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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Define the interface for a generic simulation, and a factory method for
// instantiating different models.
#ifndef GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODELS_H_
#define GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODELS_H_
#include <memory>
#include "gpu/tools/compositor_model_bench/render_tree.h"
enum RenderModel {
ForwardRenderModel
};
const char* ModelToString(RenderModel m);
class RenderModelSimulator {
public:
RenderModelSimulator() = delete;
RenderModelSimulator(const RenderModelSimulator&) = delete;
RenderModelSimulator& operator=(const RenderModelSimulator&) = delete;
virtual ~RenderModelSimulator();
virtual void Update() = 0;
virtual void Resize(int width, int height) = 0;
protected:
explicit RenderModelSimulator(std::unique_ptr<RenderNode> root);
std::unique_ptr<RenderNode> root_;
};
std::unique_ptr<RenderModelSimulator> ConstructSimulationModel(
RenderModel model,
std::unique_ptr<RenderNode> render_tree_root,
int window_width,
int window_height);
#endif // GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODELS_H_