| // Copyright (c) 2018 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "gpu/vulkan/init/vulkan_factory.h" |
| #include "build/build_config.h" |
| |
| #include <memory> |
| |
| #if BUILDFLAG(IS_ANDROID) |
| #include "gpu/vulkan/android/vulkan_implementation_android.h" |
| #endif |
| |
| #if BUILDFLAG(IS_WIN) |
| #include "gpu/vulkan/win32/vulkan_implementation_win32.h" |
| #endif |
| |
| #if defined(USE_OZONE) |
| #include "ui/ozone/public/ozone_platform.h" |
| #include "ui/ozone/public/surface_factory_ozone.h" |
| #endif |
| |
| #if BUILDFLAG(IS_APPLE) |
| #include "gpu/vulkan/mac/vulkan_implementation_mac.h" |
| #endif |
| |
| namespace gpu { |
| |
| std::unique_ptr<VulkanImplementation> CreateVulkanImplementation( |
| bool use_swiftshader, |
| bool allow_protected_memory) { |
| #if defined(USE_OZONE) |
| return ui::OzonePlatform::GetInstance() |
| ->GetSurfaceFactoryOzone() |
| ->CreateVulkanImplementation(use_swiftshader, allow_protected_memory); |
| #else |
| |
| #if !BUILDFLAG(IS_WIN) |
| // TODO(samans): Support Swiftshader on more platforms. |
| // https://crbug.com/963988 |
| DCHECK(!use_swiftshader) |
| << "Vulkan Swiftshader is not supported on this platform."; |
| #endif // !BUILDFLAG(IS_WIN) |
| |
| // Protected memory is supported only on Fuchsia, which uses Ozone, i.e. |
| // VulkanImplementation is initialized above. |
| DCHECK(!allow_protected_memory) |
| << "Protected memory is not supported on this platform."; |
| |
| #if BUILDFLAG(IS_ANDROID) |
| return std::make_unique<VulkanImplementationAndroid>(); |
| #elif BUILDFLAG(IS_WIN) |
| return std::make_unique<VulkanImplementationWin32>(use_swiftshader); |
| #elif BUILDFLAG(IS_APPLE) |
| return std::make_unique<VulkanImplementationMac>(use_swiftshader); |
| #else |
| NOTREACHED(); |
| return {}; |
| #endif |
| #endif |
| } |
| |
| } // namespace gpu |