blob: 56086444df9c2b1cffe7ff5775b0225a934b2d55 [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <memory>
#include "media/gpu/media_gpu_export.h"
#include "media/video/video_encode_accelerator.h"
namespace gpu {
struct GpuPreferences;
class GpuDriverBugWorkarounds;
} // namespace gpu
namespace media {
class MEDIA_GPU_EXPORT GpuVideoEncodeAcceleratorFactory {
GpuVideoEncodeAcceleratorFactory() = delete;
GpuVideoEncodeAcceleratorFactory(const GpuVideoEncodeAcceleratorFactory&) =
GpuVideoEncodeAcceleratorFactory& operator=(
const GpuVideoEncodeAcceleratorFactory&) = delete;
// Creates and Initializes a VideoEncodeAccelerator. Returns nullptr
// if there is no implementation available on the platform or calling
// VideoEncodeAccelerator::Initialize() returns false.
static std::unique_ptr<VideoEncodeAccelerator> CreateVEA(
const VideoEncodeAccelerator::Config& config,
VideoEncodeAccelerator::Client* client,
const gpu::GpuPreferences& gpu_perferences,
const gpu::GpuDriverBugWorkarounds& gpu_workarounds);
// Gets the supported codec profiles for video encoding on the platform.
// If |populate_extended_info| it false, this function will only populate:
// codec, framerate range and resolution range. It's faster.
static VideoEncodeAccelerator::SupportedProfiles GetSupportedProfiles(
const gpu::GpuPreferences& gpu_preferences,
const gpu::GpuDriverBugWorkarounds& gpu_workarounds,
bool populate_extended_info = true);
} // namespace media