| // Copyright 2022 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_ANALYSER_HANDLER_H_ |
| #define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_ANALYSER_HANDLER_H_ |
| |
| #include "third_party/blink/renderer/core/typed_arrays/dom_typed_array.h" |
| #include "third_party/blink/renderer/modules/webaudio/audio_handler.h" |
| #include "third_party/blink/renderer/modules/webaudio/realtime_analyser.h" |
| |
| namespace blink { |
| |
| class AudioNode; |
| class ExceptionState; |
| |
| class AnalyserHandler final : public AudioHandler { |
| public: |
| static scoped_refptr<AnalyserHandler> Create(AudioNode&, float sample_rate); |
| ~AnalyserHandler() override; |
| |
| unsigned FftSize() const { return analyser_.FftSize(); } |
| void SetFftSize(unsigned size, ExceptionState&); |
| |
| unsigned FrequencyBinCount() const { return analyser_.FrequencyBinCount(); } |
| |
| double MinDecibels() const { return analyser_.MinDecibels(); } |
| void SetMinDecibels(double k, ExceptionState&); |
| |
| double MaxDecibels() const { return analyser_.MaxDecibels(); } |
| void SetMaxDecibels(double k, ExceptionState&); |
| |
| void SetMinMaxDecibels(double min, double max, ExceptionState&); |
| |
| double SmoothingTimeConstant() const { |
| return analyser_.SmoothingTimeConstant(); |
| } |
| void SetSmoothingTimeConstant(double k, ExceptionState&); |
| |
| void GetFloatFrequencyData(DOMFloat32Array* array, double current_time) { |
| analyser_.GetFloatFrequencyData(array, current_time); |
| } |
| void GetByteFrequencyData(DOMUint8Array* array, double current_time) { |
| analyser_.GetByteFrequencyData(array, current_time); |
| } |
| void GetFloatTimeDomainData(DOMFloat32Array* array) { |
| analyser_.GetFloatTimeDomainData(array); |
| } |
| void GetByteTimeDomainData(DOMUint8Array* array) { |
| analyser_.GetByteTimeDomainData(array); |
| } |
| |
| private: |
| AnalyserHandler(AudioNode&, float sample_rate); |
| |
| // AudioHandler |
| void Process(uint32_t frames_to_process) override; |
| void CheckNumberOfChannelsForInput(AudioNodeInput*) override; |
| bool RequiresTailProcessing() const override; |
| double TailTime() const override; |
| double LatencyTime() const override { return 0; } |
| bool PropagatesSilence() const override { |
| // An AnalyserNode does actually propagate silence, but to get the |
| // time and FFT data updated correctly, process() needs to be |
| // called even if all the inputs are silent. |
| return false; |
| } |
| void PullInputs(uint32_t frames_to_process) override; |
| void UpdatePullStatusIfNeeded() override; |
| |
| RealtimeAnalyser analyser_; |
| |
| // When setting to true, handler will be pulled automatically by |
| // BaseAudioContext before the end of each render quantum. |
| bool need_automatic_pull_ = false; |
| }; |
| |
| } // namespace blink |
| |
| #endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_ANALYSER_HANDLER_H_ |