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// Copyright (c) 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_VULKAN_VULKAN_COMMAND_POOL_H_
#define GPU_VULKAN_VULKAN_COMMAND_POOL_H_
#include <vulkan/vulkan_core.h>
#include <memory>
#include "base/component_export.h"
#include "base/memory/raw_ptr.h"
namespace gpu {
class VulkanCommandBuffer;
class VulkanDeviceQueue;
class COMPONENT_EXPORT(VULKAN) VulkanCommandPool {
public:
explicit VulkanCommandPool(VulkanDeviceQueue* device_queue);
VulkanCommandPool(const VulkanCommandPool&) = delete;
VulkanCommandPool& operator=(const VulkanCommandPool&) = delete;
~VulkanCommandPool();
bool Initialize();
// Destroy() should be called when all related GPU tasks have been finished.
void Destroy();
std::unique_ptr<VulkanCommandBuffer> CreatePrimaryCommandBuffer();
std::unique_ptr<VulkanCommandBuffer> CreateSecondaryCommandBuffer();
VkCommandPool handle() { return handle_; }
private:
friend class VulkanCommandBuffer;
void IncrementCommandBufferCount();
void DecrementCommandBufferCount();
raw_ptr<VulkanDeviceQueue> device_queue_;
VkCommandPool handle_ = VK_NULL_HANDLE;
uint32_t command_buffer_count_ = 0;
bool use_protected_memory_ = false;
};
} // namespace gpu
#endif // GPU_VULKAN_VULKAN_COMMAND_POOL_H_