| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/wm/core/visibility_controller.h" |
| |
| #include "ui/aura/window.h" |
| #include "ui/base/class_property.h" |
| #include "ui/compositor/layer.h" |
| #include "ui/wm/core/window_animations.h" |
| |
| namespace wm { |
| |
| namespace { |
| |
| // Property set on all windows whose child windows' visibility changes are |
| // animated. |
| DEFINE_UI_CLASS_PROPERTY_KEY(bool, |
| kChildWindowVisibilityChangesAnimatedKey, |
| false) |
| |
| // A window with this property set will animate upon its visibility changes. |
| DEFINE_UI_CLASS_PROPERTY_KEY(bool, kWindowVisibilityChangesAnimatedKey, false) |
| |
| bool ShouldAnimateWindow(aura::Window* window) { |
| return (window->parent() && |
| window->parent()->GetProperty( |
| kChildWindowVisibilityChangesAnimatedKey)) || |
| window->GetProperty(kWindowVisibilityChangesAnimatedKey); |
| } |
| |
| } // namespace |
| |
| VisibilityController::VisibilityController() { |
| } |
| |
| VisibilityController::~VisibilityController() { |
| } |
| |
| bool VisibilityController::CallAnimateOnChildWindowVisibilityChanged( |
| aura::Window* window, |
| bool visible) { |
| return AnimateOnChildWindowVisibilityChanged(window, visible); |
| } |
| |
| void VisibilityController::UpdateLayerVisibility(aura::Window* window, |
| bool visible) { |
| bool animated = window->GetType() != aura::client::WINDOW_TYPE_CONTROL && |
| window->GetType() != aura::client::WINDOW_TYPE_UNKNOWN && |
| ShouldAnimateWindow(window); |
| animated = animated && |
| CallAnimateOnChildWindowVisibilityChanged(window, visible); |
| |
| // If we're already in the process of hiding don't do anything. Otherwise we |
| // may end up prematurely canceling the animation. |
| // This does not check opacity as when fading out a visibility change should |
| // also be scheduled (to do otherwise would mean the window can not be seen, |
| // opacity is 0, yet the window is marked as visible) (see CL 132903003). |
| // TODO(vollick): remove this. |
| if (!visible && |
| window->layer()->GetAnimator()->IsAnimatingProperty( |
| ui::LayerAnimationElement::VISIBILITY) && |
| !window->layer()->GetTargetVisibility()) { |
| return; |
| } |
| |
| // When a window is made visible, we always make its layer visible |
| // immediately. When a window is hidden, the layer must be left visible and |
| // only made not visible once the animation is complete. |
| if (!animated || visible) |
| window->layer()->SetVisible(visible); |
| } |
| |
| SuspendChildWindowVisibilityAnimations::SuspendChildWindowVisibilityAnimations( |
| aura::Window* window) |
| : window_(window), |
| original_enabled_(window->GetProperty( |
| kChildWindowVisibilityChangesAnimatedKey)) { |
| window_->ClearProperty(kChildWindowVisibilityChangesAnimatedKey); |
| } |
| |
| SuspendChildWindowVisibilityAnimations:: |
| ~SuspendChildWindowVisibilityAnimations() { |
| if (original_enabled_) |
| window_->SetProperty(kChildWindowVisibilityChangesAnimatedKey, true); |
| else |
| window_->ClearProperty(kChildWindowVisibilityChangesAnimatedKey); |
| } |
| |
| void SetWindowVisibilityChangesAnimated(aura::Window* window) { |
| window->SetProperty(kWindowVisibilityChangesAnimatedKey, true); |
| } |
| |
| void SetChildWindowVisibilityChangesAnimated(aura::Window* window) { |
| window->SetProperty(kChildWindowVisibilityChangesAnimatedKey, true); |
| } |
| |
| } // namespace wm |