blob: 36583c32cf295234d3db26cdd10e15d076960c02 [file] [log] [blame]
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/synchronization/waitable_event.h"
#include <windows.h>
#include <stddef.h>
#include <algorithm>
#include <utility>
#include "base/debug/activity_tracker.h"
#include "base/logging.h"
#include "base/numerics/safe_conversions.h"
#include "base/optional.h"
#include "base/threading/scoped_blocking_call.h"
#include "base/threading/thread_restrictions.h"
#include "base/time/time.h"
#include "base/time/time_override.h"
namespace base {
WaitableEvent::WaitableEvent(ResetPolicy reset_policy,
InitialState initial_state)
: handle_(CreateEvent(nullptr,
reset_policy == ResetPolicy::MANUAL,
initial_state == InitialState::SIGNALED,
nullptr)) {
// We're probably going to crash anyways if this is ever NULL, so we might as
// well make our stack reports more informative by crashing here.
CHECK(handle_.IsValid());
}
WaitableEvent::WaitableEvent(win::ScopedHandle handle)
: handle_(std::move(handle)) {
CHECK(handle_.IsValid()) << "Tried to create WaitableEvent from NULL handle";
}
WaitableEvent::~WaitableEvent() = default;
void WaitableEvent::Reset() {
ResetEvent(handle_.Get());
}
void WaitableEvent::Signal() {
SetEvent(handle_.Get());
}
bool WaitableEvent::IsSignaled() {
DWORD result = WaitForSingleObject(handle_.Get(), 0);
DCHECK(result == WAIT_OBJECT_0 || result == WAIT_TIMEOUT)
<< "Unexpected WaitForSingleObject result " << result;
return result == WAIT_OBJECT_0;
}
void WaitableEvent::Wait() {
// Record the event that this thread is blocking upon (for hang diagnosis) and
// consider it blocked for scheduling purposes. Ignore this for non-blocking
// WaitableEvents.
Optional<debug::ScopedEventWaitActivity> event_activity;
Optional<internal::ScopedBlockingCallWithBaseSyncPrimitives>
scoped_blocking_call;
if (waiting_is_blocking_) {
event_activity.emplace(this);
scoped_blocking_call.emplace(BlockingType::MAY_BLOCK);
}
DWORD result = WaitForSingleObject(handle_.Get(), INFINITE);
// It is most unexpected that this should ever fail. Help consumers learn
// about it if it should ever fail.
DPCHECK(result != WAIT_FAILED);
DCHECK_EQ(WAIT_OBJECT_0, result);
}
bool WaitableEvent::TimedWait(const TimeDelta& wait_delta) {
if (wait_delta <= TimeDelta())
return IsSignaled();
// Record the event that this thread is blocking upon (for hang diagnosis) and
// consider it blocked for scheduling purposes. Ignore this for non-blocking
// WaitableEvents.
Optional<debug::ScopedEventWaitActivity> event_activity;
Optional<internal::ScopedBlockingCallWithBaseSyncPrimitives>
scoped_blocking_call;
if (waiting_is_blocking_) {
event_activity.emplace(this);
scoped_blocking_call.emplace(BlockingType::MAY_BLOCK);
}
// TimeTicks takes care of overflow but we special case is_max() nonetheless
// to avoid invoking TimeTicksNowIgnoringOverride() unnecessarily.
// WaitForSingleObject(handle_.Get(), INFINITE) doesn't spuriously wakeup so
// we don't need to worry about is_max() for the increment phase of the loop.
const TimeTicks end_time =
wait_delta.is_max() ? TimeTicks::Max()
: subtle::TimeTicksNowIgnoringOverride() + wait_delta;
for (TimeDelta remaining = wait_delta; remaining > TimeDelta();
remaining = end_time - subtle::TimeTicksNowIgnoringOverride()) {
// Truncate the timeout to milliseconds, rounded up to avoid spinning
// (either by returning too early or because a < 1ms timeout on Windows
// tends to return immediately).
const DWORD timeout_ms =
remaining.is_max()
? INFINITE
: saturated_cast<DWORD>(remaining.InMillisecondsRoundedUp());
const DWORD result = WaitForSingleObject(handle_.Get(), timeout_ms);
DCHECK(result == WAIT_OBJECT_0 || result == WAIT_TIMEOUT)
<< "Unexpected WaitForSingleObject result " << result;
switch (result) {
case WAIT_OBJECT_0:
return true;
case WAIT_TIMEOUT:
// TimedWait can time out earlier than the specified |timeout| on
// Windows. To make this consistent with the posix implementation we
// should guarantee that TimedWait doesn't return earlier than the
// specified |max_time| and wait again for the remaining time.
continue;
}
}
return false;
}
// static
size_t WaitableEvent::WaitMany(WaitableEvent** events, size_t count) {
DCHECK(count) << "Cannot wait on no events";
internal::ScopedBlockingCallWithBaseSyncPrimitives scoped_blocking_call(
BlockingType::MAY_BLOCK);
// Record an event (the first) that this thread is blocking upon.
debug::ScopedEventWaitActivity event_activity(events[0]);
HANDLE handles[MAXIMUM_WAIT_OBJECTS];
CHECK_LE(count, static_cast<size_t>(MAXIMUM_WAIT_OBJECTS))
<< "Can only wait on " << MAXIMUM_WAIT_OBJECTS << " with WaitMany";
for (size_t i = 0; i < count; ++i)
handles[i] = events[i]->handle();
// The cast is safe because count is small - see the CHECK above.
DWORD result =
WaitForMultipleObjects(static_cast<DWORD>(count),
handles,
FALSE, // don't wait for all the objects
INFINITE); // no timeout
if (result >= WAIT_OBJECT_0 + count) {
DPLOG(FATAL) << "WaitForMultipleObjects failed";
return 0;
}
return result - WAIT_OBJECT_0;
}
} // namespace base