blob: d065cc57c8fd50e6e073b08acd0563964b4bad6d [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/renderer/spellchecker/platform_spelling_engine.h"
#include "chrome/common/spellcheck_messages.h"
#include "content/public/renderer/render_thread.h"
using content::RenderThread;
SpellingEngine* CreateNativeSpellingEngine() {
return new PlatformSpellingEngine();
}
void PlatformSpellingEngine::Init(base::File bdict_file) {
DCHECK(!bdict_file.IsValid());
}
bool PlatformSpellingEngine::InitializeIfNeeded() {
return false;
}
bool PlatformSpellingEngine::IsEnabled() {
return true;
}
// Synchronously query against the platform's spellchecker.
// TODO(groby): We might want async support here, too. Ideally,
// all engines share a similar path for async requests.
bool PlatformSpellingEngine::CheckSpelling(const base::string16& word_to_check,
int tag) {
bool word_correct = false;
RenderThread::Get()->Send(new SpellCheckHostMsg_CheckSpelling(
word_to_check, tag, &word_correct));
return word_correct;
}
// Synchronously query against the platform's spellchecker.
// TODO(groby): We might want async support here, too. Ideally,
// all engines share a similar path for async requests.
void PlatformSpellingEngine::FillSuggestionList(
const base::string16& wrong_word,
std::vector<base::string16>* optional_suggestions) {
RenderThread::Get()->Send(new SpellCheckHostMsg_FillSuggestionList(
wrong_word, optional_suggestions));
}