blob: 578b35c42f5e3c92f9fa4f80941de8507bc0e589 [file] [log] [blame]
// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/window_state.h"
#include <utility>
#include "ash/constants/app_types.h"
#include "ash/metrics/pip_uma.h"
#include "ash/public/cpp/accelerators.h"
#include "ash/public/cpp/shelf_config.h"
#include "ash/public/cpp/shelf_prefs.h"
#include "ash/public/cpp/window_properties.h"
#include "ash/root_window_controller.h"
#include "ash/screen_util.h"
#include "ash/shelf/shelf.h"
#include "ash/shell.h"
#include "ash/test/ash_test_base.h"
#include "ash/test/test_window_builder.h"
#include "ash/wm/desks/desks_test_util.h"
#include "ash/wm/overview/overview_item.h"
#include "ash/wm/overview/overview_test_util.h"
#include "ash/wm/overview/overview_utils.h"
#include "ash/wm/pip/pip_positioner.h"
#include "ash/wm/splitview/split_view_controller.h"
#include "ash/wm/splitview/split_view_divider.h"
#include "ash/wm/tablet_mode/tablet_mode_controller.h"
#include "ash/wm/window_resizer.h"
#include "ash/wm/window_state_util.h"
#include "ash/wm/window_util.h"
#include "ash/wm/wm_event.h"
#include "ash/wm/wm_metrics.h"
#include "base/test/metrics/histogram_tester.h"
#include "base/test/scoped_feature_list.h"
#include "chromeos/ui/base/window_state_type.h"
#include "chromeos/ui/frame/caption_buttons/snap_controller.h"
#include "chromeos/ui/frame/multitask_menu/multitask_menu_metrics.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/test/test_window_delegate.h"
#include "ui/aura/window.h"
#include "ui/base/hit_test.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animator.h"
#include "ui/compositor/scoped_animation_duration_scale_mode.h"
#include "ui/display/screen.h"
#include "ui/events/test/event_generator.h"
#include "ui/views/widget/widget.h"
#include "ui/wm/core/window_util.h"
using chromeos::WindowStateType;
namespace ash {
namespace {
class AlwaysMaximizeTestState : public WindowState::State {
public:
explicit AlwaysMaximizeTestState(WindowStateType initial_state_type)
: state_type_(initial_state_type) {}
AlwaysMaximizeTestState(const AlwaysMaximizeTestState&) = delete;
AlwaysMaximizeTestState& operator=(const AlwaysMaximizeTestState&) = delete;
~AlwaysMaximizeTestState() override = default;
// WindowState::State overrides:
void OnWMEvent(WindowState* window_state, const WMEvent* event) override {
// We don't do anything here.
}
WindowStateType GetType() const override { return state_type_; }
void AttachState(WindowState* window_state,
WindowState::State* previous_state) override {
// We always maximize.
if (state_type_ != WindowStateType::kMaximized) {
window_state->Maximize();
state_type_ = WindowStateType::kMaximized;
}
}
void DetachState(WindowState* window_state) override {}
private:
WindowStateType state_type_;
};
class WindowStateTest : public AshTestBase {
public:
WindowStateTest() {
scoped_feature_list_.InitWithFeatures(
/*enabled_features=*/{features::kFasterSplitScreenSetup,
features::kOsSettingsRevampWayfinding},
/*disabled_features=*/{});
}
WindowStateTest(const WindowStateTest&) = delete;
WindowStateTest& operator=(const WindowStateTest&) = delete;
~WindowStateTest() override = default;
private:
base::test::ScopedFeatureList scoped_feature_list_;
};
using Sample = base::HistogramBase::Sample;
// Test that a window gets properly snapped to the display's edges in a
// multi monitor environment.
TEST_F(WindowStateTest, SnapWindowBasic) {
UpdateDisplay("0+0-500x400, 0+500-600x400");
const gfx::Rect kPrimaryDisplayWorkAreaBounds =
display::Screen::GetScreen()->GetPrimaryDisplay().work_area();
const gfx::Rect kSecondaryDisplayWorkAreaBounds =
GetSecondaryDisplay().work_area();
std::unique_ptr<aura::Window> window(
CreateTestWindowInShellWithBounds(gfx::Rect(100, 100, 100, 100)));
WindowState* window_state = WindowState::Get(window.get());
const WindowSnapWMEvent snap_primary(WM_EVENT_SNAP_PRIMARY);
window_state->OnWMEvent(&snap_primary);
gfx::Rect expected = gfx::Rect(kPrimaryDisplayWorkAreaBounds.x(),
kPrimaryDisplayWorkAreaBounds.y(),
kPrimaryDisplayWorkAreaBounds.width() / 2,
kPrimaryDisplayWorkAreaBounds.height());
EXPECT_EQ(expected.ToString(), window->GetBoundsInScreen().ToString());
const WindowSnapWMEvent snap_secondary(WM_EVENT_SNAP_SECONDARY);
window_state->OnWMEvent(&snap_secondary);
expected.set_x(kPrimaryDisplayWorkAreaBounds.right() - expected.width());
EXPECT_EQ(expected.ToString(), window->GetBoundsInScreen().ToString());
// Move the window to the secondary display.
window->SetBoundsInScreen(gfx::Rect(600, 0, 100, 100), GetSecondaryDisplay());
window_state->OnWMEvent(&snap_secondary);
expected = gfx::Rect(kSecondaryDisplayWorkAreaBounds.x() +
kSecondaryDisplayWorkAreaBounds.width() / 2,
kSecondaryDisplayWorkAreaBounds.y(),
kSecondaryDisplayWorkAreaBounds.width() / 2,
kSecondaryDisplayWorkAreaBounds.height());
EXPECT_EQ(expected.ToString(), window->GetBoundsInScreen().ToString());
window_state->OnWMEvent(&snap_primary);
expected.set_x(kSecondaryDisplayWorkAreaBounds.x());
EXPECT_EQ(expected.ToString(), window->GetBoundsInScreen().ToString());
}
// Test snapped window bounds when the work area length is odd. For multiresize
// functionality to work, it is important that the snapped windows exactly
// touch. An odd work area length makes this requirement tricky because the
// window widths must be unequal to add up to an odd number.
TEST_F(WindowStateTest, SnapWindowOddWorkAreaLength) {
UpdateDisplay("1517x805");
const gfx::Rect work_area =
display::Screen::GetScreen()->GetPrimaryDisplay().work_area();
ASSERT_EQ(0, work_area.x());
ASSERT_EQ(1517, work_area.width());
std::unique_ptr<aura::Window> left_window(
CreateTestWindowInShellWithBounds(gfx::Rect(100, 100, 100, 100)));
std::unique_ptr<aura::Window> right_window(
CreateTestWindowInShellWithBounds(gfx::Rect(100, 100, 100, 100)));
const WindowSnapWMEvent snap_primary(WM_EVENT_SNAP_PRIMARY);
const WindowSnapWMEvent snap_secondary(WM_EVENT_SNAP_SECONDARY);
WindowState::Get(left_window.get())->OnWMEvent(&snap_primary);
WindowState::Get(right_window.get())->OnWMEvent(&snap_secondary);
EXPECT_EQ(gfx::Rect(0, work_area.y(), 758, work_area.bottom()),
left_window->GetBoundsInScreen());
EXPECT_EQ(gfx::Rect(758, work_area.y(), 759, work_area.bottom()),
right_window->GetBoundsInScreen());
}
// Test how the minimum width and maximize behavior specified by the
// aura::WindowDelegate affect snapping in landscape display layout.
TEST_F(WindowStateTest, SnapWindowMinimumSizeLandscape) {
UpdateDisplay("900x600");
const gfx::Rect kWorkAreaBounds =
display::Screen::GetScreen()->GetPrimaryDisplay().work_area();
aura::test::TestWindowDelegate delegate;
std::unique_ptr<aura::Window> window(CreateTestWindowInShellWithDelegate(
&delegate, -1, gfx::Rect(0, 100, kWorkAreaBounds.width() - 1, 100)));
// It should be possible to snap a window with a minimum size.
const int kMinimumWidth = 750;
delegate.set_minimum_size(gfx::Size(kMinimumWidth, 0));
WindowState* window_state = WindowState::Get(window.get());
EXPECT_TRUE(window_state->CanSnap());
const WindowSnapWMEvent snap_secondary(WM_EVENT_SNAP_SECONDARY);
window_state->OnWMEvent(&snap_secondary);
// Expect right snap with the minimum width.
const gfx::Rect expected_right_snap(kWorkAreaBounds.width() - kMinimumWidth,
kWorkAreaBounds.y(), kMinimumWidth,
kWorkAreaBounds.height());
EXPECT_EQ(expected_right_snap, window->GetBoundsInScreen());
// It should not be possible to snap a window if not maximizable.
window->SetProperty(aura::client::kResizeBehaviorKey,
window->GetProperty(aura::client::kResizeBehaviorKey) ^
aura::client::kResizeBehaviorCanMaximize);
EXPECT_FALSE(window_state->CanSnap());
window->SetProperty(aura::client::kResizeBehaviorKey,
window->GetProperty(aura::client::kResizeBehaviorKey) |
aura::client::kResizeBehaviorCanMaximize);
// It should be possible to snap a window if it can be maximized.
EXPECT_TRUE(window_state->CanSnap());
}
// Test that a unresizable snappable property allows the window to be snapped.
TEST_F(WindowStateTest, UnresizableWindowSnap) {
const std::array<bool, 2> orientation_params{false, true};
for (const auto is_landscape : orientation_params) {
UpdateDisplay(is_landscape ? "900x600,200x100" : "600x900,100x200");
auto* const screen = display::Screen::GetScreen();
ASSERT_EQ(2, screen->GetNumDisplays());
const display::Display primary_display = screen->GetAllDisplays()[0];
const display::Display secondary_small_display =
screen->GetAllDisplays()[1];
ASSERT_EQ(is_landscape, primary_display.is_landscape());
ASSERT_EQ(is_landscape, secondary_small_display.is_landscape());
std::unique_ptr<aura::Window> window(
CreateTestWindowInShellWithBounds(gfx::Rect(100, 100, 100, 100)));
// Make the window unresizable.
window->SetProperty(aura::client::kResizeBehaviorKey,
aura::client::kResizeBehaviorNone);
auto* const window_state = WindowState::Get(window.get());
EXPECT_FALSE(window_state->CanSnap());
EXPECT_FALSE(window_state->CanSnapOnDisplay(primary_display));
EXPECT_FALSE(window_state->CanSnapOnDisplay(secondary_small_display));
auto* const opposite_orientation_size =
is_landscape ? new gfx::Size(0, 300) : new gfx::Size(300, 0);
window->SetProperty(kUnresizableSnappedSizeKey, opposite_orientation_size);
EXPECT_FALSE(window_state->CanSnap());
EXPECT_FALSE(window_state->CanSnapOnDisplay(primary_display));
EXPECT_FALSE(window_state->CanSnapOnDisplay(secondary_small_display));
auto* const correct_orientation_size =
is_landscape ? new gfx::Size(300, 0) : new gfx::Size(0, 300);
window->SetProperty(kUnresizableSnappedSizeKey, correct_orientation_size);
EXPECT_TRUE(window_state->CanSnap());
EXPECT_TRUE(window_state->CanSnapOnDisplay(primary_display));
EXPECT_FALSE(window_state->CanSnapOnDisplay(secondary_small_display));
window_util::MoveWindowToDisplay(window.get(),
secondary_small_display.id());
EXPECT_FALSE(window_state->CanSnap());
EXPECT_TRUE(window_state->CanSnapOnDisplay(primary_display));
EXPECT_FALSE(window_state->CanSnapOnDisplay(secondary_small_display));
}
}
// Test that a unresizable snappable property doesn't have any effect in tablet
// mode.
TEST_F(WindowStateTest, UnresizableWindowSnapInTablet) {
UpdateDisplay("900x600");
// Enter tablet mode.
Shell::Get()->tablet_mode_controller()->SetEnabledForTest(true);
std::unique_ptr<aura::Window> window(
CreateTestWindowInShellWithBounds(gfx::Rect(100, 100, 100, 100)));
window->SetProperty(aura::client::kResizeBehaviorKey,
aura::client::kResizeBehaviorNone);
window->SetProperty(kUnresizableSnappedSizeKey, new gfx::Size(300, 0));
auto* const window_state = WindowState::Get(window.get());
EXPECT_FALSE(window_state->CanSnap());
}
// Test that a window's state type can be changed to PIP via a WM transition
// event.
TEST_F(WindowStateTest, CanTransitionToPipWindow) {
std::unique_ptr<aura::Window> window(
CreateTestWindowInShellWithBounds(gfx::Rect(100, 100, 100, 100)));
WindowState* window_state = WindowState::Get(window.get());
EXPECT_FALSE(window_state->IsPip());
const WMEvent enter_pip(WM_EVENT_PIP);
window_state->OnWMEvent(&enter_pip);
EXPECT_TRUE(window_state->IsPip());
}
// Test that the PIP window is set to the `PipController` before the
// widget is deactivated. Regression test for http://b/309362942.
TEST_F(WindowStateTest, PipWindowIsSetBeforeWidgetDeactivate) {
// Make `background_widget` to trigger shelf visibility change after
// entering PIP.
auto background_widget = CreateTestWidget();
auto* window_state = WindowState::Get(background_widget->GetNativeWindow());
const WMEvent enter_fullscreen(WM_EVENT_FULLSCREEN);
window_state->OnWMEvent(&enter_fullscreen);
auto pip_widget = CreateTestWidget();
auto* pip_window_state = WindowState::Get(pip_widget->GetNativeWindow());
const WMEvent enter_pip(WM_EVENT_PIP);
// Entering PIP results in shelf visibility change, but it shouldn't
// cause any crash.
pip_window_state->OnWMEvent(&enter_pip);
}
// Test that a PIP window cannot be snapped.
TEST_F(WindowStateTest, PipWindowCannotSnap) {
std::unique_ptr<aura::Window> window(
CreateTestWindowInShellWithBounds(gfx::Rect(100, 100, 100, 100)));
WindowState* window_state = WindowState::Get(window.get());
EXPECT_TRUE(window_state->CanSnap());
const WMEvent enter_pip(WM_EVENT_PIP);
window_state->OnWMEvent(&enter_pip);
EXPECT_FALSE(window_state->CanSnap());
}
TEST_F(WindowStateTest, ChromePipWindowUmaMetrics) {
base::HistogramTester histograms;
std::unique_ptr<aura::Window> window(
CreateTestWindowInShellWithBounds(gfx::Rect(100, 100, 100, 100)));
WindowState* window_state = WindowState::Get(window.get());
const WMEvent enter_pip(WM_EVENT_PIP);
window_state->OnWMEvent(&enter_pip);
EXPECT_EQ(1, histograms.GetBucketCount(kAshPipEventsHistogramName,
Sample(AshPipEvents::PIP_START)));
EXPECT_EQ(1,
histograms.GetBucketCount(kAshPipEventsHistogramName,
Sample(AshPipEvents::CHROME_PIP_START)));
histograms.ExpectTotalCount(kAshPipEventsHistogramName, 2);
const WMEvent enter_normal(WM_EVENT_NORMAL);
window_state->OnWMEvent(&enter_normal);
EXPECT_EQ(1, histograms.GetBucketCount(kAshPipEventsHistogramName,
Sample(AshPipEvents::PIP_END)));
EXPECT_EQ(1, histograms.GetBucketCount(kAshPipEventsHistogramName,
Sample(AshPipEvents::CHROME_PIP_END)));
histograms.ExpectTotalCount(kAshPipEventsHistogramName, 4);
}
TEST_F(WindowStateTest, AndroidPipWindowUmaMetrics) {
base::HistogramTester histograms;
std::unique_ptr<aura::Window> window(
CreateTestWindowInShellWithBounds(gfx::Rect(100, 100, 100, 100)));
window->SetProperty(aura::client::kAppType,
static_cast<int>(ash::AppType::ARC_APP));
WindowState* window_state = WindowState::Get(window.get());
const WMEvent enter_pip(WM_EVENT_PIP);
window_state->OnWMEvent(&enter_pip);
EXPECT_EQ(1, histograms.GetBucketCount(kAshPipEventsHistogramName,
Sample(AshPipEvents::PIP_START)));
EXPECT_EQ(1,
histograms.GetBucketCount(kAshPipEventsHistogramName,
Sample(AshPipEvents::ANDROID_PIP_START)));
histograms.ExpectTotalCount(kAshPipEventsHistogramName, 2);
const WMEvent enter_normal(WM_EVENT_NORMAL);
window_state->OnWMEvent(&enter_normal);
EXPECT_EQ(1, histograms.GetBucketCount(kAshPipEventsHistogramName,
Sample(AshPipEvents::PIP_END)));
EXPECT_EQ(1,
histograms.GetBucketCount(kAshPipEventsHistogramName,
Sample(AshPipEvents::ANDROID_PIP_END)));
histograms.ExpectTotalCount(kAshPipEventsHistogramName, 4);
// Check time count:
histograms.ExpectTotalCount(kAshPipAndroidPipUseTimeHistogramName, 1);
}
TEST_F(WindowStateTest, ChromePipWindowUmaMetricsCountsExitOnDestroy) {
base::HistogramTester histograms;
std::unique_ptr<aura::Window> window(
CreateTestWindowInShellWithBounds(gfx::Rect(100, 100, 100, 100)));
WindowState* window_state = WindowState::Get(window.get());
const WMEvent enter_pip(WM_EVENT_PIP);
window_state->OnWMEvent(&enter_pip);
// Destroy the window.
window.reset();
EXPECT_EQ(1, histograms.GetBucketCount(kAshPipEventsHistogramName,
Sample(AshPipEvents::PIP_END)));
EXPECT_EQ(1, histograms.GetBucketCount(kAshPipEventsHistogramName,
Sample(AshPipEvents::CHROME_PIP_END)));
histograms.ExpectTotalCount(kAshPipEventsHistogramName, 4);
}
TEST_F(WindowStateTest, AndroidPipWindowUmaMetricsCountsExitOnDestroy) {
base::HistogramTester histograms;
std::unique_ptr<aura::Window> window(
CreateTestWindowInShellWithBounds(gfx::Rect(100, 100, 100, 100)));
window->SetProperty(aura::client::kAppType,
static_cast<int>(ash::AppType::ARC_APP));
WindowState* window_state = WindowState::Get(window.get());
const WMEvent enter_pip(WM_EVENT_PIP);
window_state->OnWMEvent(&enter_pip);
// Destroy the window.
window.reset();
EXPECT_EQ(1, histograms.GetBucketCount(kAshPipEventsHistogramName,
Sample(AshPipEvents::PIP_END)));
EXPECT_EQ(1,
histograms.GetBucketCount(kAshPipEventsHistogramName,
Sample(AshPipEvents::ANDROID_PIP_END)));
histograms.ExpectTotalCount(kAshPipEventsHistogramName, 4);
}
// Test that modal window dialogs can be snapped.
TEST_F(WindowStateTest, SnapModalWindow) {
UpdateDisplay("0+0-600x900");
const gfx::Rect kWorkAreaBounds =
display::Screen::GetScreen()->GetPrimaryDisplay().work_area();
aura::test::TestWindowDelegate parent_delegate;
std::unique_ptr<aura::Window> parent_window(
CreateTestWindowInShellWithDelegate(
&parent_delegate, -1,
gfx::Rect(kWorkAreaBounds.width(), 0, kWorkAreaBounds.width() / 2,
kWorkAreaBounds.height() - 1)));
aura::test::TestWindowDelegate delegate;
std::unique_ptr<aura::Window> window(CreateTestWindowInShellWithDelegate(
&delegate, -1, gfx::Rect(100, 100, 400, 500)));
delegate.set_minimum_size(gfx::Size(200, 300));
WindowState* window_state = WindowState::Get(window.get());
EXPECT_TRUE(window_state->CanSnap());
::wm::AddTransientChild(parent_window.get(), window.get());
EXPECT_TRUE(window_state->CanSnap());
window->SetProperty(aura::client::kResizeBehaviorKey,
aura::client::kResizeBehaviorCanResize);
EXPECT_FALSE(window_state->CanSnap());
::wm::RemoveTransientChild(parent_window.get(), window.get());
}
// Test that the minimum size specified by aura::WindowDelegate gets respected.
TEST_F(WindowStateTest, TestRespectMinimumSize) {
UpdateDisplay("0+0-1024x768");
aura::test::TestWindowDelegate delegate;
const gfx::Size minimum_size(gfx::Size(500, 300));
delegate.set_minimum_size(minimum_size);
std::unique_ptr<aura::Window> window(CreateTestWindowInShellWithDelegate(
&delegate, -1, gfx::Rect(0, 100, 100, 100)));
// Check that the window has the correct minimum size.
EXPECT_EQ(minimum_size.ToString(), window->bounds().size().ToString());
// Set the size to something bigger - that should work.
gfx::Rect bigger_bounds(700, 500, 700, 500);
window->SetBounds(bigger_bounds);
EXPECT_EQ(bigger_bounds.ToString(), window->bounds().ToString());
// Set the size to something smaller - that should only resize to the smallest
// possible size.
gfx::Rect smaller_bounds(700, 500, 100, 100);
window->SetBounds(smaller_bounds);
EXPECT_EQ(minimum_size.ToString(), window->bounds().size().ToString());
}
// Test that the minimum window size specified by aura::WindowDelegate does not
// exceed the screen size.
TEST_F(WindowStateTest, TestIgnoreTooBigMinimumSize) {
UpdateDisplay("0+0-1024x768");
const gfx::Size work_area_size =
display::Screen::GetScreen()->GetPrimaryDisplay().work_area().size();
const gfx::Size illegal_size(1280, 960);
const gfx::Rect illegal_bounds(gfx::Point(0, 0), illegal_size);
aura::test::TestWindowDelegate delegate;
const gfx::Size minimum_size(illegal_size);
delegate.set_minimum_size(minimum_size);
// The creation should force the window to respect the screen size.
std::unique_ptr<aura::Window> window(
CreateTestWindowInShellWithDelegate(&delegate, -1, illegal_bounds));
EXPECT_EQ(work_area_size.ToString(), window->bounds().size().ToString());
// Trying to set the size to something bigger then the screen size should be
// ignored.
window->SetBounds(illegal_bounds);
EXPECT_EQ(work_area_size.ToString(), window->bounds().size().ToString());
// Maximizing the window should not allow it to go bigger than that either.
WindowState* window_state = WindowState::Get(window.get());
window_state->Maximize();
EXPECT_EQ(work_area_size.ToString(), window->bounds().size().ToString());
}
// Test that the maximum size specified by aura::WindowDelegate gets respected.
TEST_F(WindowStateTest, TestRespectMaximumSize) {
aura::test::TestWindowDelegate delegate;
constexpr gfx::Size max_size(300, 250);
constexpr gfx::Size smaller_size(100, 100);
constexpr gfx::Size larger_size(500, 400);
delegate.set_maximum_size(max_size);
std::unique_ptr<aura::Window> window(CreateTestWindowInShellWithDelegate(
&delegate, -1, gfx::Rect(larger_size)));
// Check that the window has the correct maximum size.
EXPECT_EQ(max_size, window->bounds().size());
window->SetBounds(gfx::Rect(smaller_size));
EXPECT_EQ(smaller_size, window->bounds().size());
window->SetBounds(gfx::Rect(larger_size));
EXPECT_EQ(max_size, window->bounds().size());
}
// Tests UpdateSnapRatio. (1) It should have ratio reset when window
// enters snapped state; (2) it should update ratio on bounds event when
// snapped.
TEST_F(WindowStateTest, UpdateSnapWidthRatioTest) {
UpdateDisplay("0+0-900x600");
const gfx::Rect kWorkAreaBounds =
display::Screen::GetScreen()->GetPrimaryDisplay().work_area();
aura::test::TestWindowDelegate delegate;
std::unique_ptr<aura::Window> window(CreateTestWindowInShellWithDelegate(
&delegate, -1, gfx::Rect(100, 100, 100, 100)));
delegate.set_window_component(HTRIGHT);
WindowState* window_state = WindowState::Get(window.get());
const WindowSnapWMEvent cycle_snap_primary(WM_EVENT_CYCLE_SNAP_PRIMARY);
window_state->OnWMEvent(&cycle_snap_primary);
EXPECT_EQ(WindowStateType::kPrimarySnapped, window_state->GetStateType());
gfx::Rect expected =
gfx::Rect(kWorkAreaBounds.x(), kWorkAreaBounds.y(),
kWorkAreaBounds.width() / 2, kWorkAreaBounds.height());
EXPECT_EQ(expected, window->GetBoundsInScreen());
EXPECT_EQ(chromeos::kDefaultSnapRatio, *window_state->snap_ratio());
// Drag to change snapped window width.
const int kIncreasedWidth = 225;
ui::test::EventGenerator* generator = GetEventGenerator();
generator->MoveMouseTo(window->bounds().right(), window->bounds().y());
generator->PressLeftButton();
generator->MoveMouseTo(window->bounds().right() + kIncreasedWidth,
window->bounds().y());
generator->ReleaseLeftButton();
expected.set_width(expected.width() + kIncreasedWidth);
EXPECT_EQ(expected, window->GetBoundsInScreen());
EXPECT_EQ(WindowStateType::kPrimarySnapped, window_state->GetStateType());
EXPECT_EQ(0.75f, *window_state->snap_ratio());
// Another cycle snap left event will restore window state to normal.
window_state->OnWMEvent(&cycle_snap_primary);
EXPECT_EQ(WindowStateType::kNormal, window_state->GetStateType());
EXPECT_TRUE(window_state->snap_ratio());
// Another cycle snap left event will snap window and reset snapped width
// ratio.
window_state->OnWMEvent(&cycle_snap_primary);
EXPECT_EQ(WindowStateType::kPrimarySnapped, window_state->GetStateType());
EXPECT_EQ(chromeos::kDefaultSnapRatio, *window_state->snap_ratio());
}
// Tests that dragging and snapping the snapped window update the width ratio
// correctly (crbug.com/1208969).
TEST_F(WindowStateTest, SnapSnappedWindow) {
ui::ScopedAnimationDurationScaleMode test_duration_mode(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
UpdateDisplay("800x600");
const gfx::Rect kWorkAreaBounds =
display::Screen::GetScreen()->GetPrimaryDisplay().work_area();
aura::test::TestWindowDelegate delegate;
gfx::Size window_normal_size = gfx::Size(800, 100);
std::unique_ptr<aura::Window> window =
TestWindowBuilder()
.SetBounds(gfx::Rect(window_normal_size))
.SetDelegate(&delegate)
.AllowAllWindowStates()
.Build();
delegate.set_window_component(HTCAPTION);
WindowState* window_state = WindowState::Get(window.get());
const WindowSnapWMEvent cycle_snap_primary(WM_EVENT_CYCLE_SNAP_PRIMARY);
window_state->OnWMEvent(&cycle_snap_primary);
// Snap window to primary position (left).
EXPECT_EQ(WindowStateType::kPrimarySnapped, window_state->GetStateType());
gfx::Rect expected =
gfx::Rect(kWorkAreaBounds.x(), kWorkAreaBounds.y(),
kWorkAreaBounds.width() / 2, kWorkAreaBounds.height());
// Wait for the snapped animation to complete and test that the window bound
// is primary-snapped and the snap width ratio is updated.
window->layer()->GetAnimator()->Step(base::TimeTicks::Now() +
base::Seconds(1));
EXPECT_EQ(expected, window->GetBoundsInScreen());
EXPECT_EQ(chromeos::kDefaultSnapRatio, *window_state->snap_ratio());
// Drag the window to unsnap but do not release.
ui::test::EventGenerator* generator = GetEventGenerator();
generator->MoveMouseTo(window->bounds().CenterPoint());
generator->PressLeftButton();
generator->MoveMouseBy(5, 0);
// While dragged, the window size should restore to its normal bound.
EXPECT_EQ(window_normal_size, window->bounds().size());
EXPECT_EQ(1.0f, *window_state->snap_ratio());
// Continue dragging the window and snap it back to the same position.
generator->MoveMouseBy(-405, 0);
generator->ReleaseLeftButton();
// The snapped ratio should be correct regardless of whether the animation
// is finished or not.
EXPECT_EQ(chromeos::kDefaultSnapRatio, *window_state->snap_ratio());
}
// Test that snapping left/right preserves the restore bounds.
TEST_F(WindowStateTest, RestoreBounds) {
std::unique_ptr<aura::Window> window(
CreateTestWindowInShellWithBounds(gfx::Rect(100, 100, 100, 100)));
WindowState* window_state = WindowState::Get(window.get());
EXPECT_TRUE(window_state->IsNormalStateType());
// 1) Start with restored window with restore bounds set.
gfx::Rect restore_bounds = window->GetBoundsInScreen();
restore_bounds.set_width(restore_bounds.width() + 1);
window_state->SetRestoreBoundsInScreen(restore_bounds);
const WindowSnapWMEvent snap_primary(WM_EVENT_SNAP_PRIMARY);
window_state->OnWMEvent(&snap_primary);
const WindowSnapWMEvent snap_secondary(WM_EVENT_SNAP_SECONDARY);
window_state->OnWMEvent(&snap_secondary);
EXPECT_NE(restore_bounds.ToString(), window->GetBoundsInScreen().ToString());
EXPECT_EQ(restore_bounds.ToString(),
window_state->GetRestoreBoundsInScreen().ToString());
window_state->Restore();
EXPECT_EQ(restore_bounds.ToString(), window->GetBoundsInScreen().ToString());
// 2) Start with restored bounds set as a result of maximizing the window.
window_state->Maximize();
gfx::Rect maximized_bounds = window->GetBoundsInScreen();
EXPECT_NE(maximized_bounds.ToString(), restore_bounds.ToString());
EXPECT_EQ(restore_bounds.ToString(),
window_state->GetRestoreBoundsInScreen().ToString());
window_state->OnWMEvent(&snap_primary);
EXPECT_NE(restore_bounds.ToString(), window->GetBoundsInScreen().ToString());
EXPECT_NE(maximized_bounds.ToString(),
window->GetBoundsInScreen().ToString());
EXPECT_EQ(restore_bounds.ToString(),
window_state->GetRestoreBoundsInScreen().ToString());
window_state->Restore();
EXPECT_EQ(restore_bounds.ToString(), window->GetBoundsInScreen().ToString());
}
// Test that maximizing an auto managed window, then snapping it puts the window
// at the snapped bounds and not at the auto-managed (centered) bounds.
TEST_F(WindowStateTest, AutoManaged) {
std::unique_ptr<aura::Window> window(CreateTestWindowInShellWithId(0));
WindowState* window_state = WindowState::Get(window.get());
window_state->SetWindowPositionManaged(true);
window->Hide();
window->SetBounds(gfx::Rect(100, 100, 100, 100));
window->Show();
window_state->Maximize();
const WindowSnapWMEvent snap_secondary(WM_EVENT_SNAP_SECONDARY);
window_state->OnWMEvent(&snap_secondary);
const gfx::Rect kWorkAreaBounds =
display::Screen::GetScreen()->GetPrimaryDisplay().work_area();
gfx::Rect expected_snapped_bounds(
kWorkAreaBounds.x() + kWorkAreaBounds.width() / 2, kWorkAreaBounds.y(),
kWorkAreaBounds.width() / 2, kWorkAreaBounds.height());
EXPECT_EQ(expected_snapped_bounds.ToString(),
window->GetBoundsInScreen().ToString());
// The window should still be auto managed despite being right maximized.
EXPECT_TRUE(window_state->GetWindowPositionManaged());
}
// Test that the replacement of a State object works as expected.
TEST_F(WindowStateTest, SimpleStateSwap) {
std::unique_ptr<aura::Window> window(CreateTestWindowInShellWithId(0));
WindowState* window_state = WindowState::Get(window.get());
EXPECT_FALSE(window_state->IsMaximized());
window_state->SetStateObject(std::unique_ptr<WindowState::State>(
new AlwaysMaximizeTestState(window_state->GetStateType())));
EXPECT_TRUE(window_state->IsMaximized());
}
// Test that the replacement of a state object, following a restore with the
// original one restores the window to its original state.
TEST_F(WindowStateTest, StateSwapRestore) {
std::unique_ptr<aura::Window> window(CreateTestWindowInShellWithId(0));
WindowState* window_state = WindowState::Get(window.get());
EXPECT_FALSE(window_state->IsMaximized());
std::unique_ptr<WindowState::State> old(
window_state->SetStateObject(std::unique_ptr<WindowState::State>(
new AlwaysMaximizeTestState(window_state->GetStateType()))));
EXPECT_TRUE(window_state->IsMaximized());
window_state->SetStateObject(std::move(old));
EXPECT_FALSE(window_state->IsMaximized());
}
// Tests that a window that had same bounds as the work area shrinks after the
// window is maximized and then restored.
TEST_F(WindowStateTest, RestoredWindowBoundsShrink) {
UpdateDisplay("0+0-600x900");
std::unique_ptr<aura::Window> window(CreateTestWindowInShellWithId(0));
WindowState* window_state = WindowState::Get(window.get());
EXPECT_FALSE(window_state->IsMaximized());
gfx::Rect work_area =
display::Screen::GetScreen()->GetPrimaryDisplay().work_area();
window->SetBounds(work_area);
window_state->Maximize();
EXPECT_TRUE(window_state->IsMaximized());
EXPECT_EQ(work_area.ToString(), window->bounds().ToString());
window_state->Restore();
EXPECT_FALSE(window_state->IsMaximized());
EXPECT_NE(work_area.ToString(), window->bounds().ToString());
EXPECT_TRUE(work_area.Contains(window->bounds()));
}
TEST_F(WindowStateTest, DoNotResizeMaximizedWindowInFullscreen) {
const int shelf_inset_first = 600 - ShelfConfig::Get()->shelf_size();
const int shelf_inset_second = 700 - ShelfConfig::Get()->shelf_size();
std::unique_ptr<aura::Window> maximized(CreateTestWindowInShellWithId(0));
std::unique_ptr<aura::Window> fullscreen(CreateTestWindowInShellWithId(1));
WindowState* maximized_state = WindowState::Get(maximized.get());
maximized_state->Maximize();
ASSERT_TRUE(maximized_state->IsMaximized());
EXPECT_EQ(gfx::Rect(0, 0, 800, shelf_inset_first).ToString(),
maximized->GetBoundsInScreen().ToString());
// Entering fullscreen mode will not update the maximized window's size
// under fullscreen.
WMEvent fullscreen_event(WM_EVENT_FULLSCREEN);
WindowState* fullscreen_state = WindowState::Get(fullscreen.get());
fullscreen_state->OnWMEvent(&fullscreen_event);
ASSERT_TRUE(fullscreen_state->IsFullscreen());
ASSERT_TRUE(maximized_state->IsMaximized());
EXPECT_EQ(gfx::Rect(0, 0, 800, shelf_inset_first).ToString(),
maximized->GetBoundsInScreen().ToString());
// Updating display size will update the maximum window size.
UpdateDisplay("900x700");
EXPECT_EQ("0,0 900x700", maximized->GetBoundsInScreen().ToString());
fullscreen.reset();
// Exiting fullscreen will update the maximized window to the work area.
EXPECT_EQ(gfx::Rect(0, 0, 900, shelf_inset_second).ToString(),
maximized->GetBoundsInScreen().ToString());
}
TEST_F(WindowStateTest, TrustedPinned) {
std::unique_ptr<aura::Window> window(CreateTestWindowInShellWithId(0));
WindowState* window_state = WindowState::Get(window.get());
EXPECT_FALSE(window_state->IsTrustedPinned());
window_util::PinWindow(window.get(), true /* trusted */);
EXPECT_TRUE(window_state->IsTrustedPinned());
gfx::Rect work_area =
display::Screen::GetScreen()->GetPrimaryDisplay().work_area();
EXPECT_EQ(work_area.ToString(), window->bounds().ToString());
// Sending non-unpin/non-workspace related event should be ignored.
{
const WMEvent fullscreen_event(WM_EVENT_FULLSCREEN);
window_state->OnWMEvent(&fullscreen_event);
}
EXPECT_TRUE(window_state->IsTrustedPinned());
// Update display triggers workspace event.
UpdateDisplay("300x200");
EXPECT_EQ("0,0 300x200", window->GetBoundsInScreen().ToString());
// Unpin should work.
window_state->Restore();
EXPECT_FALSE(window_state->IsTrustedPinned());
}
TEST_F(WindowStateTest, AllowSetBoundsDirect) {
std::unique_ptr<aura::Window> window(CreateTestWindowInShellWithId(0));
WindowState* window_state = WindowState::Get(window.get());
EXPECT_FALSE(window_state->IsMaximized());
gfx::Rect work_area =
display::Screen::GetScreen()->GetPrimaryDisplay().work_area();
gfx::Rect original_bounds(50, 50, 200, 200);
window->SetBounds(original_bounds);
ASSERT_EQ(original_bounds, window->bounds());
window_state->set_allow_set_bounds_direct(true);
window_state->Maximize();
EXPECT_TRUE(window_state->IsMaximized());
EXPECT_EQ(work_area, window->bounds());
gfx::Rect new_bounds(10, 10, 300, 300);
window->SetBounds(new_bounds);
EXPECT_EQ(new_bounds, window->bounds());
window_state->Restore();
EXPECT_FALSE(window_state->IsMaximized());
EXPECT_EQ(original_bounds, window->bounds());
window_state->set_allow_set_bounds_direct(false);
window_state->Maximize();
EXPECT_TRUE(window_state->IsMaximized());
EXPECT_EQ(work_area, window->bounds());
window->SetBounds(new_bounds);
EXPECT_EQ(work_area, window->bounds());
}
TEST_F(WindowStateTest, FullscreenMinimizedSwitching) {
std::unique_ptr<aura::Window> window(CreateTestWindowInShellWithId(0));
WindowState* window_state = WindowState::Get(window.get());
ToggleFullScreen(window_state, nullptr);
ASSERT_TRUE(window_state->IsFullscreen());
// Toggling the fullscreen window should restore to normal.
ToggleFullScreen(window_state, nullptr);
ASSERT_TRUE(window_state->IsNormalStateType());
window_state->Maximize();
ASSERT_TRUE(window_state->IsMaximized());
ToggleFullScreen(window_state, nullptr);
ASSERT_TRUE(window_state->IsFullscreen());
// Toggling the fullscreen window should restore to maximized.
ToggleFullScreen(window_state, nullptr);
ASSERT_TRUE(window_state->IsMaximized());
ToggleFullScreen(window_state, nullptr);
ASSERT_TRUE(window_state->IsFullscreen());
// Minimize from fullscreen.
window_state->Minimize();
ASSERT_TRUE(window_state->IsMinimized());
// Unminimize should restore to fullscreen.
window_state->Unminimize();
ASSERT_TRUE(window_state->IsFullscreen());
// Toggling the fullscreen window should restore to maximized.
ToggleFullScreen(window_state, nullptr);
ASSERT_TRUE(window_state->IsMaximized());
// Minimize from fullscreen.
window_state->Minimize();
ASSERT_TRUE(window_state->IsMinimized());
// Fullscreen a minimized window.
ToggleFullScreen(window_state, nullptr);
ASSERT_TRUE(window_state->IsFullscreen());
// Toggling the fullscreen window should not return to minimized. It should
// return to the state before minimizing and fullscreen.
ToggleFullScreen(window_state, nullptr);
ASSERT_TRUE(window_state->IsMaximized());
}
TEST_F(WindowStateTest, FullscreenToCurrentDisplayExplicitly) {
UpdateDisplay("800x600,1024x768");
const auto& displays = display_manager()->active_display_list();
ASSERT_EQ(displays.size(), 2u);
EXPECT_EQ(displays[0].size(), gfx::Size(800, 600));
EXPECT_EQ(displays[1].size(), gfx::Size(1024, 768));
display::Screen* screen = display::Screen::GetScreen();
// Start from the 1st display.
const gfx::Rect initial_bounds(100, 10, 200, 100);
std::unique_ptr<aura::Window> window(
CreateTestWindowInShellWithBounds(initial_bounds));
EXPECT_EQ(screen->GetDisplayNearestWindow(window.get()).id(),
displays[0].id());
WindowState* window_state = WindowState::Get(window.get());
EXPECT_FALSE(window_state->IsFullscreen());
// Fullscreen onto current display explicitly.
::wm::SetWindowFullscreen(window.get(), true, displays[0].id());
EXPECT_TRUE(window_state->IsFullscreen());
EXPECT_EQ(screen->GetDisplayNearestWindow(window.get()).id(),
displays[0].id());
EXPECT_EQ(window_state->GetCurrentBoundsInScreen(), displays[0].bounds());
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), initial_bounds);
// Restore back to current display.
ToggleFullScreen(window_state, nullptr);
EXPECT_TRUE(window_state->IsNormalStateType());
EXPECT_EQ(screen->GetDisplayNearestWindow(window.get()).id(),
displays[0].id());
EXPECT_EQ(window_state->GetCurrentBoundsInScreen(), initial_bounds);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), gfx::Rect());
}
TEST_F(WindowStateTest, FullscreenToAnotherDisplayFromNormal) {
UpdateDisplay("800x600,1024x768,1280x720");
const auto& displays = display_manager()->active_display_list();
ASSERT_EQ(displays.size(), 3u);
EXPECT_EQ(displays[0].size(), gfx::Size(800, 600));
EXPECT_EQ(displays[1].size(), gfx::Size(1024, 768));
EXPECT_EQ(displays[2].size(), gfx::Size(1280, 720));
display::Screen* screen = display::Screen::GetScreen();
// Start from the 2nd display.
const gfx::Rect initial_bounds(900, 10, 200, 100);
std::unique_ptr<aura::Window> window(
CreateTestWindowInShellWithBounds(initial_bounds));
EXPECT_EQ(screen->GetDisplayNearestWindow(window.get()).id(),
displays[1].id());
WindowState* window_state = WindowState::Get(window.get());
EXPECT_FALSE(window_state->IsFullscreen());
// Fullscreen onto 3rd display.
::wm::SetWindowFullscreen(window.get(), true, displays[2].id());
EXPECT_TRUE(window_state->IsFullscreen());
EXPECT_EQ(screen->GetDisplayNearestWindow(window.get()).id(),
displays[2].id());
EXPECT_EQ(window_state->GetCurrentBoundsInScreen(), displays[2].bounds());
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), initial_bounds);
// Restore back to 2nd display.
ToggleFullScreen(window_state, nullptr);
EXPECT_TRUE(window_state->IsNormalStateType());
EXPECT_EQ(screen->GetDisplayNearestWindow(window.get()).id(),
displays[1].id());
EXPECT_EQ(window_state->GetCurrentBoundsInScreen(), initial_bounds);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), gfx::Rect());
}
TEST_F(WindowStateTest, FullscreenToAnotherDisplayFromOtherStates) {
UpdateDisplay("800x600,1024x768,1280x720");
const auto& displays = display_manager()->active_display_list();
ASSERT_EQ(displays.size(), 3u);
EXPECT_EQ(displays[0].size(), gfx::Size(800, 600));
EXPECT_EQ(displays[1].size(), gfx::Size(1024, 768));
EXPECT_EQ(displays[2].size(), gfx::Size(1280, 720));
display::Screen* screen = display::Screen::GetScreen();
// Start from the 2nd display.
const gfx::Rect initial_bounds(900, 10, 200, 100);
std::unique_ptr<aura::Window> window(
CreateTestWindowInShellWithBounds(initial_bounds));
EXPECT_EQ(screen->GetDisplayNearestWindow(window.get()).id(),
displays[1].id());
WindowState* window_state = WindowState::Get(window.get());
EXPECT_FALSE(window_state->IsFullscreen());
const WindowSnapWMEvent snap_right_event(WM_EVENT_SNAP_SECONDARY);
window_state->OnWMEvent(&snap_right_event);
EXPECT_TRUE(window_state->IsSnapped());
EXPECT_EQ(screen->GetDisplayNearestWindow(window.get()).id(),
displays[1].id());
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), initial_bounds);
const gfx::Rect snapped_bounds = window_state->GetCurrentBoundsInScreen();
window_state->Maximize();
EXPECT_TRUE(window_state->IsMaximized());
EXPECT_EQ(screen->GetDisplayNearestWindow(window.get()).id(),
displays[1].id());
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), initial_bounds);
const gfx::Rect maximized_bounds = window_state->GetCurrentBoundsInScreen();
EXPECT_EQ(maximized_bounds, displays[1].work_area());
// Fullscreen onto 3rd display.
::wm::SetWindowFullscreen(window.get(), true, displays[2].id());
EXPECT_TRUE(window_state->IsFullscreen());
EXPECT_EQ(screen->GetDisplayNearestWindow(window.get()).id(),
displays[2].id());
EXPECT_EQ(window_state->GetCurrentBoundsInScreen(), displays[2].bounds());
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), initial_bounds);
// Restore back to 2nd display maximized.
ToggleFullScreen(window_state, nullptr);
EXPECT_TRUE(window_state->IsMaximized());
EXPECT_EQ(screen->GetDisplayNearestWindow(window.get()).id(),
displays[1].id());
EXPECT_EQ(window_state->GetCurrentBoundsInScreen(), maximized_bounds);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), initial_bounds);
// Restore again back to snapped.
window_state->Restore();
EXPECT_TRUE(window_state->IsSnapped());
EXPECT_EQ(screen->GetDisplayNearestWindow(window.get()).id(),
displays[1].id());
EXPECT_EQ(window_state->GetCurrentBoundsInScreen(), snapped_bounds);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), initial_bounds);
// Restore again back to normal state.
window_state->Restore();
EXPECT_TRUE(window_state->IsNormalStateType());
EXPECT_EQ(screen->GetDisplayNearestWindow(window.get()).id(),
displays[1].id());
EXPECT_EQ(window_state->GetCurrentBoundsInScreen(), initial_bounds);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), gfx::Rect());
}
TEST_F(WindowStateTest, FullscreenToAnotherDisplayFromFullscreen) {
UpdateDisplay("800x600,1024x768,1280x720");
const auto& displays = display_manager()->active_display_list();
ASSERT_EQ(displays.size(), 3u);
EXPECT_EQ(displays[0].size(), gfx::Size(800, 600));
EXPECT_EQ(displays[1].size(), gfx::Size(1024, 768));
EXPECT_EQ(displays[2].size(), gfx::Size(1280, 720));
display::Screen* screen = display::Screen::GetScreen();
// Start from the 2nd display.
const gfx::Rect initial_bounds(900, 10, 200, 100);
std::unique_ptr<aura::Window> window(
CreateTestWindowInShellWithBounds(initial_bounds));
EXPECT_EQ(screen->GetDisplayNearestWindow(window.get()).id(),
displays[1].id());
WindowState* window_state = WindowState::Get(window.get());
EXPECT_FALSE(window_state->IsFullscreen());
// Fullscreen onto 2nd display.
ToggleFullScreen(window_state, nullptr);
EXPECT_TRUE(window_state->IsFullscreen());
EXPECT_EQ(screen->GetDisplayNearestWindow(window.get()).id(),
displays[1].id());
EXPECT_EQ(window_state->GetCurrentBoundsInScreen(), displays[1].bounds());
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), initial_bounds);
// Fullscreen onto 3rd display.
::wm::SetWindowFullscreen(window.get(), true, displays[2].id());
EXPECT_TRUE(window_state->IsFullscreen());
EXPECT_EQ(screen->GetDisplayNearestWindow(window.get()).id(),
displays[2].id());
EXPECT_EQ(window_state->GetCurrentBoundsInScreen(), displays[2].bounds());
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), initial_bounds);
// Restore back to normal state.
ToggleFullScreen(window_state, nullptr);
EXPECT_TRUE(window_state->IsNormalStateType());
EXPECT_EQ(screen->GetDisplayNearestWindow(window.get()).id(),
displays[1].id());
EXPECT_EQ(window_state->GetCurrentBoundsInScreen(), initial_bounds);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), gfx::Rect());
}
TEST_F(WindowStateTest, FullscreenToAnotherDisplayWithMinimize) {
UpdateDisplay("800x600,1024x768,1280x720");
const auto& displays = display_manager()->active_display_list();
ASSERT_EQ(displays.size(), 3u);
EXPECT_EQ(displays[0].size(), gfx::Size(800, 600));
EXPECT_EQ(displays[1].size(), gfx::Size(1024, 768));
EXPECT_EQ(displays[2].size(), gfx::Size(1280, 720));
display::Screen* screen = display::Screen::GetScreen();
// Start from the 2nd display.
const gfx::Rect initial_bounds(900, 10, 200, 100);
std::unique_ptr<aura::Window> window(
CreateTestWindowInShellWithBounds(initial_bounds));
EXPECT_EQ(screen->GetDisplayNearestWindow(window.get()).id(),
displays[1].id());
WindowState* window_state = WindowState::Get(window.get());
EXPECT_FALSE(window_state->IsFullscreen());
window_state->Maximize();
EXPECT_TRUE(window_state->IsMaximized());
EXPECT_EQ(screen->GetDisplayNearestWindow(window.get()).id(),
displays[1].id());
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), initial_bounds);
const gfx::Rect maximized_bounds = window_state->GetCurrentBoundsInScreen();
EXPECT_EQ(maximized_bounds, displays[1].work_area());
// Fullscreen onto 3rd display.
::wm::SetWindowFullscreen(window.get(), true, displays[2].id());
EXPECT_TRUE(window_state->IsFullscreen());
EXPECT_EQ(screen->GetDisplayNearestWindow(window.get()).id(),
displays[2].id());
EXPECT_EQ(window_state->GetCurrentBoundsInScreen(), displays[2].bounds());
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), initial_bounds);
// Minimize and restore.
window_state->Minimize();
EXPECT_TRUE(window_state->IsMinimized());
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), initial_bounds);
window_state->Restore();
EXPECT_TRUE(window_state->IsFullscreen());
EXPECT_EQ(screen->GetDisplayNearestWindow(window.get()).id(),
displays[2].id());
EXPECT_EQ(window_state->GetCurrentBoundsInScreen(), displays[2].bounds());
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), initial_bounds);
// Restore back to 2nd display snapped.
ToggleFullScreen(window_state, nullptr);
EXPECT_TRUE(window_state->IsMaximized());
EXPECT_EQ(screen->GetDisplayNearestWindow(window.get()).id(),
displays[1].id());
EXPECT_EQ(window_state->GetCurrentBoundsInScreen(), maximized_bounds);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), initial_bounds);
// Restore again back to normal state.
window_state->Restore();
EXPECT_TRUE(window_state->IsNormalStateType());
EXPECT_EQ(screen->GetDisplayNearestWindow(window.get()).id(),
displays[1].id());
EXPECT_EQ(window_state->GetCurrentBoundsInScreen(), initial_bounds);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), gfx::Rect());
}
// Tests the window state changes in multi displays while dragging the window to
// a different display through mouse.
TEST_F(WindowStateTest, MouseDragWindowInMultiDisplays) {
UpdateDisplay("0+0-800x600,801+0-1024x768");
const auto& displays = display_manager()->active_display_list();
// Starts with kDefault window state in the 1st display.
display::Screen* screen = display::Screen::GetScreen();
const gfx::Rect initial_bounds(10, 20, 200, 100);
aura::test::TestWindowDelegate test_window_delegate;
test_window_delegate.set_window_component(HTCAPTION);
std::unique_ptr<aura::Window> window(
CreateTestWindowInShellWithDelegateAndType(
&test_window_delegate, aura::client::WINDOW_TYPE_NORMAL, 0,
initial_bounds));
WindowState* window_state = WindowState::Get(window.get());
EXPECT_EQ(displays[0].id(),
screen->GetDisplayNearestWindow(window.get()).id());
EXPECT_TRUE(window_state->IsNormalStateType());
const std::vector<chromeos::WindowStateType>& restore_stack =
window_state->window_state_restore_history();
EXPECT_TRUE(restore_stack.empty());
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), gfx::Rect());
// Transition to kPrimarySnapped window state.
const WindowSnapWMEvent snap_primary(WM_EVENT_SNAP_PRIMARY);
window_state->OnWMEvent(&snap_primary);
EXPECT_TRUE(window_state->IsSnapped());
EXPECT_EQ(displays[0].id(),
screen->GetDisplayNearestWindow(window.get()).id());
EXPECT_EQ(initial_bounds, window_state->GetRestoreBoundsInScreen());
ASSERT_EQ(1u, restore_stack.size());
EXPECT_EQ(restore_stack[0], WindowStateType::kDefault);
// Then transition to kMaximized window state.
const WMEvent maximize_event(WM_EVENT_MAXIMIZE);
window_state->OnWMEvent(&maximize_event);
EXPECT_EQ(displays[0].id(),
screen->GetDisplayNearestWindow(window.get()).id());
ASSERT_EQ(2u, restore_stack.size());
EXPECT_EQ(initial_bounds, window_state->GetRestoreBoundsInScreen());
EXPECT_EQ(restore_stack[1], WindowStateType::kPrimarySnapped);
// Mouse drag the window to the 2nd display. Both the restore bounds property
// and resotore bounds inside the history stack should be updated to bounds
// inside the 2nd display.
ui::test::EventGenerator event_generator(window->GetRootWindow(),
window.get());
const gfx::Rect display2_bounds = displays[1].bounds();
event_generator.DragMouseTo(display2_bounds.CenterPoint());
EXPECT_EQ(displays[1].id(),
screen->GetDisplayNearestWindow(window.get()).id());
EXPECT_TRUE(window_state->IsSnapped());
EXPECT_TRUE(
display2_bounds.Contains(window_state->GetRestoreBoundsInScreen()));
EXPECT_EQ(1u, restore_stack.size());
// Maximize the window, it should stay inside the 2nd display.
window_state->OnWMEvent(&maximize_event);
EXPECT_TRUE(window_state->IsMaximized());
EXPECT_EQ(displays[1].id(),
screen->GetDisplayNearestWindow(window.get()).id());
// Restore the window, it should go back to snapped state and stay inside the
// 2nd display.
window_state->Restore();
EXPECT_TRUE(window_state->IsSnapped());
EXPECT_EQ(displays[1].id(),
screen->GetDisplayNearestWindow(window.get()).id());
// Restore the window, it should further go back to normal state and stay
// inside the 2nd display.
window_state->Restore();
EXPECT_TRUE(window_state->IsNormalStateType());
EXPECT_EQ(displays[1].id(),
screen->GetDisplayNearestWindow(window.get()).id());
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), gfx::Rect());
EXPECT_TRUE(restore_stack.empty());
}
// Tests the window state changes in multi displays while moving the window to a
// different display through shortcut.
TEST_F(WindowStateTest, ShortcutMovingWindowInMultiDisplays) {
UpdateDisplay("0+0-800x600,801+0-1024x768");
const auto& displays = display_manager()->active_display_list();
// Starts with kDefault window state in the 1st display.
display::Screen* screen = display::Screen::GetScreen();
const gfx::Rect initial_bounds(10, 20, 200, 100);
std::unique_ptr<aura::Window> window = CreateAppWindow(initial_bounds);
WindowState* window_state = WindowState::Get(window.get());
// Snap and then maximize the window in the 1st display to get the restore
// bounds property and history stack.
const WindowSnapWMEvent snap_primary(WM_EVENT_SNAP_PRIMARY);
window_state->OnWMEvent(&snap_primary);
const WMEvent maximize_event(WM_EVENT_MAXIMIZE);
window_state->OnWMEvent(&maximize_event);
EXPECT_TRUE(window_state->IsMaximized());
// Using the shortcut ALT+SEARCH+M to move the window to the 2nd display.
PressAndReleaseKey(ui::VKEY_M, ui::EF_COMMAND_DOWN | ui::EF_ALT_DOWN);
EXPECT_EQ(displays[1].id(),
screen->GetDisplayNearestWindow(window.get()).id());
EXPECT_TRUE(window_state->IsMaximized());
// The restore bounds should be updated to bounds inside the new display.
const std::vector<chromeos::WindowStateType>& restore_stack =
window_state->window_state_restore_history();
const gfx::Rect display2_bounds = displays[1].bounds();
EXPECT_TRUE(
display2_bounds.Contains(window_state->GetRestoreBoundsInScreen()));
EXPECT_EQ(2u, restore_stack.size());
// Restore the window, it should go back to snapped state and stay inside the
// 2nd display.
window_state->Restore();
EXPECT_TRUE(window_state->IsSnapped());
EXPECT_EQ(displays[1].id(),
screen->GetDisplayNearestWindow(window.get()).id());
// Maximize the window, it should stay inside the 2nd display.
window_state->OnWMEvent(&maximize_event);
EXPECT_TRUE(window_state->IsMaximized());
EXPECT_EQ(displays[1].id(),
screen->GetDisplayNearestWindow(window.get()).id());
// Restore the maximized window, it should go back to snapped state and stay
// inside the 2nd display.
window_state->Restore();
EXPECT_TRUE(window_state->IsSnapped());
EXPECT_EQ(displays[1].id(),
screen->GetDisplayNearestWindow(window.get()).id());
// Restore the window, it should further go back to normal state and stay
// inside the 2nd display.
window_state->Restore();
EXPECT_TRUE(window_state->IsNormalStateType());
EXPECT_EQ(displays[1].id(),
screen->GetDisplayNearestWindow(window.get()).id());
}
// Tests that the window should not be almost offscreen while being moved to
// another display with multiple historical window states.
TEST_F(WindowStateTest, WindowNoOffscreenInMultiDisplays) {
UpdateDisplay("0+0-800x600,801+0-1024x768");
const auto& displays = display_manager()->active_display_list();
// Starts with kDefault window state in the 2nd display.
display::Screen* screen = display::Screen::GetScreen();
const gfx::Rect initial_bounds(900, 10, 200, 100);
std::unique_ptr<aura::Window> window = CreateAppWindow(initial_bounds);
WindowState* window_state = WindowState::Get(window.get());
// Maximize and then fullscreen the window inside the 2nd display to get the
// restore bounds property and restore history stack.
const WMEvent maximize_event(WM_EVENT_MAXIMIZE);
window_state->OnWMEvent(&maximize_event);
const WMEvent toggle_fullscreen_event(WM_EVENT_TOGGLE_FULLSCREEN);
window_state->OnWMEvent(&toggle_fullscreen_event);
EXPECT_TRUE(window_state->IsFullscreen());
EXPECT_EQ(displays[1].id(),
screen->GetDisplayNearestWindow(window.get()).id());
// Detach the display. The window should be moved to the 1st display and stay
// in fullscreen state.
UpdateDisplay("800x600");
EXPECT_TRUE(window_state->IsFullscreen());
EXPECT_EQ(displays[0].id(),
screen->GetDisplayNearestWindow(window.get()).id());
// Un-fullscreen the window. It should be restored to maximize state.
window_state->OnWMEvent(&toggle_fullscreen_event);
EXPECT_TRUE(window_state->IsMaximized());
EXPECT_TRUE(displays[0].bounds().Contains(window->bounds()));
// Restore the window, it should go back to normal state and fully inside the
// display. No offscreen should happen.
window_state->Restore();
EXPECT_TRUE(window_state->IsNormalStateType());
EXPECT_TRUE(displays[0].bounds().Contains(window->bounds()));
}
TEST_F(WindowStateTest, CanFullscreen) {
std::unique_ptr<aura::Window> window(
CreateTestWindowInShellWithBounds(gfx::Rect(100, 100, 100, 100)));
WindowState* window_state = WindowState::Get(window.get());
// Allow everything to test for cross interactions with other flags.
int behavior = ~aura::client::kResizeBehaviorCanFullscreen;
window->SetProperty(aura::client::kResizeBehaviorKey,
behavior | aura::client::kResizeBehaviorCanFullscreen);
EXPECT_TRUE(window_state->CanFullscreen());
ToggleFullScreen(window_state, nullptr);
EXPECT_TRUE(window_state->IsFullscreen());
ToggleFullScreen(window_state, nullptr);
EXPECT_FALSE(window_state->IsFullscreen());
window->SetProperty(aura::client::kResizeBehaviorKey,
behavior & ~aura::client::kResizeBehaviorCanFullscreen);
EXPECT_FALSE(window_state->CanFullscreen());
ToggleFullScreen(window_state, nullptr);
EXPECT_FALSE(window_state->IsFullscreen());
}
TEST_F(WindowStateTest, CanConsumeSystemKeys) {
std::unique_ptr<aura::Window> window(
CreateTestWindowInShellWithBounds(gfx::Rect(100, 100, 100, 100)));
WindowState* window_state = WindowState::Get(window.get());
EXPECT_FALSE(window_state->CanConsumeSystemKeys());
window->SetProperty(kCanConsumeSystemKeysKey, true);
EXPECT_TRUE(window_state->CanConsumeSystemKeys());
}
TEST_F(WindowStateTest,
RestoreStateAfterEnteringPipViaOcculusionAndDismissingPip) {
std::unique_ptr<aura::Window> window(CreateTestWindowInShellWithId(0));
WindowState* window_state = WindowState::Get(window.get());
window->Show();
EXPECT_TRUE(window->layer()->visible());
// Ensure a maximized window gets maximized again after it enters PIP via
// occlusion, gets minimized, and unminimized.
window_state->Maximize();
EXPECT_TRUE(window_state->IsMaximized());
const WMEvent enter_pip(WM_EVENT_PIP);
window_state->OnWMEvent(&enter_pip);
EXPECT_TRUE(window_state->IsPip());
window_state->Minimize();
EXPECT_TRUE(window_state->IsMinimized());
window_state->Unminimize();
EXPECT_TRUE(window_state->IsMaximized());
// Ensure a freeform window gets freeform again after it enters PIP via
// occulusion, gets minimized, and unminimized.
::wm::SetWindowState(window.get(), ui::SHOW_STATE_NORMAL);
window_state->OnWMEvent(&enter_pip);
EXPECT_TRUE(window_state->IsPip());
window_state->Minimize();
EXPECT_TRUE(window_state->IsMinimized());
window_state->Unminimize();
EXPECT_TRUE(window_state->GetStateType() == WindowStateType::kNormal);
}
TEST_F(WindowStateTest, RestoreStateAfterEnterPipViaMinimizeAndDismissingPip) {
std::unique_ptr<aura::Window> window(CreateTestWindowInShellWithId(0));
WindowState* window_state = WindowState::Get(window.get());
window->Show();
EXPECT_TRUE(window->layer()->visible());
// Ensure a maximized window gets maximized again after it enters PIP via
// minimize, gets minimized, and unminimized.
window_state->Maximize();
EXPECT_TRUE(window_state->IsMaximized());
window_state->Minimize();
EXPECT_TRUE(window_state->IsMinimized());
const WMEvent enter_pip(WM_EVENT_PIP);
window_state->OnWMEvent(&enter_pip);
EXPECT_TRUE(window_state->IsPip());
window_state->Minimize();
EXPECT_TRUE(window_state->IsMinimized());
window_state->Unminimize();
EXPECT_TRUE(window_state->IsMaximized());
// Ensure a freeform window gets freeform again after it enters PIP via
// minimize, gets minimized, and unminimized.
::wm::SetWindowState(window.get(), ui::SHOW_STATE_NORMAL);
window_state->Minimize();
EXPECT_TRUE(window_state->IsMinimized());
window_state->OnWMEvent(&enter_pip);
EXPECT_TRUE(window_state->IsPip());
window_state->Minimize();
EXPECT_TRUE(window_state->IsMinimized());
window_state->Unminimize();
EXPECT_TRUE(window_state->GetStateType() == WindowStateType::kNormal);
}
TEST_F(WindowStateTest, SetBoundsUpdatesSizeOfPipRestoreBounds) {
std::unique_ptr<aura::Window> window(CreateTestWindowInShellWithId(0));
WindowState* window_state = WindowState::Get(window.get());
window->Show();
window->SetBounds(gfx::Rect(0, 0, 50, 50));
const WMEvent enter_pip(WM_EVENT_PIP);
window_state->OnWMEvent(&enter_pip);
EXPECT_TRUE(window_state->IsPip());
EXPECT_TRUE(window_state->HasRestoreBounds());
EXPECT_EQ(gfx::Rect(8, 8, 50, 50), window_state->GetRestoreBoundsInScreen());
window_state->window()->SetBounds(gfx::Rect(100, 100, 100, 100));
// SetBounds only updates the size of the restore bounds.
EXPECT_EQ(gfx::Rect(8, 8, 100, 100),
window_state->GetRestoreBoundsInScreen());
}
TEST_F(WindowStateTest, SetBoundsSnapsPipBoundsToScreenEdge) {
UpdateDisplay("600x900");
// Create a new PiP window using TestWindowBuilder().
// Set SetShow to false upon creation to simulate the window being created
// as a PiP rather than being changed to PiP.
aura::test::TestWindowDelegate delegate;
delegate.set_minimum_size(gfx::Size(51, 51));
std::unique_ptr<aura::Window> window(
TestWindowBuilder()
.AllowAllWindowStates()
.SetBounds(gfx::Rect(541, 50, 50, 50))
.SetDelegate(&delegate)
.SetShow(false)
.Build()
.release());
WindowState* window_state = WindowState::Get(window.get());
const WMEvent enter_pip(WM_EVENT_PIP);
window_state->OnWMEvent(&enter_pip);
window->SetProperty(aura::client::kZOrderingKey,
ui::ZOrderLevel::kFloatingWindow);
EXPECT_TRUE(window_state->IsPip());
window->Show();
// Ensure that SnapFraction is set when entering PiP.
EXPECT_TRUE(PipPositioner::HasSnapFraction(window_state));
// Ensure that the PIP window is along the right edge of the screen even when
// the new bounds is adjusted by the minimum size.
// 541 (left origin) + 51 (PIP width) + 8 (PIP insets) == 600.
EXPECT_EQ(gfx::Rect(541, 50, 51, 51),
window_state->window()->GetBoundsInScreen());
PipPositioner::SaveSnapFraction(window_state,
window_state->window()->GetBoundsInScreen());
// Ensure that SnapFraction is set.
EXPECT_TRUE(PipPositioner::HasSnapFraction(window_state));
// Ensure PiP is set to correct position.
EXPECT_EQ(gfx::Rect(541, 50, 51, 51),
PipPositioner::GetPositionAfterMovementAreaChange(window_state));
}
// Make sure the window is transparent only when it is in normal state.
TEST_F(WindowStateTest, OpacityChange) {
std::unique_ptr<aura::Window> window = CreateAppWindow();
WindowState* window_state = WindowState::Get(window.get());
EXPECT_TRUE(window_state->IsNormalStateType());
EXPECT_TRUE(window->GetTransparent());
window_state->Maximize();
EXPECT_TRUE(window_state->IsMaximized());
EXPECT_FALSE(window->GetTransparent());
window_state->Restore();
EXPECT_TRUE(window_state->IsNormalStateType());
EXPECT_TRUE(window->GetTransparent());
window_state->Minimize();
EXPECT_TRUE(window_state->IsMinimized());
EXPECT_FALSE(window->GetTransparent());
window_state->Unminimize();
EXPECT_TRUE(window_state->IsNormalStateType());
EXPECT_TRUE(window->GetTransparent());
ToggleFullScreen(window_state, nullptr);
ASSERT_TRUE(window_state->IsFullscreen());
EXPECT_FALSE(window->GetTransparent());
window_state->Restore();
EXPECT_TRUE(window_state->IsNormalStateType());
EXPECT_TRUE(window->GetTransparent());
const WindowSnapWMEvent snap_primary(WM_EVENT_SNAP_PRIMARY);
window_state->OnWMEvent(&snap_primary);
EXPECT_FALSE(window->GetTransparent());
window_state->Restore();
EXPECT_TRUE(window->GetTransparent());
const WindowSnapWMEvent snap_secondary(WM_EVENT_SNAP_SECONDARY);
window_state->OnWMEvent(&snap_primary);
EXPECT_FALSE(window->GetTransparent());
window_state->OnWMEvent(&snap_primary);
EXPECT_FALSE(window->GetTransparent());
}
// Tests the basic functionalties related to window state restore history stack.
TEST_F(WindowStateTest, WindowStateRestoreHistoryBasicFunctionalites) {
UpdateDisplay("800x600");
const gfx::Rect fullscreen_bounds = GetPrimaryDisplay().bounds();
const gfx::Rect work_area_bounds = GetPrimaryDisplay().work_area();
const gfx::Size snap_window_size(work_area_bounds.width() / 2,
work_area_bounds.height());
// Start with kDefault window state.
const gfx::Rect default_bounds(20, 10, 200, 150);
std::unique_ptr<aura::Window> window = CreateAppWindow(default_bounds);
WindowState* window_state = WindowState::Get(window.get());
EXPECT_TRUE(window_state->IsNormalStateType());
EXPECT_EQ(window->GetBoundsInScreen(), default_bounds);
const std::vector<chromeos::WindowStateType>& restore_stack =
window_state->window_state_restore_history();
EXPECT_TRUE(restore_stack.empty());
EXPECT_EQ(window_state->GetRestoreWindowState(), WindowStateType::kNormal);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), gfx::Rect());
// Transition to kPrimarySnapped window state.
const WindowSnapWMEvent snap_primary(WM_EVENT_SNAP_PRIMARY);
window_state->OnWMEvent(&snap_primary);
EXPECT_EQ(window->GetBoundsInScreen(), gfx::Rect(snap_window_size));
ASSERT_EQ(restore_stack.size(), 1u);
EXPECT_EQ(restore_stack[0], WindowStateType::kDefault);
EXPECT_EQ(window_state->GetRestoreWindowState(), WindowStateType::kNormal);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), default_bounds);
// Then transition to kMaximized window state.
const WMEvent maximize_event(WM_EVENT_MAXIMIZE);
window_state->OnWMEvent(&maximize_event);
EXPECT_EQ(window->GetBoundsInScreen(), work_area_bounds);
ASSERT_EQ(restore_stack.size(), 2u);
EXPECT_EQ(restore_stack[0], WindowStateType::kDefault);
EXPECT_EQ(restore_stack[1], WindowStateType::kPrimarySnapped);
EXPECT_EQ(window_state->GetRestoreWindowState(),
WindowStateType::kPrimarySnapped);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), default_bounds);
// Then transition to kFullscreen window state.
const WMEvent fullscreen_event(WM_EVENT_FULLSCREEN);
window_state->OnWMEvent(&fullscreen_event);
EXPECT_EQ(window->GetBoundsInScreen(), fullscreen_bounds);
ASSERT_EQ(restore_stack.size(), 3u);
EXPECT_EQ(restore_stack[0], WindowStateType::kDefault);
EXPECT_EQ(restore_stack[1], WindowStateType::kPrimarySnapped);
EXPECT_EQ(restore_stack[2], WindowStateType::kMaximized);
EXPECT_EQ(window_state->GetRestoreWindowState(), WindowStateType::kMaximized);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), default_bounds);
// Then transition to kMinimized window state.
const WMEvent minimized_event(WM_EVENT_MINIMIZE);
window_state->OnWMEvent(&minimized_event);
ASSERT_EQ(restore_stack.size(), 4u);
EXPECT_EQ(restore_stack[0], WindowStateType::kDefault);
EXPECT_EQ(restore_stack[1], WindowStateType::kPrimarySnapped);
EXPECT_EQ(restore_stack[2], WindowStateType::kMaximized);
EXPECT_EQ(restore_stack[3], WindowStateType::kFullscreen);
EXPECT_EQ(window_state->GetRestoreWindowState(),
WindowStateType::kFullscreen);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), default_bounds);
// Then start restore from here. It should restore back to kFullscreen window
// state.
window_state->Restore();
EXPECT_EQ(window->GetBoundsInScreen(), fullscreen_bounds);
EXPECT_EQ(window_state->GetStateType(), WindowStateType::kFullscreen);
ASSERT_EQ(restore_stack.size(), 3u);
EXPECT_EQ(restore_stack[0], WindowStateType::kDefault);
EXPECT_EQ(restore_stack[1], WindowStateType::kPrimarySnapped);
EXPECT_EQ(restore_stack[2], WindowStateType::kMaximized);
EXPECT_EQ(window_state->GetRestoreWindowState(), WindowStateType::kMaximized);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), default_bounds);
// Then restore back to kMaximized window state.
window_state->Restore();
EXPECT_EQ(window->GetBoundsInScreen(), work_area_bounds);
EXPECT_EQ(window_state->GetStateType(), WindowStateType::kMaximized);
ASSERT_EQ(restore_stack.size(), 2u);
EXPECT_EQ(restore_stack[0], WindowStateType::kDefault);
EXPECT_EQ(restore_stack[1], WindowStateType::kPrimarySnapped);
EXPECT_EQ(window_state->GetRestoreWindowState(),
WindowStateType::kPrimarySnapped);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), default_bounds);
// Then restore back to kPrimarySnapped window state.
window_state->Restore();
EXPECT_EQ(window->GetBoundsInScreen(), gfx::Rect(snap_window_size));
EXPECT_EQ(window_state->GetStateType(), WindowStateType::kPrimarySnapped);
ASSERT_EQ(restore_stack.size(), 1u);
EXPECT_EQ(restore_stack[0], WindowStateType::kDefault);
EXPECT_EQ(window_state->GetRestoreWindowState(), WindowStateType::kNormal);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), default_bounds);
// Then restore back to kNormal window state.
window_state->Restore();
EXPECT_EQ(window->GetBoundsInScreen(), default_bounds);
EXPECT_EQ(window_state->GetStateType(), WindowStateType::kNormal);
EXPECT_TRUE(restore_stack.empty());
EXPECT_EQ(window_state->GetRestoreWindowState(), WindowStateType::kNormal);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), gfx::Rect());
// Restore a kNormal window state window will keep the window's kNormal window
// state.
window_state->Restore();
EXPECT_EQ(window->GetBoundsInScreen(), default_bounds);
EXPECT_EQ(window_state->GetStateType(), WindowStateType::kNormal);
EXPECT_TRUE(restore_stack.empty());
EXPECT_EQ(window_state->GetRestoreWindowState(), WindowStateType::kNormal);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), gfx::Rect());
}
// Tests that window state transitioning from higher to lower layer will erase
// the window state restore history in between.
TEST_F(WindowStateTest, TransitionFromHighToLowerLayerEraseRestoreHistory) {
UpdateDisplay("800x600");
// Start with kDefault window state.
const gfx::Rect default_bounds(20, 10, 200, 150);
std::unique_ptr<aura::Window> window = CreateAppWindow(default_bounds);
WindowState* window_state = WindowState::Get(window.get());
EXPECT_TRUE(window_state->IsNormalStateType());
const std::vector<chromeos::WindowStateType>& restore_stack =
window_state->window_state_restore_history();
EXPECT_TRUE(restore_stack.empty());
EXPECT_EQ(window_state->GetRestoreWindowState(), WindowStateType::kNormal);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), gfx::Rect());
// Transition to kPrimarySnapped window state.
const WindowSnapWMEvent snap_primary(WM_EVENT_SNAP_PRIMARY);
window_state->OnWMEvent(&snap_primary);
// Then transition to kMaximized window state.
const WMEvent maximize_event(WM_EVENT_MAXIMIZE);
window_state->OnWMEvent(&maximize_event);
// Then transition to kFullscreen window state.
const WMEvent fullscreen_event(WM_EVENT_FULLSCREEN);
window_state->OnWMEvent(&fullscreen_event);
ASSERT_EQ(restore_stack.size(), 3u);
EXPECT_EQ(restore_stack[0], WindowStateType::kDefault);
EXPECT_EQ(restore_stack[1], WindowStateType::kPrimarySnapped);
EXPECT_EQ(restore_stack[2], WindowStateType::kMaximized);
EXPECT_EQ(window_state->GetRestoreWindowState(), WindowStateType::kMaximized);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), default_bounds);
// Now transition back to kPrimarySnapped window state. It should have erased
// any restore history after kPrimarySnapped.
window_state->OnWMEvent(&snap_primary);
ASSERT_EQ(restore_stack.size(), 1u);
EXPECT_EQ(restore_stack[0], WindowStateType::kDefault);
EXPECT_EQ(window_state->GetRestoreWindowState(), WindowStateType::kNormal);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), default_bounds);
}
// Tests the restore behaviors when window state transitions in the same layer.
// There are 3 cases: {kNormal & kDefault}, {kPrimarySnapped &
// kSecondarySnapped}, and {kMinimized & kPip}.
TEST_F(WindowStateTest, TransitionInTheSameLayerKeepSameRestoreHistory) {
UpdateDisplay("800x600");
// First we test kNormal & kDefault.
// Start with kDefault window state.
const gfx::Rect default_bounds(20, 10, 200, 150);
std::unique_ptr<aura::Window> window = CreateAppWindow(default_bounds);
WindowState* window_state = WindowState::Get(window.get());
EXPECT_TRUE(window_state->IsNormalStateType());
const std::vector<chromeos::WindowStateType>& restore_stack =
window_state->window_state_restore_history();
EXPECT_TRUE(restore_stack.empty());
EXPECT_EQ(window_state->GetRestoreWindowState(), WindowStateType::kNormal);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), gfx::Rect());
// Transition to kNormal window state. Since it's on the same layer as
// kDefault, kDefault won't be pushed into the restore history stack.
const WMEvent normal_event(WM_EVENT_NORMAL);
window_state->OnWMEvent(&normal_event);
EXPECT_TRUE(restore_stack.empty());
EXPECT_EQ(window_state->GetRestoreWindowState(), WindowStateType::kNormal);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), gfx::Rect());
// Test kPrimarySnapped & kSecondarySnapped.
// Transition to kPrimarySnapped window state.
const WindowSnapWMEvent snap_primary(WM_EVENT_SNAP_PRIMARY);
window_state->OnWMEvent(&snap_primary);
ASSERT_EQ(restore_stack.size(), 1u);
EXPECT_EQ(restore_stack[0], WindowStateType::kNormal);
EXPECT_EQ(window_state->GetRestoreWindowState(), WindowStateType::kNormal);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), default_bounds);
// Transition to kSecondarySnapped window state. Since it's on the same layer
// as kPrimarySnapped, kPrimarySnapped won't be pushed into the restore
// history stack.
const WindowSnapWMEvent snap_secondary(WM_EVENT_SNAP_SECONDARY);
window_state->OnWMEvent(&snap_secondary);
ASSERT_EQ(restore_stack.size(), 1u);
EXPECT_EQ(restore_stack[0], WindowStateType::kNormal);
EXPECT_EQ(window_state->GetRestoreWindowState(), WindowStateType::kNormal);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), default_bounds);
// Test kMinimized & kPip.
// Transition to kMinimized window state.
const WMEvent minimized_event(WM_EVENT_MINIMIZE);
window_state->OnWMEvent(&minimized_event);
ASSERT_EQ(restore_stack.size(), 2u);
EXPECT_EQ(restore_stack[0], WindowStateType::kNormal);
EXPECT_EQ(restore_stack[1], WindowStateType::kSecondarySnapped);
EXPECT_EQ(window_state->GetRestoreWindowState(),
WindowStateType::kSecondarySnapped);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), default_bounds);
// Transition to kPip Window state. Since it's on the same layer as
// kMinimized, kMinimized won't be pushed into the restore history stack.
const WMEvent pip_event(WM_EVENT_PIP);
window_state->OnWMEvent(&pip_event);
ASSERT_EQ(restore_stack.size(), 2u);
EXPECT_EQ(restore_stack[0], WindowStateType::kNormal);
EXPECT_EQ(restore_stack[1], WindowStateType::kSecondarySnapped);
EXPECT_EQ(window_state->GetRestoreWindowState(),
WindowStateType::kSecondarySnapped);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), default_bounds);
}
// TODO(minch): Check the expected behavior of restoring from window state like
// kPinned, kTrustedPinned that do not support the window state restore history.
// Test the restore behaviors of kPinned and kTrustedPinned window state. They
// are different with kFullscreen restore behaviors.
TEST_F(WindowStateTest, PinnedRestoreTest) {
UpdateDisplay("800x600");
const gfx::Rect fullscreen_bounds = GetPrimaryDisplay().bounds();
const gfx::Rect work_area_bounds = GetPrimaryDisplay().work_area();
// Start with kDefault window state.
const gfx::Rect default_bounds(20, 10, 200, 150);
std::unique_ptr<aura::Window> window = CreateAppWindow(default_bounds);
WindowState* window_state = WindowState::Get(window.get());
EXPECT_TRUE(window_state->IsNormalStateType());
const std::vector<chromeos::WindowStateType>& restore_stack =
window_state->window_state_restore_history();
EXPECT_TRUE(restore_stack.empty());
EXPECT_EQ(window_state->GetRestoreWindowState(), WindowStateType::kNormal);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), gfx::Rect());
// Transition to kPrimarySnapped window state.
const WindowSnapWMEvent snap_primary(WM_EVENT_SNAP_PRIMARY);
window_state->OnWMEvent(&snap_primary);
// Then transition to kMaximized window state.
const WMEvent maximize_event(WM_EVENT_MAXIMIZE);
window_state->OnWMEvent(&maximize_event);
ASSERT_EQ(restore_stack.size(), 2u);
EXPECT_EQ(restore_stack[0], WindowStateType::kDefault);
EXPECT_EQ(restore_stack[1], WindowStateType::kPrimarySnapped);
EXPECT_EQ(window_state->GetRestoreWindowState(),
WindowStateType::kPrimarySnapped);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), default_bounds);
// Then transition to kPinned window state. Since kPinned window state is not
// supported in the window state restore history layer, the restore history
// stack will be cleared. It can only restore back to kNormal window state.
const WMEvent pinned_event(WM_EVENT_PIN);
window_state->OnWMEvent(&pinned_event);
EXPECT_EQ(window->GetBoundsInScreen(), fullscreen_bounds);
EXPECT_TRUE(restore_stack.empty());
EXPECT_EQ(window_state->GetRestoreWindowState(), WindowStateType::kNormal);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), gfx::Rect());
window_state->Restore();
EXPECT_EQ(window->GetBoundsInScreen(), work_area_bounds);
EXPECT_EQ(window_state->GetStateType(), WindowStateType::kNormal);
EXPECT_TRUE(restore_stack.empty());
EXPECT_EQ(window_state->GetRestoreWindowState(), WindowStateType::kNormal);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), gfx::Rect());
// Same should happen for kTrustedPinned as well.
window_state->OnWMEvent(&snap_primary);
window_state->OnWMEvent(&maximize_event);
ASSERT_EQ(restore_stack.size(), 2u);
EXPECT_EQ(window_state->GetRestoreWindowState(),
WindowStateType::kPrimarySnapped);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), work_area_bounds);
const WMEvent trusted_pinned_event(WM_EVENT_TRUSTED_PIN);
window_state->OnWMEvent(&trusted_pinned_event);
EXPECT_EQ(window->GetBoundsInScreen(), fullscreen_bounds);
EXPECT_TRUE(restore_stack.empty());
EXPECT_EQ(window_state->GetRestoreWindowState(), WindowStateType::kNormal);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), gfx::Rect());
window_state->Restore();
EXPECT_EQ(window->GetBoundsInScreen(), work_area_bounds);
EXPECT_EQ(window_state->GetStateType(), WindowStateType::kNormal);
EXPECT_TRUE(restore_stack.empty());
EXPECT_EQ(window_state->GetRestoreWindowState(), WindowStateType::kNormal);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), gfx::Rect());
}
// Test the restore behaviors of kMinimized and kPip window state. They are both
// viewed as the final state in the restore layer.
TEST_F(WindowStateTest, MinimizedAndPipRestoreTest) {
UpdateDisplay("800x600");
// Start with kDefault window state.
const gfx::Rect default_bounds(20, 10, 200, 150);
std::unique_ptr<aura::Window> window = CreateAppWindow(default_bounds);
WindowState* window_state = WindowState::Get(window.get());
EXPECT_TRUE(window_state->IsNormalStateType());
const std::vector<chromeos::WindowStateType>& restore_stack =
window_state->window_state_restore_history();
EXPECT_TRUE(restore_stack.empty());
EXPECT_EQ(window_state->GetRestoreWindowState(), WindowStateType::kNormal);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), gfx::Rect());
// Maximize the window.
const WMEvent maximize_event(WM_EVENT_MAXIMIZE);
window_state->OnWMEvent(&maximize_event);
ASSERT_EQ(restore_stack.size(), 1u);
EXPECT_EQ(restore_stack[0], WindowStateType::kDefault);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), default_bounds);
// kPip window can be minimized to kMinimized window state, but restoring from
// kMinimized window state can't restore back to kPip window state.
const WMEvent pip_event(WM_EVENT_PIP);
window_state->OnWMEvent(&pip_event);
ASSERT_EQ(restore_stack.size(), 2u);
EXPECT_EQ(restore_stack[0], WindowStateType::kDefault);
EXPECT_EQ(restore_stack[1], WindowStateType::kMaximized);
EXPECT_EQ(window_state->GetRestoreWindowState(), WindowStateType::kMaximized);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), default_bounds);
const WMEvent minimized_event(WM_EVENT_MINIMIZE);
window_state->OnWMEvent(&minimized_event);
ASSERT_EQ(restore_stack.size(), 2u);
EXPECT_EQ(restore_stack[0], WindowStateType::kDefault);
EXPECT_EQ(restore_stack[1], WindowStateType::kMaximized);
EXPECT_EQ(window_state->GetRestoreWindowState(), WindowStateType::kMaximized);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), default_bounds);
// Restore the minimized window. It should go back to pre-pip window state.
window_state->Restore();
EXPECT_EQ(window_state->GetStateType(), WindowStateType::kMaximized);
ASSERT_EQ(restore_stack.size(), 1u);
EXPECT_EQ(restore_stack[0], WindowStateType::kDefault);
EXPECT_EQ(window_state->GetRestoreWindowState(), WindowStateType::kNormal);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), default_bounds);
// Similarly, if the pre-pip window state is kMinimized, restoring from kPip
// should go back to the pre-minimized window state.
window_state->OnWMEvent(&minimized_event);
ASSERT_EQ(restore_stack.size(), 2u);
EXPECT_EQ(restore_stack[0], WindowStateType::kDefault);
EXPECT_EQ(restore_stack[1], WindowStateType::kMaximized);
EXPECT_EQ(window_state->GetRestoreWindowState(), WindowStateType::kMaximized);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), default_bounds);
window_state->OnWMEvent(&pip_event);
ASSERT_EQ(restore_stack.size(), 2u);
EXPECT_EQ(restore_stack[0], WindowStateType::kDefault);
EXPECT_EQ(restore_stack[1], WindowStateType::kMaximized);
EXPECT_EQ(window_state->GetRestoreWindowState(), WindowStateType::kMaximized);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), default_bounds);
// Restore the Pip window. It should go back to pre-minimized window state.
window_state->Restore();
EXPECT_EQ(window_state->GetStateType(), WindowStateType::kMaximized);
ASSERT_EQ(restore_stack.size(), 1u);
EXPECT_EQ(restore_stack[0], WindowStateType::kDefault);
EXPECT_EQ(window_state->GetRestoreWindowState(), WindowStateType::kNormal);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), default_bounds);
}
TEST_F(WindowStateTest, HorizontalMaximizeThenMinimizeAndRestore) {
UpdateDisplay("800x600");
const gfx::Rect work_area_bounds = GetPrimaryDisplay().work_area();
// Start with kDefault window state.
const gfx::Rect default_bounds(20, 10, 200, 150);
std::unique_ptr<aura::Window> window = CreateAppWindow(default_bounds);
WindowState* window_state = WindowState::Get(window.get());
EXPECT_TRUE(window_state->IsNormalStateType());
const std::vector<chromeos::WindowStateType>& restore_stack =
window_state->window_state_restore_history();
EXPECT_TRUE(restore_stack.empty());
EXPECT_EQ(window_state->GetRestoreWindowState(), WindowStateType::kNormal);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), gfx::Rect());
const gfx::Rect horizontal_maximize_bounds(
0, default_bounds.y(), work_area_bounds.width(), default_bounds.height());
const WMEvent horizontal_maximize_event(WM_EVENT_TOGGLE_HORIZONTAL_MAXIMIZE);
window_state->OnWMEvent(&horizontal_maximize_event);
EXPECT_EQ(window->GetBoundsInScreen(), horizontal_maximize_bounds);
EXPECT_TRUE(restore_stack.empty());
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), default_bounds);
const WMEvent minimize_event(WM_EVENT_MINIMIZE);
window_state->OnWMEvent(&minimize_event);
ASSERT_EQ(restore_stack.size(), 1u);
EXPECT_EQ(restore_stack[0], WindowStateType::kDefault);
EXPECT_EQ(window_state->GetRestoreWindowState(), WindowStateType::kNormal);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), default_bounds);
// Unminimize should restore back to horizontally maximized bounds while
// maintaining restore bounds.
window_state->Restore();
EXPECT_EQ(window->GetBoundsInScreen(), horizontal_maximize_bounds);
EXPECT_EQ(window_state->GetStateType(), WindowStateType::kNormal);
EXPECT_TRUE(restore_stack.empty());
EXPECT_EQ(window_state->GetRestoreWindowState(), WindowStateType::kNormal);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), default_bounds);
}
TEST_F(WindowStateTest, HorizontalMaximizeThenMaximizeAndRestore) {
UpdateDisplay("800x600");
const gfx::Rect work_area_bounds = GetPrimaryDisplay().work_area();
// Start with kDefault window state.
const gfx::Rect default_bounds(20, 10, 200, 150);
std::unique_ptr<aura::Window> window = CreateAppWindow(default_bounds);
WindowState* window_state = WindowState::Get(window.get());
EXPECT_TRUE(window_state->IsNormalStateType());
const std::vector<chromeos::WindowStateType>& restore_stack =
window_state->window_state_restore_history();
EXPECT_TRUE(restore_stack.empty());
EXPECT_EQ(window_state->GetRestoreWindowState(), WindowStateType::kNormal);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), gfx::Rect());
const gfx::Rect horizontal_maximize_bounds(
0, default_bounds.y(), work_area_bounds.width(), default_bounds.height());
const WMEvent horizontal_maximize_event(WM_EVENT_TOGGLE_HORIZONTAL_MAXIMIZE);
window_state->OnWMEvent(&horizontal_maximize_event);
EXPECT_EQ(window->GetBoundsInScreen(), horizontal_maximize_bounds);
EXPECT_TRUE(restore_stack.empty());
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), default_bounds);
const WMEvent maximize_event(WM_EVENT_MAXIMIZE);
window_state->OnWMEvent(&maximize_event);
ASSERT_EQ(restore_stack.size(), 1u);
EXPECT_EQ(restore_stack[0], WindowStateType::kDefault);
EXPECT_EQ(window_state->GetRestoreWindowState(), WindowStateType::kNormal);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), default_bounds);
// Restore from maximized should go back to default bounds, not the
// horizontally maximized bounds.
window_state->Restore();
EXPECT_EQ(window->GetBoundsInScreen(), default_bounds);
EXPECT_EQ(window_state->GetStateType(), WindowStateType::kNormal);
EXPECT_TRUE(restore_stack.empty());
EXPECT_EQ(window_state->GetRestoreWindowState(), WindowStateType::kNormal);
}
TEST_F(WindowStateTest, SnapThenResize) {
UpdateDisplay("800x600");
const gfx::Rect work_area_bounds = GetPrimaryDisplay().work_area();
// Start with kDefault window state.
constexpr gfx::Rect default_bounds(20, 10, 200, 150);
std::unique_ptr<aura::Window> window = CreateAppWindow(default_bounds);
WindowState* window_state = WindowState::Get(window.get());
EXPECT_TRUE(window_state->IsNormalStateType());
const std::vector<chromeos::WindowStateType>& restore_stack =
window_state->window_state_restore_history();
EXPECT_TRUE(restore_stack.empty());
EXPECT_EQ(window_state->GetRestoreWindowState(), WindowStateType::kNormal);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), gfx::Rect());
// Important! Change the restore bounds, so they are not the same. This will
// create a conflict between the window's current bounds and the restore
// bounds when restoring.
constexpr gfx::Rect moved_bounds(10, 10, 200, 150);
window->SetBounds(moved_bounds);
window_state->SetRestoreBoundsInScreen(default_bounds);
const WindowSnapWMEvent snap_left_event(WM_EVENT_SNAP_PRIMARY);
const gfx::Rect snapped_left_bounds(0, 0, work_area_bounds.width() / 2,
work_area_bounds.height());
window_state->OnWMEvent(&snap_left_event);
EXPECT_EQ(window->GetBoundsInScreen(), snapped_left_bounds);
EXPECT_EQ(restore_stack.size(), 1U);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), default_bounds);
const int resize = 100;
const gfx::Rect resized_bounds(0, resize, work_area_bounds.width() / 2,
work_area_bounds.height() - resize);
{
// Drag the top of the window to unsnap and resize.
ui::test::EventGenerator* generator = GetEventGenerator();
generator->MoveMouseTo(snapped_left_bounds.top_center().x(),
snapped_left_bounds.top_center().y());
generator->PressLeftButton();
generator->MoveMouseTo(snapped_left_bounds.top_center().x(), resize);
generator->ReleaseLeftButton();
}
EXPECT_TRUE(window_state->IsNormalStateType());
EXPECT_TRUE(restore_stack.empty());
EXPECT_EQ(window_state->GetCurrentBoundsInScreen(), resized_bounds);
EXPECT_EQ(window_state->GetRestoreBoundsInScreen(), gfx::Rect());
}
// Tests the restore behavior for default or normal window.
TEST_F(WindowStateTest, NormalOrDefaultRestore) {
// Start with kDefault window state.
std::unique_ptr<aura::Window> window = CreateAppWindow();
WindowState* window_state = WindowState::Get(window.get());
EXPECT_EQ(window_state->GetStateType(), WindowStateType::kDefault);
// Restoring a kDefault window will change its window state to kNormal.
window_state->Restore();
EXPECT_EQ(window_state->GetStateType(), WindowStateType::kNormal);
// Restoring kNormal window will do nothing.
window_state->Restore();
EXPECT_EQ(window_state->GetStateType(), WindowStateType::kNormal);
}
TEST_F(WindowStateTest, WindowSnapActionSourceUmaMetrics) {
UpdateDisplay("800x600");
base::HistogramTester histograms;
std::unique_ptr<aura::Window> window(CreateAppWindow());
WindowState* window_state = WindowState::Get(window.get());
// Use WMEvent to directly snap the window.
WindowSnapWMEvent snap_primary(WM_EVENT_SNAP_PRIMARY);
window_state->OnWMEvent(&snap_primary);
histograms.ExpectBucketCount(kWindowSnapActionSourceHistogram,
WindowSnapActionSource::kNotSpecified, 1);
window_state->Maximize();
// Drag the window to the screen edge to snap.
std::unique_ptr<WindowResizer> resizer(CreateWindowResizer(
window.get(), gfx::PointF(), HTCAPTION, ::wm::WINDOW_MOVE_SOURCE_TOUCH));
resizer->Drag(gfx::PointF(0, 400), 0);
resizer->CompleteDrag();
resizer.reset();
histograms.ExpectBucketCount(kWindowSnapActionSourceHistogram,
WindowSnapActionSource::kDragWindowToEdgeToSnap,
1);
histograms.ExpectBucketCount(kWindowSnapActionSourceHistogram,
WindowSnapActionSource::kNotSpecified, 1);
window_state->Maximize();
// Use keyboard to snap a window.
AcceleratorController::Get()->PerformActionIfEnabled(
AcceleratorAction::kWindowCycleSnapLeft, {});
histograms.ExpectBucketCount(kWindowSnapActionSourceHistogram,
WindowSnapActionSource::kKeyboardShortcutToSnap,
1);
histograms.ExpectBucketCount(kWindowSnapActionSourceHistogram,
WindowSnapActionSource::kNotSpecified, 1);
window_state->Maximize();
// Restore the maximized window to snap window state.
window_state->Restore();
histograms.ExpectBucketCount(
kWindowSnapActionSourceHistogram,
WindowSnapActionSource::kSnapByWindowStateRestore, 1);
histograms.ExpectBucketCount(kWindowSnapActionSourceHistogram,
WindowSnapActionSource::kNotSpecified, 1);
window_state->Maximize();
// Drag or select overview window to snap window.
ui::test::EventGenerator* generator = GetEventGenerator();
EnterOverview();
ASSERT_TRUE(GetOverviewSession());
const gfx::Point center_point =
gfx::ToRoundedPoint(GetOverviewSession()
->GetOverviewItemForWindow(window.get())
->target_bounds()
.CenterPoint());
generator->MoveMouseTo(center_point);
generator->DragMouseTo(gfx::Point(0, 400));
histograms.ExpectBucketCount(
kWindowSnapActionSourceHistogram,
WindowSnapActionSource::kDragOrSelectOverviewWindowToSnap, 1);
histograms.ExpectBucketCount(kWindowSnapActionSourceHistogram,
WindowSnapActionSource::kNotSpecified, 1);
window_state->Maximize();
Shell::Get()->tablet_mode_controller()->SetEnabledForTest(true);
EXPECT_TRUE(display::Screen::GetScreen()->InTabletMode());
// Use keyboard to snap the window in tablet mode.
AcceleratorController::Get()->PerformActionIfEnabled(
AcceleratorAction::kWindowCycleSnapLeft, {});
histograms.ExpectBucketCount(kWindowSnapActionSourceHistogram,
WindowSnapActionSource::kKeyboardShortcutToSnap,
2);
histograms.ExpectBucketCount(kWindowSnapActionSourceHistogram,
WindowSnapActionSource::kNotSpecified, 1);
// Auto-snap in splitview.
std::unique_ptr<aura::Window> window2(CreateAppWindow());
histograms.ExpectBucketCount(kWindowSnapActionSourceHistogram,
WindowSnapActionSource::kAutoSnapInSplitView, 1);
histograms.ExpectBucketCount(kWindowSnapActionSourceHistogram,
WindowSnapActionSource::kNotSpecified, 1);
// Resize in splitview.
auto* split_view_controller =
SplitViewController::Get(Shell::GetPrimaryRootWindow());
auto* split_view_divider = split_view_controller->split_view_divider();
gfx::Rect divider_bounds =
split_view_divider->GetDividerBoundsInScreen(false);
split_view_divider->StartResizeWithDivider(divider_bounds.CenterPoint());
gfx::Rect display_bounds =
screen_util::GetDisplayWorkAreaBoundsInScreenForActiveDeskContainer(
window.get());
gfx::Point resize_point(display_bounds.width() * 0.33f, 0);
split_view_divider->ResizeWithDivider(resize_point);
// This should not cause any metrics change.
histograms.ExpectBucketCount(kWindowSnapActionSourceHistogram,
WindowSnapActionSource::kNotSpecified, 1);
split_view_divider->EndResizeWithDivider(resize_point);
histograms.ExpectBucketCount(kWindowSnapActionSourceHistogram,
WindowSnapActionSource::kNotSpecified, 1);
}
// Test how the minimum height specified by the aura::WindowDelegate affects
// snapping in portrait display layout.
TEST_F(WindowStateTest, SnapWindowMinimumSizePortrait) {
UpdateDisplay("600x900");
const gfx::Rect kWorkAreaBounds =
display::Screen::GetScreen()->GetPrimaryDisplay().work_area();
aura::test::TestWindowDelegate delegate;
std::unique_ptr<aura::Window> window(CreateTestWindowInShellWithDelegate(
&delegate, -1, gfx::Rect(0, 100, kWorkAreaBounds.width() - 1, 100)));
// It should be possible to snap a window with a minimum width that is larger
// a half screen width in horizontal snap layout and snap a window with a
// minimum height that is longer than a half screen height in vertical snap
// layout.
const gfx::Size kMinimumSize = gfx::Size(0, 500);
delegate.set_minimum_size(kMinimumSize);
WindowState* window_state = WindowState::Get(window.get());
EXPECT_TRUE(window_state->CanSnap());
const WindowSnapWMEvent snap_secondary(WM_EVENT_SNAP_SECONDARY);
window_state->OnWMEvent(&snap_secondary);
// Expect right snap for horizontal snap layout with the minimum width and
// bottom snap for vertical snap layout with the minimum height.
const gfx::Rect expected_snap = gfx::Rect(
kWorkAreaBounds.x(), kWorkAreaBounds.height() - kMinimumSize.height(),
kWorkAreaBounds.width(), kMinimumSize.height());
EXPECT_EQ(expected_snap, window->GetBoundsInScreen());
}
// Tests the snapped window states in the external display while removing the
// internal display.
TEST_F(WindowStateTest, SnappedWindowsInExternalDisplay) {
UpdateDisplay("800x600,1920x1200");
const auto& displays = display_manager()->active_display_list();
const int64_t primary_id = displays[0].id();
const int64_t secondary_id = displays[1].id();
display::Screen* screen = display::Screen::GetScreen();
// Create two windows inside the external display.
std::unique_ptr<aura::Window> w1 =
CreateTestWindow(gfx::Rect(801, 0, 200, 100));
std::unique_ptr<aura::Window> w2 =
CreateTestWindow(gfx::Rect(1000, 0, 200, 100));
ASSERT_EQ(secondary_id, screen->GetDisplayNearestWindow(w1.get()).id());
ASSERT_EQ(secondary_id, screen->GetDisplayNearestWindow(w2.get()).id());
// Put the shelf of the internal display at the bottom while the external
// display shelf at the left side.
PrefService* prefs =
Shell::Get()->session_controller()->GetLastActiveUserPrefService();
SetShelfAlignmentPref(prefs, primary_id, ShelfAlignment::kBottom);
SetShelfAlignmentPref(prefs, secondary_id, ShelfAlignment::kLeft);
EXPECT_EQ(ShelfAlignment::kBottom,
Shell::GetRootWindowControllerWithDisplayId(primary_id)
->shelf()
->alignment());
EXPECT_EQ(ShelfAlignment::kLeft,
Shell::GetRootWindowControllerWithDisplayId(secondary_id)
->shelf()
->alignment());
// Make `w1` to be left snapped.
WindowState* window_state1 = WindowState::Get(w1.get());
const WindowSnapWMEvent snap_left(WM_EVENT_SNAP_PRIMARY);
window_state1->OnWMEvent(&snap_left);
EXPECT_TRUE(window_state1->IsSnapped());
EXPECT_EQ(secondary_id, screen->GetDisplayNearestWindow(w1.get()).id());
EXPECT_EQ(chromeos::kDefaultSnapRatio, *window_state1->snap_ratio());
// Make `w2` to be right snapped.
WindowState* window_state2 = WindowState::Get(w2.get());
const WindowSnapWMEvent snap_right(WM_EVENT_SNAP_SECONDARY);
window_state2->OnWMEvent(&snap_right);
EXPECT_TRUE(window_state2->IsSnapped());
EXPECT_EQ(secondary_id, screen->GetDisplayNearestWindow(w2.get()).id());
EXPECT_EQ(chromeos::kDefaultSnapRatio, *window_state2->snap_ratio());
// Store the two snapped window bounds with a left aligned shelf.
const gfx::Rect w1_local_bounds = w1->bounds();
const gfx::Rect w2_local_bounds = w2->bounds();
display::ManagedDisplayInfo secondary_info =
display_manager()->GetDisplayInfo(secondary_id);
// Remove the primary display.
std::vector<display::ManagedDisplayInfo> display_info_list;
display_info_list.push_back(secondary_info);
display_manager()->OnNativeDisplaysChanged(display_info_list);
// Verify that both `w1` and `w2` are still snapped in the external display
// with unchanged snap ratio, unchanged bounds. There should have no gap
// between the two snapped windows.
EXPECT_TRUE(window_state1->IsSnapped());
EXPECT_TRUE(window_state2->IsSnapped());
EXPECT_EQ(secondary_id, screen->GetDisplayNearestWindow(w1.get()).id());
EXPECT_EQ(secondary_id, screen->GetDisplayNearestWindow(w2.get()).id());
EXPECT_EQ(chromeos::kDefaultSnapRatio, *window_state1->snap_ratio());
EXPECT_EQ(chromeos::kDefaultSnapRatio, *window_state2->snap_ratio());
EXPECT_EQ(w1_local_bounds, w1->bounds());
EXPECT_EQ(w2_local_bounds, w2->bounds());
EXPECT_EQ(ShelfAlignment::kLeft,
Shell::GetRootWindowControllerWithDisplayId(secondary_id)
->shelf()
->alignment());
}
class WindowStateMetricsTest : public AshTestBase {
public:
WindowStateMetricsTest()
: AshTestBase(base::test::TaskEnvironment::TimeSource::MOCK_TIME) {}
void AdvanceClock(base::TimeDelta delta) {
task_environment()->AdvanceClock(delta);
task_environment()->RunUntilIdle();
}
};
TEST_F(WindowStateMetricsTest, PartialSplitDuration) {
base::HistogramTester histogram_tester;
const std::string kHistogramName =
chromeos::kPartialSplitDurationHistogramName;
std::unique_ptr<aura::Window> window(CreateAppWindow());
WindowState* window_state = WindowState::Get(window.get());
auto* desks_controller = DesksController::Get();
NewDesk();
ASSERT_EQ(2u, desks_controller->desks().size());
// Partial split for 30 seconds, then maximize. Test that it records 0 since
// it has been less than 1 minute.
WindowSnapWMEvent partial_event(WM_EVENT_SNAP_PRIMARY,
chromeos::kTwoThirdSnapRatio);
window_state->OnWMEvent(&partial_event);
AdvanceClock(base::Seconds(30));
window_state->Maximize();
histogram_tester.ExpectBucketCount(kHistogramName, 0, 1);
// Partial split for 3 minutes, then minimize. Test that it records.
window_state->OnWMEvent(&partial_event);
AdvanceClock(base::Minutes(3));
window_state->Minimize();
histogram_tester.ExpectBucketCount(kHistogramName, 3, 1);
// Partial split for 3 hours, then default split. Test that it records
// in the 180 minute bucket.
window_state->OnWMEvent(&partial_event);
AdvanceClock(base::Hours(3));
WindowSnapWMEvent snap_event(WM_EVENT_SNAP_PRIMARY);
window_state->OnWMEvent(&snap_event);
histogram_tester.ExpectBucketCount(kHistogramName, 180, 1);
// Partial split for 3 minutes, then change display work area, then wait 3
// minutes, then drag to resize. Test that it continues recording through the
// work area change but stops when the snap ratio is adjusted.
window_state->OnWMEvent(&partial_event);
AdvanceClock(base::Minutes(3));
GetPrimaryShelf()->SetAlignment(ShelfAlignment::kLeft);
AdvanceClock(base::Minutes(3));
const int kIncreasedWidth = 225;
ui::test::EventGenerator* generator = GetEventGenerator();
generator->MoveMouseTo(window->bounds().right(), window->bounds().y());
generator->PressLeftButton();
generator->MoveMouseTo(window->bounds().right() + kIncreasedWidth,
window->bounds().y());
generator->ReleaseLeftButton();
histogram_tester.ExpectBucketCount(kHistogramName, 6, 1);
// Partial split for 3 minutes, then activate desk 2. Test that it
// records as the partial window is no longer active and visible.
window_state->OnWMEvent(&partial_event);
AdvanceClock(base::Minutes(3));
ActivateDesk(desks_controller->desks()[1].get());
histogram_tester.ExpectBucketCount(kHistogramName, 3, 2);
// Activate desk 1. The partial window will be visible again and start the
// recording. Test that sending the window to desk 2 records the duration.
ActivateDesk(desks_controller->desks()[0].get());
AdvanceClock(base::Minutes(3));
desks_controller->SendToDeskAtIndex(window.get(), 1);
histogram_tester.ExpectBucketCount(kHistogramName, 3, 3);
// Activate desk 2 with the partial window, wait 1 minute, create another
// partial window, wait another minute, then close both windows. Test that
// window 1 records in the 2 minute bucket, and window 2 in the 1 minute
// bucket.
ActivateDesk(desks_controller->desks()[1].get());
AdvanceClock(base::Minutes(1));
std::unique_ptr<aura::Window> window2(CreateAppWindow());
WindowSnapWMEvent partial_secondary(WM_EVENT_SNAP_SECONDARY,
chromeos::kOneThirdSnapRatio);
WindowState::Get(window2.get())->OnWMEvent(&partial_secondary);
AdvanceClock(base::Minutes(1));
window.reset();
window2.reset();
histogram_tester.ExpectBucketCount(kHistogramName, 2, 1);
histogram_tester.ExpectBucketCount(kHistogramName, 1, 1);
// TODO(sophiewen): Determine whether to stop recording if a partial split
// window swaps sides, e.g. from one third to two thirds.
}
// TODO(skuhne): Add more unit test to verify the correctness for the restore
// operation.
} // namespace
} // namespace ash