| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // Data structures for representing parts of Chromium's composited layer tree |
| // and a function to load it from the JSON configuration file |
| |
| #ifndef GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_TREE_H_ |
| #define GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_TREE_H_ |
| |
| #include <stddef.h> |
| |
| #include <memory> |
| #include <string> |
| #include <vector> |
| |
| #include "base/compiler_specific.h" |
| #include "base/memory/ptr_util.h" |
| #include "gpu/tools/compositor_model_bench/shaders.h" |
| #include "ui/gl/gl_bindings.h" |
| #include "ui/gl/gl_implementation.h" |
| |
| // These are fairly arbitrary values based on how big my actual browser |
| // window was. |
| const int WINDOW_WIDTH = 1609; |
| const int WINDOW_HEIGHT = 993; |
| |
| struct Tile { |
| int x; |
| int y; |
| int texID; |
| }; |
| |
| struct Texture { |
| int texID; |
| int height; |
| int width; |
| GLenum format; |
| }; |
| |
| GLenum TextureFormatFromString(const std::string& format); |
| const char* TextureFormatName(GLenum format); |
| int FormatBytesPerPixel(GLenum format); |
| |
| class RenderNodeVisitor; |
| |
| class RenderNode { |
| public: |
| RenderNode(); |
| virtual ~RenderNode(); |
| virtual void Accept(RenderNodeVisitor* v); |
| |
| int layerID() { |
| return layerID_; |
| } |
| |
| void set_layerID(int id) { |
| layerID_ = id; |
| } |
| |
| int width() { |
| return width_; |
| } |
| |
| void set_width(int width) { |
| width_ = width; |
| } |
| |
| int height() { |
| return height_; |
| } |
| |
| void set_height(int height) { |
| height_ = height; |
| } |
| |
| bool drawsContent() { |
| return drawsContent_; |
| } |
| |
| void set_drawsContent(bool draws) { |
| drawsContent_ = draws; |
| } |
| |
| void set_targetSurface(int surface) { |
| targetSurface_ = surface; |
| } |
| |
| float* transform() { |
| return transform_; |
| } |
| |
| void set_transform(float* mat) { |
| memcpy(reinterpret_cast<void*>(transform_), |
| reinterpret_cast<void*>(mat), |
| 16 * sizeof(transform_[0])); |
| } |
| |
| void add_tile(Tile t) { |
| tiles_.push_back(t); |
| } |
| |
| size_t num_tiles() { |
| return tiles_.size(); |
| } |
| |
| Tile* tile(size_t index) { |
| return &tiles_[index]; |
| } |
| |
| int tile_width() { |
| return tile_width_; |
| } |
| |
| void set_tile_width(int width) { |
| tile_width_ = width; |
| } |
| |
| int tile_height() { |
| return tile_height_; |
| } |
| |
| void set_tile_height(int height) { |
| tile_height_ = height; |
| } |
| |
| private: |
| int layerID_; |
| int width_; |
| int height_; |
| bool drawsContent_; |
| int targetSurface_; |
| float transform_[16]; |
| std::vector<Tile> tiles_; |
| int tile_width_; |
| int tile_height_; |
| }; |
| |
| class ContentLayerNode : public RenderNode { |
| public: |
| ContentLayerNode(); |
| ~ContentLayerNode() override; |
| void Accept(RenderNodeVisitor* v) override; |
| |
| void set_skipsDraw(bool skips) { |
| skipsDraw_ = skips; |
| } |
| |
| void add_child(RenderNode* child) { |
| children_.push_back(base::WrapUnique(child)); |
| } |
| |
| private: |
| std::vector<std::unique_ptr<RenderNode>> children_; |
| bool skipsDraw_; |
| }; |
| |
| class CCNode : public RenderNode { |
| public: |
| CCNode(); |
| ~CCNode() override; |
| |
| void Accept(RenderNodeVisitor* v) override; |
| |
| ShaderID vertex_shader() { |
| return vertex_shader_; |
| } |
| |
| void set_vertex_shader(ShaderID shader) { |
| vertex_shader_ = shader; |
| } |
| |
| ShaderID fragment_shader() { |
| return fragment_shader_; |
| } |
| |
| void set_fragment_shader(ShaderID shader) { |
| fragment_shader_ = shader; |
| } |
| |
| void add_texture(Texture t) { |
| textures_.push_back(t); |
| } |
| |
| size_t num_textures() { |
| return textures_.size(); |
| } |
| |
| Texture* texture(size_t index) { |
| return &textures_[index]; |
| } |
| |
| private: |
| ShaderID vertex_shader_; |
| ShaderID fragment_shader_; |
| std::vector<Texture> textures_; |
| }; |
| |
| class RenderNodeVisitor { |
| public: |
| virtual ~RenderNodeVisitor(); |
| |
| virtual void BeginVisitRenderNode(RenderNode* v) = 0; |
| virtual void BeginVisitContentLayerNode(ContentLayerNode* v); |
| virtual void BeginVisitCCNode(CCNode* v); |
| virtual void EndVisitRenderNode(RenderNode* v); |
| virtual void EndVisitContentLayerNode(ContentLayerNode* v); |
| virtual void EndVisitCCNode(CCNode* v); |
| }; |
| |
| std::unique_ptr<RenderNode> BuildRenderTreeFromFile(const base::FilePath& path); |
| |
| #endif // GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_TREE_H_ |
| |