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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_CONFIG_GPU_INFO_H_
#define GPU_CONFIG_GPU_INFO_H_
// Provides access to the GPU information for the system
// on which chrome is currently running.
#include <stdint.h>
#include <string>
#include <vector>
#include "base/containers/flat_map.h"
#include "base/containers/span.h"
#include "base/time/time.h"
#include "base/version.h"
#include "build/build_config.h"
#include "gpu/config/dx_diag_node.h"
#include "gpu/gpu_export.h"
#include "gpu/vulkan/buildflags.h"
#include "third_party/abseil-cpp/absl/types/optional.h"
#include "ui/gfx/geometry/size.h"
#if BUILDFLAG(IS_WIN)
#include <dxgi.h>
#include "base/win/windows_types.h"
#endif
#if BUILDFLAG(ENABLE_VULKAN)
#include "gpu/config/vulkan_info.h"
#endif
namespace gpu {
// These values are persistent to logs. Entries should not be renumbered and
// numeric values should never be reused.
// This should match enum IntelGpuSeriesType in
// \tools\metrics\histograms\enums.xml
enum class IntelGpuSeriesType {
kUnknown = 0,
// Intel 4th gen
kBroadwater = 16,
kEaglelake = 17,
// Intel 5th gen
kIronlake = 18,
// Intel 6th gen
kSandybridge = 1,
// Intel 7th gen
kBaytrail = 2,
kIvybridge = 3,
kHaswell = 4,
// Intel 8th gen
kCherrytrail = 5,
kBroadwell = 6,
// Intel 9th gen
kApollolake = 7,
kSkylake = 8,
kGeminilake = 9,
kAmberlake = 23,
kKabylake = 10,
kCoffeelake = 11,
kWhiskeylake = 12,
kCometlake = 13,
// Intel 10th gen
kCannonlake = 14,
// Intel 11th gen
kIcelake = 15,
kElkhartlake = 19,
kJasperlake = 20,
// Intel 12th gen
kTigerlake = 21,
kRocketlake = 24,
kDG1 = 25,
kAlderlake = 22,
kAlchemist = 26,
// Please also update |gpu_series_map| in process_json.py.
kMaxValue = kAlchemist,
};
// Video profile. This *must* match media::VideoCodecProfile.
enum VideoCodecProfile {
VIDEO_CODEC_PROFILE_UNKNOWN = -1,
VIDEO_CODEC_PROFILE_MIN = VIDEO_CODEC_PROFILE_UNKNOWN,
H264PROFILE_BASELINE = 0,
H264PROFILE_MAIN,
H264PROFILE_EXTENDED,
H264PROFILE_HIGH,
H264PROFILE_HIGH10PROFILE,
H264PROFILE_HIGH422PROFILE,
H264PROFILE_HIGH444PREDICTIVEPROFILE,
H264PROFILE_SCALABLEBASELINE,
H264PROFILE_SCALABLEHIGH,
H264PROFILE_STEREOHIGH,
H264PROFILE_MULTIVIEWHIGH,
VP8PROFILE_ANY,
VP9PROFILE_PROFILE0,
VP9PROFILE_PROFILE1,
VP9PROFILE_PROFILE2,
VP9PROFILE_PROFILE3,
HEVCPROFILE_MAIN,
HEVCPROFILE_MAIN10,
HEVCPROFILE_MAIN_STILL_PICTURE,
DOLBYVISION_PROFILE0,
DOLBYVISION_PROFILE4,
DOLBYVISION_PROFILE5,
DOLBYVISION_PROFILE7,
THEORAPROFILE_ANY,
AV1PROFILE_PROFILE_MAIN,
AV1PROFILE_PROFILE_HIGH,
AV1PROFILE_PROFILE_PRO,
DOLBYVISION_PROFILE8,
DOLBYVISION_PROFILE9,
HEVCPROFILE_REXT,
HEVCPROFILE_HIGH_THROUGHPUT,
HEVCPROFILE_MULTIVIEW_MAIN,
HEVCPROFILE_SCALABLE_MAIN,
HEVCPROFILE_3D_MAIN,
HEVCPROFILE_SCREEN_EXTENDED,
HEVCPROFILE_SCALABLE_REXT,
HEVCPROFILE_HIGH_THROUGHPUT_SCREEN_EXTENDED,
VIDEO_CODEC_PROFILE_MAX = HEVCPROFILE_HIGH_THROUGHPUT_SCREEN_EXTENDED,
};
// Specification of a decoding profile supported by a hardware decoder.
struct GPU_EXPORT VideoDecodeAcceleratorSupportedProfile {
VideoCodecProfile profile;
gfx::Size max_resolution;
gfx::Size min_resolution;
bool encrypted_only;
};
using VideoDecodeAcceleratorSupportedProfiles =
std::vector<VideoDecodeAcceleratorSupportedProfile>;
struct GPU_EXPORT VideoDecodeAcceleratorCapabilities {
VideoDecodeAcceleratorCapabilities();
VideoDecodeAcceleratorCapabilities(
const VideoDecodeAcceleratorCapabilities& other);
~VideoDecodeAcceleratorCapabilities();
VideoDecodeAcceleratorSupportedProfiles supported_profiles;
uint32_t flags;
};
// Specification of an encoding profile supported by a hardware encoder.
struct GPU_EXPORT VideoEncodeAcceleratorSupportedProfile {
VideoCodecProfile profile;
gfx::Size min_resolution;
gfx::Size max_resolution;
uint32_t max_framerate_numerator;
uint32_t max_framerate_denominator;
};
using VideoEncodeAcceleratorSupportedProfiles =
std::vector<VideoEncodeAcceleratorSupportedProfile>;
enum class ImageDecodeAcceleratorType {
kUnknown = 0,
kJpeg = 1,
kWebP = 2,
kMaxValue = kWebP,
};
enum class ImageDecodeAcceleratorSubsampling {
k420 = 0,
k422 = 1,
k444 = 2,
kMaxValue = k444,
};
// Specification of an image decoding profile supported by a hardware decoder.
struct GPU_EXPORT ImageDecodeAcceleratorSupportedProfile {
ImageDecodeAcceleratorSupportedProfile();
ImageDecodeAcceleratorSupportedProfile(
const ImageDecodeAcceleratorSupportedProfile& other);
ImageDecodeAcceleratorSupportedProfile(
ImageDecodeAcceleratorSupportedProfile&& other);
~ImageDecodeAcceleratorSupportedProfile();
ImageDecodeAcceleratorSupportedProfile& operator=(
const ImageDecodeAcceleratorSupportedProfile& other);
ImageDecodeAcceleratorSupportedProfile& operator=(
ImageDecodeAcceleratorSupportedProfile&& other);
// Fields common to all image types.
// Type of image to which this profile applies, e.g., JPEG.
ImageDecodeAcceleratorType image_type;
// Minimum and maximum supported pixel dimensions of the encoded image.
gfx::Size min_encoded_dimensions;
gfx::Size max_encoded_dimensions;
// Fields specific to |image_type| == kJpeg.
// The supported chroma subsampling formats, e.g. 4:2:0.
std::vector<ImageDecodeAcceleratorSubsampling> subsamplings;
};
using ImageDecodeAcceleratorSupportedProfiles =
std::vector<ImageDecodeAcceleratorSupportedProfile>;
#if BUILDFLAG(IS_WIN)
enum class OverlaySupport {
kNone = 0,
kDirect = 1,
kScaling = 2,
kSoftware = 3
};
GPU_EXPORT const char* OverlaySupportToString(OverlaySupport support);
struct GPU_EXPORT OverlayInfo {
OverlayInfo& operator=(const OverlayInfo& other) = default;
bool operator==(const OverlayInfo& other) const {
return direct_composition == other.direct_composition &&
supports_overlays == other.supports_overlays &&
yuy2_overlay_support == other.yuy2_overlay_support &&
nv12_overlay_support == other.nv12_overlay_support &&
bgra8_overlay_support == other.bgra8_overlay_support &&
rgb10a2_overlay_support == other.rgb10a2_overlay_support;
}
bool operator!=(const OverlayInfo& other) const { return !(*this == other); }
// True if we use direct composition surface on Windows.
bool direct_composition = false;
// True if we use direct composition surface overlays on Windows.
bool supports_overlays = false;
OverlaySupport yuy2_overlay_support = OverlaySupport::kNone;
OverlaySupport nv12_overlay_support = OverlaySupport::kNone;
OverlaySupport bgra8_overlay_support = OverlaySupport::kNone;
OverlaySupport rgb10a2_overlay_support = OverlaySupport::kNone;
};
#endif
#if BUILDFLAG(IS_MAC)
GPU_EXPORT bool ValidateMacOSSpecificTextureTarget(int target);
#endif // BUILDFLAG(IS_MAC)
struct GPU_EXPORT GPUInfo {
struct GPU_EXPORT GPUDevice {
GPUDevice();
GPUDevice(const GPUDevice& other);
GPUDevice(GPUDevice&& other) noexcept;
~GPUDevice() noexcept;
GPUDevice& operator=(const GPUDevice& other);
GPUDevice& operator=(GPUDevice&& other) noexcept;
// The DWORD (uint32_t) representing the graphics card vendor id.
uint32_t vendor_id = 0u;
// The DWORD (uint32_t) representing the graphics card device id.
// Device ids are unique to vendor, not to one another.
uint32_t device_id = 0u;
#if BUILDFLAG(IS_WIN) || BUILDFLAG(IS_CHROMEOS)
// The graphics card revision number.
uint32_t revision = 0u;
#endif
#if BUILDFLAG(IS_WIN)
// The graphics card subsystem id.
// The lower 16 bits represents the subsystem vendor id.
uint32_t sub_sys_id = 0u;
// The graphics card LUID. This is a unique identifier for the graphics card
// that is guaranteed to be unique until the computer is restarted. The LUID
// is used over the vendor id and device id because the device id is only
// unique relative its vendor, not to each other. If there are more than one
// of the same exact graphics card, they all have the same vendor id and
// device id but different LUIDs.
CHROME_LUID luid;
#endif // BUILDFLAG(IS_WIN)
#if BUILDFLAG(IS_MAC)
// The registry ID of an IOGraphicsAccelerator2 or AGXAccelerator matches
// the ID used for GPU selection by ANGLE_platform_angle_device_id.
uint64_t register_id = 0ULL;
#endif // BUILDFLAG(IS_MAC)
// Whether this GPU is the currently used one.
// Currently this field is only supported and meaningful on OS X and on
// Windows using Angle with D3D11.
bool active = false;
// The strings that describe the GPU.
// In Linux these strings are obtained through libpci.
// In Win/MacOSX, these two strings are not filled at the moment.
// In Android, these are respectively GL_VENDOR and GL_RENDERER.
std::string vendor_string;
std::string device_string;
std::string driver_vendor;
std::string driver_version;
// NVIDIA CUDA compute capability, major version. 0 if undetermined. Can be
// used to determine the hardware generation that the GPU belongs to.
int cuda_compute_capability_major = 0;
};
GPUInfo();
GPUInfo(const GPUInfo& other);
~GPUInfo();
// The currently active gpu.
GPUDevice& active_gpu();
const GPUDevice& active_gpu() const;
bool IsInitialized() const;
bool UsesSwiftShader() const;
unsigned int GpuCount() const;
// Return true if it's a multi-gpu system and there is a single integrated
// GPU identified.
bool GetIntegratedGpu(GPUDevice* output_integrated_gpu) const;
// Return true if it's a multi-gpu system and there is a discrete GPU.
// |output_discrete_gpu| is the first non-Intel GPU.
bool GetDiscreteGpu(GPUDevice* output_discrete_gpu) const;
// The amount of time taken to get from the process starting to the message
// loop being pumped.
base::TimeDelta initialization_time;
// Computer has NVIDIA Optimus
bool optimus;
// Computer has AMD Dynamic Switchable Graphics
bool amd_switchable;
// Primary GPU, for exmaple, the discrete GPU in a dual GPU machine.
GPUDevice gpu;
// Secondary GPUs, for example, the integrated GPU in a dual GPU machine.
std::vector<GPUDevice> secondary_gpus;
// The version of the pixel/fragment shader used by the gpu.
std::string pixel_shader_version;
// The version of the vertex shader used by the gpu.
std::string vertex_shader_version;
// The maximum multisapling sample count, either through ES3 or
// EXT_multisampled_render_to_texture MSAA.
std::string max_msaa_samples;
// The machine model identifier. They can contain any character, including
// whitespaces. Currently it is supported on MacOSX and Android.
// Android examples: "Naxus 5", "XT1032".
// On MacOSX, the version is stripped out of the model identifier, for
// example, the original identifier is "MacBookPro7,2", and we put
// "MacBookPro" as machine_model_name, and "7.2" as machine_model_version.
std::string machine_model_name;
// The version of the machine model. Currently it is supported on MacOSX.
// See machine_model_name's comment.
std::string machine_model_version;
// The GL_VERSION string.
std::string gl_version;
// The GL_VENDOR string.
std::string gl_vendor;
// The GL_RENDERER string.
std::string gl_renderer;
// The GL_EXTENSIONS string.
std::string gl_extensions;
// GL window system binding vendor. "" if not available.
std::string gl_ws_vendor;
// GL window system binding version. "" if not available.
std::string gl_ws_version;
// GL window system binding extensions. "" if not available.
std::string gl_ws_extensions;
// GL reset notification strategy as defined by GL_ARB_robustness. 0 if GPU
// reset detection or notification not available.
uint32_t gl_reset_notification_strategy;
bool software_rendering;
// Empty means unknown. Defined on X11 as
// - "1" means indirect (versions can't be all zero)
// - "2" means some type of direct rendering, but version cannot not be
// reliably determined
// - "2.1", "2.2", "2.3" for DRI, DRI2, DRI3 respectively
std::string direct_rendering_version;
// Whether the gpu process is running in a sandbox.
bool sandboxed;
// True if the GPU is running in the browser process instead of its own.
bool in_process_gpu;
// True if the GPU process is using the passthrough command decoder.
bool passthrough_cmd_decoder;
// True only on android when extensions for threaded mailbox sharing are
// present. Threaded mailbox sharing is used on Android only, so this check
// is only implemented on Android.
bool can_support_threaded_texture_mailbox = false;
// Whether the browser was built with ASAN or not.
#if defined(ADDRESS_SANITIZER)
bool is_asan = true;
#else
bool is_asan = false;
#endif
#if BUILDFLAG(IS_MAC)
// Enum describing which texture target is used for native GpuMemoryBuffers on
// MacOS. Valid values are GL_TEXTURE_2D and GL_TEXTURE_RECTANGLE_ARB.
uint32_t macos_specific_texture_target;
#endif // BUILDFLAG(IS_MAC)
#if BUILDFLAG(IS_WIN)
// The information returned by the DirectX Diagnostics Tool.
DxDiagNode dx_diagnostics;
// The supported d3d feature level in the gpu driver;
uint32_t d3d12_feature_level = 0;
// The support Vulkan API version in the gpu driver;
uint32_t vulkan_version = 0;
// The GPU hardware overlay info.
OverlayInfo overlay_info;
#endif
VideoDecodeAcceleratorSupportedProfiles
video_decode_accelerator_supported_profiles;
VideoEncodeAcceleratorSupportedProfiles
video_encode_accelerator_supported_profiles;
bool jpeg_decode_accelerator_supported;
ImageDecodeAcceleratorSupportedProfiles
image_decode_accelerator_supported_profiles;
bool subpixel_font_rendering;
uint32_t visibility_callback_call_count = 0;
#if BUILDFLAG(ENABLE_VULKAN)
absl::optional<VulkanInfo> vulkan_info;
#endif
// Note: when adding new members, please remember to update EnumerateFields
// in gpu_info.cc.
// In conjunction with EnumerateFields, this allows the embedder to
// enumerate the values in this structure without having to embed
// references to its specific member variables. This simplifies the
// addition of new fields to this type.
class Enumerator {
public:
// The following methods apply to the "current" object. Initially this
// is the root object, but calls to BeginGPUDevice/EndGPUDevice and
// BeginAuxAttributes/EndAuxAttributes change the object to which these
// calls should apply.
virtual void AddInt64(const char* name, int64_t value) = 0;
virtual void AddInt(const char* name, int value) = 0;
virtual void AddString(const char* name, const std::string& value) = 0;
virtual void AddBool(const char* name, bool value) = 0;
virtual void AddTimeDeltaInSecondsF(const char* name,
const base::TimeDelta& value) = 0;
virtual void AddBinary(const char* name,
const base::span<const uint8_t>& blob) = 0;
// Markers indicating that a GPUDevice is being described.
virtual void BeginGPUDevice() = 0;
virtual void EndGPUDevice() = 0;
// Markers indicating that a VideoDecodeAcceleratorSupportedProfile is
// being described.
virtual void BeginVideoDecodeAcceleratorSupportedProfile() = 0;
virtual void EndVideoDecodeAcceleratorSupportedProfile() = 0;
// Markers indicating that a VideoEncodeAcceleratorSupportedProfile is
// being described.
virtual void BeginVideoEncodeAcceleratorSupportedProfile() = 0;
virtual void EndVideoEncodeAcceleratorSupportedProfile() = 0;
// Markers indicating that an ImageDecodeAcceleratorSupportedProfile is
// being described.
virtual void BeginImageDecodeAcceleratorSupportedProfile() = 0;
virtual void EndImageDecodeAcceleratorSupportedProfile() = 0;
// Markers indicating that "auxiliary" attributes of the GPUInfo
// (according to the DevTools protocol) are being described.
virtual void BeginAuxAttributes() = 0;
virtual void EndAuxAttributes() = 0;
virtual void BeginOverlayInfo() = 0;
virtual void EndOverlayInfo() = 0;
protected:
virtual ~Enumerator() = default;
};
// Outputs the fields in this structure to the provided enumerator.
void EnumerateFields(Enumerator* enumerator) const;
};
} // namespace gpu
#endif // GPU_CONFIG_GPU_INFO_H_