blob: 14fe033bdc0663ecab67571d45e3c7c86971cc6d [file] [log] [blame]
// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_GPU_ANDROID_MOCK_CODEC_BUFFER_WAIT_COORDINATOR_H_
#define MEDIA_GPU_ANDROID_MOCK_CODEC_BUFFER_WAIT_COORDINATOR_H_
#include "gpu/ipc/common/android/mock_texture_owner.h"
#include "media/gpu/android/codec_buffer_wait_coordinator.h"
namespace media {
// Mock class with mostly fake functions.
class MockCodecBufferWaitCoordinator : public CodecBufferWaitCoordinator {
public:
MockCodecBufferWaitCoordinator(
scoped_refptr<NiceMock<gpu::MockTextureOwner>> texture_owner);
MOCK_CONST_METHOD0(texture_owner,
scoped_refptr<NiceMock<gpu::MockTextureOwner>>());
MOCK_METHOD0(SetReleaseTimeToNow, void());
MOCK_METHOD0(IsExpectingFrameAvailable, bool());
MOCK_METHOD0(WaitForFrameAvailable, void());
// Fake implementations that the mocks will call by default.
void FakeSetReleaseTimeToNow() { expecting_frame_available = true; }
bool FakeIsExpectingFrameAvailable() { return expecting_frame_available; }
void FakeWaitForFrameAvailable() { expecting_frame_available = false; }
scoped_refptr<NiceMock<gpu::MockTextureOwner>> mock_texture_owner;
bool expecting_frame_available;
protected:
~MockCodecBufferWaitCoordinator();
};
} // namespace media
#endif // MEDIA_GPU_ANDROID_MOCK_CODEC_BUFFER_WAIT_COORDINATOR_H_