blob: 784687dd37da426ac0bc0c141996ca4e7996dcb2 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GIN_RUNNER_H_
#define GIN_RUNNER_H_
#include <string>
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "gin/gin_export.h"
#include "gin/public/context_holder.h"
#include "v8/include/v8.h"
namespace gin {
// Runner is responsible for running code in a v8::Context.
class GIN_EXPORT Runner {
public:
Runner();
virtual ~Runner();
// Before running script in this context, you'll need to enter the runner's
// context by creating an instance of Runner::Scope on the stack.
virtual void Run(const std::string& source,
const std::string& resource_name) = 0;
virtual ContextHolder* GetContextHolder() = 0;
v8::Local<v8::Object> global() {
return GetContextHolder()->context()->Global();
}
// Useful for running script in this context asynchronously. Rather than
// holding a raw pointer to the runner, consider holding a WeakPtr.
base::WeakPtr<Runner> GetWeakPtr() {
return weak_factory_.GetWeakPtr();
}
class GIN_EXPORT Scope {
public:
explicit Scope(Runner* runner);
~Scope();
private:
v8::Isolate::Scope isolate_scope_;
v8::HandleScope handle_scope_;
v8::Context::Scope scope_;
DISALLOW_COPY_AND_ASSIGN(Scope);
};
private:
friend class Scope;
base::WeakPtrFactory<Runner> weak_factory_{this};
DISALLOW_COPY_AND_ASSIGN(Runner);
};
} // namespace gin
#endif // GIN_RUNNER_H_