| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_PLAYER_H_ |
| #define COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_PLAYER_H_ |
| |
| #include <vector> |
| |
| #include "base/gtest_prod_util.h" |
| #include "base/macros.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/synchronization/lock.h" |
| #include "media/audio/audio_io.h" |
| |
| namespace media { |
| class AudioBus; |
| class AudioBusRefCounted; |
| } |
| |
| namespace copresence { |
| |
| // The AudioPlayer class will play a set of samples till it is told to stop. |
| class AudioPlayer : public media::AudioOutputStream::AudioSourceCallback { |
| public: |
| AudioPlayer(); |
| |
| // Initializes the object. Do not use this object before calling this method. |
| virtual void Initialize(); |
| |
| // Play the given samples. These samples will keep on being played in a loop |
| // till we explicitly tell the player to stop playing. |
| virtual void Play(const scoped_refptr<media::AudioBusRefCounted>& samples); |
| |
| // Stop playing. |
| virtual void Stop(); |
| |
| // Cleans up and deletes this object. Do not use object after this call. |
| virtual void Finalize(); |
| |
| bool IsPlaying(); |
| |
| // Takes ownership of the stream. |
| void set_output_stream_for_testing( |
| media::AudioOutputStream* output_stream_for_testing) { |
| output_stream_for_testing_.reset(output_stream_for_testing); |
| } |
| |
| protected: |
| virtual ~AudioPlayer(); |
| void set_is_playing(bool is_playing) { is_playing_ = is_playing; } |
| |
| private: |
| friend class AudioPlayerTest; |
| FRIEND_TEST_ALL_PREFIXES(AudioPlayerTest, BasicPlayAndStop); |
| FRIEND_TEST_ALL_PREFIXES(AudioPlayerTest, OutOfOrderPlayAndStopMultiple); |
| |
| // Methods to do our various operations; all of these need to be run on the |
| // audio thread. |
| void InitializeOnAudioThread(); |
| void PlayOnAudioThread( |
| const scoped_refptr<media::AudioBusRefCounted>& samples); |
| void StopOnAudioThread(); |
| void StopAndCloseOnAudioThread(); |
| void FinalizeOnAudioThread(); |
| |
| // AudioOutputStream::AudioSourceCallback overrides: |
| // Following methods could be called from *ANY* thread. |
| virtual int OnMoreData(media::AudioBus* dest, |
| uint32 total_bytes_delay) override; |
| virtual void OnError(media::AudioOutputStream* stream) override; |
| |
| // Flushes the audio loop, making sure that any queued operations are |
| // performed. |
| void FlushAudioLoopForTesting(); |
| |
| bool is_playing_; |
| |
| // Self-deleting object. |
| media::AudioOutputStream* stream_; |
| |
| scoped_ptr<media::AudioOutputStream> output_stream_for_testing_; |
| |
| // All fields below here are protected by this lock. |
| base::Lock state_lock_; |
| |
| scoped_refptr<media::AudioBusRefCounted> samples_; |
| |
| // Index to the frame in the samples that we need to play next. |
| int frame_index_; |
| |
| DISALLOW_COPY_AND_ASSIGN(AudioPlayer); |
| }; |
| |
| } // namespace copresence |
| |
| #endif // COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_PLAYER_H_ |