shadow_types.h" |
| #include "ui/wm/core/window_util.h" |
| #include "ui/wm/public/activation_client.h" |
| |
| namespace wm { |
| |
| class ShadowControllerTest : public aura::test::AuraTestBase { |
| public: |
| ShadowControllerTest() {} |
| |
| ShadowControllerTest(const ShadowControllerTest&) = delete; |
| ShadowControllerTest& operator=(const ShadowControllerTest&) = delete; |
| |
| ~ShadowControllerTest() override {} |
| |
| void SetUp() override { |
| AuraTestBase::SetUp(); |
| InstallShadowController(nullptr); |
| } |
| void TearDown() override { |
| shadow_controller_.reset(); |
| AuraTestBase::TearDown(); |
| } |
| |
| protected: |
| ShadowController* shadow_controller() { return shadow_controller_.get(); } |
| |
| void ActivateWindow(aura::Window* window) { |
| DCHECK(window); |
| DCHECK(window->GetRootWindow()); |
| GetActivationClient(window->GetRootWindow())->ActivateWindow(window); |
| } |
| |
| void InstallShadowController( |
| std::unique_ptr<ShadowControllerDelegate> delegate) { |
| shadow_controller_ = std::make_unique<ShadowController>( |
| GetActivationClient(root_window()), std::move(delegate)); |
| } |
| |
| private: |
| std::unique_ptr<ShadowController> shadow_controller_; |
| }; |
| |
| // Tests that various methods in Window update the Shadow object as expected. |
| TEST_F(ShadowControllerTest, Shadow) { |
| std::unique_ptr<aura::Window> window(new aura::Window(NULL)); |
| window->SetType(aura::client::WINDOW_TYPE_NORMAL); |
| window->Init(ui::LAYER_TEXTURED); |
| ParentWindow(window.get()); |
| |
| // The shadow is not created until the Window is shown (some Windows should |
| // never get shadows, which is checked when the window first becomes visible). |
| EXPECT_FALSE(ShadowController::GetShadowForWindow(window.get())); |
| window->Show(); |
| |
| const ui::Shadow* shadow = ShadowController::GetShadowForWindow(window.get()); |
| ASSERT_TRUE(shadow != NULL); |
| EXPECT_TRUE(shadow->layer()->visible()); |
| |
| // The shadow should remain visible after window visibility changes. |
| window->Hide(); |
| EXPECT_TRUE(shadow->layer()->visible()); |
| |
| // If the shadow is disabled, it should be hidden. |
| SetShadowElevation(window.get(), kShadowElevationNone); |
| window->Show(); |
| EXPECT_FALSE(shadow->layer()->visible()); |
| SetShadowElevation(window.get(), kShadowElevationInactiveWindow); |
| EXPECT_TRUE(shadow->layer()->visible()); |
| |
| // The shadow's layer should be a child of the window's layer. |
| EXPECT_EQ(window->layer(), shadow->layer()->parent()); |
| } |
| |
| // Tests that the window's shadow's bounds are updated correctly. |
| TEST_F(ShadowControllerTest, ShadowBounds) { |
| std::unique_ptr<aura::Window> window(new aura::Window(NULL)); |
| window->SetType(aura::client::WINDOW_TYPE_NORMAL); |
| window->Init(ui::LAYER_TEXTURED); |
| ParentWindow(window.get()); |
| window->Show(); |
| |
| const gfx::Rect kOldBounds(20, 30, 400, 300); |
| window->SetBounds(kOldBounds); |
| |
| // When the shadow is first created, it should use the window's size (but |
| // remain at the origin, since it's a child of the window's layer). |
| SetShadowElevation(window.get(), kShadowElevationInactiveWindow); |
| const ui::Shadow* shadow = ShadowController::GetShadowForWindow(window.get()); |
| ASSERT_TRUE(shadow != NULL); |
| EXPECT_EQ(gfx::Rect(kOldBounds.size()).ToString(), |
| shadow->content_bounds().ToString()); |
| |
| // When we change the window's bounds, the shadow's should be updated too. |
| gfx::Rect kNewBounds(50, 60, 500, 400); |
| window->SetBounds(kNewBounds); |
| EXPECT_EQ(gfx::Rect(kNewBounds.size()).ToString(), |
| shadow->content_bounds().ToString()); |
| } |
| |
| // Tests that the window's shadow's bounds are not updated if not following |
| // the window bounds. |
| TEST_F(ShadowControllerTest, ShadowBoundsDetached) { |
| const gfx::Rect kInitialBounds(20, 30, 400, 300); |
| std::unique_ptr<aura::Window> window( |
| aura::test::CreateTestWindowWithBounds(kInitialBounds, root_window())); |
| window->Show(); |
| const ui::Shadow* shadow = ShadowController::GetShadowForWindow(window.get()); |
| ASSERT_TRUE(shadow); |
| EXPECT_EQ(gfx::Rect(kInitialBounds.size()), shadow->content_bounds()); |
| |
| // When we change the window's bounds, the shadow's should be updated too. |
| const gfx::Rect kBounds1(30, 40, 100, 200); |
| window->SetBounds(kBounds1); |
| EXPECT_EQ(gfx::Rect(kBounds1.size()), shadow->content_bounds()); |
| |
| // Once |kUseWindowBoundsForShadow| is false, the shadow's bounds should no |
| // longer follow the window bounds. |
| window->SetProperty(aura::client::kUseWindowBoundsForShadow, false); |
| gfx::Rect kBounds2(50, 60, 500, 400); |
| window->SetBounds(kBounds2); |
| EXPECT_EQ(gfx::Rect(kBounds1.size()), shadow->content_bounds()); |
| } |
| |
| // Tests that activating a window changes the shadow style. |
| TEST_F(ShadowControllerTest, ShadowStyle) { |
| std::unique_ptr<aura::Window> window1(new aura::Window(NULL)); |
| window1->SetType(aura::client::WINDOW_TYPE_NORMAL); |
| window1->Init(ui::LAYER_TEXTURED); |
| ParentWindow(window1.get()); |
| window1->SetBounds(gfx::Rect(10, 20, 300, 400)); |
| window1->Show(); |
| ActivateWindow(window1.get()); |
| |
| // window1 is active, so style should have active appearance. |
| ui::Shadow* shadow1 = ShadowController::GetShadowForWindow(window1.get()); |
| ASSERT_TRUE(shadow1 != NULL); |
| EXPECT_EQ(kShadowElevationActiveWindow, shadow1->desired_elevation()); |
| |
| // Create another window and activate it. |
| std::unique_ptr<aura::Window> window2(new aura::Window(NULL)); |
| window2->SetType(aura::client::WINDOW_TYPE_NORMAL); |
| window2->Init(ui::LAYER_TEXTURED); |
| ParentWindow(window2.get()); |
| window2->SetBounds(gfx::Rect(11, 21, 301, 401)); |
| window2->Show(); |
| ActivateWindow(window2.get()); |
| |
| // window1 is now inactive, so shadow should go inactive. |
| ui::Shadow* shadow2 = ShadowController::GetShadowForWindow(window2.get()); |
| ASSERT_TRUE(shadow2 != NULL); |
| EXPECT_EQ(kShadowElevationInactiveWindow, shadow1->desired_elevation()); |
| EXPECT_EQ(kShadowElevationActiveWindow, shadow2->desired_elevation()); |
| } |
| |
| // Tests that shadow gets updated when the window show state changes. |
| TEST_F(ShadowControllerTest, ShowState) { |
| std::unique_ptr<aura::Window> window(new aura::Window(NULL)); |
| window->SetType(aura::client::WINDOW_TYPE_NORMAL); |
| window->Init(ui::LAYER_TEXTURED); |
| ParentWindow(window.get()); |
| window->Show(); |
| |
| ui::Shadow* shadow = ShadowController::GetShadowForWindow(window.get()); |
| ASSERT_TRUE(shadow != NULL); |
| EXPECT_EQ(kShadowElevationInactiveWindow, shadow->desired_elevation()); |
| |
| window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED); |
| EXPECT_FALSE(shadow->layer()->visible()); |
| |
| window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL); |
| EXPECT_TRUE(shadow->layer()->visible()); |
| |
| window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN); |
| EXPECT_FALSE(shadow->layer()->visible()); |
| } |
| |
| // Tests that we use smaller shadows for tooltips and menus. |
| TEST_F(ShadowControllerTest, SmallShadowsForTooltipsAndMenus) { |
| std::unique_ptr<aura::Window> tooltip_window(new aura::Window(NULL)); |
| tooltip_window->SetType(aura::client::WINDOW_TYPE_TOOLTIP); |
| tooltip_window->Init(ui::LAYER_TEXTURED); |
| ParentWindow(tooltip_window.get()); |
| tooltip_window->SetBounds(gfx::Rect(10, 20, 300, 400)); |
| tooltip_window->Show(); |
| |
| ui::Shadow* tooltip_shadow = |
| ShadowController::GetShadowForWindow(tooltip_window.get()); |
| ASSERT_TRUE(tooltip_shadow != NULL); |
| EXPECT_EQ(kShadowElevationMenuOrTooltip, tooltip_shadow->desired_elevation()); |
| |
| std::unique_ptr<aura::Window> menu_window(new aura::Window(NULL)); |
| menu_window->SetType(aura::client::WINDOW_TYPE_MENU); |
| menu_window->Init(ui::LAYER_TEXTURED); |
| ParentWindow(menu_window.get()); |
| menu_window->SetBounds(gfx::Rect(10, 20, 300, 400)); |
| menu_window->Show(); |
| |
| ui::Shadow* menu_shadow = |
| ShadowController::GetShadowForWindow(tooltip_window.get()); |
| ASSERT_TRUE(menu_shadow != NULL); |
| EXPECT_EQ(kShadowElevationMenuOrTooltip, menu_shadow->desired_elevation()); |
| } |
| |
| // http://crbug.com/120210 - transient parents of certain types of transients |
| // should not lose their shadow when they lose activation to the transient. |
| TEST_F(ShadowControllerTest, TransientParentKeepsActiveShadow) { |
| std::unique_ptr<aura::Window> window1(new aura::Window(NULL)); |
| window1->SetType(aura::client::WINDOW_TYPE_NORMAL); |
| window1->Init(ui::LAYER_TEXTURED); |
| ParentWindow(window1.get()); |
| window1->SetBounds(gfx::Rect(10, 20, 300, 400)); |
| window1->Show(); |
| ActivateWindow(window1.get()); |
| |
| // window1 is active, so style should have active appearance. |
| ui::Shadow* shadow1 = ShadowController::GetShadowForWindow(window1.get()); |
| ASSERT_TRUE(shadow1 != NULL); |
| EXPECT_EQ(kShadowElevationActiveWindow, shadow1->desired_elevation()); |
| |
| // Create a window that is transient to window1, and that has the 'hide on |
| // deactivate' property set. Upon activation, window1 should still have an |
| // active shadow. |
| std::unique_ptr<aura::Window> window2(new aura::Window(NULL)); |
| window2->SetType(aura::client::WINDOW_TYPE_NORMAL); |
| window2->Init(ui::LAYER_TEXTURED); |
| ParentWindow(window2.get()); |
| window2->SetBounds(gfx::Rect(11, 21, 301, 401)); |
| AddTransientChild(window1.get(), window2.get()); |
| SetHideOnDeactivate(window2.get(), true); |
| window2->Show(); |
| ActivateWindow(window2.get()); |
| |
| // window1 is now inactive, but its shadow should still appear active. |
| EXPECT_EQ(kShadowElevationActiveWindow, shadow1->desired_elevation()); |
| } |
| |
| namespace { |
| |
| class TestShadowControllerDelegate : public wm::ShadowControllerDelegate { |
| public: |
| TestShadowControllerDelegate() {} |
| |
| TestShadowControllerDelegate(const TestShadowControllerDelegate&) = delete; |
| TestShadowControllerDelegate& operator=(const TestShadowControllerDelegate&) = |
| delete; |
| |
| ~TestShadowControllerDelegate() override {} |
| |
| bool ShouldShowShadowForWindow(const aura::Window* window) override { |
| return window->parent(); |
| } |
| }; |
| |
| } // namespace |
| |
| TEST_F(ShadowControllerTest, UpdateShadowWhenAddedToParent) { |
| InstallShadowController(std::make_unique<TestShadowControllerDelegate>()); |
| std::unique_ptr<aura::Window> window1(new aura::Window(NULL)); |
| window1->SetType(aura::client::WINDOW_TYPE_NORMAL); |
| window1->Init(ui::LAYER_TEXTURED); |
| window1->SetBounds(gfx::Rect(10, 20, 300, 400)); |
| window1->Show(); |
| EXPECT_FALSE(ShadowController::GetShadowForWindow(window1.get())); |
| |
| ParentWindow(window1.get()); |
| |
| ASSERT_TRUE(ShadowController::GetShadowForWindow(window1.get())); |
| EXPECT_TRUE( |
| ShadowController::GetShadowForWindow(window1.get())->layer()->visible()); |
| } |
| |
| } // namespace wm |