| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_COMMAND_BUFFER_COMMON_GPU_MEMORY_ALLOCATION_H_ |
| #define GPU_COMMAND_BUFFER_COMMON_GPU_MEMORY_ALLOCATION_H_ |
| |
| #include <stdint.h> |
| |
| namespace gpu { |
| |
| // These are per context memory allocation limits set by the GpuMemoryManager |
| // and assigned to the browser and renderer context. |
| // They will change over time, given memory availability, and browser state. |
| struct MemoryAllocation { |
| enum PriorityCutoff { |
| // Allow no allocations. |
| CUTOFF_ALLOW_NOTHING, |
| // Allow only allocations that are strictly required for correct rendering. |
| // For compositors, this is what is visible. |
| CUTOFF_ALLOW_REQUIRED_ONLY, |
| // Allow allocations that are not strictly needed for correct rendering, but |
| // are nice to have for performance. For compositors, this includes textures |
| // that are a few screens away from being visible. |
| CUTOFF_ALLOW_NICE_TO_HAVE, |
| // Allow all allocations. |
| CUTOFF_ALLOW_EVERYTHING, |
| CUTOFF_LAST = CUTOFF_ALLOW_EVERYTHING |
| }; |
| |
| // Limits when this renderer is visible. |
| uint64_t bytes_limit_when_visible; |
| PriorityCutoff priority_cutoff_when_visible; |
| |
| MemoryAllocation() |
| : bytes_limit_when_visible(0), |
| priority_cutoff_when_visible(CUTOFF_ALLOW_NOTHING) { |
| } |
| |
| MemoryAllocation(uint64_t bytes_limit_when_visible) |
| : bytes_limit_when_visible(bytes_limit_when_visible), |
| priority_cutoff_when_visible(CUTOFF_ALLOW_EVERYTHING) {} |
| |
| bool Equals(const MemoryAllocation& other) const { |
| return bytes_limit_when_visible == |
| other.bytes_limit_when_visible && |
| priority_cutoff_when_visible == other.priority_cutoff_when_visible; |
| } |
| }; |
| |
| } // namespace content |
| |
| #endif // GPU_COMMAND_BUFFER_COMMON_GPU_MEMORY_ALLOCATION_H_ |