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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_EXO_LAYER_TREE_FRAME_SINK_HOLDER_H_
#define COMPONENTS_EXO_LAYER_TREE_FRAME_SINK_HOLDER_H_
#include <memory>
#include "base/containers/flat_map.h"
#include "cc/trees/layer_tree_frame_sink_client.h"
#include "components/exo/wm_helper.h"
#include "components/viz/common/quads/compositor_frame.h"
#include "components/viz/common/resources/release_callback.h"
namespace cc {
class LayerTreeFrameSink;
}
namespace exo {
class SurfaceTreeHost;
// This class talks to CompositorFrameSink and keeps track of references to
// the contents of Buffers.
class LayerTreeFrameSinkHolder : public cc::LayerTreeFrameSinkClient,
public WMHelper::LifetimeManager::Observer {
public:
LayerTreeFrameSinkHolder(SurfaceTreeHost* surface_tree_host,
std::unique_ptr<cc::LayerTreeFrameSink> frame_sink);
~LayerTreeFrameSinkHolder() override;
// Delete frame sink after having reclaimed and called all resource
// release callbacks.
// TODO(reveman): Find a better way to handle deletion of in-flight resources.
// crbug.com/765763
static void DeleteWhenLastResourceHasBeenReclaimed(
std::unique_ptr<LayerTreeFrameSinkHolder> holder);
void SubmitCompositorFrame(viz::CompositorFrame frame);
void DidNotProduceFrame(const viz::BeginFrameAck& ack);
bool HasReleaseCallbackForResource(viz::ResourceId id);
void SetResourceReleaseCallback(viz::ResourceId id,
viz::ReleaseCallback callback);
int AllocateResourceId();
base::WeakPtr<LayerTreeFrameSinkHolder> GetWeakPtr();
// Overridden from cc::LayerTreeFrameSinkClient:
void SetBeginFrameSource(viz::BeginFrameSource* source) override {}
base::Optional<viz::HitTestRegionList> BuildHitTestData() override;
void ReclaimResources(
const std::vector<viz::ReturnedResource>& resources) override;
void SetTreeActivationCallback(base::RepeatingClosure callback) override {}
void DidReceiveCompositorFrameAck() override;
void DidPresentCompositorFrame(
uint32_t presentation_token,
const gfx::PresentationFeedback& feedback) override;
void DidLoseLayerTreeFrameSink() override;
void DidNotNeedBeginFrame() override {}
void OnDraw(const gfx::Transform& transform,
const gfx::Rect& viewport,
bool resourceless_software_draw,
bool skip_draw) override {}
void SetMemoryPolicy(const cc::ManagedMemoryPolicy& policy) override {}
void SetExternalTilePriorityConstraints(
const gfx::Rect& viewport_rect,
const gfx::Transform& transform) override {}
private:
void ScheduleDelete();
// WMHelper::LifetimeManager::Observer:
void OnDestroyed() override;
// A collection of callbacks used to release resources.
using ResourceReleaseCallbackMap =
base::flat_map<viz::ResourceId, viz::ReleaseCallback>;
ResourceReleaseCallbackMap release_callbacks_;
SurfaceTreeHost* surface_tree_host_;
std::unique_ptr<cc::LayerTreeFrameSink> frame_sink_;
// The next resource id the buffer is attached to.
int next_resource_id_ = 1;
gfx::Size last_frame_size_in_pixels_;
float last_frame_device_scale_factor_ = 1.0f;
base::TimeTicks last_local_surface_id_allocation_time_;
std::vector<viz::ResourceId> last_frame_resources_;
viz::FrameTokenGenerator next_frame_token_;
bool delete_pending_ = false;
WMHelper::LifetimeManager* lifetime_manager_ = nullptr;
base::WeakPtrFactory<LayerTreeFrameSinkHolder> weak_ptr_factory_;
DISALLOW_COPY_AND_ASSIGN(LayerTreeFrameSinkHolder);
};
} // namespace exo
#endif // COMPONENTS_EXO_LAYER_TREE_FRAME_SINK_HOLDER_H_