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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#import <Cocoa/Cocoa.h>
#include "base/mac/scoped_nsobject.h"
@class CAKeyframeAnimation;
// A class that knows how to repeatedly animate sprites from an image containing
// the sprites in the form of a horizontal strip.
@interface SpriteView : NSView {
base::scoped_nsobject<CAKeyframeAnimation> spriteAnimation_;
CALayer* imageLayer_;
// |image| contains square sprites in a horizontal strip.
// The sprites will be animated, with each sprite shown for 30ms.
// It is OK to pass in a single sprite (a square image), in which case there
// will be no animation.
- (void)setImage:(NSImage*)image;
// Same as above, with a toast animation to transition to the new image.
// The old image will animate to the bottom, and then the new image will
// animate back up to position.
- (void)setImage:(NSImage*)image withToastAnimation:(BOOL)animate;