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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_RENDERER_RENDER_PROCESS_IMPL_H_
#define CONTENT_RENDERER_RENDER_PROCESS_IMPL_H_
#include <memory>
#include <vector>
#include "content/renderer/render_process.h"
namespace content {
// Implementation of the RenderProcess interface for the regular browser.
// See also MockRenderProcess which implements the active "RenderProcess" when
// running under certain unit tests.
class RenderProcessImpl : public RenderProcess {
public:
RenderProcessImpl(const RenderProcessImpl&) = delete;
RenderProcessImpl& operator=(const RenderProcessImpl&) = delete;
~RenderProcessImpl() override;
// Creates and returns a RenderProcessImpl instance.
//
// RenderProcessImpl is created via a static method instead of a simple
// constructor because non-trivial calls must be made to get the arguments
// required by constructor of the base class.
static std::unique_ptr<RenderProcess> Create();
// Do not use these functions.
// The browser process is the only one responsible for knowing when to
// shutdown its renderer processes. Reference counting to keep this process
// alive is not used. To keep this process alive longer, see
// mojo::KeepAliveHandle and content::RenderProcessHostImpl.
void AddRefProcess() override;
void ReleaseProcess() override;
private:
RenderProcessImpl();
};
} // namespace content
#endif // CONTENT_RENDERER_RENDER_PROCESS_IMPL_H_