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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_UI_LOGIN_LOGIN_HANDLER_H_
#define CHROME_BROWSER_UI_LOGIN_LOGIN_HANDLER_H_
#include <memory>
#include <optional>
#include <string>
#include "base/functional/callback.h"
#include "base/gtest_prod_util.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/raw_ref.h"
#include "base/memory/scoped_refptr.h"
#include "base/memory/weak_ptr.h"
#include "base/synchronization/lock.h"
#include "components/password_manager/core/browser/http_auth_manager.h"
#include "components/password_manager/core/browser/password_form.h"
#include "content/public/browser/content_browser_client.h"
#include "content/public/browser/global_request_id.h"
#include "content/public/browser/login_delegate.h"
#include "content/public/browser/web_contents.h"
#include "net/base/auth.h"
class GURL;
// This is the base implementation for the OS-specific classes that prompt for
// authentication information.
class LoginHandler : public content::LoginDelegate {
public:
// The purpose of this struct is to enforce that BuildViewImpl receives either
// both the login model and the observed form, or none. That is a bit spoiled
// by the fact that the model is a pointer to LoginModel, as opposed to a
// reference. Having it as a reference would go against the style guide, which
// forbids non-const references in arguments, presumably also inside passed
// structs, because the guide's rationale still applies. Therefore at least
// the constructor DCHECKs that |login_model| is not null.
struct LoginModelData {
LoginModelData(password_manager::HttpAuthManager* login_model,
const password_manager::PasswordForm& observed_form);
const raw_ptr<password_manager::HttpAuthManager> model;
const raw_ref<const password_manager::PasswordForm> form;
};
~LoginHandler() override;
// Builds the platform specific LoginHandler. The resulting handler calls
// auth_required_callback when credentials are available. If destroyed before
// them, the login request is aborted and the callback will not be called. The
// callback must remain valid until one of those two events occurs.
static std::unique_ptr<LoginHandler> Create(
const net::AuthChallengeInfo& auth_info,
content::WebContents* web_contents,
LoginAuthRequiredCallback auth_required_callback);
// Call after `Create()` to show the dialog.
void ShowLoginPrompt(const GURL& request_url);
// Exposed for testing.
static std::vector<LoginHandler*> GetAllLoginHandlersForTest();
// Resend the request with authentication credentials.
// This function can be called from either thread.
void SetAuth(const std::u16string& username, const std::u16string& password);
// Display the error page without asking for credentials again. Setting
// `notify_others` to `true` will close all other login handlers as well.
// This function can be called from either thread.
void CancelAuth(bool notify_others);
// Who/where/what asked for the authentication.
const net::AuthChallengeInfo& auth_info() const { return auth_info_; }
// The WebContents.
content::WebContents* web_contents() { return web_contents_.get(); }
protected:
LoginHandler(const net::AuthChallengeInfo& auth_info,
content::WebContents* web_contents,
LoginAuthRequiredCallback auth_required_callback);
// Implement this to initialize the underlying platform specific view. If
// |login_model_data| is not null, the contained LoginModel and PasswordForm
// should be used to register the view with the password manager. Returns
// `false` if the view cannot be built.
virtual bool BuildViewImpl(const std::u16string& authority,
const std::u16string& explanation,
LoginModelData* login_model_data) = 0;
// Closes the native dialog.
virtual void CloseDialog() = 0;
// Notify observers that authentication is needed.
virtual void NotifyAuthNeeded();
// Notify observers that authentication is supplied.
virtual void NotifyAuthSupplied(const std::u16string& username,
const std::u16string& password);
// Notify observers that authentication is cancelled.
virtual void NotifyAuthCancelled();
private:
FRIEND_TEST_ALL_PREFIXES(LoginHandlerTest, DialogStringsAndRealm);
// When any handler finishes, called on every other handler. |username| and
// |password| are only valid if |supplied| is true. If |supplied| is false
// then the handler was cancelled. This gives |this| handler the opportunity
// to dismiss itself if it was waiting for the same authentication.
void OtherHandlerFinished(bool supplied,
LoginHandler* other_handler,
const std::u16string& username,
const std::u16string& password);
// Returns the PasswordManagerClient from the web content.
password_manager::PasswordManagerClient*
GetPasswordManagerClientFromWebContent();
// Returns the HttpAuthManager.
password_manager::HttpAuthManager* GetHttpAuthManagerForLogin();
// Returns whether authentication had been handled (SetAuth or CancelAuth).
bool WasAuthHandled() const;
// Closes the view_contents from the UI loop.
void CloseContents();
// Get the signon_realm under which this auth info should be stored.
//
// The format of the signon_realm for proxy auth is:
// proxy-host:proxy-port/auth-realm
// The format of the signon_realm for server auth is:
// url-scheme://url-host[:url-port]/auth-realm
//
// Be careful when changing this function, since you could make existing
// saved logins un-retrievable.
static std::string GetSignonRealm(const GURL& url,
const net::AuthChallengeInfo& auth_info);
// Helper to create a PasswordForm for PasswordManager to start looking for
// saved credentials.
static password_manager::PasswordForm MakeInputForPasswordManager(
const GURL& url,
const net::AuthChallengeInfo& auth_info);
static void GetDialogStrings(const GURL& request_url,
const net::AuthChallengeInfo& auth_info,
std::u16string* authority,
std::u16string* explanation);
void BuildViewAndNotify(const std::u16string& authority,
const std::u16string& explanation,
LoginModelData* login_model_data);
base::WeakPtr<content::WebContents> web_contents_;
// Who/where/what asked for the authentication.
net::AuthChallengeInfo auth_info_;
// The PasswordForm sent to the PasswordManager. This is so we can refer to it
// when later notifying the password manager if the credentials were accepted
// or rejected. This should only be accessed on the UI loop.
password_manager::PasswordForm password_form_;
LoginAuthRequiredCallback auth_required_callback_;
base::WeakPtrFactory<LoginHandler> weak_factory_{this};
};
#endif // CHROME_BROWSER_UI_LOGIN_LOGIN_HANDLER_H_