| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_WM_CORE_WINDOW_UTIL_H_ |
| #define UI_WM_CORE_WINDOW_UTIL_H_ |
| |
| #include <memory> |
| #include <utility> |
| #include <vector> |
| |
| #include "base/callback_forward.h" |
| #include "ui/base/ui_base_types.h" |
| #include "ui/wm/core/wm_core_export.h" |
| |
| namespace aura { |
| class Window; |
| } |
| |
| namespace ui { |
| class Layer; |
| class LayerOwner; |
| class LayerTreeOwner; |
| } // namespace ui |
| |
| namespace wm { |
| |
| WM_CORE_EXPORT void ActivateWindow(aura::Window* window); |
| WM_CORE_EXPORT void DeactivateWindow(aura::Window* window); |
| WM_CORE_EXPORT bool IsActiveWindow(const aura::Window* window); |
| WM_CORE_EXPORT bool CanActivateWindow(const aura::Window* window); |
| WM_CORE_EXPORT void SetWindowFullscreen(aura::Window* window, bool fullscreen); |
| |
| // Returns true if |window|'s show state is |state|. |
| WM_CORE_EXPORT bool WindowStateIs(const aura::Window* window, |
| ui::WindowShowState state); |
| |
| // Sets the window state to |state|. |
| WM_CORE_EXPORT void SetWindowState(aura::Window* window, |
| ui::WindowShowState state); |
| |
| // Restores the window state from the current state to its previous applicable |
| // state. As an example, if the current state is minimized, Restore() will |
| // change the window's sate to its applicable pre-minimized state, which is the |
| // same as calling Unminimize() function. |
| WM_CORE_EXPORT void Restore(aura::Window* window); |
| |
| // Changes a window's state to its pre-minimized state. |
| WM_CORE_EXPORT void Unminimize(aura::Window* window); |
| |
| // Retrieves the activatable window for |window|. If |window| is activatable, |
| // this will just return it, otherwise it will climb the parent/transient parent |
| // chain looking for a window that is activatable, per the ActivationClient. |
| // If you're looking for a function to get the activatable "top level" window, |
| // this is probably the function you're looking for. |
| WM_CORE_EXPORT aura::Window* GetActivatableWindow(aura::Window* window); |
| |
| // Retrieves the toplevel window for |window|. The ActivationClient makes this |
| // determination. |
| WM_CORE_EXPORT aura::Window* GetToplevelWindow(aura::Window* window); |
| WM_CORE_EXPORT const aura::Window* GetToplevelWindow( |
| const aura::Window* window); |
| |
| // Returns the existing Layer for |root| (and all its descendants) and creates |
| // a new layer for |root| and all its descendants. This is intended for |
| // animations that want to animate between the existing visuals and a new state. |
| // |
| // As a result of this |root| has freshly created layers, meaning the layers |
| // have not yet been painted to. |
| WM_CORE_EXPORT std::unique_ptr<ui::LayerTreeOwner> RecreateLayers( |
| ui::LayerOwner* root); |
| |
| using MapLayerFunc = |
| base::RepeatingCallback<std::unique_ptr<ui::Layer>(ui::LayerOwner*)>; |
| |
| // Maps |map_func| over each layer of the layer tree and returns a copy of the |
| // layer tree. The recursion stops at the level when |map_func| returns nullptr |
| // on the owner's layer. MapLayers might return nullptr when |map_func| returns |
| // nullptr on the root layer's owner. |
| WM_CORE_EXPORT std::unique_ptr<ui::LayerTreeOwner> RecreateLayersWithClosure( |
| ui::LayerOwner* root, |
| const MapLayerFunc& map_func); |
| |
| // Returns a layer tree that mirrors |root|. Used for live window previews. If |
| // |sync_bounds| is true, the bounds of all mirror layers except the root are |
| // synchronized. See |sync_bounds_with_source_| in ui::Layer. |
| WM_CORE_EXPORT std::unique_ptr<ui::LayerTreeOwner> MirrorLayers( |
| ui::LayerOwner* root, |
| bool sync_bounds); |
| |
| // Convenience functions that get the TransientWindowManager for the window and |
| // redirect appropriately. These are preferable to calling functions on |
| // TransientWindowManager as they handle the appropriate null checks. |
| WM_CORE_EXPORT aura::Window* GetTransientParent(aura::Window* window); |
| WM_CORE_EXPORT const aura::Window* GetTransientParent( |
| const aura::Window* window); |
| WM_CORE_EXPORT const std::vector<aura::Window*>& GetTransientChildren( |
| const aura::Window* window); |
| WM_CORE_EXPORT void AddTransientChild(aura::Window* parent, |
| aura::Window* child); |
| WM_CORE_EXPORT void RemoveTransientChild(aura::Window* parent, |
| aura::Window* child); |
| WM_CORE_EXPORT aura::Window* GetTransientRoot(aura::Window* window); |
| |
| // Returns true if |window| has |ancestor| as a transient ancestor. A transient |
| // ancestor is found by following the transient parent chain of the window. |
| WM_CORE_EXPORT bool HasTransientAncestor(const aura::Window* window, |
| const aura::Window* ancestor); |
| |
| // Snap the window's layer to physical pixel boundary. |
| WM_CORE_EXPORT void SnapWindowToPixelBoundary(aura::Window* window); |
| } // namespace wm |
| |
| #endif // UI_WM_CORE_WINDOW_UTIL_H_ |