| // Copyright (c) 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_VULKAN_VULKAN_IMPLEMENTATION_H_ |
| #define GPU_VULKAN_VULKAN_IMPLEMENTATION_H_ |
| |
| #include <vulkan/vulkan_core.h> |
| |
| #include <memory> |
| #include <vector> |
| |
| #include "base/component_export.h" |
| #include "build/build_config.h" |
| #include "gpu/vulkan/semaphore_handle.h" |
| #include "ui/gfx/buffer_types.h" |
| #include "ui/gfx/geometry/size.h" |
| #include "ui/gfx/gpu_memory_buffer.h" |
| #include "ui/gfx/native_widget_types.h" |
| |
| #if BUILDFLAG(IS_ANDROID) |
| #include "base/android/scoped_hardware_buffer_handle.h" |
| #include "ui/gfx/geometry/size.h" |
| #endif |
| |
| namespace gfx { |
| class GpuFence; |
| struct GpuMemoryBufferHandle; |
| } // namespace gfx |
| |
| namespace gpu { |
| class VulkanDeviceQueue; |
| class VulkanSurface; |
| class VulkanImage; |
| class VulkanInstance; |
| struct GPUInfo; |
| struct VulkanYCbCrInfo; |
| |
| #if BUILDFLAG(IS_FUCHSIA) |
| class SysmemBufferCollection { |
| public: |
| virtual ~SysmemBufferCollection() {} |
| }; |
| #endif // BUILDFLAG(IS_FUCHSIA) |
| |
| // Base class which provides functions for creating vulkan objects for different |
| // platforms that use platform-specific extensions (e.g. for creation of |
| // VkSurfaceKHR objects). It also provides helper/utility functions. |
| class COMPONENT_EXPORT(VULKAN) VulkanImplementation { |
| public: |
| explicit VulkanImplementation(bool use_swiftshader = false, |
| bool allow_protected_memory = false); |
| |
| VulkanImplementation(const VulkanImplementation&) = delete; |
| VulkanImplementation& operator=(const VulkanImplementation&) = delete; |
| |
| virtual ~VulkanImplementation(); |
| |
| // Initialize VulkanInstance. If using_surface, VK_KHR_surface instance |
| // extension will be required when initialize VkInstance. This extension is |
| // required for presenting with VkSwapchain API. |
| virtual bool InitializeVulkanInstance(bool using_surface = true) = 0; |
| |
| virtual VulkanInstance* GetVulkanInstance() = 0; |
| |
| virtual std::unique_ptr<VulkanSurface> CreateViewSurface( |
| gfx::AcceleratedWidget window) = 0; |
| |
| virtual bool GetPhysicalDevicePresentationSupport( |
| VkPhysicalDevice device, |
| const std::vector<VkQueueFamilyProperties>& queue_family_properties, |
| uint32_t queue_family_index) = 0; |
| |
| virtual std::vector<const char*> GetRequiredDeviceExtensions() = 0; |
| virtual std::vector<const char*> GetOptionalDeviceExtensions() = 0; |
| |
| // Creates a VkFence that is exportable to a gfx::GpuFence. |
| virtual VkFence CreateVkFenceForGpuFence(VkDevice vk_device) = 0; |
| |
| // Exports a VkFence to a gfx::GpuFence. |
| // |
| // The fence should have been created via CreateVkFenceForGpuFence(). |
| virtual std::unique_ptr<gfx::GpuFence> ExportVkFenceToGpuFence( |
| VkDevice vk_device, |
| VkFence vk_fence) = 0; |
| |
| // Creates a semaphore that can be exported using GetSemaphoreHandle(). |
| virtual VkSemaphore CreateExternalSemaphore(VkDevice vk_device) = 0; |
| |
| // Import a VkSemaphore from a platform-specific handle. |
| // Handle types that don't allow permanent import are imported with |
| // temporary permanence (VK_SEMAPHORE_IMPORT_TEMPORARY_BIT). |
| virtual VkSemaphore ImportSemaphoreHandle(VkDevice vk_device, |
| SemaphoreHandle handle) = 0; |
| |
| // Export a platform-specific handle for a Vulkan semaphore. Returns a null |
| // handle in case of a failure. |
| virtual SemaphoreHandle GetSemaphoreHandle(VkDevice vk_device, |
| VkSemaphore vk_semaphore) = 0; |
| |
| // Returns VkExternalMemoryHandleTypeFlagBits that should be set when creating |
| // external images and memory. |
| virtual VkExternalMemoryHandleTypeFlagBits GetExternalImageHandleType() = 0; |
| |
| // Returns true if the GpuMemoryBuffer of the specified type can be imported |
| // into VkImage using CreateImageFromGpuMemoryHandle(). |
| virtual bool CanImportGpuMemoryBuffer( |
| gfx::GpuMemoryBufferType memory_buffer_type) = 0; |
| |
| // Creates a VkImage from a GpuMemoryBuffer. If successful it initializes |
| // |vk_image|, |vk_image_info|, |vk_device_memory| and |mem_allocation_size|. |
| // Implementation must verify that the specified |size| fits in the size |
| // specified when |gmb_handle| was allocated. |
| virtual std::unique_ptr<VulkanImage> CreateImageFromGpuMemoryHandle( |
| VulkanDeviceQueue* device_queue, |
| gfx::GpuMemoryBufferHandle gmb_handle, |
| gfx::Size size, |
| VkFormat vk_formae) = 0; |
| |
| #if BUILDFLAG(IS_ANDROID) |
| // Get the sampler ycbcr conversion information from the AHB. |
| virtual bool GetSamplerYcbcrConversionInfo( |
| const VkDevice& vk_device, |
| base::android::ScopedHardwareBufferHandle ahb_handle, |
| VulkanYCbCrInfo* ycbcr_info) = 0; |
| #endif |
| |
| #if BUILDFLAG(IS_FUCHSIA) |
| // Registers as sysmem buffer collection. The collection can be released by |
| // destroying the returned SysmemBufferCollection object. Once a collection is |
| // registered the individual buffers in the collection can be referenced by |
| // using the |id| as |buffer_collection_id| in |gmb_handle| passed to |
| // CreateImageFromGpuMemoryHandle(). |
| virtual std::unique_ptr<SysmemBufferCollection> |
| RegisterSysmemBufferCollection(VkDevice device, |
| gfx::SysmemBufferCollectionId id, |
| zx::channel token, |
| gfx::BufferFormat format, |
| gfx::BufferUsage usage, |
| gfx::Size size, |
| size_t min_buffer_count, |
| bool register_with_image_pipe) = 0; |
| #endif // BUILDFLAG(IS_FUCHSIA) |
| |
| bool use_swiftshader() const { return use_swiftshader_; } |
| bool allow_protected_memory() const { return allow_protected_memory_; } |
| |
| private: |
| const bool use_swiftshader_; |
| const bool allow_protected_memory_; |
| }; |
| |
| COMPONENT_EXPORT(VULKAN) |
| std::unique_ptr<VulkanDeviceQueue> CreateVulkanDeviceQueue( |
| VulkanImplementation* vulkan_implementation, |
| uint32_t option, |
| const GPUInfo* gpu_info = nullptr, |
| uint32_t heap_memory_limit = 0); |
| |
| } // namespace gpu |
| |
| #endif // GPU_VULKAN_VULKAN_IMPLEMENTATION_H_ |