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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stddef.h>
#include <algorithm>
#include "cc/paint/render_surface_filters.h"
#include "base/numerics/math_constants.h"
#include "cc/paint/filter_operation.h"
#include "cc/paint/filter_operations.h"
#include "cc/paint/paint_filter.h"
#include "third_party/skia/include/core/SkColorFilter.h"
#include "third_party/skia/include/core/SkImageFilter.h"
#include "third_party/skia/include/core/SkRegion.h"
#include "third_party/skia/include/effects/SkAlphaThresholdFilter.h"
#include "third_party/skia/include/effects/SkColorFilterImageFilter.h"
#include "third_party/skia/include/effects/SkColorMatrixFilter.h"
#include "third_party/skia/include/effects/SkComposeImageFilter.h"
#include "third_party/skia/include/effects/SkDropShadowImageFilter.h"
#include "third_party/skia/include/effects/SkMagnifierImageFilter.h"
#include "ui/gfx/geometry/size_f.h"
#include "ui/gfx/skia_util.h"
namespace cc {
namespace {
void GetBrightnessMatrix(float amount, float matrix[20]) {
// Spec implementation
// (http://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.html#brightnessEquivalent)
// <feFunc[R|G|B] type="linear" slope="[amount]">
memset(matrix, 0, 20 * sizeof(float));
matrix[0] = matrix[6] = matrix[12] = amount;
matrix[18] = 1.f;
}
void GetSaturatingBrightnessMatrix(float amount, float matrix[20]) {
// Legacy implementation used by internal clients.
// <feFunc[R|G|B] type="linear" intercept="[amount]"/>
memset(matrix, 0, 20 * sizeof(float));
matrix[0] = matrix[6] = matrix[12] = matrix[18] = 1.f;
matrix[4] = matrix[9] = matrix[14] = amount;
}
void GetContrastMatrix(float amount, float matrix[20]) {
memset(matrix, 0, 20 * sizeof(float));
matrix[0] = matrix[6] = matrix[12] = amount;
matrix[4] = matrix[9] = matrix[14] = (-0.5f * amount + 0.5f);
matrix[18] = 1.f;
}
void GetSaturateMatrix(float amount, float matrix[20]) {
// Note, these values are computed to ensure MatrixNeedsClamping is false
// for amount in [0..1]
matrix[0] = 0.213f + 0.787f * amount;
matrix[1] = 0.715f - 0.715f * amount;
matrix[2] = 1.f - (matrix[0] + matrix[1]);
matrix[3] = matrix[4] = 0.f;
matrix[5] = 0.213f - 0.213f * amount;
matrix[6] = 0.715f + 0.285f * amount;
matrix[7] = 1.f - (matrix[5] + matrix[6]);
matrix[8] = matrix[9] = 0.f;
matrix[10] = 0.213f - 0.213f * amount;
matrix[11] = 0.715f - 0.715f * amount;
matrix[12] = 1.f - (matrix[10] + matrix[11]);
matrix[13] = matrix[14] = 0.f;
matrix[15] = matrix[16] = matrix[17] = matrix[19] = 0.f;
matrix[18] = 1.f;
}
void GetHueRotateMatrix(float hue, float matrix[20]) {
float cos_hue = cosf(hue * base::kPiFloat / 180.f);
float sin_hue = sinf(hue * base::kPiFloat / 180.f);
matrix[0] = 0.213f + cos_hue * 0.787f - sin_hue * 0.213f;
matrix[1] = 0.715f - cos_hue * 0.715f - sin_hue * 0.715f;
matrix[2] = 0.072f - cos_hue * 0.072f + sin_hue * 0.928f;
matrix[3] = matrix[4] = 0.f;
matrix[5] = 0.213f - cos_hue * 0.213f + sin_hue * 0.143f;
matrix[6] = 0.715f + cos_hue * 0.285f + sin_hue * 0.140f;
matrix[7] = 0.072f - cos_hue * 0.072f - sin_hue * 0.283f;
matrix[8] = matrix[9] = 0.f;
matrix[10] = 0.213f - cos_hue * 0.213f - sin_hue * 0.787f;
matrix[11] = 0.715f - cos_hue * 0.715f + sin_hue * 0.715f;
matrix[12] = 0.072f + cos_hue * 0.928f + sin_hue * 0.072f;
matrix[13] = matrix[14] = 0.f;
matrix[15] = matrix[16] = matrix[17] = 0.f;
matrix[18] = 1.f;
matrix[19] = 0.f;
}
void GetInvertMatrix(float amount, float matrix[20]) {
memset(matrix, 0, 20 * sizeof(float));
matrix[0] = matrix[6] = matrix[12] = 1.f - 2.f * amount;
matrix[4] = matrix[9] = matrix[14] = amount;
matrix[18] = 1.f;
}
void GetOpacityMatrix(float amount, float matrix[20]) {
memset(matrix, 0, 20 * sizeof(float));
matrix[0] = matrix[6] = matrix[12] = 1.f;
matrix[18] = amount;
}
void GetGrayscaleMatrix(float amount, float matrix[20]) {
// Note, these values are computed to ensure MatrixNeedsClamping is false
// for amount in [0..1]
matrix[0] = 0.2126f + 0.7874f * amount;
matrix[1] = 0.7152f - 0.7152f * amount;
matrix[2] = 1.f - (matrix[0] + matrix[1]);
matrix[3] = matrix[4] = 0.f;
matrix[5] = 0.2126f - 0.2126f * amount;
matrix[6] = 0.7152f + 0.2848f * amount;
matrix[7] = 1.f - (matrix[5] + matrix[6]);
matrix[8] = matrix[9] = 0.f;
matrix[10] = 0.2126f - 0.2126f * amount;
matrix[11] = 0.7152f - 0.7152f * amount;
matrix[12] = 1.f - (matrix[10] + matrix[11]);
matrix[13] = matrix[14] = 0.f;
matrix[15] = matrix[16] = matrix[17] = matrix[19] = 0.f;
matrix[18] = 1.f;
}
void GetSepiaMatrix(float amount, float matrix[20]) {
matrix[0] = 0.393f + 0.607f * amount;
matrix[1] = 0.769f - 0.769f * amount;
matrix[2] = 0.189f - 0.189f * amount;
matrix[3] = matrix[4] = 0.f;
matrix[5] = 0.349f - 0.349f * amount;
matrix[6] = 0.686f + 0.314f * amount;
matrix[7] = 0.168f - 0.168f * amount;
matrix[8] = matrix[9] = 0.f;
matrix[10] = 0.272f - 0.272f * amount;
matrix[11] = 0.534f - 0.534f * amount;
matrix[12] = 0.131f + 0.869f * amount;
matrix[13] = matrix[14] = 0.f;
matrix[15] = matrix[16] = matrix[17] = matrix[19] = 0.f;
matrix[18] = 1.f;
}
sk_sp<PaintFilter> CreateMatrixImageFilter(const float matrix[20],
sk_sp<PaintFilter> input) {
return sk_make_sp<ColorFilterPaintFilter>(SkColorFilters::Matrix(matrix),
std::move(input));
}
} // namespace
sk_sp<PaintFilter> RenderSurfaceFilters::BuildImageFilter(
const FilterOperations& filters,
const gfx::SizeF& size,
const gfx::Vector2dF& offset) {
sk_sp<PaintFilter> image_filter;
float matrix[20];
for (size_t i = 0; i < filters.size(); ++i) {
const FilterOperation& op = filters.at(i);
switch (op.type()) {
case FilterOperation::GRAYSCALE:
GetGrayscaleMatrix(1.f - op.amount(), matrix);
image_filter = CreateMatrixImageFilter(matrix, std::move(image_filter));
break;
case FilterOperation::SEPIA:
GetSepiaMatrix(1.f - op.amount(), matrix);
image_filter = CreateMatrixImageFilter(matrix, std::move(image_filter));
break;
case FilterOperation::SATURATE:
GetSaturateMatrix(op.amount(), matrix);
image_filter = CreateMatrixImageFilter(matrix, std::move(image_filter));
break;
case FilterOperation::HUE_ROTATE:
GetHueRotateMatrix(op.amount(), matrix);
image_filter = CreateMatrixImageFilter(matrix, std::move(image_filter));
break;
case FilterOperation::INVERT:
GetInvertMatrix(op.amount(), matrix);
image_filter = CreateMatrixImageFilter(matrix, std::move(image_filter));
break;
case FilterOperation::OPACITY:
GetOpacityMatrix(op.amount(), matrix);
image_filter = CreateMatrixImageFilter(matrix, std::move(image_filter));
break;
case FilterOperation::BRIGHTNESS:
GetBrightnessMatrix(op.amount(), matrix);
image_filter = CreateMatrixImageFilter(matrix, std::move(image_filter));
break;
case FilterOperation::CONTRAST:
GetContrastMatrix(op.amount(), matrix);
image_filter = CreateMatrixImageFilter(matrix, std::move(image_filter));
break;
case FilterOperation::BLUR:
image_filter = sk_make_sp<BlurPaintFilter>(op.amount(), op.amount(),
op.blur_tile_mode(),
std::move(image_filter));
break;
case FilterOperation::DROP_SHADOW:
image_filter = sk_make_sp<DropShadowPaintFilter>(
SkIntToScalar(op.drop_shadow_offset().x()),
SkIntToScalar(op.drop_shadow_offset().y()),
SkIntToScalar(op.amount()), SkIntToScalar(op.amount()),
op.drop_shadow_color(),
SkDropShadowImageFilter::kDrawShadowAndForeground_ShadowMode,
std::move(image_filter));
break;
case FilterOperation::COLOR_MATRIX:
image_filter =
CreateMatrixImageFilter(op.matrix(), std::move(image_filter));
break;
case FilterOperation::ZOOM: {
// The center point, always the midpoint of the unclipped rectangle.
// When we go to either edge of the screen, the width/height will shrink
// at the same rate the offset changes. Use abs on the offset since we
// do not care about the offset direction.
gfx::Vector2dF center =
gfx::Vector2dF((size.width() + std::abs(offset.x())) / 2,
(size.height() + std::abs(offset.y())) / 2);
// The dimensions of the source content. This shrinks as the texture
// rectangle gets clipped.
gfx::Vector2d src_dimensions =
gfx::Vector2d((size.width() + std::abs(offset.x())) / op.amount(),
(size.height() + std::abs(offset.y())) / op.amount());
// When the magnifier goes to the left/top border of the screen, we need
// to adjust the x/y position of the rect. The rate the position gets
// updated currently only works properly for a 2x magnification.
DCHECK_EQ(op.amount(), 2.f);
gfx::Vector2dF center_offset = gfx::Vector2dF(0, 0);
if (offset.x() >= 0)
center_offset.set_x(-offset.x() / op.amount());
if (offset.y() <= 0)
center_offset.set_y(offset.y() / op.amount());
sk_sp<PaintFilter> zoom_filter = sk_make_sp<MagnifierPaintFilter>(
SkRect::MakeXYWH(
(center.x() - src_dimensions.x() / 2.f) + center_offset.x(),
(center.y() - src_dimensions.y() / 2.f) + center_offset.y(),
size.width() / op.amount(), size.height() / op.amount()),
op.zoom_inset(), nullptr);
if (image_filter) {
// TODO(ajuma): When there's a 1-input version of
// SkMagnifierImageFilter, use that to handle the input filter
// instead of using an SkComposeImageFilter.
image_filter = sk_make_sp<ComposePaintFilter>(
std::move(zoom_filter), std::move(image_filter));
} else {
image_filter = std::move(zoom_filter);
}
break;
}
case FilterOperation::SATURATING_BRIGHTNESS:
GetSaturatingBrightnessMatrix(op.amount(), matrix);
image_filter = CreateMatrixImageFilter(matrix, std::move(image_filter));
break;
case FilterOperation::REFERENCE: {
if (!op.image_filter())
break;
sk_sp<SkColorFilter> cf;
bool has_input = false;
if (op.image_filter()->type() == PaintFilter::Type::kColorFilter &&
!op.image_filter()->crop_rect()) {
auto* color_paint_filter =
static_cast<ColorFilterPaintFilter*>(op.image_filter().get());
cf = color_paint_filter->color_filter();
has_input = !!color_paint_filter->input();
}
if (cf && cf->asAColorMatrix(matrix) && !has_input) {
image_filter =
CreateMatrixImageFilter(matrix, std::move(image_filter));
} else if (image_filter) {
image_filter = sk_make_sp<ComposePaintFilter>(
op.image_filter(), std::move(image_filter));
} else {
image_filter = op.image_filter();
}
break;
}
case FilterOperation::ALPHA_THRESHOLD: {
SkRegion region;
for (const gfx::Rect& rect : op.shape())
region.op(gfx::RectToSkIRect(rect), SkRegion::kUnion_Op);
sk_sp<PaintFilter> alpha_filter = sk_make_sp<AlphaThresholdPaintFilter>(
region, op.amount(), op.outer_threshold(), nullptr);
if (image_filter) {
image_filter = sk_make_sp<ComposePaintFilter>(
std::move(alpha_filter), std::move(image_filter));
} else {
image_filter = std::move(alpha_filter);
}
break;
}
}
}
return image_filter;
}
} // namespace cc